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One of the easiest ways to improve the power of your weapons and units is through the use of Item Grinding.
 
One of the easiest ways to improve the power of your weapons and units is through the use of Item Grinding.
  
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Grind, the Grind EXP on the equipment increases. There is a base 10% chance of Critical Success, which doubles the Grind EXP gained. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
+
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other Weapons/Units to the Weapon/Unit you want to Grind, the Grind EXP on the equipment increases. There is a base 10% chance of Critical Success, which doubles the Grind EXP gained. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
 +
* Material items that have some Grind Level will also add half of their total Grind EXP.
 +
* If a Material item has the same name as the Base item, total Grind EXP provided by it will be multiplied by x1.5. This multiplier affects Abilities such as {{NGSProps|Endymio}}.
  
 
===Grind EXP Requirements===
 
===Grind EXP Requirements===
Line 796: Line 798:
 
*** A Japanese player tested this using {{rarityNGS|11}} [[Duocelio_Series|Duocelio]] CV as a Base Weapon and {{rarityNGS|11}} [[Wingard_Series|Wingard]] with {{icons|NGS Ability}} ''Weapon Connector'' as the Material Weapon. Wingard retained its original red colors instead of inheriting white and ink blue colors from Duocelio.
 
*** A Japanese player tested this using {{rarityNGS|11}} [[Duocelio_Series|Duocelio]] CV as a Base Weapon and {{rarityNGS|11}} [[Wingard_Series|Wingard]] with {{icons|NGS Ability}} ''Weapon Connector'' as the Material Weapon. Wingard retained its original red colors instead of inheriting white and ink blue colors from Duocelio.
 
*** It's currently unknown what happens when {{rarityNGS|5}} [[Relic Series|Relic]], {{rarityNGS|9}} [[Melekh Series|Melekh]], {{rarityNGS|7}} [[Rugged Series|Rugged]], {{rarityNGS|9}} [[Tesua Series|Tesua]] or {{rarityNGS|10}} [[Carbo Series|Carbo]] is used as the Base Weapon and combined with some off-Series Weapon using the {{icons|NGS Ability}} ''Weapon Connector'' method.
 
*** It's currently unknown what happens when {{rarityNGS|5}} [[Relic Series|Relic]], {{rarityNGS|9}} [[Melekh Series|Melekh]], {{rarityNGS|7}} [[Rugged Series|Rugged]], {{rarityNGS|9}} [[Tesua Series|Tesua]] or {{rarityNGS|10}} [[Carbo Series|Carbo]] is used as the Base Weapon and combined with some off-Series Weapon using the {{icons|NGS Ability}} ''Weapon Connector'' method.
 +
* For evolving Weapons, such as {{rarityNGS|11}} [[Duocelio Series|Duocelio]], a Multi-weapon created before evolution will carry over the old Sub-weapon's appearance.
 +
** For example: {{rarityNGS|11}} [[Excelio Series|Excelio]] Base + {{rarityNGS|11}} [[Excelio Series|Excelio]] Subweapon will become {{rarityNGS|11}} [[Duocelio Series|Duocelio]] Base + [[Excelio Series|Excelio]] Sub-weapon after evolution.
  
 
===Cost of Creation===
 
===Cost of Creation===

Latest revision as of 22:30, 19 October 2024

NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Grinding

One of the easiest ways to improve the power of your weapons and units is through the use of Item Grinding.

Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other Weapons/Units to the Weapon/Unit you want to Grind, the Grind EXP on the equipment increases. There is a base 10% chance of Critical Success, which doubles the Grind EXP gained. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.

  • Material items that have some Grind Level will also add half of their total Grind EXP.
  • If a Material item has the same name as the Base item, total Grind EXP provided by it will be multiplied by x1.5. This multiplier affects Abilities such as UINGSItemSpecialAbility.png Endymio.

