Main Page

Difference between revisions of "Power Level (NGS)"

From Arks-Visiphone
Jump to navigation Jump to search
m (Sonickyle27 moved page Battle Power (NGS) to Power Level (NGS): Power Level)
m (→‎Example: Transclusion issue)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{DISPLAYTITLE: New Genesis: Power Level}}
 
{{DISPLAYTITLE: New Genesis: Power Level}}
Power Level is a comprehensive quantification of player stats and equipment (weapons/units) performance.
+
Power Level is a comprehensive quantification of player stats and equipment (weapons/units) performance. This way you can compare your progression against the challenges ahead and see if you are ready to take them on.
  
Some content, such as participation in Emergency Quests, require a certain level of Power Level.
+
==Power Level roadblocks==
 +
Power level affects progression, without having specific Power Level requirements, you cannot progress in the game.  
  
There are several ways to increase your Power Level
+
===Main Task roadblocks===
 +
Oftentimes during the progression of Main Tasks you will be roadblocked until you reach specific Power Level requirement. Without passing that,you will be unable to unlock new things and therefore, have meaningful progression in the game.
  
* Leveling up - This will give an increase to Power Level usually between 10 and 20 points.
+
Here is a table presenting all of the following roadblocks from Main Tasks that HAVE to be completed to proceed.
* Applying Skill Points - Skill points (Acquired from Cocoons and Towers) can be applied and raise your Power Level.
+
{| class="wikitable"
* Using all skill points in both main AND sub classes skill trees. - Since you can have two classes, a main and sub class you're able to take advantage of skills in your sub class. By applying skill points (even in skills that you can't use because of "main class required" flavor text) you enhance that subclasses ability to perform/support you.
+
|+
* Weapon/Armor stats - Stronger weapons and stronger armor increase your BP more then weaker ones. Enhancing weapons and armor also increases your stat more depending on how enhanced you've made a weapon.
+
!Task Name
* Releasing weapon potential- Awakening a weapons potential gives it new passive abilities making it more effective in combat. Each weapon has it's own potential.
+
!Chapter
 +
!Required Power Level
 +
|-
 +
|The First Mission
 +
| rowspan="3" |Chapter 1
 +
|830
 +
|-
 +
|Preperation for Battle
 +
|950
 +
|-
 +
|Double Assurance
 +
|1100
 +
|-
 +
|The Key to Retem's Restoration
 +
| rowspan="2" |Chapter 2
 +
|1243
 +
|-
 +
|The Truth About the Song
 +
|1474
 +
|-
 +
|A Mission in Kvaris
 +
| rowspan="3" |Chapter 3
 +
|1813
 +
|-
 +
|On the Hunt
 +
|1898
 +
|-
 +
|First Steps Towards an Answer
 +
|2049
 +
|-
 +
|A Mission in Stia
 +
| rowspan="3" |Chapter 4
 +
|2647
 +
|-
 +
|Preparing for Battle
 +
|2695
 +
|-
 +
|Futher Battle Preperation
 +
|2878
 +
|}
  
