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New Genesis: Item Lab

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NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Grinding

One of the easiest ways to improve the power of your weapons and units is through the use of Item Grinding.

Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Grind, the Grind EXP on the equipment increases. There is a base 10% chance of Critical Success, which doubles the Grind EXP gained. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.

Grind EXP Requirements

Rarity EXP Subtotal
Cumulative Total EXP
→ +10 → +20 → +30 → +40 → +50 → +60 → +70 → +80 → +90
11 7,000 14,000 21,000 28,000 35,000 42,000 11,000,000 11,000,000 11,000,000
- 21,000 42,000 70,000 105,000 147,000 11,147,000 22,147,000 33,147,000
10 6,500 13,000 19,500 26,000 32,500 39,000 10,000,000 10,000,000 10,000,000
- 19,500 39,000 65,000 97,500 136,500 10,136,500 20,136,500 30,136,500
9 6,000 12,000 18,000 24,000 30,000 36,000 9,900,000 9,900,000 9,900,000
- 18,000 36,000 60,000 90,000 126,000 10,026,000 19,926,000 29,826,000
8 5,500 11,000 16,500 22,000 27,500 27,500 9,800,000 9,800,000 9,800,000
- 16,500 33,000 55,000 82,500 110,000 9,910,000 19,710,000 29,510,000
7 5,000 10,000 15,000 20,000 25,000 25,000 9,700,000 9,700,000 9,700,000
- 15,000 30,000 50,000 75,000 100,000 9,800,000 19,500,000 29,200,000
6 4,500 9,000 13,500 18,000 22,500 22,500 9,600,000 9,600,000 9,600,000
- 13,500 27,000 45,000 67,500 90,000 9,690,000 19,290,000 28,890,000
5 4,000 8,000 12,000 16,000 20,000 20,000 9,500,000 9,500,000 9,500,000
- 12,000 24,000 40,000 60,000 80,000 9,580,000 19,080,000 28,580,000
4 3,500 7,000 10,500 14,000 17,500 17,500 9,400,000 9,400,000 9,400,000
- 10,500 21,000 35,000 52,500 70,000 9,470,000 18,870,000 28,270,000
3 2,500 5,000 7,500 10,000 12,500 12,500 9,300,000 9,300,000 9,300,000
- 7,500 15,000 25,000 37,500 50,000 9,350,000 18,650,000 27,950,000
2 1,500 3,000 4,500 6,000 12,500 12,500 9,200,000 9,200,000 9,200,000
- 4,500 9,000 15,000 27,500 40,000 9,240,000 18,440,000 27,640,000
1 1,000 2,000 3,000 4,000 12,500 12,500 9,100,000 9,100,000 9,100,000
- 3,000 6,000 10,000 22,500 35,000 9,135,000 18,235,000 27,335,000

'Fodder' EXP and Cost per Item

The cost of Grinding depends solely on the rarity of enhanced (Base) item. For example feeding a Gold Prim Sword to any 9 Weapon will always cost 5,200 N-Meseta N-Meseta and provide 800 EXP, while feeding a Gold Prim Sword II to the same 9 Weapon will also cost 5,200 N-Meseta N-Meseta but it will provide 100,900 EXP. Therefore, it's more efficient to use higher rarity Material items.

Base
Item
Rarity
Cost per Material Item Material
Item
Rarity
Base EXP per Material Item
11 5,700 11 1,300
10 5,500 10 1,200
9 5,200 9 1,100
8 5,000 8 1,000
7 4,700 7 900
6 4,500 6 800
5 4,200 5 700
4 4,000 4 600
3 3,000 3 350
2 2,000 2 200
1 1,000 1 100

Support Items

One support item can be used with up to 5 Material items.

