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(Merged with information from Variant Enemies + made some other smaller edits for this page)
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==DOLLS==
 
==DOLLS==
 
{{Main|Portal:New Genesis/DOLLS}}
 
{{Main|Portal:New Genesis/DOLLS}}
It is a mysterious enemy that ARKS confronts. Some of them turn red when they are engaged or given a certain amount of damage, and their attack power increases and their behavior changes.
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DOLLS are mysterious enemies that ARKS encounter on Halpha. If they take enough damage, they can enter a berserk state. In this state, they turn red, their power increases and they display new behaviors.
The yellow core is a weak point, and you can do more damage by aiming and attacking.
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DOLLS reveal a yellow core when they attack. This yellow core is a weak point, so you can deal more damage if you target it.
  
 
==Alters==
 
==Alters==
 
{{Main|Portal:New Genesis/Alters}}
 
{{Main|Portal:New Genesis/Alters}}
Night time is an enemy that is stronger than usual.
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"Alters" is a name for enemies which have an eerie pattern resembling an eyeball on their heads. Their form changes between day and night, in a process called "Daynight Shift", becoming more powerful at night. You can deal extra damage by aiming at the yellow core on their abdomens.
It is an enemy whose strength changes depending on the time of day, so if you think you are strong, you need to challenge during the daytime and avoid fighting.
 
  
 
==Formers==
 
==Formers==
{{Main|Portal:New Genesis/Formers}}Enemies that have similar apperance to enemies that have appeared in [[Enemies (PSO2)|base PSO2.]]
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{{Main|Portal:New Genesis/Formers}}Enemies that have similar appearance to enemies that have appeared in [[Enemies (PSO2)|base PSO2.]]
  
 
==Tames==
 
==Tames==
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===Rare Enemies===
 
===Rare Enemies===
Rare enemies are rare variants of normal enemies and bosses. Rare enemies are distinguished by their silver/gold coloration (armor plating on DOLLS/Alters, full body otherwise) and "Silvered" or "Golden" in their names. A Silvered enemy gets an extra +100% {{Icons|NGS EXP Boost}}EXP, +100% {{Icons|RDR Rate Boost}}RDR and +10% {{Icons|Seasonal Points Boost}}Seasonal Points, a Golden enemy gets double that in form of +200% {{Icons|NGS EXP Boost}}EXP, +200% {{Icons|RDR Rate Boost}}RDR and +20% {{Icons|Seasonal Points Boost}}Seasonal Points.
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Rare enemies are rare variants of normal enemies and bosses. Rare enemies are distinguished by their silver/gold coloration (armor plating on DOLLS/Alters, full body otherwise) and "Silvered" or "Golden" in their names. A Silvered enemy gets an extra +100% EXP, +100% Rare Drop Rate and +10% Seasonal Points, while a Golden enemy gets double that in form of +200% EXP, +200% Rare Drop Rate and +20% Seasonal Points.
  
 
Rare enemies have the chance to drop the {{NGSItem|Icon=NGS Sword|RealName=Silver Prim Sword|PageName=Swords_(NGS)}} or {{NGSItem|Icon=NGS Sword|RealName=Gold Prim Sword|PageName=Swords_(NGS)}} when defeated; Rare bosses are guaranteed at least one drop, along with {{NGSItem|Icon=NGS Unit|RealName=Silver Prim Armor+20|PageName=Units_(NGS)}}  or  {{NGSItem|Icon=NGS Unit|RealName=Gold Prim Armor+20|PageName=Units_(NGS)}} as well.  
 
Rare enemies have the chance to drop the {{NGSItem|Icon=NGS Sword|RealName=Silver Prim Sword|PageName=Swords_(NGS)}} or {{NGSItem|Icon=NGS Sword|RealName=Gold Prim Sword|PageName=Swords_(NGS)}} when defeated; Rare bosses are guaranteed at least one drop, along with {{NGSItem|Icon=NGS Unit|RealName=Silver Prim Armor+20|PageName=Units_(NGS)}}  or  {{NGSItem|Icon=NGS Unit|RealName=Gold Prim Armor+20|PageName=Units_(NGS)}} as well.  
  
In Exploration Sections, Rare Enemies tend to spawn in groups of 1-3, around the Enchanced Enemies that spawn, at the level of Dread Enemies. In addition, Rare TAMES tend to spawn at random in groups of 4.They are also guaranteed to drop Meat, with the chance to drop multiple Meat material when defeated, along with the Prim Swords.
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In Exploration Sections, Rare Enemies tend to spawn in groups of 1-3, around the Enhanced Enemies that spawn, at the level of Dread Enemies. In addition, Rare TAMES tend to spawn at random in groups of 4. They are also guaranteed to drop Meat, with the chance to drop multiple Meat material when defeated, along with the Prim Swords.
  
In Combat Sections, the odds of a Rare enemy spawning increases with the [[PSE (NGS)|PSE Gauge]], with several guaranteed to spawn during a PSE Burst. A PSE Burst Climax will spawn boss as a Rare, unless a Megalotix will spawn. During a PSE Burst Forte, all enemies, unless they spawn as Megalotix, will be Golden, including the boss on Climax.
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In Combat Sections, the odds of a Rare enemy spawning increases with the [[PSE (NGS)|PSE Gauge]], with several guaranteed to spawn during a PSE Burst. A PSE Burst Climax will spawn a boss either as a Rare variant, or a Megalotix (detailed below). During a PSE Burst Forte, all enemies, unless they spawn as Megalotix, will be Golden, including the boss on Climax.
  
 
=== Megalotix ===
 
=== Megalotix ===
Megalotix are enemies that specialize in dealing high amounts of damage. They're distinguished by whitish-pink coloration on their body/armor plating (and in case of DOLLS, their normally blue/red water turn purple) and a title of "Elite". Such enemies get +33% more HP, +75% more ATK Power, however such defeating enemies grants +30% {{Icons|RDR Rate Boost}}RDR, +200% {{Icons|NGS EXP Boost}}EXP and +10% {{Icons|Seasonal Points Boost}} Seasonal Points. Futhermore, they give +100 {{Icons|N-Meseta Boost}} N-Meseta to drop pool.  
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Megalotix are enemies that specialize in dealing high amounts of damage. They're distinguished by whitish-pink coloration on their body/armor plating (and in case of DOLLS, their normally blue/red water turn purple) and a title of "Elite". Such enemies get +33% more HP, +75% more attack power, however such defeating enemies grants +30% Rare Drop Rate, +200% EXP and +10% Seasonal Points. Furthermore, they give an additional 100 N-Meseta.  
  