Grind EXP Requirements

Rarity EXP Subtotal
Cumulative Total EXP
→ +10 → +20 → +30 → +40 → +50 → +60 → +70 → +80 → +90
11 7,000 14,000 21,000 28,000 35,000 42,000 11,000,000 11,000,000 11,000,000
- 21,000 42,000 70,000 105,000 147,000 11,147,000 22,147,000 33,147,000
10 6,500 13,000 19,500 26,000 32,500 39,000 10,000,000 10,000,000 10,000,000
- 19,500 39,000 65,000 97,500 136,500 10,136,500 20,136,500 30,136,500
9 6,000 12,000 18,000 24,000 30,000 36,000 9,900,000 9,900,000 9,900,000
- 18,000 36,000 60,000 90,000 126,000 10,026,000 19,926,000 29,826,000
8 5,500 11,000 16,500 22,000 27,500 27,500 9,800,000 9,800,000 9,800,000
- 16,500 33,000 55,000 82,500 110,000 9,910,000 19,710,000 29,510,000
7 5,000 10,000 15,000 20,000 25,000 25,000 9,700,000 9,700,000 9,700,000
- 15,000 30,000 50,000 75,000 100,000 9,800,000 19,500,000 29,200,000
6 4,500 9,000 13,500 18,000 22,500 22,500 9,600,000 9,600,000 9,600,000
- 13,500 27,000 45,000 67,500 90,000 9,690,000 19,290,000 28,890,000
5 4,000 8,000 12,000 16,000 20,000 20,000 9,500,000 9,500,000 9,500,000
- 12,000 24,000 40,000 60,000 80,000 9,580,000 19,080,000 28,580,000
4 3,500 7,000 10,500 14,000 17,500 17,500 9,400,000 9,400,000 9,400,000
- 10,500 21,000 35,000 52,500 70,000 9,470,000 18,870,000 28,270,000
3 2,500 5,000 7,500 10,000 12,500 12,500 9,300,000 9,300,000 9,300,000
- 7,500 15,000 25,000 37,500 50,000 9,350,000 18,650,000 27,950,000
2 1,500 3,000 4,500 6,000 12,500 12,500 9,200,000 9,200,000 9,200,000
- 4,500 9,000 15,000 27,500 40,000 9,240,000 18,440,000 27,640,000
1 1,000 2,000 3,000 4,000 12,500 12,500 9,100,000 9,100,000 9,100,000
- 3,000 6,000 10,000 22,500 35,000 9,135,000 18,235,000 27,335,000

'Fodder' EXP and Cost per Item

The cost of Grinding depends solely on the rarity of enhanced (Base) item. For example feeding a Gold Prim Sword to any 9 Weapon will always cost 5,200 N-Meseta N-Meseta and provide 800 EXP, while feeding a Gold Prim Sword II to the same 9 Weapon will also cost 5,200 N-Meseta N-Meseta but it will provide 100,900 EXP. Therefore, it's more efficient to use higher rarity Material items.

Base
Item
Rarity
Cost per Material Item Material
Item
Rarity
Base EXP per Material Item
11 5,700 11 1,300
10 5,500 10 1,200
9 5,200 9 1,100
8 5,000 8 1,000
7 4,700 7 900
6 4,500 6 800
5 4,200 5 700
4 4,000 4 600
3 3,000 3 350
2 2,000 2 200
1 1,000 1 100

Support Items

One support item can be used with up to 5 Material items.

Image Name Notes Source
5 NGSUIItemGrindSuccessTier1.png Pass (NGS) N-Grind Great Success +10%
Pass (NGS) N-強化大成功率+10%
Increases the chance of a Great Success when enhancing an item. Mission Pass
5 NGSUIItemGrindSuccessTier1.png Pass (NGS) N-Grind Great Success +20%
Pass (NGS) N-強化大成功率+20%
Mission Pass
Login Bonus
5 NGSUIItemGrindSuccessTier1.png Pass (NGS) N-Grind Great Success +30%
Pass (NGS) N-強化大成功率+30%
Recycle Items
Mission Pass
5 NGSUIItemGrindSuccessTier2.png Pass (NGS) N-Grind Great Success +50%
Pass (NGS) N-強化大成功率+50%
Recycle Items
9 NGSUIItemGrindSuccessTier3.png Pass (NGS) N-Grind Great Success +100%
Pass (NGS) N-強化大成功率+100%
Special Scratch

Limit Break

By default, all Weapons and Units can increase their Grind Level up to a limit inherent to their rarity. However, by expending N-Meseta N-Meseta, Mineral (NGS) Minerals and Tool (NGS) Arms Refiners, this limit can be increased in increments of 10, up to a maximum of 90.