Icon Image Name Notes Source
5 Pass (NGS) NGSUIItemGrindSuccessTier1.png N-Grind Great Success +10%
N-強化大成功率+10%
Increases the chance of a Great Success when enhancing an item. Mission Pass
5 Pass (NGS) NGSUIItemGrindSuccessTier1.png N-Grind Great Success +20%
N-強化大成功率+20%
Mission Pass
Login Bonus
5 Pass (NGS) NGSUIItemGrindSuccessTier1.png N-Grind Great Success +30%
N-強化大成功率+30%
Recycle Items
Mission Pass
5 Pass (NGS) NGSUIItemGrindSuccessTier2.png N-Grind Great Success +50%
N-強化大成功率+50%
Recycle Items
9 Pass (NGS) NGSUIItemGrindSuccessTier3.png N-Grind Great Success +100%
N-強化大成功率+100%
Special Scratch

Limit Break

By default, all Weapons and Units can increase their Grind Level up to a limit inherent to their rarity. However, by expending N-Meseta N-Meseta, Mineral (NGS) Minerals and Tool (NGS) Arms Refiners, this limit can be increased in increments of 10, up to a maximum of 90.

Rarity Material Required Amount
Break to 20 Break to 30 Break to 40 Break to 50 Break to 60 Break to 70 Break to 80 Break to 90 Total
11 N-Meseta Base Limit: 50 210,000 230,000 230,000 230,000 900,000
Arms Refiner 8 8 20 20 56
Arms Refiner II 4 4 10 10 28
10 N-Meseta Base Limit: 50 200,000 220,000 220,000 220,000 860,000
Arms Refiner 8 8 20 20 56
Arms Refiner II 4 4 10 10 28
9 N-Meseta Base Limit: 50 190,000 210,000 210,000 210,000 820,000
Arms Refiner 8 8 20 20 56
Arms Refiner II 4 4 10 10 28
8 N-Meseta Base Limit: 50 180,000 200,000 200,000 200,000 780,000
Arms Refiner 8 8 20 20 56
Arms Refiner II 4 4 10 10 28
7 N-Meseta Base Limit: 50 170,000 190,000 190,000 190,000 740,000
Arms Refiner 4 6 20 20 50
Arms Refiner II 2 3 10 10 25
6 N-Meseta Base Limit: 40 160,000 160,000 180,000 180,000 180,000 860,000
Arms Refiner 4 4 6 20 20 54
Arms Refiner II - - 3 10 10 23
5 N-Meseta Base Limit: 40 150,000 150,000 170,000 170,000 170,000 810,000
Arms Refiner 3 3 6 20 20 52
Arms Refiner II - - 3 10 10 23
4 N-Meseta Base Limit: 40 140,000 140,000 160,000 160,000 160,000 760,000
Arms Refiner 1 1 6 20 20 48
Arms Refiner II - - 3 10 10 23
3 N-Meseta Base Limit: 30 120,000 125,000 125,000 160,000 160,000 160,000 850,000
Trinite 30 - - - - - 30
Arms Refiner - 1 1 6 20 20 48
Arms Refiner II - - - 3 10 10 23
2 N-Meseta Base
Limit:
20
30,000 45,000 125,000 125,000 145,000 145,000 145,000 760,000
Dualomite 20 - - - - - - 20
Trinite - 20 - - - - - 20
Arms Refiner - - 1 1 6 20 20 48
Arms Refiner II - - - - 3 10 10 23
1 N-Meseta 10,000 20,000 30,000 125,000 125,000 145,000 145,000 145,000 745,000
Monotite 10 - - - - - - - 10
Dualomite - 10 - - - - - - 10
Trinite - - 10 - - - - - 10
Arms Refiner - - - 1 1 6 20 20 48
Arms Refiner II - - - - - 3 10 10 23

Support Items

Icon Image Name Notes Source
7 Pass (NGS) NGSUIItemGrindSuccessTier1.png N-Limit Break Substitution/30
N-限界突破代用材/限界値30
Substitutes the material requirements to break the limit past +20 on a single item. AC Scratch
7 Pass (NGS) NGSUIItemGrindSuccessTier1.png N-Limit Break Substitution/40
N-限界突破代用材/限界値40
Substitutes the material requirements to break the limit past +30 on a single item.
7 Pass (NGS) NGSUIItemGrindSuccessTier1.png N-Limit Break Substitution/50
N-限界突破代用材/限界値50
Substitutes the material requirements to break the limit past +40 on a single item.
7 Pass (NGS) NGSUIItemGrindSuccessTier1.png N-Limit Break Substitution/60
N-限界突破代用材/限界値60
Substitutes the material requirements to break the limit past +50 on a single item.
7 Pass (NGS) NGSUIItemGrindSuccessTier2.png N-Limit Break Substitution/70
N-限界突破代用材/限界値70
Substitutes the material requirements to break the limit past +60 on a single item.