The aformentioned enemies drop {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Megas Fusier|PageName=List_of_Special_Abilities_(NGS)}} (with boss guaranteeing a drop of this capsule)and, rarely, {{NGSItem|Icon=NGS Tool|RealName=Arms Refiner|PageName=Materials_(NGS)}}. Futhermore, at level 60+, they can also drop {{NGSItem|Icon=NGS Ability Capsule|RealName=Combined Stat|PageName=List_of_Special_Abilities_(NGS)}} capsule such as C/Guardi Power or C/Arm Shoot(with boss of level 60+ guaranteeing drop of 1 random Combined Stat capsule), along with,rarely, {{NGSItem|Icon=NGS Tool|RealName=N-Excube|PageName=Materials_(NGS)}} and {{NGSItem|Icon=NGS Tool|RealName=N-Class Excube|PageName=Materials_(NGS)}}.
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The aforementioned enemies drop {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Megas Fusier|PageName=List_of_Special_Abilities_(NGS)#Enemy_Abilities}} (with boss guaranteeing a drop of this capsule)and, rarely, {{NGSItem|Icon=NGS Tool|RealName=Arms Refiner|PageName=Materials_(NGS)#Enhancement_Materials}}. Furthermore, at level 60+, they can also drop {{NGSItem|Icon=NGS Ability Capsule|RealName=Combined Stat|PageName=List_of_Special_Abilities_(NGS)}} capsule such as {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Guardi Power|PageName=List_of_Special_Abilities_(NGS)#Basic_Abilities}} or {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Arm Shoot|PageName=List_of_Special_Abilities_(NGS)#Basic_Abilities}} (with boss above level 60 guaranteeing a drop of 1 random Combined Stat capsule), along with, rarely, {{NGSItem|Icon=NGS Tool|RealName=N-Excube|PageName=Materials_(NGS)}} and {{NGSItem|Icon=NGS Tool|RealName=N-Class Excube|PageName=Materials_(NGS)}}.
  
They appear in Combat Sections randomly, starting from level 35+. [[PSE (NGS)|PSE Gauge]] just like with Rare enemies, increase a chance a Megalotix will spawn. They also spawn during PSE Burst, PSE Burst Forte and on PSE Climax, a boss can be a Megalotix as well.
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They appear in Combat Sections randomly, starting from level 35+. The [[PSE (NGS)|PSE Gauge]] just like with Rare enemies, increases the chance a Megalotix will spawn. They also spawn during PSE Burst, PSE Burst Forte, and on PSE Climax, a boss can be a Megalotix as well.
  
Outside of them, they can appear in quests, like {{NGSItem|Icon=NGS Emergency Quest|RealName=Mining Rig Defences|PageName=Emergency Quests (NGS)}} or in{{NGSItem|Icon=NGS Trainia|RealName=Ordinal Tower|PageName=Advanced_Trainia_(NGS)}}.
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Outside of them, they can appear in quests, like [[Mining Rig Defense (NGS)|Mining Rig Defense Emergency Quests]] or in [[Advanced Trainia (NGS)#Ordinal Tower|Ordinal Tower]].
  
 
===Dread Enemy===
 
===Dread Enemy===
Dread Enemies are exclusively-boss enemies that are a more durable variant of the boss. They're distingushied by their dusty/rusty/old apperance that diffirers slightly from region to region (Aelio Dreads have moss, Retem Dreads have sand dust, etc.) and a title "Battle-Hardened". They have +200% extra HP, +30% ATK Power, defeating them however yields extra +350% {{Icons|NGS EXP Boost}}EXP and +50%{{Icons|Seasonal Points Boost}} Seasonal Points. Futhermore, they'll always spawn at the same level for the region, regardless of the actual level.
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Dread Enemies are exclusively-boss enemies that are a more durable variant of the boss. They're distinguished by their dusty/rusty/old appearance that differs slightly from region to region (Aelio Dreads have moss, Retem Dreads have sand dust, etc.) and a title "Battle-Hardened". They have +200% extra HP and +30% attack power, however defeating them yields an extra +350% EXP and +50% Seasonal Points. Furthermore, they'll always spawn at the same level for the region, regardless of the actual level.
  
As a drop, they, on top of the drops from the boss, also can drop {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Dread Keeper|PageName=List_of_Special_Abilities_(NGS)}} capsule.  
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As a drop, they, on top of the drops from the boss, also can drop {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Dread Keeper|PageName=List_of_Special_Abilities_(NGS)#Enemy_Abilities}} capsule.  
  
They appear exclusively in Exploration Sections, in specific locations per region. They have an exclusive icon on the map. It takes 5 min to firstly spawn in, and then they respawn every 5 min after killed. They are often accompanied by 2-4 mobs of the same level. Dread Enemies also have an aggro limit-they will not give chase too far from their spawning point and will return to their lair should you run away too far.
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They appear exclusively in Exploration Sections, in specific locations per region. They have an exclusive icon on the map. It takes 5 minutes to firstly spawn in after the room is created, and then they respawn every 5 minutes after killed. They are often accompanied by 2-4 mobs of the same level. Dread Enemies also have an aggro limit-they will not give chase too far from their spawning point and will return to their spawning point should you run away too far.
  
 
==== Golden Dread Enemy ====
 
==== Golden Dread Enemy ====
An exclusive variant of Dread Enemies, this is not a Golden + Dread enemy combined but an exclusive variant. They are distinguished by gold armor/coat, that unlike Rare enemies, is very dulled and rusty. They share the Title with Dread Enemies, "Battle-Hardened". They have an enormous +500% HP increase, with their ATK power staying at +30%, but killing them grants +900% {{Icons|NGS EXP Boost}}EXP, +100% {{Icons|Seasonal Points Boost}} Seasonal Points and, on top of that, +100% RDR.
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An exclusive variant of Dread Enemies, this is not a Golden + Dread enemy combined but an exclusive variant. They are distinguished by gold armor/coat, that unlike Rare enemies, is very dulled and rusty. They share the Title with Dread Enemies, "Battle-Hardened". They have an enormous +500% HP increase, with their attack power staying at +30%, but killing them grants +900% EXP, +100% Seasonal Points and, on top of that, +100% Rare Drop Rate.
  
