New Genesis: Item Lab
The Item Lab is the place to go to enhance your equipment in several ways.
Item Grinding
One of the easiest ways to improve the power of your weapons and units is through the use of Item Grinding.
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other Weapons/Units to the Weapon/Unit you want to Grind, the Grind EXP on the equipment increases. There is a base 10% chance of Critical Success, which doubles the Grind EXP gained. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
- Material items that have some Grind Level will also add half of their total Grind EXP.
- If a Material item has the same name as the Base item, total Grind EXP provided by it will be multiplied by x1.5. This multiplier affects Abilities such as Endymio.
Grind EXP Requirements
Rarity | EXP Subtotal | ||||||||
---|---|---|---|---|---|---|---|---|---|
Cumulative Total EXP | |||||||||
→ +10 | → +20 | → +30 | → +40 | → +50 | → +60 | → +70 | → +80 | → +90 | |
7,000 | 14,000 | 21,000 | 28,000 | 35,000 | 42,000 | 11,000,000 | 11,000,000 | 11,000,000 | |
- | 21,000 | 42,000 | 70,000 | 105,000 | 147,000 | 11,147,000 | 22,147,000 | 33,147,000 | |
6,500 | 13,000 | 19,500 | 26,000 | 32,500 | 39,000 | 10,000,000 | 10,000,000 | 10,000,000 | |
- | 19,500 | 39,000 | 65,000 | 97,500 | 136,500 | 10,136,500 | 20,136,500 | 30,136,500 | |
6,000 | 12,000 | 18,000 | 24,000 | 30,000 | 36,000 | 9,900,000 | 9,900,000 | 9,900,000 | |
- | 18,000 | 36,000 | 60,000 | 90,000 | 126,000 | 10,026,000 | 19,926,000 | 29,826,000 | |
5,500 | 11,000 | 16,500 | 22,000 | 27,500 | 27,500 | 9,800,000 | 9,800,000 | 9,800,000 | |
- | 16,500 | 33,000 | 55,000 | 82,500 | 110,000 | 9,910,000 | 19,710,000 | 29,510,000 | |
5,000 | 10,000 | 15,000 | 20,000 | 25,000 | 25,000 | 9,700,000 | 9,700,000 | 9,700,000 | |
- | 15,000 | 30,000 | 50,000 | 75,000 | 100,000 | 9,800,000 | 19,500,000 | 29,200,000 | |
4,500 | 9,000 | 13,500 | 18,000 | 22,500 | 22,500 | 9,600,000 | 9,600,000 | 9,600,000 | |
- | 13,500 | 27,000 | 45,000 | 67,500 | 90,000 | 9,690,000 | 19,290,000 | 28,890,000 | |
4,000 | 8,000 | 12,000 | 16,000 | 20,000 | 20,000 | 9,500,000 | 9,500,000 | 9,500,000 | |
- | 12,000 | 24,000 | 40,000 | 60,000 | 80,000 | 9,580,000 | 19,080,000 | 28,580,000 | |
3,500 | 7,000 | 10,500 | 14,000 | 17,500 | 17,500 | 9,400,000 | 9,400,000 | 9,400,000 | |
- | 10,500 | 21,000 | 35,000 | 52,500 | 70,000 | 9,470,000 | 18,870,000 | 28,270,000 | |
2,500 | 5,000 | 7,500 | 10,000 | 12,500 | 12,500 | 9,300,000 | 9,300,000 | 9,300,000 | |
- | 7,500 | 15,000 | 25,000 | 37,500 | 50,000 | 9,350,000 | 18,650,000 | 27,950,000 | |
1,500 | 3,000 | 4,500 | 6,000 | 12,500 | 12,500 | 9,200,000 | 9,200,000 | 9,200,000 | |
- | 4,500 | 9,000 | 15,000 | 27,500 | 40,000 | 9,240,000 | 18,440,000 | 27,640,000 | |
1,000 | 2,000 | 3,000 | 4,000 | 12,500 | 12,500 | 9,100,000 | 9,100,000 | 9,100,000 | |
- | 3,000 | 6,000 | 10,000 | 22,500 | 35,000 | 9,135,000 | 18,235,000 | 27,335,000 |
'Fodder' EXP and Cost per Item
The cost of Grinding depends solely on the rarity of enhanced (Base) item. For example feeding a Gold Prim Sword to any Weapon will always cost 5,200 N-Meseta and provide 800 EXP, while feeding a Gold Prim Sword II to the same Weapon will also cost 5,200 N-Meseta but it will provide 100,900 EXP. Therefore, it's more efficient to use higher rarity Material items.
