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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]]
    367 bytes (31 words) - 18:59, 7 June 2021
  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] [[Category:Enemies]]
    35 KB (4,552 words) - 01:20, 13 February 2024
  • Enemies such as DOLLS and Alters will appear in the field. Be aware that some enemies have weaknesses or are strengthened when certain conditions are met.
    24 KB (3,758 words) - 19:30, 18 June 2023
  • ...s own good. Sometimes appears as an E-Trial in a group and as Stellar Gift enemies. Plays dead when defeated and flees soon after. Strike it while it's fleein ...me's energy and increase its level, granting it the ability to target more enemies per shot. Allied Dromes disappear when leaving Vanford or when their energy
    3 KB (414 words) - 23:09, 13 December 2021
  • 36 bytes (4 words) - 20:31, 9 March 2023
  • #REDIRECT [[Enemies (NGS)]]
    27 bytes (3 words) - 19:32, 8 June 2021
  • #REDIRECT [[Special Enemies (NGS)]]
    35 bytes (4 words) - 19:43, 8 June 2021

Page text matches

  • #REDIRECT [[Enemies]]
    21 bytes (2 words) - 17:21, 1 March 2021
  • #REDIRECT [[Enemies (NGS)]]
    27 bytes (3 words) - 19:32, 8 June 2021
  • #REDIRECT [[Special Enemies#summerrappy]]
    41 bytes (4 words) - 16:35, 14 February 2018
  • #REDIRECT [[Special Enemies#ceremonyau]]
    40 bytes (4 words) - 16:34, 14 February 2018
  • #REDIRECT [[Special Enemies#strappy]]
    37 bytes (4 words) - 16:35, 14 February 2018
  • #REDIRECT [[Special Enemies#latanrappy]]
    40 bytes (4 words) - 16:35, 14 February 2018
  • #REDIRECT [[Special Enemies#tagamikazuchi]]
    43 bytes (4 words) - 16:47, 14 February 2018
  • #REDIRECT [[Special Enemies#sakuranyau]]
    40 bytes (4 words) - 16:34, 14 February 2018
  • #REDIRECT [[Special Enemies#sonicnyau]]
    39 bytes (4 words) - 16:34, 14 February 2018
  • #REDIRECT [[Special Enemies#summernyau]]
    40 bytes (4 words) - 16:34, 14 February 2018
  • #REDIRECT [[Special Enemies#lunanyau]]
    38 bytes (4 words) - 16:34, 14 February 2018
  • #REDIRECT [[Special Enemies#noiyanyau]]
    39 bytes (4 words) - 16:34, 14 February 2018
  • #REDIRECT [[Special Enemies#gryphongels]]
    41 bytes (4 words) - 16:34, 14 February 2018
  • #REDIRECT [[Special Enemies#frograppy]]
    39 bytes (4 words) - 23:24, 15 February 2018
  • #REDIRECT [[Special Enemies#barbarillipan]]
    43 bytes (4 words) - 03:25, 20 January 2018
  • #REDIRECT [[Special Enemies#emperappy]]
    39 bytes (4 words) - 23:14, 12 January 2018
  • #REDIRECT [[Special Enemies#arksclone]]
    39 bytes (4 words) - 23:16, 12 January 2018
  • #REDIRECT [[Special Enemies#knightgear]]
    40 bytes (4 words) - 15:48, 14 February 2018
  • #REDIRECT [[Special Enemies#latanemperappy]]
    44 bytes (4 words) - 00:01, 16 February 2018
  • #REDIRECT [[Special Enemies#loveemperappy]]
    43 bytes (4 words) - 00:07, 16 February 2018
  • #REDIRECT [[Special Enemies (NGS)]]
    35 bytes (4 words) - 19:43, 8 June 2021
  • <dd>These are your everyday material drops that are commonly dropped by enemies.</dd> <dd>Materials that are dropped by specific enemies.</dd>
    1 KB (161 words) - 10:46, 23 August 2018
  • | Baridran'na-type enemies (VH) | Jurrakia-type enemies
    1 KB (196 words) - 10:21, 4 April 2020
  • # Work your way to C4 while killing enemies along the way # Work your way to B2 while killing enemies along the way
    1 KB (258 words) - 07:32, 16 March 2018
  • ...is also displayed to explain the impact of the PSE. Continuously defeating enemies while a PSE is activated will level up that PSE and strengthen its effects. ...n while the burst is activated, and can sometimes be extended by defeating enemies.
    932 bytes (161 words) - 19:00, 7 June 2021
  • ==Enemies== ...s and Gulfurs. Defeating most of them will spawn four Garongos. Defeat all enemies to continue.
    3 KB (427 words) - 07:34, 16 March 2018
  • ==Enemies== ...y mode="nolines" style="text-align:center;overflow:auto;" caption="Regular Enemies">
    1 KB (182 words) - 08:06, 7 March 2021
  • ...t. The gauge has 5 segments, and it will increase and decrease as you kill enemies. ...or those that are a target as part of a [[Trials (NGS)|Trial]]. Any other enemies have a 10% chance to decrease the gauge when they are killed. After the gau
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  • | My Gallant Wanda! || Defeat [Any Enemy] x60 || Defeat Lv. 61+ enemies using attacks from [[Wanda]]. || Weekly || 5000 || 25000 || Obtain Two Laye | My Gallant Torim! || Defeat [Any Enemy] x60 || Defeat Lv. 61+ enemies using attacks from [[Torim]]. || Weekly || 5000 || 25000 || Obtain Sta-Spi
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  • ...on't step into the red marked area as it'll trap you in the area and spawn enemies. Rangers should use Concentrate One and Forces Ra-Zan # Go E4 to hit the switch, break enemy spawner and kill all enemies to hit second switch
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  • | Defeat all enemies and clear the final area! ==Enemies==
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  • ==Enemies==
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]]
    367 bytes (31 words) - 18:59, 7 June 2021
  • | Defeat all target enemies within the time limit! ==Enemies==
    2 KB (257 words) - 05:22, 13 December 2020
  • ...rge spike in danger, so take extreme care when encountering these enhanced enemies. [[Category:NGS Enemies]]
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  • ...n condition, the weapon needs to be equipped while within lock-on range of enemies for 40 seconds. ...not reset. This means that one can equip the weapon while within range of enemies for 20 seconds, swap it out, then equip it again for 20 more seconds, and s
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  • ==Enemies==
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  • ...ed with status ailments due to enemy attacks or traps, but can also attack enemies to inflict them with status ailments.
    259 bytes (41 words) - 19:00, 7 June 2021
  • |Defeat enemies and collect quest points! |Defeat enemies and collect Quest Points!
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  • ...fill up your PB Gauge to maximum. The gauge will be filled when you attack enemies.
    239 bytes (46 words) - 21:03, 21 April 2021
  • ==Enemies==
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  • ==Enemies== ...y mode="nolines" style="text-align:center;overflow:auto;" caption="Regular Enemies">
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  • ==Enemies==
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  • ...1-I||Defeat enemies in Vanford Labroatory Ruins (Rank 3+) (500)<br>Defeat enemies in Resol Forest (Rank 2) (500)||Once per account||{{NGSItem|Icon=NGS Tool|R ...raining Instructor, Ronaldine, recommends you gain experience by defeating enemies.