 
On top of {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Dread Keeper|PageName=List_of_Special_Abilities_(NGS)}} capsule, killing it yields multiple amounts of {{NGSItem|Icon=NGS Sword|RealName=Gold Prim Sword|PageName=Swords_(NGS)}} and {{NGSItem|Icon=NGS Unit|RealName=Gold Prim Armor+20|PageName=Units_(NGS)}}.
 
On top of {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Dread Keeper|PageName=List_of_Special_Abilities_(NGS)}} capsule, killing it yields multiple amounts of {{NGSItem|Icon=NGS Sword|RealName=Gold Prim Sword|PageName=Swords_(NGS)}} and {{NGSItem|Icon=NGS Unit|RealName=Gold Prim Armor+20|PageName=Units_(NGS)}}.
  
They can appear rarely for any Dread in the Exploration Section, however they will NEVER appear as a first spawn in that room, it will start happening from 2nd spawn onwards.
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They can appear rarely for any Dread in the Exploration Section, however they will '''never''' appear as a first spawn in that room, it will start happening from 2nd spawn onwards.
  
 
=== Gigantix ===
 
=== Gigantix ===
Gigantix are raid-type enemies that are extremely difficult to kill. They have a purple mist surrouning them with their coat/water color turning purple. Futhermore, they also distort sound when they're close enough. They have the title "Despaired". Gigantix have a +150% HP buff, but due to their 50% DMG Reduction, it makes your damage fall off drastically, futhermore they have +100% ATK power, killing them grants +500% {{Icons|NGS EXP Boost}}EXP and +100% {{Icons|Seasonal Points Boost}}Seasonal Points.
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Gigantix are raid-type enemies that are extremely difficult to kill. They have a purple mist surrounding them with their coat/water color turning purple. Furthermore, they also distort sound when they're close enough. They have the title "Despaired". Gigantix have a +150% HP buff, but due to their 50% damage reduction, it makes your damage fall off drastically. In addition they have +100% attack power, and killing them grants +500% EXP and +100% Seasonal Points.
  
In terms of drops, Gigantix drops exclusive {{NGSItem|Icon=NGS Unit|RealName=Gigantix units|PageName=Units_(NGS)}}, such as Reclair Armor or Berglin Armor, as well as {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Gigas|PageName=List_of_Special_Abilities_(NGS)}} capsules(1 of each type guaranteed at level 44+, otherwise 1 capsule of any type) and {{NGSItem|Icon=NGS Material|RealName=Photon Scales/Inferiums|PageName=Materials_(NGS)|Amount=1-3}}(at level 49+,Region dependent), along with a weapon if one is added to the drops like{{NGSItem|Icon=|RealName=Gunblaze Series|PageName=Swords_(NGS)|Amount=}}. Drops can diffier depending on the region- if you want a lower rarity Weapon/Unit, you can drop it only in the Gigantix that introduced the item. As an example, an Aelio Gigantix can drop {{NGSItem|Icon=NGS Unit|RealName=Zeont Armor|PageName=Units_(NGS)}} , but it won't drop in other regions. However,later ones, such as aforementioned Reclair Armor, will drop in ealier regions.  
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In terms of drops, Gigantix drops exclusive {{NGSItem|Icon=NGS Unit|RealName=Gigantix Units|PageName=Units_(NGS)}}, such as Reclair Armor or Berglin Armor, as well as {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Gigas Capsules|PageName=List_of_Special_Abilities_(NGS)#Enemy_Abilities}} (1 of each type guaranteed at level 44+, otherwise 1 capsule of any type) and {{NGSItem|Icon=NGS Material|RealName=Photon Scales|PageName=Materials_(NGS)#Minerals.2FOres|Amount=1-3}} (at level 49+, Region dependent) and {{NGSItem|Icon=NGS Material|RealName=Inferium|PageName=Materials_(NGS)#Minerals.2FOres|Amount=1}} (Stia Gigantix only), along with a weapon if one is added to the drops like{{NGSItem|Icon=|RealName=Gunblaze Series|PageName=Swords_(NGS)|Amount=}}.  
  
In Exploration Sections, they appear exclusively during Storm-Type weather of the region. The room must be active when the storm occurs or else a Gigantix will not spawn. Gigantix in Exploration Sections are 4 levels above current cap '''making them nigh-impossible to kill without being at level cap!''' This also means that due to +80% ATK Power increase due to level diffirence''', an Explore-Section Giga has +260% ATK Power, making most attacks one shots without high HP/DMG Resistance!''' A Gigantix has an exclusive icon on the map. It will dissappear if the Storm is no longer in progress and no one has been attacking the boss for a short while, making endurance critical to prevent failure!  
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Drops can differ depending on the region. If you want a lower rarity Weapon/Unit, it can only drop from the Gigantix that introduced the item. As an example, an Aelio Gigantix can drop {{NGSItem|Icon=NGS Unit|RealName=Zeont Armor|PageName=Units_(NGS)}}, but it won't drop in other regions. However, later ones, such as aforementioned Reclair Armor, will drop in earlier regions.
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In Exploration Sections, they appear exclusively during Storm-Type weather of the region. The room must be active when the storm occurs or else a Gigantix will not spawn. Gigantix in Exploration Sections are 4 levels above current cap making it necessary to be at level cap or be beyond the hidden Battle Power value to be able to deal damage. The level difference Exploration Section Gigantix has means they have an additional +80% attack power increase, which means they will instead have '''+260% attack power, making most attacks one shots without high HP/DMG Resistance!''' A Gigantix has an exclusive icon on the map. It will disappear if the Storm is no longer in progress and no one has been attacking the boss for a short while, making endurance critical to prevent failure!  
  
 
You can also force encounters with Gigantix during {{NGSItem|Icon=NGS Trainia|RealName=Purple Battledia|PageName=Battledia_Quests_(NGS)}}. This allows you to fight Gigantix at old levels. Please be aware that fighting Gigantix at a low level does mean their old dropping habits (like only dropping 1 caps instead of 1 per type) will occur. In addition, they can serve as an obstacle during {{NGSItem|Icon=NGS Trainia|RealName=Cannonball Strike|PageName=Advanced_Trainia_(NGS)}}.
 