Rarity Material Required Amount
Break to 20 Break to 30 Break to 40 Break to 50 Break to 60 Break to 70 Break to 80 Break to 90 Total
11 N-Meseta N-Meseta Base Limit: 50 210,000 230,000 230,000 230,000 900,000
Tool (NGS) Arms Refiner 8 8 20 20 56
Tool (NGS) Arms Refiner II 4 4 10 10 28
10 N-Meseta N-Meseta Base Limit: 50 200,000 220,000 220,000 220,000 860,000
Tool (NGS) Arms Refiner 8 8 20 20 56
Tool (NGS) Arms Refiner II 4 4 10 10 28
9 N-Meseta N-Meseta Base Limit: 50 190,000 210,000 210,000 210,000 820,000
Tool (NGS) Arms Refiner 8 8 20 20 56
Tool (NGS) Arms Refiner II 4 4 10 10 28
8 N-Meseta N-Meseta Base Limit: 50 180,000 200,000 200,000 200,000 780,000
Tool (NGS) Arms Refiner 8 8 20 20 56
Tool (NGS) Arms Refiner II 4 4 10 10 28
7 N-Meseta N-Meseta Base Limit: 50 170,000 190,000 190,000 190,000 740,000
Tool (NGS) Arms Refiner 4 6 20 20 50
Tool (NGS) Arms Refiner II 2 3 10 10 25
6 N-Meseta N-Meseta Base Limit: 40 160,000 160,000 180,000 180,000 180,000 860,000
Tool (NGS) Arms Refiner 4 4 6 20 20 54
Tool (NGS) Arms Refiner II - - 3 10 10 23
5 N-Meseta N-Meseta Base Limit: 40 150,000 150,000 170,000 170,000 170,000 810,000
Tool (NGS) Arms Refiner 3 3 6 20 20 52
Tool (NGS) Arms Refiner II - - 3 10 10 23
4 N-Meseta N-Meseta Base Limit: 40 140,000 140,000 160,000 160,000 160,000 760,000
Tool (NGS) Arms Refiner 1 1 6 20 20 48
Tool (NGS) Arms Refiner II - - 3 10 10 23
3 N-Meseta N-Meseta Base Limit: 30 120,000 125,000 125,000 160,000 160,000 160,000 850,000
Mineral (NGS) Trinite 30 - - - - - 30
Tool (NGS) Arms Refiner - 1 1 6 20 20 48
Tool (NGS) Arms Refiner II - - - 3 10 10 23
2 N-Meseta N-Meseta Base
Limit:
20
30,000 45,000 125,000 125,000 145,000 145,000 145,000 760,000
Mineral (NGS) Dualomite 20 - - - - - - 20
Mineral (NGS) Trinite - 20 - - - - - 20
Tool (NGS) Arms Refiner - - 1 1 6 20 20 48
Tool (NGS) Arms Refiner II - - - - 3 10 10 23
1 N-Meseta N-Meseta 10,000 20,000 30,000 125,000 125,000 145,000 145,000 145,000 745,000
Mineral (NGS) Monotite 10 - - - - - - - 10
Mineral (NGS) Dualomite - 10 - - - - - - 10
Mineral (NGS) Trinite - - 10 - - - - - 10
Tool (NGS) Arms Refiner - - - 1 1 6 20 20 48
Tool (NGS) Arms Refiner II - - - - - 3 10 10 23

Support Items

Image Name Notes Source
7 NGSUIItemGrindSuccessTier1.png Pass (NGS) N-Limit Break Substitution/30
Pass (NGS) N-限界突破代用材/限界値30
Substitutes the material requirements to break the limit past +20 on a single item. AC Scratch
7 NGSUIItemGrindSuccessTier1.png Pass (NGS) N-Limit Break Substitution/40
Pass (NGS) N-限界突破代用材/限界値40
Substitutes the material requirements to break the limit past +30 on a single item.
7 NGSUIItemGrindSuccessTier1.png Pass (NGS) N-Limit Break Substitution/50
Pass (NGS) N-限界突破代用材/限界値50
Substitutes the material requirements to break the limit past +40 on a single item.
7 NGSUIItemGrindSuccessTier1.png Pass (NGS) N-Limit Break Substitution/60
Pass (NGS) N-限界突破代用材/限界値60
Substitutes the material requirements to break the limit past +50 on a single item.
7 NGSUIItemGrindSuccessTier2.png Pass (NGS) N-Limit Break Substitution/70
Pass (NGS) N-限界突破代用材/限界値70
Substitutes the material requirements to break the limit past +60 on a single item.