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  • ==Enemies==
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  • ! rowspan="2" scope="col" style="width: 10%;" | Enemies (Lv. 80) <!--Enemies-->| [[Deus Hunas]]
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  • |WeaponDropInfo=*All enemies (Lv. 31-45)
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  • configuration that freezes enemies.
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  • ...s own good. Sometimes appears as an E-Trial in a group and as Stellar Gift enemies. Plays dead when defeated and flees soon after. Strike it while it's fleein ...me's energy and increase its level, granting it the ability to target more enemies per shot. Allied Dromes disappear when leaving Vanford or when their energy
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  • |WeaponDropInfo=* Any Enemies (Lv. 26-35)
    503 bytes (52 words) - 19:18, 20 July 2022
  • * Generate a field that inflicts Bind on enemies. ...e rings made of Gran that float above you. Rings will automatically attack enemies as you approach them.
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  • |WeaponDropInfo=*All enemies (Lv. 1+)
    497 bytes (56 words) - 03:36, 16 July 2022
  • |WeaponDropInfo=* Any Enemies (Lv. 1-25)
    515 bytes (52 words) - 19:15, 20 July 2022
  • |WeaponDropInfo=*All enemies (Lv. 46+)
    492 bytes (54 words) - 03:36, 16 July 2022
  • |WeaponDropInfo=*All enemies (Lv. 26-35)
    502 bytes (55 words) - 03:36, 16 July 2022
  • |WeaponDropInfo=*All enemies (Lv. 41-50)
    497 bytes (55 words) - 03:36, 16 July 2022
  • ** Enemies have less HP and ATK. ! rowspan="2" scope="col" style="width: 10%;" | Enemies (Lv. 80)
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  • |WeaponDropInfo=*All enemies (Lv. 21-30)
    502 bytes (57 words) - 03:36, 16 July 2022
  • Room Goods can be bought from shops or be dropped by enemies.
    450 bytes (81 words) - 19:12, 7 June 2021
  • ...}|VarMin=70|VarMax=100|affixslots=2|class={{icons|NGSHunter}}|drops=Silver Enemies<br>[[Battledia_Quests_(NGS)#Aelio_Troopers|Battledia Yellow: Aelio Troppers ...I}}|VarMin=70|VarMax=100|affixslots=2|class={{icons|NGSHunter}}|drops=Gold Enemies<br>[[Battledia_Quests_(NGS)#Aelio_Troopers|Battledia Yellow: Aelio Troppers
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  • Items drops from enemies are sent to virtual storage upon collecting and can choose up to 5 items ma * Succeeding Stage Orders will cause the resistances of enemies in the next stage to become weaknesses.
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  • |WeaponDropInfo=* Any Enemies (Lv. 41~50)
    512 bytes (51 words) - 19:21, 20 July 2022
  • ...ur Main Class to Hunter (1)<br>Go to South Aelio as a Hunter (1)<br>Defeat enemies in South Aelio as a Hunter (25) || ? || Once per character || 1,000 {{Icons ...Main Class to Fighter (1)<br>Go to South Aelio as a Fighter (1)<br>Defeat enemies in South Aelio as a Fighter (25)
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  • |WeaponDropInfo=* [[EX Training: Sylvan Wyverns]] Boss Enemies (Lv. 60+)
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  • ==Enemies==
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  • ominous glow fascinates enemies.
    587 bytes (65 words) - 03:58, 16 July 2022
  • ...re are chips that apply status frame bonus multipliers on status afflicted enemies, and on the player side, status effects are mainly prevented through unique
    543 bytes (92 words) - 11:58, 11 April 2021
  • Note: both enemies are a unique variant that only spawns in the [[In The Driving Rain]] and [[
    676 bytes (80 words) - 08:02, 4 May 2018
  • Items drops from enemies are sent to virtual storage upon collecting and can choose up to 5 items ma * Succeeding Stage Orders will cause the resistances of enemies in the next stage to become weaknesses.
    41 KB (4,548 words) - 14:27, 5 August 2022
  • Items drops from enemies are sent to virtual storage upon collecting and can choose up to 5 items ma * Succeeding Stage Orders will cause the resistances of enemies in the next stage to become weaknesses.
    40 KB (4,243 words) - 06:14, 7 August 2022
  • ==Enemies== ===Special Enemies===
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  • ==Enemies==
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  • ...hen running or using a Dash Panel, inflict Striking damage (140% Power) to enemies when colliding with them.
    763 bytes (90 words) - 01:28, 7 December 2019
  • ...vating any Photon Art, generate lightning-charged Photon Blades that chase enemies. As the Potential Level rises, the range at which the Blades travel is exte
    803 bytes (97 words) - 23:42, 2 February 2023
  • ==Enemies== ...hase. Spawns devices that accompany the Buster Piles and regularly attacks enemies with tracking missiles.
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  • ...ill task you with an objective, ranging from defeating a certain amount of enemies or a boss, to defending a transport truck or retrieving a Stellar Gift. ...l. Colors start from blue, go to cyan, then green, then loop back to blue. Enemies that are not Trial targets are marked yellow.
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  • *** Shift Period's energy pellets fly out after the attack and home in on enemies.
    777 bytes (93 words) - 01:44, 16 July 2022
  • ==Enemies==
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  • ...Scorpio" from Phantasy Star Online. In PSO, its special attack could burn enemies, which is referenced by the weapon always dropping with Burn IV. In PSO, th
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  • ==Enemies==
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  • ==Enemies==
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  • ==Enemies==
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  • In New Genesis, weather has a major factor on gameplay, affecting how enemies behave, what items can be found or dropped, and what damage multipliers are * Some enemies have been boosted.
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  • ! rowspan="2" scope="col" style="width: 10%;" | Enemies (Lv. 80) <!--Enemies-->| [[Emperappy]] x5
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  • ...Weapons#Throwable Objects directly from an enemy|Cannonballs]] dropped by enemies. Unlike other Virtual Environment quests, you have full access to radar and ...age to the enemy. Should all targets in a wave be destroyed, all remaining enemies will despawn along with any leftover Cannonballs, you are granted a time bo
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  • Clobber enemies with wide swings of Double's Maw Arms. Can combo up to 3 times. Will have J Turn Flo into a malicious Pico-Pico Hammer to crush enemies within a large area in front of you twice.
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  • ==Enemies==
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  • | Defeat all target enemies within the time limit! ==Enemies==
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  • ==Enemies== ===Special Enemies===
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  • ...cher" from Phantasy Star Online. In PSO, its special attack could paralyze enemies, which is referenced by the weapon always dropping with Shock I. Unlike in
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  • ...fied to fire a cluster of four miniature shells that target and home in on enemies. Each individual shell does 33% of your Launcher's Normal Attack damage and
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  • Time-limited Emergency Quests. Includes missions such as repelling enemies invading the city area. Party play recommended as many of these missions wi ...kage.png|160px]] || 来襲せし虚なる深遠の躯<br>[[The Profound Invasion]] || Defeat all enemies!
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  • Sharp enough to slash enemies apart,
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  • ==Enemies==
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  • | Description = This Trainia will test ARKS' combat skill. Defeat all enemies, but be careful of Vanish Blocks. | Description = This Trainia will test ARKS' combat skill. Defeat all enemies, but be careful of Vanish Blocks.