You can also force encounters with Gigantix during {{NGSItem|Icon=NGS Trainia|RealName=Purple Battledia|PageName=Battledia_Quests_(NGS)}}. This allows you to fight Gigantix at old levels. Please be aware that fighting Gigantix at a low level does mean their old dropping habits (like only dropping 1 caps instead of 1 per type) will occur. In addition, they can serve as an obstacle during {{NGSItem|Icon=NGS Trainia|RealName=Cannonball Strike|PageName=Advanced_Trainia_(NGS)}}.
  
 
==== Recon Gigants ====
 
==== Recon Gigants ====
An exclusive to Stia variant of Gigantix that shares the title of "Desparied" and the buffs. In terms of drops, they can drop everything aformentioned above but nothing is guaranteed and at a lower rate.
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An exclusive to Stia variant of Gigantix that shares the title of "Despaired" and the buffs. In terms of drops, they can drop everything aforementioned above but nothing is guaranteed and at a lower rate.
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They can only appear in Stia Region's Exploration Sectors, but they appear almost as soon as room is created under any weather condition. They appear in group of 5 mobs, 4 Gazas-type mobs, plus an additional support enemy. The new batch will spawn only upon killing the previous one. They will also stick together, where if one of the enemies spots a player, the rest will be alerted and give chase. If they lose sight of a player, the group will reform and continue with their patrol, with stragglers joining back with the main group.
  
They can only appear in Stia Region's Exploration Sectors, but they appear almost as soon as room is created under any weather condition. They appear in group of 5 mobs, 4 Gazas-type mobs + 1 extra support. The new batch will spawn only upon killing the previous one. They will also stick together- if one of them chases you and catches up, rest of them will join, if they lose you, the stragglers will join back with the main group. Outer Mediola Sector 1 is unique in that it also spawns a Medium-Class boss with it and, if all Recons are taken out, a Vardias wll spawn as a Recon. Killing it does not differ from other Recons, other then higher chance for [[Swords (NGS)|Gunblaze Series]] and guaranteed drops of {{NGSItem|Icon=NGS Material|RealName=Inferium|PageName=Materials_(NGS)|Amount=1-3}}
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Outer Mediola Sector 1 is unique in that it also spawns a Medium-Class boss with it and, if all Recons are taken out, a Vardias will spawn as a Recon. Killing it does not differ from other Recons, other then higher chance for [[Swords (NGS)|Gunblaze Series]] and guaranteed drops of {{NGSItem|Icon=NGS Material|RealName=Inferium|PageName=Materials_(NGS)|Amount=1-3}}
  
During Random Challenge C of {{NGSItem|Icon=NGS Trainia|RealName=Geometric Labyrinth|PageName=Trinitas_Quests_(NGS)}}, enemies will spawn in that are similar in nature to Recon Gigants.  
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During Random Challenge C of [[Trinitas Quests (NGS)|Geometric Labyrinth (Rank 1)]], enemies will spawn in that are similar in nature to Recon Gigants.  
  
 
=== Ancient ===
 
=== Ancient ===
An exclusive to Kvaris Raid-type enemy. They have a white aura surrouding them, along with looking similar to Kvaris Dread Enemies, using the title "Ancient". They possess +500% HP, with +100% ATK Power and +200% Down Resistance, making downing in this fight extremely unlikely. Beating them however grants +600% {{Icons|NGS EXP Boost}}EXP and +100% {{Icons|Seasonal Points Boost}}Seasonal Points  
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An exclusive to Kvaris Raid-type enemy. They have a white aura surrounding them, along with looking similar to Kvaris Dread Enemies, using the title "Ancient". They possess +500% HP, with +100% attack power and +200% Down Resistance, making downing in this fight extremely unlikely. Beating them however grants +600% EXP and +100% Seasonal Points  
  
In terms of drops, they, on top of regular drops, can drop {{NGSItem|Icon=NGS Tool|RealName=Icicle Cubes|PageName=Materials_(NGS)|Amount=2-4}}, along with {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Decold Standard II|PageName=List_of_Special_Abilities_(NGS)|Amount=1-5}}.
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In terms of drops, they, on top of regular drops, can drop {{NGSItem|Icon=NGS Tool|RealName=Icicle Cubes|PageName=Materials_(NGS)#Exchange_Materials|Amount=2-4}}, along with {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Decold Standard II|PageName=List_of_Special_Abilities_(NGS)#Decold|Amount=1-5}}.
  
They appear exclusively in 1 specific spot in the Rajyord Gorge Dangerous Exploration Section, on level 64. The egg that spawns in Ancient drops in 12 min after room creation and then 20 min after Ancient is killed. Once that egg is broken, the battle will begin. Be careful, as the boss arena has -50% Healing Reduction, making healing difficult. However, just like Dreads, they will not purse you out of their arena and will return to their spot of orgin. Of note however is that Ancients will spawn mobs after a while, so be careful when you're fighting them to not be suprised from the rear, along with them having attacks that can deal you statuses when they normally would not have.
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They appear exclusively in 1 specific spot in the Rajyord Gorge Dangerous Exploration Section, at level 64. The egg that spawns the Ancient drops 12 minutes after room creation and then 20 minutes after Ancient is killed. Once that egg is broken, the battle will begin. Be careful, as the boss arena has -50% Healing Reduction, making healing difficult. However, just like Dreads, they will not chase you out of their arena and will return to their spot of origin. Of note however is that Ancients will spawn mobs after a while, so be careful when you're fighting them to not be surprised from the rear, along with them having attacks that can deal you statuses when they normally would not have.
  
