Portal: Nova/Force

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Name Level Required Effect
T-ATK Up I 8 Increases T-ATK by 25.
T-ATK Up II 40 Increases T-ATK by 50.
T-ATK Up III 80 Increases T-ATK by 100.
T-ATK Up IV 130 Increases T-ATK by 150.
T-ATK Up V 185 Increases T-ATK by 500.
Elemental Weak Hit 12 Increases damage dealt by 50% towards
elemental weaknesses.
Charge GP Revival 52 Recovers GP while charging Techs.
Tech Advance 44 Boosts Technic damage by 20%.
Flame Mastery 16 Increases the power of Fire techs by
10%.
Ice Mastery 20 Increases the power of Ice techs by
10%.
Thunder Mastery 24 Increases the power of Lightning techs by
10%.
Dark Mastery 28 Increases the power of Dark techs by
10%.
Light Mastery 32 Increases the power of Light techs by
10%.
Wind Mastery 36 Increases the power of Wind techs by
10%.
Fire Resist Down 56 Attacks lower the enemy's Fire
resistance.
Ice Resist Down 60 Attacks lower the enemy's Ice
resistance.
Lighting Resist Down 64 Attacks lower the enemy's Lightning
resistance.
Wind Resist Down 68 Attacks lower the enemy's Wind
resistance.
Light Resist Down 72 Attacks lower the enemy's Light
resistance.
Dark Resist Down 76 Attacks lower the enemy's Dark
resistance.
Mirage Escape 88 Allows Mirage Escape to be used.
However, it can not be set at the same
time with Dodge Roll and Step.
Weapon Equip: Rod 96 Allows the use of Rods.
Weapon Equip: Talis 92 Allows the use of Talises.
Weapon Equip: Wand 100 Allows the use of Wands.
Support Advance 155 Boosts the effect of Shifta and Deband
as well as increasing attack and
defense.
HP Convert 159 Active ability.
For a limited time, S-ATK and R-ATK are
set to 0, but HP is increased by 3000.
Only 2 stances can be active at one time.
Technic Usage 84 Active ability.
Grants Tech usage.
Only 2 stances can be active at one time.
T-ATK Convert 140 Active ability.
Converts 75% of your S-ATK and R-ATK
into T-ATK.
Only 2 stances can be active at one time.
Stun Advance 48 Boosts the effect of Stun.
Gran Flare 150 Active ability.
Increase T-ATK by 100% while lowering
10% of your HP for a limited time.
Only 2 stances can be active at one time.
Flame Weapon 101 Active ability.
Adds Fire attribute to weapon and
increases damage by 30% for a limited time.
Only 2 stances can be active at one time.
Ice Weapon 105 Active ability.
Adds Ice attribute to weapon and
increases damage by 30% for a limited time.
Only 2 stances can be active at one time.
Thunder Weapon 109 Active ability.
Adds Lightning attribute to weapon and
increases damage by 30% for a limited time.
Only 2 stances can be active at one time.
Dark Weapon 116 Active ability.
Adds Dark attribute to weapon and
increases damage by 30% for a limited time.
Only 2 stances can be active at one time.
Light Weapon 120 Active ability.
Adds Light attribute to weapon and
increases damage by 30% for a limited time.
Only 2 stances can be active at one time.
Wind Weapon 113 Active ability.
Adds Wind attribute to weapon and
increases damage by 30% for a limited time.
Only 2 stances can be active at one time.
Rod Mastery 167 Decreases the damage spread of Rods,
making their damage more consistent.
Talis Mastery 171 Decreases the damage spread of Talis,
making their damage more consistent.
Wand Mastery 163 Decreases the damage spread of Wands,
making their damage more consistent.
GP Save Tech 178 Active ability.
GP consumption when using Techniques is
set to 0 for a limited time.
Only 2 stances can be active at one time.
Invincible Field 192 Active ability.
Both damage dealt and damage received is
set to 0 for a limited time.
Only 2 stances can be active at one time.
BURST Mastery 151 Increases the probability of
cross-Bursts. In addition, gain a 60%
damage bonus.
Tech Burst 200 Increases T-ATK by 40% and absorb HP
when hitting enemies for a limited time.
Cannot be used simultaneously with
Striking Burst or Shooting Burst.