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  • | The fireball pierces through enemies. Each enemy hit by the fireball also receives additional hits of low damage ...ou. Charging makes it stronger but prevent sit from arcing to other nearby enemies.
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  • ...New Genesis exist in the form of "Downs". This applies to both players and enemies with slightly different mechanics. ...or enemies will be referred entirely as "Downs". There are 4 types of ways enemies can be downed: Physical Down, Attribute Down, Special Down and BREAK.
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  • Sharp enough to slash enemies apart,
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  • ...ed to start a Battledia Quest. These Battle Trigger items rarely drop from enemies, and can be bought from other players via the My Shop feature. ...nal area and defeat the target enemy that is there, within 20 minutes. The enemies that appear in this quest have increased EXP on top of current multipliers.
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  • ...nge. The stakes that the Pile fires are capable of embedding themselves in enemies; striking embedded stakes with attacks inflicts increased damage to the tar {{Portal:Nova/ClassTable | Chase Advance | 68 | Deals 20% bonus damage to enemies under<br>a status effect.}}
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  • ** When performing a Normal Attack, fire a shockwave that pierces through enemies. The shockwave's properties change based on the status of the user's HP.
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  • ...is a Quest type. In this mode, players can freely explore areas and defeat enemies. Free Fields typically culminate in a battle with the Area boss, which must * This Quest requires 1000 Quest Points. You may gain Points by defeating enemies and clearing Emergency Trials.
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  • ! rowspan="2" scope="col" style="width: 10%;" | Enemies (Lv. 80) <!--Enemies-->| [[Noiya Nyau]]<br>[[Sakura Nyau]]<br>[[Sonic Nyau]]<br>[[Summer Nyau]]<
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  • ...olf, Wanda is a Pet who specializes in its ability to manipulate groups of enemies and take them down simultaneously. With a powerful and varied selection of ** You can stun-lock enemies, but be wary of its high PP cost.
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  • * Defeating enemies, destroying turrets and enemy fighter craft, and clearing emergency trials * Proceed toward the front of the ship, defeating any enemies that appear along the way.
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  • ...gets with large ice spikes. Release to fire them all against the locked-on enemies. You can move while charging. ...ng laser beam while holding down the button. Release to deal damage to all enemies on the path of the beam. Charging for long enough will make Loser's wings g
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  • The following currencies can be obtained in-game through defeating enemies: ...manner of transactions throughout the game. You can earn it via defeating enemies and selling items, along with My Shop-related activities.
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  • The Formers are the previous enemies featured in PSO2 from 1,000 years ago. Many have adapted to their new clima [[Category:NGS Enemies]]
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  • [Chase] ③ Deals an additional 75% damage to enemies.<br> [Chase] Slot 3: Deals an additional damage to enemies.<br>
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  • ...ft | 140 | Active ability.<br>GP recovery amount increases when<br>hitting enemies, but natural GP recovery<br>rate is set to 0.<br>Lasts 420 seconds, 450 sec ...l GP recovery rate is increased,<br>but GP recovery amount when hitting<br>enemies is set to 0.<br>Lasts 360 seconds, 450 second cooldown.<br>'''Only 2 active
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  • ...o play Tower Quest. One OP is consumed per block (3 floors). Defeating the enemies on each floor will allow you to take the path to the next floor.
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  • They punch right through enemies,
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  • ...Light" from Phantasy Star Online. In PSO, its special attack could freeze enemies, which is referenced by the weapon always dropping with Freeze III. In PSO,
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  • ...ason and labels are meaningless, only your instincts matter to destroy the enemies in front of you! Jump up and dive-kick towards the target. Can reach far away enemies if they are locked on.
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  • ==Enemies== ...een. The Cannon's HP will deplete gradually as it moves and if attacked by enemies. The HP gauge can be refilled by coming into contact with Mana Crystals, wh
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  • ...r>100<br>5 || 25500%<br>100<br>5 || N/A || || Grab Maron and throw him at enemies, creating an explosion on impact. (Unofficial description) || *** If Maron self-detonates, it will not damage other targets, including enemies and other players.
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  • ...nto Storm-type weather of that region for the wave's duration, however a [[Enemies (NGS)#Gigantix|Gigantix]] will not spawn. ...nd of it, will despawn. However, you can end the wave early by killing all enemies that can spawn during that wave, which you will get notifications about.
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  • | Main Mission = Defeat: All Enemies | Main Mission = Defeat: All Enemies
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  • Launch a spinning slash wave in a linear path, slicing to ribbons all enemies in the way. * Defeat a total of 100 enemies during Apprentice Dark Blast
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  • ...y from the Desert of planet Lillipa.<br>There are some unique Mech-type<br>enemies roaming around there.<br>Could you give me a practical<br>demonstration of ...et?<br>It's the home of the Kuronites, right?<br>There's a lot of powerful enemies there.<br>Orota Biketta is especially dangerous,<br>even for a Darker.<br>T
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  • enemies strikes terror into its target.
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  • ! Defeat Enemies * The HP of enemies in this quest scale to the number of players present in the quest.
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  • ...| '''Uncharged:''' Condense photons into a fireball and launch it towards enemies. Generates a flame vortex on contact that deals multiple hits.<br>'''Charge
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  • ...player must charge the Dark Blast Gauge by inflicting damage and defeating enemies, in similar vein to a Photon Blast or Compound Technique. This Gauge has pr ...normal EXP earned (all decimal points are rounded down). However, certain enemies in certain fields can dispense a greater ratio of EXP, up to 30% of their E
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  • ...va Canyon in [[World Map (NGS)#Northern Retem|Northern Retem]] and killing enemies to reach [[Snaedal Vera]] in the depths of the Section. ...ons spawn in a square formation and in the middle, a Sand Roron. After all enemies are killed a Sand Rorox will spawn in the same spot as it's smaller variant
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  • ...ystem of leveling from the Player; they don't gain Experience from killing Enemies, submitting Client Orders, and such. Instead, they gain Experience from bei ...ailer}} (Lv.56+) <br><br> {{rarity|12}} <br> {{#simple-tooltip: Boss Types enemies|Free Field final area Bosses <br> Emergency Quest bosses Ex:<br> Dark/Omega
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  • |Defeat enemies in quests |Defeat x Element enemies in quests
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  • |WeaponAdditionalInfo=*"Bosses" in Ebony's Providence means the enemies who will spawn loot cube when killed.
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  • ...g enemies with melee attacks that inflict additional damage and strike all enemies near the blast. * '''Wand Tech Explosions''': Attacking enemies with Wand melee attacks causes Technique explosions that deal additional da
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  • ...DEF50=67|HP=+25|DMGRES=+1%|SATK=+0.5|RATK=+0.5|affixslots=2|drops=Enhanced Enemies}} ...DEF50=67|HP=+25|DMGRES=+1%|RATK=+0.5|TATK=+0.5|affixslots=2|drops=Enhanced Enemies}}
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  • ...スペシャルスクラッチ券|Amount=1}} || Clear a Limited Quest while defeating 30 or more enemies and not being incapacitated once.<br>'''LQs can be accepted from the Quest ...nce per account || 1,500 {{Icons|Seasonal Points}}<br>30,000 EXP || Defeat enemies marked with the Season Symbol and unmarked Fleur Rappies.