Add Special Abilities

Ability (NGS) Adding Abilities (NGS) Ability (NGS) List of Abilities (NGS) Ability (NGS) PSO2 Special Ability Conversion Ability Capsule (NGS) Capsule Exchange

Also known as Affixes, Special Abilities are like enchantments that you add to Weapons and Units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that Capsule will have a very low chance of being successfully added to the equipment. However if you use multiple copies of the same Capsule, you can improve the success rate for that Special Ability. Up to 10 Capsules of the same type can be used.

  • For example, if you wanted to add the Ability (NGS) Foms Soul I Special Ability to a weapon, using one Ability Capsule (NGS) C/Foms Soul I Capsule will give it a 9% chance of succeeding. But use ten of these Capsules, and the chance to successfully affix the Ability increases to 90%.


Equipment comes with a Special Ability slots that determine how many different Abilities that can be added to that piece of equipment. The number of slots depends on the item's Grind Level.

Grind Level 0 ~ +19 +20 ~ +39 +40 ~ +49 +50 ~ +60 +61 ~ +80 +81 ~ +90
Number of Slots 2 3 4 5 6 7

Multiple Abilities can be added at the same time as long as each of them belongs to a different category. Abilities can be replaced on individual basis, without compromising all other Abilities. A failed attempt to replace an Ability will result in its slot becoming empty.

  • For example, Ability (NGS) Ability LC belongs to category A8. An item that already has it affixed cannot receive another category A8 Ability, such as Ability (NGS) Ability IV in another of its slots. In such a case, Ability (NGS) Ability LC would be replaced by Ability (NGS) Ability IV in its current slot.


A list of these Special Abilities can be found at the List of Special Abilities page.

Support Items

  • Ability Success is added to the sum of all used capsules. For example: Ability Capsule (NGS) C/Ability IV (8%) x10 + Pass (NGS) N-Ability Success +15% = 95%.
  • If multiple Abilities are added at the same time and at least one addition fails, Ability Protection will automatically fail all additions and refund all Capsules used. When gambling with very expensive Capsules and Ability Protection is used, it's better to attempt adding them individually rather than all at once.
Icon Image Name Notes Source
5 Pass (NGS) NGSUIItemAbilitySuccessTier1.png N-Ability Success +5%
N-特殊能力追加成功率+5%
Increases the chance of successfully adding Special Abilities to an item. Old Login Bonus
5 Pass (NGS) NGSUIItemAbilitySuccessTier1.png N-Ability Success +10%
N-特殊能力追加成功率+10%
Login Bonus
Mission Pass
Item Exchange
5 Pass (NGS) NGSUIItemAbilitySuccessTier2.png N-Ability Success +15%
N-特殊能力追加成功率+15%
Recycle Items
Special Scratch
9 Pass (NGS) NGSUIItemAbilitySuccessTier3.png N-Ability Success +20%
N-特殊能力追加成功率+20%
AC Scratch count bonus
SG Scratch count bonus
Special Scratch
Treasure Shop (Premium only)
9 Pass (NGS) NGSUIItemAbilitySuccessTier3.png N-Ability Success +30%
N-特殊能力追加成功率+30%
AC Scratch count bonus
SG Scratch count bonus
9 Pass (NGS) NGSUIItemAbilitySuccessTier3.png N-Ability Success +40%
N-特殊能力追加成功率+40%
AC Scratch count bonus
SG Scratch count bonus
5 Pass (NGS) NGSUIItemAbilityProtectionTier3.png N-Ability Protection
N-特殊能力追加アイテム保護
Returns the Material Items that were lost from synthesis when adding an Ability fails. Recycle Items
Treasure Shop (Premium)
AC Scratch count bonus

PSO2 Special Abilities

When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the PSO2 Special Ability Conversion page.

