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Ability Factors (Weapons) (PSO2)
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General Information
Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtaining them requires multiple copies of that weapon until it reaches the Overlimit of 35. While this sounds tedious and wasteful, the SAF is a guaranteed 100% success on adding Abilities which is extremely helpful for difficult and expensive Abilities like Modulator.
Mechanics and Behavior
- The Special Ability Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
- The weapon fodder needs to have the same or higher number of abilities in order for it to be used as a component.
- While SAFs are a guaranteed 100%, it still follows penalties when upslotting.
- The SAF can be applied as many times as you can, so long as the +35 Weapon is present (e.g the base weapon).
- When applying SAF into a preaffixed weapon, the SAF doesn't interact with the pre-existing Abilities. Say you have a weapon affixed with Shoot III, applying a weapon with a Shoot III SAF would not give Shoot IV.
- SAFs, once placed act as normal Abilities. Thus follow their respective transfer rate.
- "Sentence" and "Phrase" abilities need
Sentence Receptor and
Phrase Receptor, respectively, to transfer them. The respective receptor is not needed if "Sentence" or "Phrase" is being affixed through SAFs.
- Certain SAFs can't be placed together. (e.g "Phrase" SAFs).
SAFs of the OT to NT Conversion
A material conversion placed during the July 5, 2017 update allowed the evolution of some Old-Type 13* Weapons to their upgraded New-Type counterparts. Should the Old-type 13* weapon to be converted, the New-Type upgrade would have an Overlimit of 35 and the SAF readily unlocked. In addition to this, if the Old-Type weapon to be converted is already grinded to +5 with a Level 3 Potential, the resulting NT Weapon will be grinded to +35.
General Ability Factors Table
Stat Boosts
Stat Boosts (Special)
Resists
JP Name | EN Name | Effect | Weapon Source |
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Strike Resistance +5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Range Resistance +5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Tech Resistance +5 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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All Resistances +3 | ![]() |
Status Abilities
Monster Souls
JP Name | EN Name | Effect | Weapon Source |
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All +15 HP +15 PP +2 |
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S-ATK+35 DEX+5 HP+30 |
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R-ATK+35 DEX+5 PP+3 |
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T-ATK+35 DEX+5 HP+20 PP+1 |
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All+35 HP+35 PP+5 |
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S-ATK+35 PP+3 |
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R-ATK+35 PP+3 |
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T-ATK+35 PP+3 |
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S-Class Special Ability
JP Name | EN Name | Effect | Weapon Source |
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Increase damage when performing successive Just Attacks (3% MAX). | ![]() ![]() ![]() |
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Increase damage by 3% for 30 seconds after inflicting 450,000 damage. | ![]() ![]() |
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Decrease PP consumption by 8% for 20 seconds after performing a Just Guard. | ![]() ![]() |
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A barrier that decreases damage taken by 8% and negates knockback appears and disappears every 20 seconds. |
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Increase damage against breakable parts by 4%. | ![]() ![]() |
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Increase damage by 2%. | ![]() ![]() ![]() ![]() |
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Reduce PP consumption by 7%. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Reduce PP consumption by 10%. | ![]() ![]() |
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Recover PP when an enemy near you is defeated. | ![]() ![]() ![]() |
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Increase damage by 4% if your weapon's element or equipped Guard Ring match the enemy's elemental weakness. |
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Increase Power based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase Power by 1% for every 60 S-ATK affixed to this weapon. Increase Power by an additional 2% if at least 200 S-ATK is affixed to this weapon. |
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Increase Power by 1% for every 60 R-ATK affixed to this weapon. Increase Power by an additional 2% if at least 200 R-ATK is affixed to this weapon. |
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Increase Power by 1% for every 60 T-ATK affixed to this weapon. Increase Power by an additional 2% if at least 200 T-ATK is affixed to this weapon. |
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If there are two or more party members, decrease PP consumption by 8% (2 Members), +10% Critical Hit Rate (3 Members), and increase Power by 3% (4 Members). Bonuses only work on self. |
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Recovers PP by 15% when taking damage. | ![]() |
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Increase Lightning Attribute and Shock Resistance (30). Increase damage by 3% against enemies weak to Lightning. |
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Increase Wind Attribute and Mirage Resistance (30). Increase damage by 3% against enemies weak to Wind. |
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Increase Light Attribute and Panic Resistance (30). Increase damage by 3% against enemies weak to Light. |
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Increase Dark Attribute and Poison Resistance (30). Increase damage by 3% against enemies weak to Dark. |
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Increase Critical Hit Rate by 12%. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase Attack PP Recovery by 17%. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Reduces damage taken by 7% | ![]() ![]() ![]() ![]() ![]() |
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Increase Critical Hit Damage by 3%. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Reduces PP consumption by 12% when Just Attacking different PAs or Techniques. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Restore PP upon consuming a Mate-type item. Effect varies based on the item consumed. |
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Increase damage against breakable parts by 3%. | ![]() ![]() |
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Increase damage dealt to bosses by 3%. | ![]() ![]() |
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Increase Active PP Recovery based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase Natural PP Recovery based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Reduce damage taken based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Successfully performing a Just Guard while below 25% HP recovers 50% HP and 30% PP. |