Base Item Rarity |
Cost per Material Item | Material Item Rarity |
Base EXP per Material Item |
---|---|---|---|
5,700 | 1,300 | ||
5,500 | 1,200 | ||
5,200 | 1,100 | ||
5,000 | 1,000 | ||
4,700 | 900 | ||
4,500 | 800 | ||
4,200 | 700 | ||
4,000 | 600 | ||
3,000 | 350 | ||
2,000 | 200 | ||
1,000 | 100 |
Support Items
One support item can be used with up to 5 Material items.
★ | Image | Name | Notes | Source |
---|---|---|---|---|
N-Grind Great Success +10% N-強化大成功率+10% |
Increases the chance of a Great Success when enhancing an item. | Mission Pass | ||
N-Grind Great Success +20% N-強化大成功率+20% |
Mission Pass Login Bonus | |||
N-Grind Great Success +30% N-強化大成功率+30% |
Recycle Items Mission Pass | |||
N-Grind Great Success +50% N-強化大成功率+50% |
Recycle Items | |||
N-Grind Great Success +100% N-強化大成功率+100% |
Special Scratch |
Limit Break
By default, all Weapons and Units can increase their Grind Level up to a limit inherent to their rarity. However, by expending N-Meseta, Minerals and Arms Refiners, this limit can be increased in increments of 10, up to a maximum of 90.
Rarity | Material | Required Amount | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Break to 20 | Break to 30 | Break to 40 | Break to 50 | Break to 60 | Break to 70 | Break to 80 | Break to 90 | Total | ||
N-Meseta | Base Limit: 50 | 210,000 | 230,000 | 230,000 | 230,000 | 900,000 | ||||
Arms Refiner | 8 | 8 | 20 | 20 | 56 | |||||
Arms Refiner II | 4 | 4 | 10 | 10 | 28 | |||||
N-Meseta | Base Limit: 50 | 200,000 | 220,000 | 220,000 | 220,000 | 860,000 | ||||
Arms Refiner | 8 | 8 | 20 | 20 | 56 | |||||
Arms Refiner II | 4 | 4 | 10 | 10 | 28 | |||||
N-Meseta | Base Limit: 50 | 190,000 | 210,000 | 210,000 | 210,000 | 820,000 | ||||
Arms Refiner | 8 | 8 | 20 | 20 | 56 | |||||
Arms Refiner II | 4 | 4 | 10 | 10 | 28 | |||||
N-Meseta | Base Limit: 50 | 180,000 | 200,000 | 200,000 | 200,000 | 780,000 | ||||
Arms Refiner | 8 | 8 | 20 | 20 | 56 | |||||
Arms Refiner II | 4 | 4 | 10 | 10 | 28 | |||||
N-Meseta | Base Limit: 50 | 170,000 | 190,000 | 190,000 | 190,000 | 740,000 | ||||
Arms Refiner | 4 | 6 | 20 | 20 | 50 | |||||
Arms Refiner II | 2 | 3 | 10 | 10 | 25 | |||||
N-Meseta | Base Limit: 40 | 160,000 | 160,000 | 180,000 | 180,000 | 180,000 | 860,000 | |||
Arms Refiner | 4 | 4 | 6 | 20 | 20 | 54 | ||||
Arms Refiner II | - | - | 3 | 10 | 10 | 23 | ||||
N-Meseta | Base Limit: 40 | 150,000 | 150,000 | 170,000 | 170,000 | 170,000 | 810,000 | |||
Arms Refiner | 3 | 3 | 6 | 20 | 20 | 52 | ||||
Arms Refiner II | - | - | 3 | 10 | 10 | 23 | ||||
N-Meseta | Base Limit: 40 | 140,000 | 140,000 | 160,000 | 160,000 | 160,000 | 760,000 | |||
Arms Refiner | 1 | 1 | 6 | 20 | 20 | 48 | ||||
Arms Refiner II | - | - | 3 | 10 | 10 | 23 | ||||
N-Meseta | Base Limit: 30 | 120,000 | 125,000 | 125,000 | 160,000 | 160,000 | 160,000 | 850,000 | ||
Trinite | 30 | - | - | - | - | - | 30 | |||
Arms Refiner | - | 1 | 1 | 6 | 20 | 20 | 48 | |||
Arms Refiner II | - | - | - | 3 | 10 | 10 | 23 | |||
N-Meseta | Base Limit: 20 |
30,000 | 45,000 | 125,000 | 125,000 | 145,000 | 145,000 | 145,000 | 760,000 | |
Dualomite | 20 | - | - | - | - | - | - | 20 | ||
Trinite | - | 20 | - | - | - | - | - | 20 | ||
Arms Refiner | - | - | 1 | 1 | 6 | 20 | 20 | 48 | ||
Arms Refiner II | - | - | - | - | 3 | 10 | 10 | 23 | ||
N-Meseta | 10,000 | 20,000 | 30,000 | 125,000 | 125,000 | 145,000 | 145,000 | 145,000 | 745,000 | |
Monotite | 10 | - | - | - | - | - | - | - | 10 | |
Dualomite | - | 10 | - | - | - | - | - | - | 10 | |