 +
====Independent Corps Main Tasks====
 +
There are also tasks related to "Independent Corps". Those are required to access higher-ranked Combat Sections, but are not neccessarly required for story continuation.
 +
{| class="wikitable"
 +
|+
 +
!Task Name
 +
!Chapter
 +
!Required Power Level
 +
|-
 +
|Retem's Independent Corps
 +
|Chapter 2
 +
|1633
 +
|-
 +
|Kvaris's Independent Corps
 +
|Chapter 3
 +
|2251
 +
|}
 +
 +
===Quest Roadblocks===
 +
All quests with exception of [[Cocoons and Towers (NGS)|Cocoons and Towers]] require you to reach their recommended Power Level before you can enter them. This is based on the level of enemies. However, [[Battledia Quests (NGS)|Battledia:Purple]] has this recommended level requirement reduced by 2 levels, so level 24 quest will use the recommended PL of a level 22 quest. Story Quests and [[Cocoons and Towers (NGS)|Cocoons + Towers]] can also on occasion violate this and have exceptions.
 +
 +
Based on that, here's the list of known Levels and their recommended Power Levels
 +
{| class="wikitable mw-collapsible mw-collapsed"
 +
|+
 +
!Level
 +
!Recommended Power Level
 +
|-
 +
|3
 +
|800
 +
|-
 +
|5
 +
|835
 +
|-
 +
|7
 +
|894
 +
|-
 +
|8
 +
|916
 +
|-
 +
|9
 +
|933
 +
|-
 +
|10
 +
|949
 +
|-
 +
|12
 +
|1009
 +
|-
 +
|14
 +
|1045
 +
|-
 +
|15
 +
|1063
 +
|-
 +
|16
 +
|1081
 +
|-
 +
|17
 +
|1184
 +
|-
 +
|19
 +
|1223
 +
|-
 +
|20
 +
|1243
 +
|-
 +
|21
 +
|1263
 +
|-
 +
|22
 +
|1363
 +
|-
 +
|23
 +
|1384
 +
|-
 +
|24
 +
|1406
 +
|-
 +
|25
 +
|1474
 +
|-
 +
|26
 +
|1513
 +
|-
 +
|27
 +
|1562
 +
|-
 +
|30
 +
|1633
 +
|-
 +
|32
 +
|1682
 +
|-
 +
|35
 +
|1759
 +
|-
 +
|37
 +
|1813
 +
|-
 +
|40
 +
|1898
 +
|-
 +
|42
 +
|1957
 +
|-
 +
|44
 +
|2018
 +
|-
 +
|45
 +
|2049
 +
|-
 +
|47
 +
|2114
 +
|-
 +
|55
 +
|2416
 +
|-
 +
|57
 +
|2506
 +
|-
 +
|60
 +
|2647
 +
|-
 +
|65
 +
|2878
 +
|-
 +
|67
 +
|2972
 +
|-
 +
|70
 +
|3119
 +
|-
 +
|72
 +
|3227
 +
|}
 +
 +
==Power Level Calculation==
 +
The Power Level calculation is done as such:
 +
'''Power Level = Basic ATK Power + [Weapon ATK Power x(Top base DMG Variance + Minimum base DMG Variance)/2 ] + Weapon Potentialx10 + [DEF/2 + all Special Abilites used] + HP from base Equipment / 10 + PP from base Equipment + Skill Points allocated x 3''' 
 +
The attributes in brackets are calculated then rounded down before they are pushed onwards.
 +
 +
The respective attributes reffer to as such:
 +
 +
*Basic ATK Power -> Reffers to your class's current attack power without weapon. Look into [[Player Stats (NGS)|Player Stats]] to see your Attack Power for that level. {{Icons|NGSFighter}}Fighter has the highest, meanwhile {{Icons|NGSTechter}}Techter has lowest.
 +
*Weapon ATK Power -> Your [[:Category:NGS Weapons|Weapon]]'s Attack Power as is.
 +
*Top base/Minimum base DMG Variance -> DMG Variance of your weapon without taking Special Abilites into account. This creates an average Attack Power of the weapon.
 +
*Weapon Potential -> Current [[Potentials (PSO2)|Potential]] level of the weapon at hand. Being multiplied by 10 means each POT level is worth 10 PL points.
 +
*DEF -> Your current total Defense, both from [[Player Stats (NGS)|Player Stats]] and from Units. It is divided by half before added on in the calculation, meaning to gain 1 PL point you need 2 DEF.
 +
*Special Abilites used -> this adds all the points gained from Special Abilites, both Weapon and 3 units. Reffer to the [[List of Special Abilities (NGS)|List of Special Abilites]] for details about each Ability's PL total.
 +
*HP from base Equipment -> all gained HP from base stats of units. It is divided by 10, meaning to gain 1 PL point you need 10HP gained from units.
 +
*PP from base Equpment -> all gained PP from base stats of units, earned 1PP=1PL point.
 +
*Skill Points allocated -> this sums all of the points allocated to the skill tree, '''both from Main and Sub classes'''. Only points matter,'''regardless where they are put in, even in a unusable skill, they will count the same.''' Multiplication by 3 means that every SP point spent is worth 3 PL.
 +
 +
As a note, [[Add-On Skills]] and [[List of Special Abilities (NGS)#Preset Abilities|Preset Abilites]] '''do not increase''' Power Level in any way, even though they grant significant helpful effects
 +
 +
===Example===
 +
Let's assume we are a level 70 {{Icons|NGSHunter}}Hunter/{{Icons|NGSFighter}}Fighter with {{NGSItem|Icon=NGS Sword|RealName=Kouklophis Sword +60|PageName=Swords_(NGS)}}, with potential level 4 and a triple set of {{NGSItem|Icon=NGS Unit|RealName=Ajax Armor +60|PageName=Units_(NGS)}}, with all Skill Points spent and setup of Special Abilites worth 44 Power Level points (Power IV, Flaedal Soul IV, Gigas Power IV, Alz Secrete IV, Stira Domina) on weapon and all 3 units.
 +
 +
Therefore the calculation we have will be as follows:
 +
'''Power Level = 1677 + [685 x(1 + 0.5)/2 ] + 4x10 + [1178/2 + 176] + 90 / 10 + 15 + 94 x 3''' 
 +
Let's firstly deal with the brackets. Here's the weapon attack bracket.
 +
'''685x(100+50)/2=685x1.5/2=1027,5/2=513.75'''
 +
And here's to deal with the defense bracket
 +
'''1178/2+176=765'''
 +
We round down the values in brackets and readd them back to the calculation. From there we can finish the maths.
 +
'''Power Level = 1677 + 513 + 4x10 + 765 + 90 / 10 + 15 + 94 x 3 = 1667 + 513 + 40 + 765 + 9 + 15+ 282 = 3291'''
 +
This means that we will have 3291 Power Level, therefore we can enter all of the current content as we are above 3227 requirement for the highest required Power Level quest.
 +
 +
The following points were applied during the calculation:
 +
 +
* Basic ATK Power = 1677 for a level 70 Hunter
 +
* Weapon ATK Power = 685 for a {{NGSItem|Icon=NGS Sword|RealName=Kouklophis Sword +60|PageName=Swords_(NGS)}}.
 +
* Top base/Minimum base DMG Variance = 1/0.5, for a 50-100% DMG Variance weapon
 +
* Weapon Potential = 4, for having a Level 4 Potential
 +
* DEF = 1178, due to 872 Hunter's level 70 DEF and 306 DEF from  {{NGSItem|Icon=NGS Unit|RealName=Ajax Armor +60|PageName=Units_(NGS)|Amount=3}}.
 +
* Special Abilities used= 176, due to having 4 things (weapon + 3 units) having 44 PL.
 +
* HP from base Equipment = 90, due to {{NGSItem|Icon=NGS Unit|RealName=Ajax Armor +60|PageName=Units_(NGS)|Amount=}} having 30 HP and we have 3 of that
 +
* PP from base Equipment = 15, due to {{NGSItem|Icon=NGS Unit|RealName=Ajax Armor +60|PageName=Units_(NGS)|Amount=}} having 5 PP and we have 3 of that
 +
* Skill Points allocated = 94, as we have 47 skill points and both Main and Sub class apply.
 