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  • === エネミー討伐数/Number of Enemies Subjugated (7 tasks / 9 titles) === |アークスの本懐・Ⅰ<br>ARKS Desire Ⅰ||5||Defeat 500 enemies.||エネミー / しか / ときどき<br>Enemy / Only / Sometimes||5SG
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  • ...|VarMin=75|VarMax=100|affixslots=2|class={{icons|NGSWaker}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}} ...|VarMin=75|VarMax=100|affixslots=2|class={{icons|NGSWaker}}|drops=Seasonal Enemies (Otsukimi Event '22)<br>Exchange Shop (Otsukimi Event '22)}}
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  • ...ass={{icons|NGSTechter}}|drops=Exchange Shop (9th Anniversary)<br>Seasonal Enemies (9th Anniversary)}} ...2|class={{icons|NGSTechter}}|drops=Exchange Shop (Autumn 2021)<br>Seasonal Enemies (Autumn 2021)}}
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  • * Piercing Shell: Load and fire a bullet that goes through enemies. Deals damage, staggers opponents, and inflicts Injury status worth 50% of * Foie: Concentrate Photons into a fireball, then fire it at enemies. Charge to increase radius and damage. May inflict Burn on strike.
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  • ...s=2|class={{icons|NGSForce}}|drops=Exchange Shop (Autumn 2021)<br>Seasonal Enemies (Autumn 2021)}} ...ots=2|class={{icons|NGSForce}}|drops=Mining Rig Defense: Aelio<br>Enhanced Enemies}}
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  • ...s=2|class={{icons|NGSFighter}}|drops=Exchange Shop (Halloween)<br>Seasonal Enemies (Halloween)}} ...arMin=75|VarMax=100|affixslots=2|class={{icons|NGSFighter}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}}
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  • ...arMin=75|VarMax=100|affixslots=2|class={{icons|NGSBouncer}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}} ...|class={{icons|NGSBouncer}}|drops=Exchange Shop (Winter Event)<br>Seasonal Enemies (Winter Event)}}
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  • ...s=2|class={{icons|NGSBouncer}}|drops=Exchange Shop (Halloween)<br>Seasonal Enemies (Halloween)}} ...arMin=75|VarMax=100|affixslots=2|class={{icons|NGSBouncer}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}}
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  • ...objective to clear a Main Mission, which will require you to defeating all enemies, defeating a specific enemy or reaching a finish line of an obstacle course ...people. This quest '''does not have a player-based HP correction''' - all enemies will assume that you're playing solo and have appropriate HP. If you're hav
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  • ...ts=2|class={{icons|NGSHunter}}|drops=Exchange Shop (Halloween)<br>Seasonal Enemies (Halloween)}} ...VarMin=75|VarMax=100|affixslots=2|class={{icons|NGSHunter}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}}
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  • ...=2|class={{icons|NGSBraver}}|drops=Exchange Shop (Autumn 2021)<br>Seasonal Enemies (Autumn 2021)}} ...VarMin=75|VarMax=100|affixslots=2|class={{icons|NGSBraver}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}}
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  • ...=2|class={{icons|NGSRanger}}|drops=Exchange Shop (Autumn 2021)<br>Seasonal Enemies (Autumn 2021)}} ...VarMin=75|VarMax=100|affixslots=2|class={{icons|NGSRanger}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}}
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  • ...=2|class={{icons|NGSGunner}}|drops=Exchange Shop (Autumn 2021)<br>Seasonal Enemies (Autumn 2021)}} ...ts=2|class={{icons|NGSGunner}}|drops=Exchange Shop (Halloween)<br>Seasonal Enemies (Halloween)}}
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  • ...ce}}{{icons|NGSTechter}}|drops=Exchange Shop (9th Anniversary)<br>Seasonal Enemies (9th Anniversary)}} ...NGSForce}}{{icons|NGSTechter}}|drops=Exchange Shop (Halloween)<br>Seasonal Enemies (Halloween)}}
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  • ...ts=2|class={{icons|NGSBraver}}|drops=Exchange Shop (Halloween)<br>Seasonal Enemies (Halloween)}} ...VarMin=75|VarMax=100|affixslots=2|class={{icons|NGSBraver}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}}
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  • Enemies such as DOLLS and Alters will appear in the field. Be aware that some enemies have weaknesses or are strengthened when certain conditions are met.
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  • ...NGSRanger}}{{icons|NGSGunner}}|drops=Exchange Shop (Halloween)<br>Seasonal Enemies (Halloween)}} ...0|affixslots=2|class={{icons|NGSRanger}}{{icons|NGSGunner}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}}
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  • ...arMin=75|VarMax=100|affixslots=2|class={{icons|NGSFighter}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}} ...|class={{icons|NGSFighter}}|drops=Exchange Shop (Winter Event)<br>Seasonal Enemies (Winter Event)}}
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  • | Defeat enemies and collect quest points! | Defeat enemies and collect Quest Points!
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  • ...2|class={{icons|NGSFighter}}|drops=Exchange Shop (Autumn 2021)<br>Seasonal Enemies (Autumn 2021)}} ...s=2|class={{icons|NGSFighter}}|drops=Exchange Shop (Halloween)<br>Seasonal Enemies (Halloween)}}
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  • ==Enemies==
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  • [[Category:NGS Enemies]]
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  • ...=2|class={{icons|NGSHunter}}|drops=Exchange Shop (Autumn 2021)<br>Seasonal Enemies (Autumn 2021)}} ...VarMin=75|VarMax=100|affixslots=2|class={{icons|NGSHunter}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio}}
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  • * Still does 1 damage to perfect resistant enemies such as [[Hagith Phemut]] in [[Magisterial Onslaught]], and the special ver ** Normal: Finish with a larger, more powerful shockwave that strikes through enemies.
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  • ...capable of fast, hard-hitting strikes that break down even the toughest of enemies. This is complemented by their rapid movement and approach options on the b ...a/ClassTable | War Cry | 36 | Active ability.<br>Attracts the attention of enemies.<br>Lasts 30 seconds, 60 second cooldown.}}
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  • # Kill the enemies at E4 to unlock the teleporters
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  • ...br>'''Charged:''' Fire a powerful wind blade forwards that pierces through enemies. Upon contact on a target marked by a Wind Wheel, it generates a whirlwind
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  • .... This places a Chain number on your character, which increases as you hit enemies with normal attacks and uncharged Photon Arts. By using a charged Photon Ar ...d when tapping the Weapon Action button without a direction held, damaging enemies and blocking attacks.