Trinite | - | - | 10 | - | - | - | - | - | 10 | |
Arms Refiner | - | - | - | 1 | 1 | 6 | 20 | 20 | 48 | |
Arms Refiner II | - | - | - | - | - | 3 | 10 | 10 | 23 |
Support Items
Add Special Abilities
Adding Abilities (NGS) | List of Abilities (NGS) | PSO2 Special Ability Conversion | Capsule Exchange |
Also known as Affixes, Special Abilities are like enchantments that you add to Weapons and Units to increase their damage, increase max HP & PP and grant other useful effects.
In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that Capsule will have a very low chance of being successfully added to the equipment. However if you use multiple copies of the same Capsule, you can improve the success rate for that Special Ability. Up to 10 Capsules of the same type can be used.
- For example, if you wanted to add the Foms Soul I Special Ability to a weapon, using one C/Foms Soul I Capsule will give it a 9% chance of succeeding. But use ten of these Capsules, and the chance to successfully affix the Ability increases to 90%.
Equipment comes with a Special Ability slots that determine how many different Abilities that can be added to that piece of equipment. The number of slots depends on the item's Grind Level.
Grind Level | 0 ~ +19 | +20 ~ +39 | +40 ~ +49 | +50 ~ +60 | +61 ~ +80 | +81 ~ +90 |
---|---|---|---|---|---|---|
Number of Slots | 2 | 3 | 4 | 5 | 6 | 7 |
Multiple Abilities can be added at the same time as long as each of them belongs to a different category. Abilities can be replaced on individual basis, without compromising all other Abilities. A failed attempt to replace an Ability will result in its slot becoming empty.
- For example, Ability LC belongs to category A8. An item that already has it affixed cannot receive another category A8 Ability, such as Ability IV in another of its slots. In such a case, Ability LC would be replaced by Ability IV in its current slot.
A list of these Special Abilities can be found at the List of Special Abilities page.
Support Items
- Ability Success is added to the sum of all used capsules. For example: C/Ability IV (8%) x10 + N-Ability Success +15% = 95%.
- If multiple Abilities are added at the same time and at least one addition fails, Ability Protection will automatically fail all additions and refund all Capsules used. When gambling with very expensive Capsules and Ability Protection is used, it's better to attempt adding them individually rather than all at once.
★ | Image | Name | Notes | Source |
---|---|---|---|---|
N-Ability Success +5% N-特殊能力追加成功率+5% |
Increases the chance of successfully adding Special Abilities to an item. | Old Login Bonus | ||
N-Ability Success +10% N-特殊能力追加成功率+10% |
Login Bonus Mission Pass Item Exchange | |||
N-Ability Success +15% N-特殊能力追加成功率+15% |
Recycle Items Special Scratch | |||
N-Ability Success +20% N-特殊能力追加成功率+20% |
AC Scratch count bonus SG Scratch count bonus Special Scratch Treasure Shop (Premium only) | |||
N-Ability Success +30% N-特殊能力追加成功率+30% |
AC Scratch count bonus SG Scratch count bonus | |||
N-Ability Success +40% N-特殊能力追加成功率+40% |
AC Scratch count bonus SG Scratch count bonus | |||
N-Ability Protection N-特殊能力追加アイテム保護 |
Returns the Material Items that were lost from synthesis when adding an Ability fails. | Recycle Items Treasure Shop (Premium) AC Scratch count bonus |
PSO2 Special Abilities
When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the PSO2 Special Ability Conversion page.