Add Special Abilities

Ability (NGS) Adding Abilities (NGS) Ability (NGS) List of Abilities (NGS) Ability (NGS) PSO2 Special Ability Conversion Ability Capsule (NGS) Capsule Exchange

Also known as Affixes, Special Abilities are like enchantments that you add to Weapons and Units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that Capsule will have a very low chance of being successfully added to the equipment. However if you use multiple copies of the same Capsule, you can improve the success rate for that Special Ability. Up to 10 Capsules of the same type can be used.

  • For example, if you wanted to add the Ability (NGS) Foms Soul I Special Ability to a weapon, using one Ability Capsule (NGS) C/Foms Soul I Capsule will give it a 9% chance of succeeding. But use ten of these Capsules, and the chance to successfully affix the Ability increases to 90%.


Equipment comes with a Special Ability slots that determine how many different Abilities that can be added to that piece of equipment. The number of slots depends on the item's Grind Level.

Grind Level 0 ~ +19 +20 ~ +39 +40 ~ +49 +50 ~ +60 +61 ~ +80 +81 ~ +90
Number of Slots 2 3 4 5 6 7

Multiple Abilities can be added at the same time as long as each of them belongs to a different category. Abilities can be replaced on individual basis, without compromising all other Abilities. A failed attempt to replace an Ability will result in its slot becoming empty.

  • For example, Ability (NGS) Ability LC belongs to category A8. An item that already has it affixed cannot receive another category A8 Ability, such as Ability (NGS) Ability IV in another of its slots. In such a case, Ability (NGS) Ability LC would be replaced by Ability (NGS) Ability IV in its current slot.


A list of these Special Abilities can be found at the List of Special Abilities page.

Support Items

  • Ability Success is added to the sum of all used capsules. For example: Ability Capsule (NGS) C/Ability IV (8%) x10 + Pass (NGS) N-Ability Success +15% = 95%.
  • If multiple Abilities are added at the same time and at least one addition fails, Ability Protection will automatically fail all additions and refund all Capsules used. When gambling with very expensive Capsules and Ability Protection is used, it's better to attempt adding them individually rather than all at once.
Image Name Notes Source
5 NGSUIItemAbilitySuccessTier1.png Pass (NGS) N-Ability Success +5%
Pass (NGS) N-特殊能力追加成功率+5%
Increases the chance of successfully adding Special Abilities to an item. Old Login Bonus
5 NGSUIItemAbilitySuccessTier1.png Pass (NGS) N-Ability Success +10%
Pass (NGS) N-特殊能力追加成功率+10%
Login Bonus
Mission Pass
Item Exchange
5 NGSUIItemAbilitySuccessTier2.png Pass (NGS) N-Ability Success +15%
Pass (NGS) N-特殊能力追加成功率+15%
Recycle Items
Special Scratch
9 NGSUIItemAbilitySuccessTier3.png Pass (NGS) N-Ability Success +20%
Pass (NGS) N-特殊能力追加成功率+20%
AC Scratch count bonus
SG Scratch count bonus
Special Scratch
Treasure Shop (Premium only)
9 NGSUIItemAbilitySuccessTier3.png Pass (NGS) N-Ability Success +30%
Pass (NGS) N-特殊能力追加成功率+30%
AC Scratch count bonus
SG Scratch count bonus
9 NGSUIItemAbilitySuccessTier3.png Pass (NGS) N-Ability Success +40%
Pass (NGS) N-特殊能力追加成功率+40%
AC Scratch count bonus
SG Scratch count bonus
5 NGSUIItemAbilityProtectionTier3.png Pass (NGS) N-Ability Protection
Pass (NGS) N-特殊能力追加アイテム保護
Returns the Material Items that were lost from synthesis when adding an Ability fails. Recycle Items
Treasure Shop (Premium)
AC Scratch count bonus

PSO2 Special Abilities

When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the PSO2 Special Ability Conversion page.

Special Ability Transfer

Ability (NGS) Special Abilities can be transferred from one item to another. The cost of such operation is 10,000 N-Meseta N-Meseta and one Pass (NGS) N-Ability Transfer Pass.

