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Torim
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Torim is a Pet usable by the Summoner class. Taking the form of a falcon, Torim specializes in single-target attacks, focusing all of its power into concentrated offense that has the capability to inflict enormous damage to all that stands in its way. While its other abilities and defenses are lacking, Torim more than makes up for it with its display of raw power. Torim can evolve to the Pet Aero with Rarity Upgrade.
Drop Tables
Torim Eggs through drop primarily from Kuronian enemies.
Rarity | Requirements |
---|---|
Red Container (Quest Lv. 1+) | |
Lv. 1+ Common Mobs Lv. 1+ Mini-bosses Red Container (Quest Lv. 1+) | |
Lv. 1+ Bosses Red Container (Quest Lv. 41+) | |
Red Container (Quest Lv. 61+) | |
Lv. 41+ Bosses Red Container (Quest Lv. 61+) | |
Lv. 56+ Mini-bosses | |
Lv. 56+ Bosses | |
Dark Falz Elder (Lv. 76+) Corruption Survey: Lillipa Profound Invasion (XH) Mining Base Defense: Intrusion (XH) Mining Base Defense: Despair (XH) The Underground Nightmare (SH+) | |
The Underground Nightmare (XH) |
Candy Box
Pet Photon Arts
Torim Stab
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
File:.png Torim Stab トリムスタッブ |
Power Dex Modifier PP Learn Lv. |
1210 100 15 1 |
1319 100 15 41 |
1396 100 15 71 |
1410 100 15 76 |
— | — | — | — |
- Starting PA.
- Blitz through an enemy at lightning speed. Turns around to face the target after contact.
- Due to its extremely fast execution, it's more favorable to approach a target with this PA instead of using Normal Attack. Any additional targets in the path of Torim and the desired target will also take damage.
- Torim will go through the target and face it from the other side as long as the enemy is within range. This makes it easy to apply Wise Stance, although this also depends on the size of the target and the environment.
- It is possible to fire Torim a limited distance by using this PA with the third-person camera.
- Travel will halt if Torim comes into contact with an environmental obstacle, such as a wall. Normal Attacks do not suffer from this limitation, so consideration in type of approach should be used.
Torim Slash
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
File:.png Torim Slash トリムスラッシュ |
Power Dex Modifier PP Learn Lv. |
2415 110 25 1 |
2639 110 25 42 |
2800 110 25 72 |
2828 110 20 77 |
— | — | — | — |
- Starting PA.
- Deliver a flurry of strikes using honed wings.
- Strikes five times in a wide radius. Easy to hit multiple targets simultaneously for high damage. Favors weak points in targeting.
- PA automatically stops if the target is defeated or destroyed.
- Due to its long animation, you can either cancel the PA into itself or other PAs, and use the animation to perform other actions while attacking.
Torim Bullet
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
File:.png Torim Bullet トリムバレット |
Power Dex Modifier PP Learn Lv. |
2213 100 15 1 |
2418 100 15 43 |
2565 100 15 73 |
2590 100 15 78 |
— | — | — | — |
- Starting PA.
- Somersault while firing feather bullets. Returns to the wielder after execution.
- Deals 8% notation on hit. Somersault inflicts 2% notation, and the damage over time effect inflicts 15% notation for six ticks.
- Bullet inflicts a damage over time effect on contact (indicated by a blue haze appearing around the target). DoT effect ticks up to six times every two seconds.
- Torim Shout increases DoT damage by 66%. DoT damage does not decrease if Shout expires while the DoT is active; similarly, DoT damage does not increase if Shout is used while it is active.
- Effect disappears if Pet is switched.
- DoT is affected by enemy DEF stats, resistances, and weak points.
- You will not lose the DoT effect if the target becomes hidden or otherwise blocked (but not destroyed).
- DoT does not qualify as a status effect.
- Interaction with Chain Trigger:
- Somersault and initial hit trigger Chain Finish, but the damage over time effect is unaffected.
- DoT effect does not trigger Chain Finish and will continually raise the Chain count while active.
Torim Shout
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
File:.png Torim Shout トリムシャウト |
Power Dex Modifier PP Learn Lv. |
— — — — |
913 100 20 44 |
967 100 20 74 |
976 100 5 79 |
— | — | — | — |
- Learned at Lv. 20.
- Emit a howl that boosts the power of certain Photon Arts for a limited time.
- Hits in a small area around Torim. Damage can be approximated to a Launcher's normal attack.
- Upon usage, a spiral aura appears around Torim for 20 seconds. While the aura is active, the damage of Torim Bullet (DoT damage +66%), Torim Slash (+20%) and Torim Spiral (Charge Stage 1/Full Charge +150%) is increased.
Torim Spiral
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | |
---|---|---|---|---|---|---|---|---|---|
File:.png Torim Spiral トリムスパイラル |
Power Dex Modifier PP Learn Lv. |
— — — — |
7115 100 50 45 |
7554 100 50 75 |
7630 100 40 80 |
— | — | — | — |
- Learned at Lv. 40.
- Store power, then unleash it all in a single slash. Charge up by holding the PA button, then release to attack.
- Deals 8% power notation at no charge, 35% power notation at Charge 1, and 100% notation at full charge. Damage at Charge 1 and Full Charge is boosted by 2.5x under the effects of Torim Shout.
- Affected by Braver's Stance Charge Skills.
- Charges up to two stages by holding the PA button. Charge can be visualized by an aura appearing around both Torim and the player.
- Charge progress can be approximated to three Takt swings at Charge 1, and six swings at Charge 2.
- Due to high PP consumption, Spiral is best used in tandem with Shout with maximum output. Its long charge time also makes it difficult to use, but it is most effective when charged while the enemy is unable to be attacked, such as during transitory phases.
- Combining Charge 1 with Shout outputs higher DPS than Torim Slash with Shout for approximately similar PP consumption.
- Knocks down target regardless of charge.
- Torim becomes immobile during charge, but will not cancel the charge if hit unless it is knocked out. Conversely, the player is able to walk and jump while charging, but if struck by an attack that inflicts knockback, the charge will be cancelled. Charge will also be cancelled if the player moves too far from Torim.