Special Ability Transfer
Special Abilities can be transferred from one item to another. The cost of such operation is 10,000 N-Meseta and one N-Ability Transfer Pass.
- Transfer is possible from one Unit to another Unit, or from one Weapon to another Weapon. Weapon to Unit transfer (or the other way around) is not possible.
- Transfer is possible between different rarities, series and types. For example:
- Eredim Partizan → Wingard Slash
- Prim Sword → Evolcoat Rifle
- Zeont Armor → Schwarzeste Armor
- As an exception, when Eredim Series Weapons are used as the Source of Abilities, the transfer will not require an N-Ability Transfer Pass. The operation will still cost 10,000 N-Meseta.
This is because Eredim Series was designed to be a source of EX Special Abilities. Players are encouraged to fully enhance a Weapon even if they don't have the ideal EX Special Ability combination on hand. When a better combination is found later, it can be transferred without having to worry about the scarcity of Transfer Passes. - Currently equipped items will not be available for transfer at the Item Lab. Please, make sure to unequip your Target items from all palettes.
All Special Ability Transfer
- It is absolutely required that the Target item has an equal or higher number of Ability slots than the Source item. It does not matter if the slots are filled or empty.
- All Abilities on the Target item will be erased and replaced by Abilities from the Source item. If the Source item had less Abilities, the extra slots on Target item will remain empty.
- The Source item will not be destroyed. It remains in player's inventory and retains its Grind Level, unlocked Potential and Preset Ability. All of its Abilities will be erased, leaving empty slots.
EX Special Ability Transfer
- It is absolutely required that both Target and Source items have the same number of any EX Special Abilities. If the Target item does not yet have any EX Special Abilities, it will require an All Special Ability Transfer.
- All Abilities other than EX category will remain untouched on both Target and Source items.
- The Target item will have all of its EX Special Abilities replaced. The Source item will lose its EX Special Abilities.
Related Items
★ | Image | Name | Notes | Source |
---|---|---|---|---|
N-Ability Transfer Pass N-特殊能力移植パス |
Item used to transfer Special Abilities to another item. | Recycle Items AC Scratch count bonus | ||
N-Ability Transfer Pass Ticket N-特殊能力移植パス補助券 |
By collecting a certain amount of tickets, you can recycle them for a N-Ability Transfer Pass. | Title rewards Campaigns and Seasonal Events Limited Bundles in AC Shop |
Unlock Potential Ability
Weapons have inherent properties called Potentials, which remain active as long as the Weapon is equipped on the active weapon palette. Potentials are complex abilities that significantly improve damage and provide additional effects. They can be unlocked up to Level 6. Unlocking costs N-Meseta, Minerals and N-Excubes.
For specific Potentials, see the List of Weapon Series page or individual Series pages.
- There are no prerequisites such as minimum Grind Level; a +0 Weapon can have its Potential fully unlocked.
- Battle Power increases by Potential Level x10. A fully unlocked Weapon will increase BP by 60.
- Damage +n% value will not be displayed in the Character Sheet.
Cost of Unlocking
The exact cost depends on individual Potential, not the rarity of a Weapon. Generally, Weapon series have unique Potentials and will match their rarity's cost bracket. However, there are some exceptions:
- Franmel, Tempestar, Lumeira and Obscural Weapons will cost as much as Weapons.
- N-EXP Weapon, Silver Prim Sword and Gold Prim Sword will cost as much as Weapons.
- Renessa Series has no Material or N-Meseta costs at all.
- Cinquem Series has unique Material costs reflected in the table below.