Special Ability Transfer

Ability (NGS) Special Abilities can be transferred from one item to another. The cost of such operation is 10,000 N-Meseta N-Meseta and one Pass (NGS) N-Ability Transfer Pass.

  • Transfer is possible from one Unit to another Unit, or from one Weapon to another Weapon. Weapon to Unit transfer (or the other way around) is not possible.
  • Transfer is possible between different rarities, series and types. For example:
  • As an exception, when 11 Eredim Series Weapons are used as the Source of Ability (NGS) Abilities, the transfer will not require an Pass (NGS) N-Ability Transfer Pass. The operation will still cost 10,000 N-Meseta N-Meseta.
    This is because Eredim Series was designed to be a source of Ability (NGS) EX Abilities. Players are encouraged to fully enhance a Weapon even if they don't have the ideal Ability (NGS) EX Ability combination on hand. When a better combination is found later, it can be transferred without having to worry about the scarcity of Transfer Passes.
  • Currently equipped items will not be available for transfer at the Item Lab. Please, make sure to unequip your Target items from all palettes.

All Special Ability Transfer

  • It is absolutely required that the Target item has an equal or higher number of Ability (NGS) Ability slots than the Source item. It does not matter if the slots are filled or empty.
  • All Ability (NGS) Abilities on the Target item will be erased and replaced by Ability (NGS) Abilities from the Source item. If the Source item had less Ability (NGS) Abilities, the extra slots on Target item will remain empty.
  • The Source item will not be destroyed. It remains in player's inventory and retains its Grind Level, unlocked Potential (NGS) Potential and Preset Ability (NGS) Preset Ability. All of its Ability (NGS) Special Abilities will be erased, leaving empty slots.

EX Special Ability Transfer

  • It is absolutely required that both Target and Source items have the same number of any Ability (NGS) EX Special Abilities. If the Target item does not yet have any Ability (NGS) EX Special Abilities, it will require an All Special Ability Transfer.
  • All Ability (NGS) Abilities other than EX category will remain untouched on both Target and Source items.
  • The Target item will have all of its Ability (NGS) EX Special Abilities replaced. The Source item will lose its Ability (NGS) EX Special Abilities.

Related Items

Icon Image Name Notes Source
8 Pass (NGS) NGSUIItemNAbilityTransferPass.png N-Ability Transfer Pass
N-特殊能力移植パス
Item used to transfer Special Abilities to another item. Recycle Items
AC Scratch count bonus
8 Pass (NGS) NGSUIItemNAbilityTransferPassTicket.png N-Ability Transfer Pass Ticket
N-特殊能力移植パス補助券
By collecting a certain amount of tickets, you can recycle them for a N-Ability Transfer Pass. Title rewards
Campaigns and Seasonal Events
Limited Bundles in AC Shop

Unlock Potential Ability

Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential (NGS) Blitzed Form
15 Fluxio Series
15 Rinza Series
Potential (NGS) 不倒の型
15 Stil Series Potential (NGS) Sturdy Form
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential (NGS) 利運の型
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Chaval Series
15 Anacates Series
15 Genon Series
15 Shihou Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Krisa Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
Potential (NGS) 傾覆の型
15 Lightstream Xion Series Potential (NGS) Spirit Mould
15 Atlas Ex Series Potential (NGS) 堅忍の型
15 Austere-NT Series Potential (NGS) 理発の型
Any 13 to 14 Weapon Potential (NGS) Offensive Prototype III

Preset Abilities

Preset Ability (NGS) Preset Abilities can be transferred from one piece of equipment to another, provided the equipment has an identical name. Depending on the Preset Skill level and the equipment, the cost to transfer Preset Skills will differ. There is no N-Meseta Meseta cost associated with adding Preset Skills.