 
==Non-Title Upgrades==
 
==Non-Title Upgrades==
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=== Enhanced Enemies ===
 
=== Enhanced Enemies ===
Enhanced Enemies are enemies that have a booster core sticking out of them. This booster core causes protection effect that grants the enemy 90% DMG reduction protection and +50% ATK power, along with immunity to Downs. The booster core has 30% HP of the enemy that is sticked into and it's seperate from the HP of the enemy. Once the Enchancer gets destroyed, on the spot enemy gets 40% HP worth of DMG(which often times also exposes Weak Spot of enemies,if hidden behind a part), along with getting a blue weakening aura that gives +50% Weak Point DMG, +200% {{Icons|RDR Rate Boost}} RDR and +100{{Icons|N-Meseta Boost}} N-Meseta.
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Enhanced Enemies are enemies that have a booster core sticking out of them. This booster core causes protection effect that grants the enemy 90% damage reduction protection and +50% attack power, along with immunity to Downs. The booster core has 30% HP of the enemy that it is stuck into and it has its own HP independent of the enemy. Once the Enhancer gets destroyed, the enemy will take 40% of their HP in damage (which oftentimes also exposes Weak Spot of enemies, if it is hidden behind a part), along with getting a blue weakening aura that gives +50% Weak Point damage, +200% Rare Drop Rate and an additional +100 N-Meseta.
  
In terms of drops, they can also drops some unique weapons such as{{NGSItem|Icon=|RealName=Obsidia Series|PageName=Swords_(NGS)|Amount=}} and units such as variations of {{NGSItem|Icon=NGS Unit|RealName=Vialt Armor|PageName=Units_(NGS)}}
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In terms of drops, they can also drops some unique weapons such as{{NGSItem|Icon=|RealName=Obsidia Series|PageName=Category:Obsidia_Weapons|Amount=}} and units such as variations of {{NGSItem|Icon=NGS Unit|RealName=Vialt Armor|PageName=Units_(NGS)}}
  
In Exploration Sections, they appear during {{Icons|NGS Trial}}[[Trials (NGS)|Trials]] at the level of the section, and also they may appear randomly in a group of 1-2, with Rare Enemies, at the level of Dread Enemies in that section.
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In Exploration Sections, they appear during [[Trials (NGS)|Trials]] at the level of the section, and also they may appear randomly in a group of 1-2, with Rare Enemies, at the level of Dread Enemies in that section.
  
In Combat Sections, they start off appearing exclusively in {{Icons|NGS Trial}}[[Trials (NGS)|Trials]] only, but from level 35+ Combat Sections, they can appear at random at anytime, including during [[PSE (NGS)|PSE Bursts.]]
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In Combat Sections, they start off appearing exclusively in [[Trials (NGS)|Trials]] only, but from level 35+ Combat Sections, they can appear at random at anytime, including during [[PSE (NGS)|PSE Bursts.]]
  
They can also appear during {{NGSItem|Icon=NGS Emergency Quest|RealName=Mining Rig Defence:Aelio|PageName=Emergency Quests (NGS)}}, during WAVE 7, if an appropriate Accident occurs.  
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They can also appear during [[Mining Rig Defense (NGS)|Mining Rig Defense: Aelio]] during Wave 7, if an appropriate Accident occurs.  
  
 
=== Equalizing Enemies ===
 
=== Equalizing Enemies ===
Equalizing Enemies have a red vortex coming out of them with occasional pulsations. This vortex causes an Area Of Effect field that makes all enemies in the area have a protection field of Enchanced Enemies (90% DMG Reduction, +50% ATK Power, immunity to Downs), with the enemy himself having a permament 25% DMG Reduction and +50% ATK. Killing him causes all enemies in the area to be affected with the weakening field that gives +50% Weak Point DMG to them, with the enemy himself upon killing giving +100{{Icons|N-Meseta Boost}} N-Meseta
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Equalizing Enemies have a red vortex coming out of them with occasional pulsations. This vortex causes an Area Of Effect field that makes all enemies in the area have a protection field of Enchanced Enemies (90% damage reduction, +50% attack, immunity to Downs), with the Equalizing Enemy themselves having a permanent 25% damage reduction and +50% attack power. Killing them causes all enemies in the area to be affected with the weakening field that gives +50% Weak Point damage to them, with the Equalizing Enemy giving an additional +100 N-Meseta when killed.
  
In terms of drops, upon kill Equalizing Enemy level 60+ drops with guarantee {{NGSItem|Icon=NGS Tool|RealName=N-Class Excube|PageName=Materials_(NGS)|Amount=1-2}}(of any kind), along with {{NGSItem|Icon=NGS Ability Capsule|RealName=Combined Stat|PageName=List_of_Special_Abilities_(NGS)}} capsule such as C/Guardi Power or C/Arm Shoot(1x), Rarely it can also drop {{NGSItem|Icon=NGS Tool|RealName=N-Excube|PageName=Materials_(NGS)}}. An Equalizer Enemy below level 60 does not drop anything extra bar more cash.
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In terms of drops, upon kill Equalizing Enemy level 60+ drops with guarantee {{NGSItem|Icon=NGS Tool|RealName=N-Class Excube|PageName=Materials_(NGS)#Enhancement_Materials|Amount=1-2}} (of any kind), along with dropping {{NGSItem|Icon=NGS Ability Capsule|RealName=Combined Stat|PageName=List_of_Special_Abilities_(NGS)}} capsules such as {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Guardi Power|PageName=List_of_Special_Abilities_(NGS)#Basic_Abilities}} or {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Arm Shoot|PageName=List_of_Special_Abilities_(NGS)#Basic_Abilities}}. Rarely it can also drop {{NGSItem|Icon=NGS Tool|RealName=N-Excube|PageName=Materials_(NGS)}}. An Equalizer Enemy below level 60 does not drop anything extra except for additional N-Meseta.
  
 
In both Exploration and Combat sections, an Equalizer can only spawn as a result of a Trial. The spawn of an Equalizer can be delayed as well- it doesn't have to appear instantly.
 
In both Exploration and Combat sections, an Equalizer can only spawn as a result of a Trial. The spawn of an Equalizer can be delayed as well- it doesn't have to appear instantly.
  
They can also appear in quests like {{NGSItem|Icon=NGS Emergency Quest|RealName=Mining Rig Defence:Retem|PageName=Emergency Quests (NGS)}} and {{NGSItem|Icon=NGS Trainia|RealName=Geometric Labyrinth|PageName=Trinitas_Quests_(NGS)}}.
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They can also appear in quests like [[Mining Rig Defense (NGS)|Mining Rig Defense:]] Retem and [[Trinitas Quests (NGS)|Geometric Labyrinth (Rank 1)]].
  