Rarity | Material | Required Amount | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Total | ||||
N-Meseta | 100,000 | 200,000 | 300,000 | 400,000 | 400,000 | 500,000 | 1,900,000 | |||
Monotite Dualomite |
100 100 |
- | - | - | - | - | 100 100 | |||
Trinite Tetracite |
- | 100 100 |
- | - | - | - | 100 100 | |||
Pentrite Hexakite |
- | - | 100 130 |
- | - | - | 100 130 | |||
Photon Chunk | 55 | 70 | 90 | - | - | - | 215 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 60 60 |
60 60 | |||
N-Meseta | 100,000 | 200,000 | 300,000 | 400,000 | 400,000 | 500,000 | 1,900,000 | |||
Monotite Dualomite |
90 90 |
- | - | - | - | - | 90 90 | |||
Trinite Tetracite |
- | 90 90 |
- | - | - | - | 90 90 | |||
Pentrite Hexakite |
- | - | 90 120 |
- | - | - | 90 120 | |||
Photon Chunk | 50 | 65 | 85 | - | - | - | 200 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 60 60 |
60 60 |
Lower Rarities | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Rarity | Material | Required Amount | ||||||||
Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Total | ||||
N-Meseta | 90,000 | 180,000 | 270,000 | 360,000 | 360,000 | 450,000 | 1,710,000 | |||
Monotite Dualomite |
80 80 |
- | - | - | - | - | 80 80 | |||
Trinite Tetracite |
- | 80 80 |
- | - | - | - | 80 80 | |||
Pentrite Hexakite |
- | - | 80 110 |
- | - | - | 80 110 | |||
Photon Chunk | 45 | 60 | 80 | - | - | - | 185 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 60 60 |
60 60 | |||
N-Meseta | 80,000 | 160,000 | 240,000 | 320,000 | 320,000 | 400,000 | 1,520,000 | |||
Monotite Dualomite |
70 70 |
- | - | - | - | - | 70 70 | |||
Trinite Tetracite |
- | 70 70 |
- | - | - | - | 70 70 | |||
Pentrite Hexakite |
- | - | 70 100 |
- | - | - | 70 100 | |||
Photon Chunk | 40 | 55 | 75 | - | - | - | 170 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 60 60 |
60 60 | |||
N-Meseta | 70,000 | 140,000 | 210,000 | 280,000 | 280,000 | 350,000 | 1,330,000 | |||
Monotite Dualomite |
60 60 |
- | - | - | - | - | 60 60 | |||
Trinite Tetracite |
- | 60 60 |
- | - | - | - | 60 60 | |||
Pentrite | - | - | 100 | - | - | - | 100 | |||
Photon Chunk | 35 | 50 | 70 | - | - | - | 155 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 30 30 |
30 30 | |||
N-Meseta | 60,000 | 120,000 | 180,000 | 240,000 | 240,000 | 300,000 | 1,140,000 | |||
Monotite Dualomite |
50 50 |
- | - | - | - | - | 50 50 | |||
Trinite Tetracite |
- | 50 50 |
- | - | - | - | 50 50 | |||
Pentrite | - | - | 80 | - | - | - | 80 | |||
Photon Chunk | 30 | 45 | 65 | - | - | - | 140 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 30 30 |
30 30 | |||
Exception - Cinquem Series | ||||||||||
N-Meseta | 50,000 | 100,000 | 150,000 | 200,000 | 200,000 | 250,000 | 950,000 | |||
Photon Scale | 150 | 200 | 300 | 600 | - | - | 1,250 | |||
N-Excube | - | - | - | - | 5 | - | 5 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 30 30 |
30 30 | |||
N-Meseta | 50,000 | 100,000 | 150,000 | 200,000 | 200,000 | 250,000 | 950,000 | |||
Monotite | 40 | - | - | - | - | - | 40 | |||
Dualomite | - | 40 | - | - | - | - | 40 | |||
Trinite | - | - | 40 | - | - | - | 40 | |||
Tetracite | 40 | 40 | 40 | - | - | - | 120 | |||
Photon Chunk | 25 | 40 | 60 | - | - | - | 125 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 30 30 |
30 30 | |||
N-Meseta | 40,000 | 80,000 | 120,000 | 160,000 | 160,000 | 200,000 | 760,000 | |||
Monotite | 40 | - | - | - | - | - | 40 | |||
Dualomite | - | 40 | - | - | - | - | 40 | |||
Trinite | - | - | 40 | - | - | - | 40 | |||
Photon Chunk | 20 | 30 | 50 | - | - | - | 100 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 30 30 |
30 30 | |||
N-Meseta | 30,000 | 60,000 | 90,000 | 120,000 | 120,000 | 150,000 | 570,000 | |||