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  • ...aving Resistances that become Weaknesses when Stage Orders are cleared, '''enemies become upgraded when the Stage Order in the previous stage is cleared.''' !style="width: 13%;" | Enemies
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  • ...VarMin=75|VarMax=100|affixslots=2|class={{icons|NGSSlayer}}|drops=Enhanced Enemies (Lv. 15+)<br>Mining Rig Defense: Aelio<br>Slayer Special Ticket Exchange (U ...x=100|affixslots=2|class={{icons|NGSSlayer}}|drops=Rare Drop from Enhanced Enemies (Level 60+)}}
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  • ...This Trainia will test ARKS' combat skills. Use your skills to defeat all enemies | Main Mission = Defeat 29 enemies
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  • Hitting enemies with normal attacks Hitting enemies with PAs & Technics
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] ...|||Skeleton enemy from Omega. Wields a short sword that it uses to hack at enemies with.}}
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  • ** ⌞May appear after defeating marked Dread enemies (2/22/2023~3/8/2023)<br>
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  • ...aving Resistances that become Weaknesses when Stage Orders are cleared, '''enemies become upgraded when the Stage Order in the previous stage is cleared.''' !style="width: 13%;" | Enemies
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  • ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, s
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  • ...A change in pressure caused by photons creates a whirlwind that slices all enemies around the caster. * Lifts enemies up into the air (those that can be lifted). Causes them to be in a knockdow
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  • ...ll learnt, increase the PP recovery amount when you land Normal Attacks on enemies stuck with them. |10||Makes it 10-20% easier to induce Down on enemies. This effect is reduced to 1-10% on a Sub Class.
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  • ...e Word}} [[Titles_(PSO2)#Enemies_Defeated|Title Reward]]<br>⌞Defeat 23,000 enemies with the {{icons|Sword}} [[Sealed J-Sword]] (Base PSO2 Only)
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  • ==Enemies==
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  • ...}|VarMin=70|VarMax=100|affixslots=2|class={{icons|NGSHunter}}|drops=Silver Enemies<br>[[Battledia_Quests_(NGS)#Aelio_Troopers|Battledia Yellow: Aelio Troppers ...I}}|VarMin=70|VarMax=100|affixslots=2|class={{icons|NGSHunter}}|drops=Gold Enemies<br>[[Battledia_Quests_(NGS)#Aelio_Troopers|Battledia Yellow: Aelio Troopers
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  • ...iods of invincibility, allowing the Phantom to always keep the pressure on enemies via skills like '''Quick Cut'''. The Katana's relentless attacks and quick ...ic turrets and land mines while keeping at a comfortable distance to snipe enemies from afar. Many of the Phantom's Rifle PA's allow for quick fluid movement,
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  • ...emyMin/MaxATK''': The internal attack values of the enemy. Unlike players, enemies have their internal values for minimum and maximum attack set separately. T Some enemies are capable of recovering HP of itself and other enemies nearby. The recovery value can be described by the following formula:
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  • *Objective: Defeat all enemies in time! ...s stage mode, the goal is to defeat 100 enemies with the aid of destroying enemies that have reduced HP and bombs attached to them.
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  • ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, s
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  • ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, s
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  • ...ning Instructor, Liu Mei, recommends that you gain experience by defeating enemies.<br>'''※Target enemy level: Lv.15+''' ...Instructor, Liu Mei, recommends that you gain experience by defeating rare enemies.
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  • Time-limited Emergency Quests. Includes missions such as repelling enemies invading the city area. Party play recommended as many of these missions wi |Defeat all the enemies that appear!
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  • Dromes are type of DOLL enemies that are encountered in some Combat Sections and [[Quests (NGS)|Quests]]. T ...him an extra attack on a new enemy worth the same amount, so on level 3, 3 enemies are targeted. Upon reaching level 3, it can also grant a Drome buff of +10%
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  • ** ⌞May appear after defeating marked Dread enemies (2/22/2023~3/8/2023)<br>
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  • ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, s
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  • ==Enemies== <gallery mode="packed" caption="Regular Enemies">
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  • ...bladed arm. Uses its flexible physiology to launch its sword arm, striking enemies from afar. Destroying its chestplate exposes a Chest Core weak point. ...bladed arm. Uses its flexible physiology to launch its sword arm, striking enemies from afar. Destroying its chestplate exposes a Chest Core weak point.
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  • ==Enemies==
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  • ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, s
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  • ...r tapping the Jump button to perform a slam to the ground. This can damage enemies near where you land. ...hoton Blast icon on the subpallete. The gauge will be filled as you attack enemies, but also very slowly charges over time. Each weapon has its own unique Pho
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  • ...ver [丸い小石] x30 || 166 hours || 400 || 25,000 || ※Drops from Lv. 21+ Native Enemies. ...[丸い溶岩石] x30 || 166 hours || 800 || 27,500 || ※Drops from Lv. 21+ Dragonkin enemies.
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  • *Quake Howling - Deals damage in a wide area and stuns enemies at the same time *Piercing Shell - Shot that pierces through enemies best done in Z-aim mode to pierce through as many parts and mobs as possibl
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  • ...high-difficulty ones like [[Enemies (NGS)#Dread Enemy|Dread Enemies]] or [[Enemies (NGS)#Gigantix|Gigantix]] can still see and attack players. Players in an a
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  • ** Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, s
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  • * Launches small enemies on hit.
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  • This page contains data about Enemies, their Attack and Defense, the HP calculation and the EXP value. <div class All enemies have the same attack power, regardless of if it's a singular mob or large-c
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  • * Spin high into the air, catching enemies in your wake. Follow up with a piercing dive that hits multiple times at on * Launched enemies hit with the spin step will be carried down with you during the dive.
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  • Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place. Increase damage dealt against enemies that are Downed.
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  • *Compounds may be used once their Gauge is charged. Inflicting damage to enemies with Techniques or Wand Gear Explosions will fill the Gauge. Using a Compou ...ssive objects that are able to take damage, such as Darker Walls, count as enemies for the purposes of filling the Compound Technique Gauge and will fill the
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  • ...rants resistance to knockback and contribute to Voltage gain when they hit enemies is activated by doing "perfect" JAs, that is, doing multiple Just Attacks i ...y holding down Normal Attack, the user can also summon a vacuum that pulls enemies to its center and stuns them. Its ''Evade Shoot'' special ability consumes
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  • ...ontrol options, with the ability to draw targets in and take out swaths of enemies at once. ** The first hit launches enemies upwards.
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  • * All enemies have Weak Bullet Resistance.
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  • ...nwhile points from bosses are proportionally spread based on damage dealt. Enemies tend to spawn as Rares or Equalizers, further increasing their value. Bosse | rowspan="2" |Defeat the target enemies!
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  • ==Enemies== <gallery mode="packed" caption="Regular Enemies">
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  • ...t strict time limit. Each area is a small dungeon style room that has both enemies and bosses to be cleared to move on. Every enemy is worth points, which are ...ests, drops for Trinitas quest are purely influenced by your quest rank as enemies don't drop themselves something.
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  • ...also deal [[Status Effects (NGS)#Physical Down|Physical Down]] buildup to enemies. ...l Weapon, with a rapid rate of fire designed to deal with large swathes of enemies. However, it has low movement speed and relies on its thrusters for quick t
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  • Unlike most other tips, these following tips related to enemies only appear when you are defeated by the enemy they are referring to if the |Ciacurio has the ability to strengthen other nearby enemies.
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  • ...Grab an enemy, then swings it around at a wide angle to damage surrounding enemies. Hold the Photon Arts button to continue spinning and continuously inflict ...ed in the regular version of the PA for extra damage, but doesn't launches enemies upwards.