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Reduce PP consumption by 5% for 30 seconds upon hitting with a PA/Technique. Has a 33% chance to reduce PP consumption by 30% instead. Triggers 35s Recast upon activation. |
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Increase Critical Hit Damage by 5%. | ![]() ![]() |
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Boosts damage by 3% while HP is 80% or more. | ![]() |
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Recover 3 PP when an enemy near you is defeated. | ![]() ![]() |
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Increases Automatic PP Recovery by 17%. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Restore 40% of your maximum HP at regular intervals. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Reduces damage taken by 7%. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase damage and PP recovery. Reduce PP consumption. Effect resets when damage is taken. |
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Reduce PP consumption based on the Photon Blast Gauge. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Raises damage by 3% when Just Attacking different PAs or Techniques. | ![]() ![]() ![]() ![]() |
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Recover 70 HP when you hit with a normal attack. Has a 1.2~1.3s cooldown between uses. |
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Decrease damage taken by 1% for every 300,000 damage dealt. Maxes at 15%. |
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Restore PP after a successful Just Guard. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Survive a fatal attack with 1 HP. Does not activate if HP is at 1. Activates once per Quest. |
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Improve Natural PP Recovery, Active PP Recovery, and reduce PP consumption based on maximum PP. Maxes at 30%. ((Player's Total PP - 120)x0.1(%) of Natural and Active PP Regen, and PP consumption reduction). |
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While in Brave Stance, increase frontal Critical Hit Rate by 30%. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase Kamaitachi duration by 4 seconds. | ![]() ![]() ![]() ![]() ![]() ![]() |
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While in Wise Stance, increase frontal damage by 15%. | ![]() ![]() ![]() ![]() ![]() ![]() |
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When attacking, restore 1% of damage dealt as HP (30 HP MAX). | ![]() ![]() ![]() ![]() ![]() ![]() |
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Decrease rate of Gear Gauge depletion while Katana Gear is active. | ![]() ![]() ![]() ![]() ![]() ![]() |
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The active Element of the Weapon changes to that of the currently equipped "Guard" Skill Ring. |
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After standing still for a certain period of time, gain resistance to knockback and stagger. |
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Increase PP regenerated by Tactics Trap by 20%. | ![]() ![]() ![]() ![]() ![]() ![]() |
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When Chain Trigger is activated, gain invincibility for 5 seconds. | ![]() ![]() ![]() ![]() ![]() ![]() |
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When in Rapid Shoot, increase damage by 3% when equipped with a Bullet Bow. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Increase the potency of Element Conversion. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Decrease the Recast Time of Photon Flare by 20%. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Improves the Performance of Wand normal attacks. | ![]() ![]() ![]() ![]() ![]() ![]() |
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The maximum duration of Shifta and Deband becomes 120 seconds. | ![]() ![]() ![]() ![]() ![]() ![]() |
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Performance changes when Just Guarding with a Weapon Action. Sword only.
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Consume no Gear for 15s after performing a Just Guard. Increase Power by 2%. Wired Lance only. |
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Inflict damage (300% Power) while running. Unleash a shockwave attack (1000% Power) when you stop running. Increase Power by 2%. Partizan only. |
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PP recovery and consumption changes when your PP falls below 50% of maximum. Twin Daggers only.
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Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying. Increase Power by 2%. Double Saber only. |
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Successfully evade an attack with Sway to summon a giant fist. Increase Power by 2%. Knuckles only. |
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Increase the damage of Counter Edge by 15% and Dodge Counter Bullet by 10%. Generate Braver Gear Gauge when successfully performing Katana Counter. Increase Power by 2%. Katana only. |
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When using a PA, lightning-charged Photon Blades are generated. (Power: 200%). Dual Blades only. |
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Increase Critical Hit Rate by 20%. On a Critical Hit, deal an additional 2% damage and recover 1% of damage dealt as HP (30 MAX). |
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Enhance the performance of End Attract (increase damage by 5%, PP cost reduced to 1) with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. Increase Power by 2%. Assault Rifle only. |
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Enhance the performance of Zero Distance (increase damage by 150%, PP cost reduced to 1) with a one minute Recast. Recast resets upon successfully evading an attack with Dive Roll. Increase Power by 2%. Launcher only. |
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Successfully evade an attack with Hero Step or Stylish Roll to restore PP (Restore 30PP on successful evasion, then restore 10PP every 3 seconds). Effect is negated if damage is taken. Twin Machineguns only. |
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Produces a Chase Arrow when a PA (except Banish Arrow) hits an enemy. Boosts the power of this ability's Chase Arrow for 15 seconds after successfully dodging an attack with Step. Bullet Bow only. |
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Enhance the performance of Normal Attacks (1.35x Attack Speed) and increase the damage of Rod Shoot by 100%. Rod only. |
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Shorten the charge time of Support Techniques. The power of Zondeel is reduced (-34%). Talis only. |
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Generates a wave attack on the third Normal Attack. Negates hitstop. Increase Power by 2%. Wand only. |
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Boost the potency of Elemental Burst by 30% and automatically activate Elemental Burst when using a PA derivative. Jet Boots only. |
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Others
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