Monotite | 30 | - | - | - | - | - | 30 | |||
Dualomite | - | 30 | - | - | - | - | 30 | |||
Trinite | - | - | 30 | - | - | - | 30 | |||
Photon Chunk | 15 | 20 | 40 | - | - | - | 75 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 30 30 |
30 30 | |||
N-Meseta | 20,000 | 40,000 | 60,000 | 80,000 | 80,000 | 100,000 | 380,000 | |||
Monotite | 20 | - | - | - | - | - | 20 | |||
Dualomite | - | 20 | - | - | - | - | 20 | |||
Trinite | - | - | 20 | - | - | - | 20 | |||
Photon Chunk | 10 | 15 | 30 | - | - | - | 55 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 30 30 |
30 30 | |||
N-Meseta | 10,000 | 20,000 | 30,000 | 40,000 | 40,000 | 50,000 | 190,000 | |||
Monotite | 10 | - | - | - | - | - | 10 | |||
Dualomite | - | 10 | - | - | - | - | 10 | |||
Trinite | - | - | 10 | - | - | - | 10 | |||
Photon Chunk | 5 | 10 | 20 | - | - | - | 35 | |||
N-Excube | - | - | - | 5 | 5 | - | 10 | |||
Photon Chunk II A Photon Chunk II B |
- | - | - | - | - | 30 30 |
30 30 |
PSO2 Weapon Potentials
New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.
Original Series | NGS Potential |
---|---|
Lightweaver Cras Series | Blitzed Form |
Fluxio Series Rinza Series |
Unshakeable Form |
Stil Series | Sturdy Form |
Adel Series Seiros Series Fimbul Series |
Fortunate Form |
Liberate Series Oblisana Series Darkbanisher Ayer Series Puras Series Chaval Series Anacates Series Genon Series Shihou Series Orb Series Dusk Series Million Series Krisa Series Nova Series Legacy Weapon Series Other Weapons |
Toppling Form |
Lightstream Xion Series | Spirit Mould |
Atlas Ex Series | Tenacious Form |
Austere-NT Series | Energized Form |
Any to Weapon | Offensive Prototype III |
Preset Abilities
Item Lab: Preset Abilities (NGS) | List of Preset Abilities (NGS) |
Preset Abilities are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Preset Abilities are determined when the equipment is dropped, do not take up normal Ability slots and do not contribute to Battle Power. They come in 5 levels of power, with higher levels being much rarer drops.
Preset Abilities are indicated by orange text in equipment description window and a unique orange icon.
Preset Ability Addition
Preset Abilities can be added to any Weapon or Unit. This operation requires 500 N-Meseta and an identical item to sacrifice as a Material. The base success chance is 10%. Whether addition fails or succeeds, the Material item will be destroyed. Successful addition will generate a random Preset Ability Lv. 1.
- When using Add Preset Ability Lv.1, addition will have a 100% success chance and won't require a Material item.
- Preset Ability Addition can also be used on items that already have some Preset Ability. It will reroll the Ability to a random Lv. 1 Ability.
Preset Ability Upgrade
Existing Preset Abilities that are under Lv. 5 can be upgraded to higher levels. This operation requires 500 N-Meseta and an identical sacrificial Material item with any type of Preset Ability at equal or higher level. The base success chance is 10%. Whether upgrade fails or succeeds, the Material item will be destroyed. Successful upgrade will increase the Preset Ability level by 1.
- Support Items can be used to substitute the Material item and/or improve the success chance.
Preset Ability Transfer
Preset Abilities can be transferred between two identical items. The Target item does not need to have a pre-existing Ability. If it does have one, you will be prompted to select which Ability to keep. This operation costs Minerals and N-Excubes, with quantities depending on the Source item's Preset Ability level, and has a 100% chance of succeeding. The Source item will be destroyed in the process.