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  • In addition, during events where [[Enemies (NGS)|Seasonal Enemies]] spawn, a Seasonal boost is added which gives +15% Seasonal Enemy Spawn ra
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  • ...r hit multiple targets, allowing for effective use against large groups of enemies. ...istance, but are reasonably wide and pierce, allowing each to hit multiple enemies.
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  • ...t. Hero's Talis is a more support-oriented weapon, capable of debilitating enemies with attacks while staying out of the line of fire. ...te '''Hero Time Finish''', the user generates a field of energy that pulls enemies towards it before decimating everything within its area of effect with a st
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  • ...="6" | Summons a Kamaitachi on PA activation, dealing additional damage to enemies at point-blank range. ...fle Photon Art. Load and fire a cartridge of homing bullets that lock onto enemies in range.
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  • ...ls, which allow the user to load in special cartridges that can debilitate enemies.
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  • ! Defeat Enemies ==Enemies==
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  • ...Symbol-marked enemies (30) || 400 {{Icons|Seasonal Points}} || Defeat any enemies marked with the Season Symbol ...-marked Dread enemies (1) || 600 {{Icons|Seasonal Points}} || Defeat Dread enemies marked with the Season Symbol<br>※Dread enemy: Individual with "Battle-Ha
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  • ...e multiple hits (but slower than Twin Daggers), and are capable of drawing enemies nearby with aoe attacks. Gear management is a very important part of using ...Gear Gauge and summon a whirlwind around you that deals repeated damage to enemies close to you. This whirlwind can be stacked up to two times. The more Gear
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  • ...ll become Frozen. Does not block damage from projectiles. Has no effect on enemies that are immune to the Freeze status. ...hallenge. Adds ESC-A Darkers to the enemy rotation, as well as new sets of enemies. Introduces Esmoths, an ESC-A Darker variant of Damoths that can deal massi
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  • ...standing service. Responds to<br>its user's mood as it butchers swathes of enemies.''<br>''数多の儀式を施し、錬成の果てに<br>生み出された
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  • ==Enemies==
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] ...[Dio Sigalga]]|{{icons|Dark}}|Head|<!--Breakpoints-->|Attempts to approach enemies and perform a jumping attack with its sword.}}
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  • ...ict the Panic status. While Panicked, enemies will attempt to attack other enemies. ** Panic can be inflicted on certain enemies to induce specific effects, such as Anga Fundarge and Profound Darkness.
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  • ...A change in pressure caused by photons creates a whirlwind that slices all enemies around the caster. |Intermediate wind technique. Places a whirlwind in front of you that draws enemies in, while cutting them with blades of wind.
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  • Active Skill. Resets the Hate of all nearby enemies and drastically increases the Hate Generation Rate of the user for a limite Active Skill. Consume gauge built from attacking enemies to fire a short-range payload of bullets that strikes all targets in a wide
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  • ...cal to the one used in the regular version of the PA, but doesn't launches enemies upwards. ...ast, it may be useful for [[Fighter#taja|Tech Arts JA Bonus]] against such enemies, but there are often better options.
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  • ...ocess, its raw strength in its ability to manipulate and control groups of enemies is a force to be reckoned with.
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  • ...p of gimmicks like Mobile Cannons and Floating Boards, players must defeat enemies before they get to the Mining Rigs and damage them. They tend to be the lon *'''Enemy Defeat Ranking:''' This accumulates on you killing enemies. You must be not incapacitated for a kill to count towards this ranking. Wo
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  • | Increase Power against enemies weak to Fire.<br>Effect is reduced as Weapon Rarity increases. | Increase Power against enemies weak to Ice.<br>Effect is reduced as Weapon Rarity increases.
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  • The story of the mysterious girl, Duna, and the Trans Enemies.
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  • ! Defeat Enemies ==Enemies==
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  • **When used at close range, enemies hit will be launched into the air. ...photon art. Draw your sword to unleash a shock-wave and cut apart distant enemies.
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  • |Drop from [[Special Enemies (NGS)|Rappies]]<br>Found in Green Containers<br>Task Rewards<br>Campaign Re |Rare drop from Enemies<br>[[Mission_Pass_(NGS)|Mission Pass Reward]]<br>[[Exchange_Shop_(NGS)|Exch
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  • ...オ・Ⅰ<br>Key Figure in the Mining Rig Defense Battle: Aelio Ⅰ||5||Defeat 300 enemies in the emergency quest "Resource Mining Rig Defense Battle: Aelio".||大量 ...・Ⅱ<br>Key Figure in the Mining Rig Defense Battle: Aelio Ⅱ||5||Defeat 5000 enemies in the emergency quest "Resource Mining Rig Defense Battle: Aelio".||数多
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  • |A Wired Lance Photon Art.<br>Chop through enemies while spinning wildly, then strike a powerful blow. You can move during thi |A Partizan Photon Art.<br>Twirl your weapon, damaging nearby enemies.<br>Charged, the first twirl is followed by a downward slam, then a final s
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  • ...s and then performs a series of vertical spinning kicks, knocking targeted enemies into the air. ...te falling attack into the ground that does a single hit that stuns nearby enemies, then performs a spinning kick that does an extra 3 hits.
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  • ...d. Should this storage get full however, '''no futher items will drop from enemies!''' (unless Material Storage is open,then Material-type items can be droppe ...a [[Quests (NGS)|Quest]]. Please note that only items that would drop from enemies are stored there- items that are granted on Quest Clear or First Clear go t
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  • ...or Normal difficulties; Easy difficulty cuts the maximum Level cap of the enemies, but prevents you from earning certain Titles.
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  • ...ximately 3 metres), however, it's still very likely to connect with moving enemies. * There is a limit of how many enemies can be hit per cast, 4 targets if uncharged, and 8 targets if charged.
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  • ==Enemies==
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  • ==Enemies==
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  • * Fire, as its name should imply, causes the burn status effect. Enemies inflicted with it will take a percent of their max health every few seconds ** This effect can spread to other nearby enemies as well (and should you be burned, you can also inflict a person in your gr
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  • | rowspan="4" | Battle-Hardened Enemies | rowspan="12" | Gigantix Enemies<br>[ Ⅲ is in Retem ]<br>IV: Lvl.69+
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] ...owerful spiked arms.<br>Swings its arms to pulverize foes and draws in its enemies with a vacuum.<br> Larger, but otherwise identical Sigma(Σ) variant spawns
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  • * Bunker Type 1, where your job is to kill enemies and destroy the targets to maintain high score and reach the final wave wit * Bunker Type 2, where your objective is to kill boss or series of boss enemies as fast as it is possible while avoiding dying.
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  • ...at a much higher speed. While performing a Just Timing Boost, flying into enemies will cause them to take some damage. While braking, there is a small period
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  • ...damage. Has high stats overall and capable of taking down large crowds of enemies in short time. Their main appeal is their utility with knockdown, stun, dam A small dragon-like Pet specialized in ranged damage and multi-target enemies. They have a very low defense stat, but among the highest attack. Their Pho
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  • ...er''': Use the Photon Blaster to fire a portable Photon Particle Cannon at enemies. The strongest move in an A.I.S.'s arsenal. Radial mobility is reduced slig ...: Fire a bomb that explodes on impact, inflicting the Freeze status on all enemies in range. Has a 40 second cooldown.