{{PSO2NGS Navbox}}
 
{{PSO2NGS Navbox}}
  
 
[[Category:New Genesis]]
 
[[Category:New Genesis]]

Latest revision as of 17:50, 14 March 2023

Power Level is a comprehensive quantification of player stats and equipment (weapons/units) performance. This way you can compare your progression against the challenges ahead and see if you are ready to take them on.

Power Level roadblocks

Power level affects progression, without having specific Power Level requirements, you cannot progress in the game.

Main Task roadblocks

Oftentimes during the progression of Main Tasks you will be roadblocked until you reach specific Power Level requirement. Without passing that,you will be unable to unlock new things and therefore, have meaningful progression in the game.

Here is a table presenting all of the following roadblocks from Main Tasks that HAVE to be completed to proceed.

Task Name Chapter Required Power Level
The First Mission Chapter 1 830
Preperation for Battle 950
Double Assurance 1100
The Key to Retem's Restoration Chapter 2 1243
The Truth About the Song 1474
A Mission in Kvaris Chapter 3 1813
On the Hunt 1898
First Steps Towards an Answer 2049
A Mission in Stia Chapter 4 2647
Preparing for Battle 2695
Futher Battle Preperation 2878

Independent Corps Main Tasks

There are also tasks related to "Independent Corps". Those are required to access higher-ranked Combat Sections, but are not neccessarly required for story continuation.

Task Name Chapter Required Power Level
Retem's Independent Corps Chapter 2 1633
Kvaris's Independent Corps Chapter 3 2251

Quest Roadblocks

All quests with exception of Cocoons and Towers require you to reach their recommended Power Level before you can enter them. This is based on the level of enemies. However, Battledia:Purple has this recommended level requirement reduced by 2 levels, so level 24 quest will use the recommended PL of a level 22 quest. Story Quests and Cocoons + Towers can also on occasion violate this and have exceptions.