Preset Ability Level |
Materials Required | |
---|---|---|
Weapon | Armor | |
Lv. 1 | Photon Chunk x40, Monotite x40 | Photon Chunk x20, Monotite x20 |
Lv. 2 | Photon Chunk x60, Dualomite x40 | Photon Chunk x30, Dualomite x20 |
Lv. 3 | Photon Chunk x80, Trinite x40 | Photon Chunk x40, Trinite x20 |
Lv. 4 | N-Excube x2, Photon Scale x2, Tetracite x80 | N-Excube x1, Photon Scale x1, Tetracite x40 |
Lv. 5 | N-Excube x10, Photon Scale x15, Tetracite x120 | N-Excube x5, Photon Scale x7, Tetracite x60 |
Support Items
★ | Image | Name | Notes | Source |
---|---|---|---|---|
Add Preset Ability Lv.1 プリセット能力Lv.1追加 |
Adds a Lv.1 Preset Ability to a piece of equipment. | Item Recycling Emergency Quests Lv. 80+ | ||
Preset Ability Success +5% プリセット能力強化成功率+5% |
Increases the success rate of Preset Ability Upgrade. | Item Recycling | ||
Preset Ability Success +10% プリセット能力強化成功率+10% |
SG Support Scratch | |||
Preset Ability Success +15% プリセット能力強化成功率+15% | ||||
Preset Ability Success +20% プリセット能力強化成功率+20% | ||||
Preset Ability Success +30% プリセット能力強化成功率+30% | ||||
Preset Ability Success +40% プリセット能力強化成功率+40% | ||||
Preset Ability Success +100% プリセット能力強化成功率+100% | ||||
Preset Ability Protection/Lv.1 プリセット能力強化アイテム保護/Lv.1 |
Prevents material item consumption when Preset Ability Upgrade fails. Can only be used if base item's Preset Ability level is below the displayed level. | SG Support Scratch | ||
Preset Ability Protection/Lv.2 プリセット能力強化アイテム保護/Lv.2 | ||||
Preset Ability Protection/Lv.3 プリセット能力強化アイテム保護/Lv.3 | ||||
Preset Ability Protection/Lv.4 プリセット能力強化アイテム保護/Lv.4 | ||||
Preset Ability Enhancement Subsitution プリセット能力強化素材不要 |
Removes the material requirement when enhancing a Preset Ability. ※Success rate is not affected. |
SG Support Scratch | ||
Preset Ability & Material Cost Substitution/Lv.1 プリセット能力強化成功&代用材/Lv.1 |
Success Rate 100% & material requirement removed for Enhancing Preset Abilities. Only works if the target item's level is lower. | AC Support Scratch | ||
Preset Ability & Material Cost Substitution/Lv.2 プリセット能力強化成功&代用材/Lv.2 | ||||
Preset Ability & Material Cost Substitution/Lv.3 プリセット能力強化成功&代用材/Lv.3 | ||||
Preset Ability & Material Cost Substitution/Lv.4 プリセット能力強化成功&代用材/Lv.4 |
Multi-weapon
Two Weapons can be combined together to create a "Multi-weapon", a special Weapon that allows for the use of both Weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and Class equip requirements of both Weapons. The Material Weapon becomes a Sub-weapon, loses most of its original properties and inherits all enhancements from the Base Weapon. This includes the Grind Level, Potential, Special Abilities, Preset Ability and Color Variant.
Normally, in order to combine weapons, they must be of the same Series. For example, while it's possible to combine a Terseus Sword with a Terseus Rifle, the same operation will not be possible with a Terseus Sword and a Troward Knuckles.
- A notable exception to this is the Multi-weapon compatibility of Neos Astreon Series and Neos Justilon Series. The Base Weapon decides which base damage value and element (or lack thereof) will be used for both Weapons. The Sub-weapon will retain the appearance of the Material Weapon.
- Multi-weapon Substitute Series can be used as Material Weapons. While their will inherit the damage value and all enhancements from the Base Weapon, they will retain the appearance of Prim Weapons.
- There is a very expensive method of creating custom Sub-weapon appearance through Special Ability Transfer. Weapon Connector can be transferred from a Multi-weapon Substitute Series Weapon to a Weapon from another, more desirable Series.
- The process of creating a Multi-weapon cannot be reversed to return the weapons used to their original state.
- Multi-weapons cannot be used as Material items in creation of another Multi-weapon.
- The Sub-weapon can be replaced with a different Weapon type. This operation will have the same cost as creation of a completely new Multi-weapon.
- For Preset Ability operations, only the Base Weapon counts as eligible type.
- In case of some Series which have multiple different Potentials, such as Rugged, Potential of the Base Weapon will be used.
- Color Variant is inherited by the Sub-weapon. Which colors will it use depend on the Series used in creation:
- For most Series, the Sub-weapon will appear with the colors of Material Weapon's CV version.