  • Transfer is possible from one Unit to another Unit, or from one Weapon to another Weapon. Weapon to Unit transfer (or the other way around) is not possible.
  • Transfer is possible between different rarities, series and types. For example:
  • As an exception, when 11 Eredim Series Weapons are used as the Source of Ability (NGS) Abilities, the transfer will not require an Pass (NGS) N-Ability Transfer Pass. The operation will still cost 10,000 N-Meseta N-Meseta.
    This is because Eredim Series was designed to be a source of Ability (NGS) EX Special Abilities. Players are encouraged to fully enhance a Weapon even if they don't have the ideal Ability (NGS) EX Special Ability combination on hand. When a better combination is found later, it can be transferred without having to worry about the scarcity of Transfer Passes.
  • Currently equipped items will not be available for transfer at the Item Lab. Please, make sure to unequip your Target items from all palettes.

All Special Ability Transfer

  • It is absolutely required that the Target item has an equal or higher number of Ability (NGS) Ability slots than the Source item. It does not matter if the slots are filled or empty.
  • All Ability (NGS) Abilities on the Target item will be erased and replaced by Ability (NGS) Abilities from the Source item. If the Source item had less Ability (NGS) Abilities, the extra slots on Target item will remain empty.
  • The Source item will not be destroyed. It remains in player's inventory and retains its Grind Level, unlocked Potential (NGS) Potential and Preset Ability (NGS) Preset Ability. All of its Ability (NGS) Abilities will be erased, leaving empty slots.

EX Special Ability Transfer

  • It is absolutely required that both Target and Source items have the same number of any Ability (NGS) EX Special Abilities. If the Target item does not yet have any Ability (NGS) EX Special Abilities, it will require an All Special Ability Transfer.
  • All Ability (NGS) Abilities other than EX category will remain untouched on both Target and Source items.
  • The Target item will have all of its Ability (NGS) EX Special Abilities replaced. The Source item will lose its Ability (NGS) EX Special Abilities.

Related Items

Image Name Notes Source
8 NGSUIItemNAbilityTransferPass.png Pass (NGS) N-Ability Transfer Pass
Pass (NGS) N-特殊能力移植パス
Item used to transfer Special Abilities to another item. Recycle Items
AC Scratch count bonus
8 NGSUIItemNAbilityTransferPassTicket.png Pass (NGS) N-Ability Transfer Pass Ticket
Pass (NGS) N-特殊能力移植パス補助券
By collecting a certain amount of tickets, you can recycle them for a N-Ability Transfer Pass. Title rewards
Campaigns and Seasonal Events
Limited Bundles in AC Shop

Unlock Potential Ability

Weapons have inherent properties called Potential (NGS) Potentials, which remain active as long as the Weapon is equipped on the active weapon palette. Potential (NGS) Potentials are complex abilities that significantly improve damage and provide additional effects. They can be unlocked up to Level 6. Unlocking costs N-Meseta N-Meseta, Mineral (NGS) Minerals and Tool (NGS) N-Excubes.

For specific Potential (NGS) Potentials, see the List of Weapon Series page or individual Series pages.

  • There are no prerequisites such as minimum Grind Level; a +0 Weapon can have its Potential (NGS) Potential fully unlocked.
  • Battle Power increases by Potential (NGS) Potential Level x10. A fully unlocked Weapon will increase BP by 60.
  • Damage +n% value will not be displayed in the Character Sheet.

Cost of Unlocking

The exact cost depends on individual Potential (NGS) Potential, not the rarity of a Weapon. Generally, Weapon series have unique Potential (NGS) Potentials and will match their rarity's cost bracket. However, there are some exceptions:

Rarity Material Required Amount
Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Total
11 N-Meseta N-Meseta 100,000 200,000 300,000 400,000 400,000 500,000 1,900,000
Mineral (NGS) Monotite
Mineral (NGS) Dualomite
100
100
- - - - - 100
100
Mineral (NGS) Trinite
Mineral (NGS) Tetracite
- 100
100
- - - - 100
100
Mineral (NGS) Pentrite
Mineral (NGS) Hexakite
- - 100
130
- - - 100
130
Mineral (NGS) Photon Chunk 55 70 90 - - - 215
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 60
60
60
60
10 N-Meseta N-Meseta 100,000 200,000 300,000 400,000 400,000 500,000 1,900,000
Mineral (NGS) Monotite
Mineral (NGS) Dualomite
90
90
- - - - - 90
90
Mineral (NGS) Trinite
Mineral (NGS) Tetracite
- 90
90
- - - - 90
90
Mineral (NGS) Pentrite
Mineral (NGS) Hexakite
- - 90
120
- - - 90
120
Mineral (NGS) Photon Chunk 50 65 85 - - - 200
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 60
60
60
60
Lower Rarities
Rarity Material Required Amount
Lv. 1 Lv. 2 Lv. 3 Lv. 4 Lv. 5 Lv. 6 Total
9 N-Meseta N-Meseta 90,000 180,000 270,000 360,000 360,000 450,000 1,710,000
Mineral (NGS) Monotite
Mineral (NGS) Dualomite
80
80
- - - - - 80
80
Mineral (NGS) Trinite
Mineral (NGS) Tetracite
- 80
80
- - - - 80
80
Mineral (NGS) Pentrite
Mineral (NGS) Hexakite
- - 80
110
- - - 80
110
Mineral (NGS) Photon Chunk 45 60 80 - - - 185
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 60
60
60
60
8 N-Meseta N-Meseta 80,000 160,000 240,000 320,000 320,000 400,000 1,520,000
Mineral (NGS) Monotite
Mineral (NGS) Dualomite
70
70
- - - - - 70
70
Mineral (NGS) Trinite
Mineral (NGS) Tetracite
- 70
70
- - - - 70
70
Mineral (NGS) Pentrite
Mineral (NGS) Hexakite
- - 70
100
- - - 70
100
Mineral (NGS) Photon Chunk 40 55 75 - - - 170
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 60
60
60
60
7 N-Meseta N-Meseta 70,000 140,000 210,000 280,000 280,000 350,000 1,330,000
Mineral (NGS) Monotite
Mineral (NGS) Dualomite
60
60
- - - - - 60
60
Mineral (NGS) Trinite
Mineral (NGS) Tetracite
- 60
60
- - - - 60
60
Mineral (NGS) Pentrite - - 100 - - - 100
Mineral (NGS) Photon Chunk 35 50 70 - - - 155
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 30
30
30
30
6 N-Meseta N-Meseta 60,000 120,000 180,000 240,000 240,000 300,000 1,140,000
Mineral (NGS) Monotite
Mineral (NGS) Dualomite
50
50
- - - - - 50
50
Mineral (NGS) Trinite
Mineral (NGS) Tetracite
- 50
50
- - - - 50
50
Mineral (NGS) Pentrite - - 80 - - - 80
Mineral (NGS) Photon Chunk 30 45 65 - - - 140
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 30
30
30
30
5 Exception - Cinquem Series
N-Meseta N-Meseta 50,000 100,000 150,000 200,000 200,000 250,000 950,000
Mineral (NGS) Photon Scale 150 200 300 600 - - 1,250
Tool (NGS) N-Excube - - - - 5 - 5
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 30
30
30
30
5 N-Meseta N-Meseta 50,000 100,000 150,000 200,000 200,000 250,000 950,000
Mineral (NGS) Monotite 40 - - - - - 40
Mineral (NGS) Dualomite - 40 - - - - 40
Mineral (NGS) Trinite - - 40 - - - 40
Mineral (NGS) Tetracite 40 40 40 - - - 120
Mineral (NGS) Photon Chunk 25 40 60 - - - 125
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 30
30
30
30
4 N-Meseta N-Meseta 40,000 80,000 120,000 160,000 160,000 200,000 760,000
Mineral (NGS) Monotite 40 - - - - - 40
Mineral (NGS) Dualomite - 40 - - - - 40
Mineral (NGS) Trinite - - 40 - - - 40
Mineral (NGS) Photon Chunk 20 30 50 - - - 100
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 30
30
30
30
3 N-Meseta N-Meseta 30,000 60,000 90,000 120,000 120,000 150,000 570,000
Mineral (NGS) Monotite 30 - - - - - 30
Mineral (NGS) Dualomite - 30 - - - - 30
Mineral (NGS) Trinite - - 30 - - - 30
Mineral (NGS) Photon Chunk 15 20 40 - - - 75
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 30
30
30
30
2 N-Meseta N-Meseta 20,000 40,000 60,000 80,000 80,000 100,000 380,000
Mineral (NGS) Monotite 20 - - - - - 20
Mineral (NGS) Dualomite - 20 - - - - 20
Mineral (NGS) Trinite - - 20 - - - 20
Mineral (NGS) Photon Chunk 10 15 30 - - - 55
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 30
30
30
30
1 N-Meseta N-Meseta 10,000 20,000 30,000 40,000 40,000 50,000 190,000
Mineral (NGS) Monotite 10 - - - - - 10
Mineral (NGS) Dualomite - 10 - - - - 10
Mineral (NGS) Trinite - - 10 - - - 10
Mineral (NGS) Photon Chunk 5 10 20 - - - 35
Tool (NGS) N-Excube - - - 5 5 - 10
Mineral (NGS) Photon Chunk II A
Mineral (NGS) Photon Chunk II B
- - - - - 30
30
30
30