 
=== Seasonal Enemies ===
 
=== Seasonal Enemies ===
 
Seasonal Enemies are enemy upgrade that appears only when event that gives Seasonal Points is active. Such enemies have an event-specific logo above their heads. This allows them to drop Seasonal Points and any multipliers affected. They can also occasionally override the regular weaknesses and force a event-spectific weakness attributes. [[Regional Mags (NGS)|Regional Mags]] can increase Seasonal Enemies appearance rate via Social Mag Boost during the event
 
Seasonal Enemies are enemy upgrade that appears only when event that gives Seasonal Points is active. Such enemies have an event-specific logo above their heads. This allows them to drop Seasonal Points and any multipliers affected. They can also occasionally override the regular weaknesses and force a event-spectific weakness attributes. [[Regional Mags (NGS)|Regional Mags]] can increase Seasonal Enemies appearance rate via Social Mag Boost during the event
  
In terms of drops, they'll drop a Seasonal-specific weapon for that event, along with potential event-exclusive {{NGSItem|Icon=NGS Material|RealName=materials|PageName=Materials_(NGS)|Amount=}}.
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In terms of drops, they'll drop a Seasonal-specific weapon for that event, along with potential event-exclusive {{NGSItem|Icon=NGS Mineral|RealName=Minerals/Ores|PageName=Materials_(NGS)#Minerals.2FOres|Amount=}}.
  
 
In Exploration Sections, while appearance is at random, it is of note that Dread Enemies and Gigantix are guaranteed to be Seasonal Enemies as well.
 
In Exploration Sections, while appearance is at random, it is of note that Dread Enemies and Gigantix are guaranteed to be Seasonal Enemies as well.
Line 109: Line 113:
 
In Combat Sections, they can appear at complete random.
 
In Combat Sections, they can appear at complete random.
  
They will also appear in ANY {{NGSItem|Icon=NGS Emergency Quest|RealName=Emergency Quest|PageName=Emergency Quests (NGS)}}, trigger included. Please note however, that Seasonal Enemies will not appear in Virtual enviroments or Story Quests.
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They will also appear in any [[Emergency Quests (NGS)|Emergency Quest]], triggers included. Please note however, that Seasonal Enemies will not appear in Virtual environments or Story Quests.
  
 
==Weakness Attribute==
 
==Weakness Attribute==
All Enemies in the game have a Weakness Attribute, shown below their name and level. The weakness attribute is determined by the type of enemy and the region it's in. A Tech or Attribute Weapon that matches the weakness will be granted +5% DMG boost, however, only Techniques will benefit from extra boosts from hitting Weak Points if they have any.  
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All Enemies in the game have a Weakness Attribute, shown below their name and level. The weakness attribute is determined by the type of enemy and the region it's in. A Tech or Attribute Weapon that matches the weakness will be granted a +5% damage boost, however, only Techniques will benefit from extra boosts from hitting Weak Points if they have any.  
  
 
Weakness Attribute can be used against bosses to cause Attribute Downs.  
 
Weakness Attribute can be used against bosses to cause Attribute Downs.  
  
 
==Weak Points==
 
==Weak Points==
Most bosses and some mobs have a Weak Point, often known as a Core if it's a singular one. It can be exposed or it might require breaking a part to access it. Hitting a weak point turns your DMG numbers blue. Weak Points usually give extra 1.5x multiplier to your DMG. This will also activate any effects related to Weak Hit DMG boosts.  
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Most bosses and some mobs have a Weak Point, often known as a Core if it's a singular one. It can be exposed or it might require breaking a part to access it. Hitting a weak point turns your damage numbers blue. Weak Points usually give extra 1.5x multiplier to your DMG. This will also activate any effects related to Weak Hit damage boosts.  
  
{{NGSItem|Icon=NGSRanger|RealName=Ranger|PageName=Ranger_(NGS)|Amount=}}'s skill Weak Bullet allows for most (not all) spots in the game to also become weak points of 1.2x(1.25x if Reinforced) multiplier nature (stacked if the Weak Bullet is on a natural Weak Spot), activating all Weak Hit effects on that spot as well. There can only be 1 Weak Bullet per enemy, latest Weak Bullet cast counts.  
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{{NGSItem|Icon=NGSRanger|RealName=Ranger|PageName=Ranger_(NGS)|Amount=}}'s skill Weak Bullet allows for most (but not all) spots in the game to also become weak points of 1.2x (1.25x if Reinforced) multiplier nature (stacked if the Weak Bullet is on a natural Weak Spot), activating all Weak Hit effects on that spot as well. There can only be 1 Weak Bullet per enemy, with the most recent Weak Bullet determining the marked spot.  
 
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{{PSO2NGS Navbox}}

Revision as of 08:31, 3 March 2023

Enemies: DOLLS Starless Alters Formers Tames Special Enemies

Enemies such as DOLLS and Alters will appear in the field. Be aware that some enemies have weaknesses or are strengthened when certain conditions are met.

DOLLS

DOLLS are mysterious enemies that ARKS encounter on Halpha. If they take enough damage, they can enter a berserk state. In this state, they turn red, their power increases and they display new behaviors.

DOLLS reveal a yellow core when they attack. This yellow core is a weak point, so you can deal more damage if you target it.

Alters

"Alters" is a name for enemies which have an eerie pattern resembling an eyeball on their heads. Their form changes between day and night, in a process called "Daynight Shift", becoming more powerful at night. You can deal extra damage by aiming at the yellow core on their abdomens.

Formers

Enemies that have similar appearance to enemies that have appeared in base PSO2.

Tames

Local fauna of the planet. Usually passive, will run away if any combat is attempted. A source of Meat (NGS) Meat.

Title-based Upgrades

Enemies can occasionally have a title before their names. This means that they have been upgraded in some way. Often times defeating them is harder, but defeating them yields better and unique loot. An enemy can only have 1 Title at the time.

Rare Enemies

Rare enemies are rare variants of normal enemies and bosses. Rare enemies are distinguished by their silver/gold coloration (armor plating on DOLLS/Alters, full body otherwise) and "Silvered" or "Golden" in their names. A Silvered enemy gets an extra +100% EXP, +100% Rare Drop Rate and +10% Seasonal Points, while a Golden enemy gets double that in form of +200% EXP, +200% Rare Drop Rate and +20% Seasonal Points.

Rare enemies have the chance to drop the Sword (NGS) Silver Prim Sword or Sword (NGS) Gold Prim Sword when defeated; Rare bosses are guaranteed at least one drop, along with Unit (NGS) Silver Prim Armor+20 or Unit (NGS) Gold Prim Armor+20 as well.