Preset Skill Cost (Weapon)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 Mineral (NGS) Photon Chunk ×40, Mineral (NGS) Monotite ×40
Preset Skill Lv.2 Mineral (NGS) Photon Chunk ×60, Mineral (NGS) Dualomite ×40
Preset Skill Lv.3 Mineral (NGS) Photon Chunk ×80, Mineral (NGS) Trinite ×40
Preset Skill Lv.4 Tool (NGS) N-Excube ×2, Mineral (NGS) Tetracite ×80, Mineral (NGS) Photon Scale ×2
Preset Skill Lv.5 Tool (NGS) N-Excube ×10, Mineral (NGS) Tetracite ×120, Mineral (NGS) Photon Scale ×15

Preset Skill Cost (Armor)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 Mineral (NGS) Photon Chunk ×20, Mineral (NGS) Monotite ×20
Preset Skill Lv.2 Mineral (NGS) Photon Chunk ×30, Mineral (NGS) Dualomite ×20
Preset Skill Lv.3 Mineral (NGS) Photon Chunk ×40, Mineral (NGS) Trinite ×20
Preset Skill Lv.4 Tool (NGS) N-Excube ×1, Mineral (NGS) Tetracite ×40, Mineral (NGS) Photon Scale ×1
Preset Skill Lv.5 Tool (NGS) N-Excube ×5, Mineral (NGS) Tetracite ×60, Mineral (NGS) Photon Scale ×7


Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.

In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "Sword (NGS) Terseus Sword" and "Assault Rifle (NGS) Terseus Rifle" together, you cannot combine a "Sword (NGS) Terseus Sword" with a "Knuckles (NGS) Troward Knuckle".

Note that the weapons used in a multi-weapon will retain their damage types. For example, a Sword (NGS) Sword / Assault Rifle (NGS) Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.

The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.

Different Potentials within the same weapon series

All weapons in the same series usually have the same Potential, which means that when creating a multi-weapon, the resulting multi-weapon will have the same Potential regardless of how they were put together. However some weapon series, such as the Relic series, have many different Potentials depending on weapon type.

When creating a multi-weapon using two weapons from the Relic series for example, the multi-weapon's base weapon will determine the final Potential. Other aspects behave the same as any regular multi-weapon.


Upgrade Material Exchange

Exchange Special Ability Capsules

Main article: Capsule Exchange

Other Material Exchange

Item Target Item Limit
Tool (NGS) N-Master Cube ×1 Tool (NGS) Master Fragment ×10
Tool (NGS) N-Excube ×1 Tool (NGS) N-Class Excube ×10
Sword (NGS) Gold Prim Sword II ×1 Tool (NGS) N-Grinder ×50 50 per week
Unit (NGS) Gold Prim Armor II ×1 Tool (NGS) N-Grinder ×50 50 per week
Ability Capsule (NGS) C/Endymio ×1 Sword (NGS) Gold Prim Sword II ×1 Unlimited
Ability Capsule (NGS) C/Endymio ×1 Unit (NGS) Gold Prim Armor II ×1 Unlimited
Mineral (NGS) Photon Chunk II A ×1 Mineral (NGS) Photon Chunk ×20
Mineral (NGS) Monotite ×50
Mineral (NGS) Tetracite ×50
Mineral (NGS) Hexakite ×50
Mineral (NGS) Photon Scale ×5
60 per week
Mineral (NGS) Photon Chunk II B ×1 Mineral (NGS) Photon Chunk ×20
Mineral (NGS) Dualomite ×50
Mineral (NGS) Trinite ×50
Mineral (NGS) Pentrite ×50
Mineral (NGS) Photon Scale ×5
60 per week
Tool (NGS) Arms Refiner II ×1 Tool (NGS) Arms Refiner ×15
Tool (NGS) N-Excube ×5
20 per week
Tool (NGS) Arms Refiner ×1 Tool (NGS) Stragment A ×10
Tool (NGS) Stragment B ×10
Tool (NGS) Stragment C ×10
Tool (NGS) N-Excube ×1
Mineral (NGS) Monotite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Dualomite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Trinite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Tetracite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Pentrite ×1 Tool (NGS) N-Grinder ×10 20 per week
Mineral (NGS) Hexakite ×1 Tool (NGS) N-Grinder ×10 20 per week