- Relic, Melekh, Rugged, Tesua and Carbo Series will impose the Base Weapon's colors on the Sub-weapon of the same Series, creating a unique appearance for the Sub-weapon.
- When Weapon Connector is used to create a Multi-weapon with a Weapon of different Series, the Sub-weapon will retain colors of the Material Weapon.
- A Japanese player tested this using Duocelio CV as a Base Weapon and Wingard with Weapon Connector as the Material Weapon. Wingard retained its original red colors instead of inheriting white and ink blue colors from Duocelio.
- It's currently unknown what happens when Relic, Melekh, Rugged, Tesua or Carbo is used as the Base Weapon and combined with some off-Series Weapon using the Weapon Connector method.
- For evolving Weapons, such as Duocelio, a Multi-weapon created before evolution will carry over the old Sub-weapon's appearance.
Cost of Creation
- There is one sole exception to the cost pattern. Cinquem Series Weapons require 1x Photon Scale in place of Photon Quartz.
Weapon Rarity |
N-Meseta | Photon Quartz |
---|---|---|
550,000 | 110 | |
500,000 | 100 | |
450,000 | 90 | |
400,000 | 80 | |
350,000 | 70 | |
300,000 | 60 | |
250,000 | 50 | |
200,000 | 40 | |
150,000 | 30 | |
100,000 | 20 | |
50,000 | 10 |
Additional Specifications
- Weapon Camos can be selected separately for each Weapon in a Multi-Weapon.
- Weapons used in a Multi-weapon will retain their damage types and scale accordingly. For example, a Sword/Rifle Multi-weapon will do Striking Damage when using the Sword, and Ranged Damage when using the Rifle.
- The Base weapon of a Multi-weapon will be equipped by default when swapping to the Multi-weapon.
- When Weapon Action is bound to a dedicated key, using that key to activate it will perform the Weapon Action of currently wielded Weapon.
- Techniques will be cast from the currently wielded Weapon in the Multi-weapon, if it is capable of casting Techniques. Otherwise, using Techniques will switch the active Weapon to one that is capable.
- Photon Blast will be performed by the Weapon that was wielded at the time of activation.
- Class Skills slotted in the Subpalette will automatically switch the current active Weapon to their appropriate type.
- When one of the Weapons does not match either of the currently active Classes, only its normal attack and Weapon Action can be used.
- Passive Class Skills will only activate when their respective Weapons are currently wielded. For example:
- Gunner's Chain Trigger count can only be increased when Twin Machineguns are used.
- Fighter's Kamaitachi can be built and maintained only with Double Saber. When the active Weapon is switched, Kamaitachi will work for the remainder of its duration, but will not be refreshed.
Upgrade Material Exchange
Exchange Special Ability Capsules
Other Material Exchange
Item | Target Item | Limit |
---|---|---|
N-Master Cube ×1 | Master Fragment ×10 | |
N-Excube ×1 | N-Class Excube ×10 | |
Gold Prim Sword II ×1 | N-Grinder ×50 | 50 per week |
Gold Prim Armor II ×1 | N-Grinder ×50 | 50 per week |
C/Endymio ×1 | Gold Prim Sword II ×1 | Unlimited |
C/Endymio ×1 | Gold Prim Armor II ×1 | Unlimited |
Photon Chunk II A ×1 | Photon Chunk ×20 Monotite ×50 Tetracite ×50 Hexakite ×50 Photon Scale ×5 |
60 per week |
Photon Chunk II B ×1 | Photon Chunk ×20 Dualomite ×50 Trinite ×50 Pentrite ×50 Photon Scale ×5 |
60 per week |
Arms Refiner II ×1 | Arms Refiner ×15 N-Excube ×5 |
20 per week |
Arms Refiner ×1 | Stragment A ×10 Stragment B ×10 Stragment C ×10 N-Excube ×1 |
|
Monotite ×1 | N-Grinder ×5 | 20 per week |
Dualomite ×1 | N-Grinder ×5 | 20 per week |
Trinite ×1 | N-Grinder ×5 | 20 per week |
Tetracite ×1 | N-Grinder ×5 | 20 per week |
Pentrite ×1 | N-Grinder ×10 | 20 per week |
Hexakite ×1 | N-Grinder ×10 | 20 per week |