In Exploration Sections, Rare Enemies tend to spawn in groups of 1-3, around the Enhanced Enemies that spawn, at the level of Dread Enemies. In addition, Rare TAMES tend to spawn at random in groups of 4. They are also guaranteed to drop Meat, with the chance to drop multiple Meat material when defeated, along with the Prim Swords.

In Combat Sections, the odds of a Rare enemy spawning increases with the PSE Gauge, with several guaranteed to spawn during a PSE Burst. A PSE Burst Climax will spawn a boss either as a Rare variant, or a Megalotix (detailed below). During a PSE Burst Forte, all enemies, unless they spawn as Megalotix, will be Golden, including the boss on Climax.

Megalotix

Megalotix are enemies that specialize in dealing high amounts of damage. They're distinguished by whitish-pink coloration on their body/armor plating (and in case of DOLLS, their normally blue/red water turn purple) and a title of "Elite". Such enemies get +33% more HP, +75% more attack power, however such defeating enemies grants +30% Rare Drop Rate, +200% EXP and +10% Seasonal Points. Furthermore, they give an additional 100 N-Meseta.

The aforementioned enemies drop Ability Capsule (NGS) C/Megas Fusier (with boss guaranteeing a drop of this capsule)and, rarely, Tool (NGS) Arms Refiner. Furthermore, at level 60+, they can also drop Ability Capsule (NGS) Combined Stat capsule such as Ability Capsule (NGS) C/Guardi Power or Ability Capsule (NGS) C/Arm Shoot (with boss above level 60 guaranteeing a drop of 1 random Combined Stat capsule), along with, rarely, Tool (NGS) N-Excube and Tool (NGS) N-Class Excube.

They appear in Combat Sections randomly, starting from level 35+. The PSE Gauge just like with Rare enemies, increases the chance a Megalotix will spawn. They also spawn during PSE Burst, PSE Burst Forte, and on PSE Climax, a boss can be a Megalotix as well.

Outside of them, they can appear in quests, like Mining Rig Defense Emergency Quests or in Ordinal Tower.

Dread Enemy

Dread Enemies are exclusively-boss enemies that are a more durable variant of the boss. They're distinguished by their dusty/rusty/old appearance that differs slightly from region to region (Aelio Dreads have moss, Retem Dreads have sand dust, etc.) and a title "Battle-Hardened". They have +200% extra HP and +30% attack power, however defeating them yields an extra +350% EXP and +50% Seasonal Points. Furthermore, they'll always spawn at the same level for the region, regardless of the actual level.

As a drop, they, on top of the drops from the boss, also can drop Ability Capsule (NGS) C/Dread Keeper capsule.

They appear exclusively in Exploration Sections, in specific locations per region. They have an exclusive icon on the map. It takes 5 minutes to firstly spawn in after the room is created, and then they respawn every 5 minutes after killed. They are often accompanied by 2-4 mobs of the same level. Dread Enemies also have an aggro limit-they will not give chase too far from their spawning point and will return to their spawning point should you run away too far.

Golden Dread Enemy

An exclusive variant of Dread Enemies, this is not a Golden + Dread enemy combined but an exclusive variant. They are distinguished by gold armor/coat, that unlike Rare enemies, is very dulled and rusty. They share the Title with Dread Enemies, "Battle-Hardened". They have an enormous +500% HP increase, with their attack power staying at +30%, but killing them grants +900% EXP, +100% Seasonal Points and, on top of that, +100% Rare Drop Rate.

On top of Ability Capsule (NGS) C/Dread Keeper capsule, killing it yields multiple amounts of Sword (NGS) Gold Prim Sword and Unit (NGS) Gold Prim Armor+20.

They can appear rarely for any Dread in the Exploration Section, however they will never appear as a first spawn in that room, it will start happening from 2nd spawn onwards.

Gigantix

Gigantix are raid-type enemies that are extremely difficult to kill. They have a purple mist surrounding them with their coat/water color turning purple. Furthermore, they also distort sound when they're close enough. They have the title "Despaired". Gigantix have a +150% HP buff, but due to their 50% damage reduction, it makes your damage fall off drastically. In addition they have +100% attack power, and killing them grants +500% EXP and +100% Seasonal Points.

In terms of drops, Gigantix drops exclusive Unit (NGS) Gigantix Units, such as Reclair Armor or Berglin Armor, as well as Ability Capsule (NGS) C/Gigas Capsules (1 of each type guaranteed at level 44+, otherwise 1 capsule of any type) and Material (NGS) Photon Scales ×1-3 (at level 49+, Region dependent) and Material (NGS) Inferium ×1 (Stia Gigantix only), along with a weapon if one is added to the drops like Gunblaze Series.

Drops can differ depending on the region. If you want a lower rarity Weapon/Unit, it can only drop from the Gigantix that introduced the item. As an example, an Aelio Gigantix can drop Unit (NGS) Zeont Armor, but it won't drop in other regions. However, later ones, such as aforementioned Reclair Armor, will drop in earlier regions.

In Exploration Sections, they appear exclusively during Storm-Type weather of the region. The room must be active when the storm occurs or else a Gigantix will not spawn. Gigantix in Exploration Sections are 4 levels above current cap making it necessary to be at level cap or be beyond the hidden Battle Power value to be able to deal damage. The level difference Exploration Section Gigantix has means they have an additional +80% attack power increase, which means they will instead have +260% attack power, making most attacks one shots without high HP/DMG Resistance! A Gigantix has an exclusive icon on the map. It will disappear if the Storm is no longer in progress and no one has been attacking the boss for a short while, making endurance critical to prevent failure!

You can also force encounters with Gigantix during NGS Trainia Purple Battledia. This allows you to fight Gigantix at old levels. Please be aware that fighting Gigantix at a low level does mean their old dropping habits (like only dropping 1 caps instead of 1 per type) will occur. In addition, they can serve as an obstacle during NGS Trainia Cannonball Strike.

Recon Gigants

An exclusive to Stia variant of Gigantix that shares the title of "Despaired" and the buffs. In terms of drops, they can drop everything aforementioned above but nothing is guaranteed and at a lower rate.