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  • ...g enemies with melee attacks that inflict additional damage and strike all enemies near the blast. ...rm a tech-explosion dealing Striking-type damage to both the enemy and all enemies near the blast.
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  • Active Skill. Consume gauge built from attacking enemies to fire a short-range payload of bullets that strikes all targets in a wide
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  • ...Darlet Attackers and Darlet Shooters in every sector to close the gap (155 enemies in total), as the boss himself keeps bombarding you with many field attacks When all enemies are neutralized, the boss will drop 4 spears into the ground, each with sep
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  • ...s, causes the freezing status effect. This encases an enemy in ice. Frozen enemies will be in place for a long period of time or if they take enough damage to **The projectile may be low enough to actually miss some enemies being knocked back. This effect is pronounced if used uncharged.
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  • Taunts nearby enemies and increases the rate in which you gain aggro. ...the power of grappling PAs. Power increase is 130%. Gain gear by attacking enemies with basic attacks or non grapple PAs. Using Just Attacks builds gear quick
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] [[Category:Enemies]]
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  • ...| Tech Burst | 200 | Increases T-ATK by 40% and absorb HP<br>when hitting enemies for a limited time.<br>'''Cannot be used simultaneously with<br>Striking Bu
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  • ...ests, you do not pick up equipment or Disks randomly dropped on the field. Enemies do not drop anything. * ''' Enemy spawns on stages change on current VR Energy.''' The enemies that spawn in a given stage are determined by how much VR Energy the party
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] [[Category:Enemies]]
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  • ...I dropping from Normal Titled Enemies and Mutation II from Special Titled Enemies appearing usually in Seasonal Emergency Quests or other type of Special Que ...that drops from the Rare Variants of an Enemy. It can also drop from Rare Enemies like Tagamikazuchi.
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  • ...g able to easily reposition on the fly and stick to even the flightiest of enemies. Carrying some of the most technical movement, The Etoile shines in their a
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  • Rare enemies "Lovely Rappy" and "Lovely Emperappy" are back! The blue hair and cute ribb
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  • ...ith no equipment and Photon Arts, and must collect equipment from defeated enemies to progress. Challenge Quest places heavy emphasis on strategy and cooperat
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] [[Category:Enemies]]
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] [[Category:Enemies]]
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  • ...Arts and Techniques. By equipping a Weapon, you will gain stats to battle enemies. Weapons are also unique in the sense that each of them possess inherent pr *Launchers gain PP per enemy hit. If the Normal Attack hits two enemies in its AoE, the player would recover 16 PP for the first attack and so-on.
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  • ==Enemies Defeated== | ルーキー<br>Rookie || Defeat 500 enemies || {{Icons|Tool}} [[Photon Shop#photoncrystal|Photon Crystal]] x3
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  • ...nd they even<br>breathe out this super-cold air!<br>I mean, since when can enemies do that?!<br>Snow Banther, Snow Banshee, all I know is<br>there's snow way ...even begin to describe it!<br>I'm talkin' about that Mech, Big Vardha!<br>Enemies that big ought to be illegal!<br>Me, I'm not even going to go near it.<br>'
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  • * Dark Techniques can inflict the Poison status. Enemies affected by Poison take a certain percentage of their maximum HP in damage ...r, can cause the projectile to disappear despite being valid targets. Most enemies are fine however.
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] ...ruption]]||{{icons|Wind}}|Head||Has higher HP and attack than other Zombie enemies.<br>Attacks have high rate of causing Shock.}}
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  • ...List''' | | | Talis damage is increased by 80%. All<br>resistances of hit enemies are lowered.}} | colspan="2"|Talis damage is increased by 80%. All resistances of hit enemies are lowered.
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  • ...damage based on the amount of enemies<br>within certain range (6% for 1-4 enemies, 12% for 5 or more). ...damage based on the amount of enemies<br>within certain range (9% for 1-4 enemies, 14% for 5 or more).
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  • ** The upward slash throws enemies into the air. The PA follows as normal even if the enemy can't be launched. ** The rain does not track enemies. Once it starts, it will fall in that area until it ends, so fast moving ta
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  • ...em with spectacular coolness that captivates the hearts of both allies and enemies. While the Katana's power is overall average, it can string together easy c
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  • Enables Twin Machineguns Gear. Attack enemies to fill the Gear Gauge. As the Gear Gauge rises, damage dealt is increased. Increases damage dealt against airborne enemies.
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  • Torim Eggs {{rarity|7}} through {{rarity|12}} drop primarily from Kuronian enemies.
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  • ...est Info] window, you can view what drops in the current quest, along with enemies that appear in the quest. ...ses, so does the EXP, Rare Drop Rate and Meseta you receive from defeating enemies.
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  • Active Skill. Resets the Hate of all nearby enemies and drastically increases the Hate Generation Rate of the user for a limite
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  • A lake area where aggressive enemies normally do not appear. ...r to convert them to your side. Once on your side, they will attack nearby enemies.
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  • ...ended Power Level before you can enter them. This is based on the level of enemies. However, [[Battledia Quests (NGS)|Battledia:Purple]] has this recommended
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  • ...s you can do this per jump.<br>Does not work on destructible objects, only enemies.
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  • |Sword photon art. Spinning attack that blows away enemies. Can be charged up to two levels. |The skills lets you pick up small and normal size targets, in case of enemies that can't be grabbed a photon ball is used. Also the skill can pick up not
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  • * Spawns at the end of Stage 10 after all other enemies are defeated.
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  • | Prioritizes large enemies. | Prioritizes small enemies.
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  • ...ip: (11/8/2023~11/15/2023)</small>|May appear after defeating marked Dread enemies in Retem}}<br>{{#simple-tooltip: Pre-announced Emergency Quests Campaign|Th
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  • ...ase Fire Attribute and Burn Resistance (30). Increase damage by 3% against enemies weak to Fire. ...se Ice Attribute and Freeze Resistance (30). Increase damage by 3% against enemies weak to Ice.
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  • ...ier on weapons that can randomly appear on weapons obtained from defeating enemies in battle. A Color Variant weapon will have a different color than its orig
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  • | description = Inflicts striking damage to enemies when moving using the Dual Blade weapon action. | description = Pets will automatically attack nearby enemies.
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  • | Increase Power by 1%. Reduce damage taken from enemies targeting you by 15%.
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  • ...ificial life forms that assist you during quests by occasionally attacking enemies, providing support effects, and most importantly raising your stats. SP Dexterity / Iron Wall: Summons a shield that reduces damage from enemies.<br>
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  • ...ew-Type's Law}}<br>{{AbilityFactors|Blow Resist III}}|{{icons|Hunter}}|Any Enemies (Lv. 1-25)<br>[[Red Containers]]}} ...ew-Type's Law}}<br>{{AbilityFactors|Blow Resist III}}|{{icons|Hunter}}|Any Enemies (Lv. 21-30)<br>[[Red Containers]]}}
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  • ...ip: (11/8/2023~11/15/2023)</small>|May appear after defeating marked Dread enemies in Retem}}<br>{{#simple-tooltip: Pre-announced Emergency Quests Campaign|Th
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  • ...ing Digg Meat] || Deliver [干からびた野草] x5<br>※ Drops from Lv. 24+ Dinian-type enemies.<br> || Reorder: 166 hours (7 days) || 250 || 3700 ||
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  • Detonates frozen enemies, dealing {{icons|T-ATK}} T-Atk scaling technique damage.