Based on that, here's the list of known Levels and their recommended Power Levels

Level Recommended Power Level
3 800
5 835
7 894
8 916
9 933
10 949
12 1009
14 1045
15 1063
16 1081
17 1184
19 1223
20 1243
21 1263
22 1363
23 1384
24 1406
25 1474
26 1513
27 1562
30 1633
32 1682
35 1759
37 1813
40 1898
42 1957
44 2018
45 2049
47 2114
55 2416
57 2506
60 2647
65 2878
67 2972
70 3119
72 3227

Power Level Calculation

The Power Level calculation is done as such:

Power Level = Basic ATK Power + [Weapon ATK Power x(Top base DMG Variance + Minimum base DMG Variance)/2 ] + Weapon Potentialx10 + [DEF/2 + all Special Abilites used] + HP from base Equipment / 10 + PP from base Equipment + Skill Points allocated x 3  

The attributes in brackets are calculated then rounded down before they are pushed onwards.

The respective attributes reffer to as such:

  • Basic ATK Power -> Reffers to your class's current attack power without weapon. Look into Player Stats to see your Attack Power for that level. Fighter (NGS)Fighter has the highest, meanwhile Techter (NGS)Techter has lowest.
  • Weapon ATK Power -> Your Weapon's Attack Power as is.
  • Top base/Minimum base DMG Variance -> DMG Variance of your weapon without taking Special Abilites into account. This creates an average Attack Power of the weapon.
  • Weapon Potential -> Current Potential level of the weapon at hand. Being multiplied by 10 means each POT level is worth 10 PL points.
  • DEF -> Your current total Defense, both from Player Stats and from Units. It is divided by half before added on in the calculation, meaning to gain 1 PL point you need 2 DEF.
  • Special Abilites used -> this adds all the points gained from Special Abilites, both Weapon and 3 units. Reffer to the List of Special Abilites for details about each Ability's PL total.
  • HP from base Equipment -> all gained HP from base stats of units. It is divided by 10, meaning to gain 1 PL point you need 10HP gained from units.
  • PP from base Equpment -> all gained PP from base stats of units, earned 1PP=1PL point.
  • Skill Points allocated -> this sums all of the points allocated to the skill tree, both from Main and Sub classes. Only points matter,regardless where they are put in, even in a unusable skill, they will count the same. Multiplication by 3 means that every SP point spent is worth 3 PL.

As a note, Add-On Skills and Preset Abilites do not increase Power Level in any way, even though they grant significant helpful effects

Example

Let's assume we are a level 70 Hunter (NGS)Hunter/Fighter (NGS)Fighter with Sword (NGS) Kouklophis Sword +60, with potential level 4 and a triple set of Unit (NGS) Ajax Armor +60, with all Skill Points spent and setup of Special Abilites worth 44 Power Level points (Power IV, Flaedal Soul IV, Gigas Power IV, Alz Secrete IV, Stira Domina) on weapon and all 3 units.

Therefore the calculation we have will be as follows:

Power Level = 1677 + [685 x(1 + 0.5)/2 ] + 4x10 + [1178/2 + 176] + 90 / 10 + 15 + 94 x 3  

Let's firstly deal with the brackets. Here's the weapon attack bracket.

685x(100+50)/2=685x1.5/2=1027,5/2=513.75

And here's to deal with the defense bracket

1178/2+176=765

We round down the values in brackets and readd them back to the calculation. From there we can finish the maths.

Power Level = 1677 + 513 + 4x10 + 765 + 90 / 10 + 15 + 94 x 3 = 1667 + 513 + 40 + 765 + 9 + 15+ 282 = 3291

This means that we will have 3291 Power Level, therefore we can enter all of the current content as we are above 3227 requirement for the highest required Power Level quest.

The following points were applied during the calculation:

  • Basic ATK Power = 1677 for a level 70 Hunter
  • Weapon ATK Power = 685 for a Sword (NGS) Kouklophis Sword +60.
  • Top base/Minimum base DMG Variance = 1/0.5, for a 50-100% DMG Variance weapon
  • Weapon Potential = 4, for having a Level 4 Potential
  • DEF = 1178, due to 872 Hunter's level 70 DEF and 306 DEF from Unit (NGS) Ajax Armor +60 ×3.
  • Special Abilities used= 176, due to having 4 things (weapon + 3 units) having 44 PL.
  • HP from base Equipment = 90, due to Unit (NGS) Ajax Armor +60 having 30 HP and we have 3 of that
  • PP from base Equipment = 15, due to Unit (NGS) Ajax Armor +60 having 5 PP and we have 3 of that
  • Skill Points allocated = 94, as we have 47 skill points and both Main and Sub class apply.