They can only appear in Stia Region's Exploration Sectors, but they appear almost as soon as room is created under any weather condition. They appear in group of 5 mobs, 4 Gazas-type mobs, plus an additional support enemy. The new batch will spawn only upon killing the previous one. They will also stick together, where if one of the enemies spots a player, the rest will be alerted and give chase. If they lose sight of a player, the group will reform and continue with their patrol, with stragglers joining back with the main group.

Outer Mediola Sector 1 is unique in that it also spawns a Medium-Class boss with it and, if all Recons are taken out, a Vardias will spawn as a Recon. Killing it does not differ from other Recons, other then higher chance for Gunblaze Series and guaranteed drops of Material (NGS) Inferium ×1-3

During Random Challenge C of Geometric Labyrinth (Rank 1), enemies will spawn in that are similar in nature to Recon Gigants.

Ancient

An exclusive to Kvaris Raid-type enemy. They have a white aura surrounding them, along with looking similar to Kvaris Dread Enemies, using the title "Ancient". They possess +500% HP, with +100% attack power and +200% Down Resistance, making downing in this fight extremely unlikely. Beating them however grants +600% EXP and +100% Seasonal Points

In terms of drops, they, on top of regular drops, can drop Tool (NGS) Icicle Cubes ×2-4, along with Ability Capsule (NGS) C/Decold Standard II ×1-5.

They appear exclusively in 1 specific spot in the Rajyord Gorge Dangerous Exploration Section, at level 64. The egg that spawns the Ancient drops 12 minutes after room creation and then 20 minutes after Ancient is killed. Once that egg is broken, the battle will begin. Be careful, as the boss arena has -50% Healing Reduction, making healing difficult. However, just like Dreads, they will not chase you out of their arena and will return to their spot of origin. Of note however is that Ancients will spawn mobs after a while, so be careful when you're fighting them to not be surprised from the rear, along with them having attacks that can deal you statuses when they normally would not have.

Non-Title Upgrades

Enemies also can have upgrades that are not related to the title, even on enemies that have a title upgrade. They can stack as many non-title upgrades as they want on themselfs.

Enhanced Enemies

Enhanced Enemies are enemies that have a booster core sticking out of them. This booster core causes protection effect that grants the enemy 90% damage reduction protection and +50% attack power, along with immunity to Downs. The booster core has 30% HP of the enemy that it is stuck into and it has its own HP independent of the enemy. Once the Enhancer gets destroyed, the enemy will take 40% of their HP in damage (which oftentimes also exposes Weak Spot of enemies, if it is hidden behind a part), along with getting a blue weakening aura that gives +50% Weak Point damage, +200% Rare Drop Rate and an additional +100 N-Meseta.

In terms of drops, they can also drops some unique weapons such as and units such as variations of Unit (NGS) Vialt Armor

In Exploration Sections, they appear during Trials at the level of the section, and also they may appear randomly in a group of 1-2, with Rare Enemies, at the level of Dread Enemies in that section.

In Combat Sections, they start off appearing exclusively in Trials only, but from level 35+ Combat Sections, they can appear at random at anytime, including during PSE Bursts.

They can also appear during Mining Rig Defense: Aelio during Wave 7, if an appropriate Accident occurs.

Equalizing Enemies

Equalizing Enemies have a red vortex coming out of them with occasional pulsations. This vortex causes an Area Of Effect field that makes all enemies in the area have a protection field of Enchanced Enemies (90% damage reduction, +50% attack, immunity to Downs), with the Equalizing Enemy themselves having a permanent 25% damage reduction and +50% attack power. Killing them causes all enemies in the area to be affected with the weakening field that gives +50% Weak Point damage to them, with the Equalizing Enemy giving an additional +100 N-Meseta when killed.

In terms of drops, upon kill Equalizing Enemy level 60+ drops with guarantee Tool (NGS) N-Class Excube ×1-2 (of any kind), along with dropping Ability Capsule (NGS) Combined Stat capsules such as Ability Capsule (NGS) C/Guardi Power or Ability Capsule (NGS) C/Arm Shoot. Rarely it can also drop Tool (NGS) N-Excube. An Equalizer Enemy below level 60 does not drop anything extra except for additional N-Meseta.

In both Exploration and Combat sections, an Equalizer can only spawn as a result of a Trial. The spawn of an Equalizer can be delayed as well- it doesn't have to appear instantly.

They can also appear in quests like Mining Rig Defense: Retem and Geometric Labyrinth (Rank 1).

Seasonal Enemies

Seasonal Enemies are enemy upgrade that appears only when event that gives Seasonal Points is active. Such enemies have an event-specific logo above their heads. This allows them to drop Seasonal Points and any multipliers affected. They can also occasionally override the regular weaknesses and force a event-spectific weakness attributes. Regional Mags can increase Seasonal Enemies appearance rate via Social Mag Boost during the event

In terms of drops, they'll drop a Seasonal-specific weapon for that event, along with potential event-exclusive Mineral (NGS) Minerals/Ores.

In Exploration Sections, while appearance is at random, it is of note that Dread Enemies and Gigantix are guaranteed to be Seasonal Enemies as well.

In Combat Sections, they can appear at complete random.

They will also appear in any Emergency Quest, triggers included. Please note however, that Seasonal Enemies will not appear in Virtual environments or Story Quests.

Weakness Attribute

All Enemies in the game have a Weakness Attribute, shown below their name and level. The weakness attribute is determined by the type of enemy and the region it's in. A Tech or Attribute Weapon that matches the weakness will be granted a +5% damage boost, however, only Techniques will benefit from extra boosts from hitting Weak Points if they have any.

Weakness Attribute can be used against bosses to cause Attribute Downs.

Weak Points

Most bosses and some mobs have a Weak Point, often known as a Core if it's a singular one. It can be exposed or it might require breaking a part to access it. Hitting a weak point turns your damage numbers blue. Weak Points usually give extra 1.5x multiplier to your DMG. This will also activate any effects related to Weak Hit damage boosts.

Ranger (NGS) Ranger's skill Weak Bullet allows for most (but not all) spots in the game to also become weak points of 1.2x (1.25x if Reinforced) multiplier nature (stacked if the Weak Bullet is on a natural Weak Spot), activating all Weak Hit effects on that spot as well. There can only be 1 Weak Bullet per enemy, with the most recent Weak Bullet determining the marked spot.