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  • ...r>{{AbilityFactors|Blow Resist III}}|{{icons|Bouncer}}{{icons|Etoile}}|Any Enemies (Lv. 1~25)<br>Red Container}} ...r>{{AbilityFactors|Blow Resist III}}|{{icons|Bouncer}}{{icons|Etoile}}|Any Enemies (Lv. 21~30)<br>Red Container}}
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  • ...tip: 11/8/2023~11/15/2023)</small>|May appear after defeating marked Dread enemies in Retem}}<br>{{#simple-tooltip: Pre-announced Emergency Quests Campaign|Th
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  • ...ning Attribute and Shock Resistance (30).<br>Increase damage by 3% against enemies weak to Lightning. ...ind Attribute and Mirage Resistance (30).<br>Increase damage by 3% against enemies weak to Wind.
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  • ...w-Type's Law}}<br>{{AbilityFactors|Blow Resist III}}|{{icons|Fighter}}|Any Enemies (Lv. 1~25)<br>Red Container}} ...w-Type's Law}}<br>{{AbilityFactors|Blow Resist III}}|{{icons|Fighter}}|Any Enemies (Lv. 21~30)<br>Red Container}}
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  • ...ip: (11/8/2023~11/15/2023)</small>|May appear after defeating marked Dread enemies in Retem}}<br>{{#simple-tooltip: Pre-announced Emergency Quests Campaign|Th
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  • ...rs|Mind Resist III}}|{{icons|Force}}{{icons|Techer}}<br>{{icons|Hero}}|Any Enemies (Lv. 1-25)<br>Red Container}} ...rs|Mind Resist III}}|{{icons|Force}}{{icons|Techer}}<br>{{icons|Hero}}|Any Enemies (Lv. 21-30)<br>Red Container}}
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  • ...licted with a status effect. Grant a 40% chance to<br>inflict Bind against enemies inflicted with a status effect.
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  • ...Type's Law}}<br>{{AbilityFactors|Shot Resist III}}|{{icons|All Class}}|Any Enemies (Lv. 1~25)<br>Red Container}} ...Type's Law}}<br>{{AbilityFactors|Shot Resist III}}|{{icons|All Class}}|Any Enemies (Lv. 21~30)<br>Red Container}}
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  • ...r>{{AbilityFactors|Mind Resist III}}|{{icons|Fighter}}{{icons|Etoile}}|Any Enemies (Lv. 1~25)<br>Red Container}} ...r>{{AbilityFactors|Mind Resist III}}|{{icons|Fighter}}{{icons|Etoile}}|Any Enemies (Lv. 21~30)<br>Red Container}}
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  • ...at for the purposes of Matter Board, rare variants are considered separate enemies and will not drop the target item if defeated in place of its normal counte
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  • ...}<br>{{AbilityFactors|Blow Resist III}}|{{icons|Hunter}}{{icons|Hero}}|Any Enemies (Lv. 1-25)}} ...}<br>{{AbilityFactors|Blow Resist III}}|{{icons|Hunter}}{{icons|Hero}}|Any Enemies (Lv. 21-30)}}
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  • <!--Notes-->| Boosts damage against enemies in all quests by {{#simple-tooltip: 2% times this chip's ability level.|SP: <!--Notes-->|Deals an additional 30% damage to enemies + 1% times this chip's ability level.<br>[Chase]<br>Reduces CP consumption
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  • ...}<br>{{AbilityFactors|Shot Resist III}}|{{icons|Gunner}}{{icons|Hero}}|Any Enemies (Lv. 1~25)<br>Red Container}} ...}<br>{{AbilityFactors|Shot Resist III}}|{{icons|Gunner}}{{icons|Hero}}|Any Enemies (Lv. 21~30)<br>Red Container}}
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  • ...w-Type's Law}}<br>{{AbilityFactors|Shot Resist III}}|{{icons|Fighter}}|Any Enemies (Lv. 1-25)}} ...w-Type's Law}}<br>{{AbilityFactors|Shot Resist III}}|{{icons|Fighter}}|Any Enemies (Lv. 21-30)}}
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] [[Category:Enemies]]
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  • ...br>{{AbilityFactors|Mind Resist III}}|{{icons|Techer}}{{icons|Etoile}}|Any Enemies (Lv. 1~25)<br>Red Container}} ...br>{{AbilityFactors|Mind Resist III}}|{{icons|Techer}}{{icons|Etoile}}|Any Enemies (Lv. 21~30)<br>Red Container}}
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] [[Category:Enemies]]
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  • ...ill cause it to burst, dealing damage and inflicting status to surrounding enemies. Only applies if Jet Boots Gear is learned.
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  • ...nkin]]|| [[Mechs]]|| [[Natives]]|| [[Oceanids]]|| [[Phantoms]]|| [[Special Enemies]]|| [[Titans]] || [[Demons]] || [[Luminmechs]] ...of its attacks inflict stun, so be wary when fighting them alongside other enemies
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  • ...br>{{AbilityFactors|Mind Resist III}}|{{icons|Force}}{{icons|Phantom}}|Any Enemies (Lv. 1~25)<br>Red Container}} ...br>{{AbilityFactors|Mind Resist III}}|{{icons|Force}}{{icons|Phantom}}|Any Enemies (Lv. 21~30)<br>Red Container}}
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  • ...a rounder value, suggesting that there is a high probability that even the enemies themselves are affected by this multiplier.
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  • ...tip: 11/8/2023~11/15/2023)</small>|May appear after defeating marked Dread enemies in Retem}}<br>{{#simple-tooltip: Pre-announced Emergency Quests Campaign|Th
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  • ...your Mag's auto action into: ''T-ATK / Megid''<br>Does not wake up stunned enemies
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  • ...f Central City teach them how to survive battle with the most dangerous of enemies.
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  • {{Potentials|pink|pursuingstrike|Pursuing Strike|追の衝撃|Boosts damage against enemies suffering from a status effect by 17/19/21%.|{{icons|Wired Lances}}{{Rarity ...e of inducing a status effect on an enemy by ?/?/50%, boost damage against enemies suffering a status effect by 18/20/24%|{{icons|Rods}}{{Rarity|12}} [[Psycho
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  • In addition, there are special enemies that will appear. These are:
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  • <!--Notes-->|Sword camo of a popular weapon. Tears its enemies to shreds with a series of revolving photon teeth.<br>'''This item is Accou
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  • .... It is said that just holding it<br>projects an aura that terrifies one's enemies. <!--Notes-->|A Rifle Camo that fires a myriad of needles towards enemies.<br>'''This item is Account Bound'''.
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  • ...word]]|*ツミキリ|{{icons|Sword}}|{{#simple-tooltip: Title Reward|Defeat 23,000 enemies with the Sealed J-Sword}}<br>'''This item is Account Bound'''}}
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  • ...tors|Alter Tiro}}|{{icons|All Class}}|[[EX Training: Sylvan Wyverns]] Boss enemies (Lv. 60)}}
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  • ...where players can work to obtain powerful weapons by repeatedly defeating enemies and bosses.
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