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential (NGS) Blitzed Form
15 Fluxio Series
15 Rinza Series
Potential (NGS) Unshakeable Form
15 Stil Series Potential (NGS) Sturdy Form
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential (NGS) Fortunate Form
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Chaval Series
15 Anacates Series
15 Genon Series
15 Shihou Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Krisa Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
Potential (NGS) Toppling Form
15 Lightstream Xion Series Potential (NGS) Spirit Mould
15 Atlas Ex Series Potential (NGS) Tenacious Form
15 Austere-NT Series Potential (NGS) Energized Form
Any 13 to 14 Weapon Potential (NGS) Offensive Prototype III

Preset Abilities

Preset Ability (NGS) Item Lab: Preset Abilities (NGS) Preset Ability (NGS) List of Preset Abilities (NGS)

Preset Ability (NGS) Preset Abilities are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Ability (NGS) Special Abilities, Preset Ability (NGS) Preset Abilities are determined when the equipment is dropped, do not take up normal Ability slots and do not contribute to Battle Power. They come in 5 levels of power, with higher levels being much rarer drops.

Preset Ability (NGS) Preset Abilities are indicated by orange text in equipment description window and a unique orange icon.

Preset Ability Addition

Preset Ability (NGS) Preset Abilities can be added to any Weapon or Unit. This operation requires 500 N-Meseta N-Meseta and an identical item to sacrifice as a Material. The base success chance is 10%. Whether addition fails or succeeds, the Material item will be destroyed. Successful addition will generate a random Preset Ability (NGS) Preset Ability Lv. 1.

  • When using Pass (NGS) Add Preset Ability Lv.1, addition will have a 100% success chance and won't require a Material item.
  • Preset Ability Addition can also be used on items that already have some Preset Ability (NGS) Preset Ability. It will reroll the Ability to a random Lv. 1 Ability.

Preset Ability Upgrade

Existing Preset Ability (NGS) Preset Abilities that are under Lv. 5 can be upgraded to higher levels. This operation requires 500 N-Meseta N-Meseta and an identical sacrificial Material item with any type of Preset Ability (NGS) Preset Ability at equal or higher level. The base success chance is 10%. Whether upgrade fails or succeeds, the Material item will be destroyed. Successful upgrade will increase the Preset Ability (NGS) Preset Ability level by 1.

  • Support Items can be used to substitute the Material item and/or improve the success chance.

Preset Ability Transfer

Preset Ability (NGS) Preset Abilities can be transferred between two identical items. The Target item does not need to have a pre-existing Ability. If it does have one, you will be prompted to select which Ability to keep. This operation costs Mineral (NGS) Minerals and Tool (NGS) N-Excubes, with quantities depending on the Source item's Preset Ability (NGS) Preset Ability level, and has a 100% chance of succeeding. The Source item will be destroyed in the process.

Preset
Ability
Level
Materials Required
Weapon Armor
Lv. 1 Mineral (NGS) Photon Chunk x40, Mineral (NGS) Monotite x40 Mineral (NGS) Photon Chunk x20, Mineral (NGS) Monotite x20
Lv. 2 Mineral (NGS) Photon Chunk x60, Mineral (NGS) Dualomite x40 Mineral (NGS) Photon Chunk x30, Mineral (NGS) Dualomite x20
Lv. 3 Mineral (NGS) Photon Chunk x80, Mineral (NGS) Trinite x40 Mineral (NGS) Photon Chunk x40, Mineral (NGS) Trinite x20
Lv. 4 Tool (NGS) N-Excube x2, Mineral (NGS) Photon Scale x2, Mineral (NGS) Tetracite x80 Tool (NGS) N-Excube x1, Mineral (NGS) Photon Scale x1, Mineral (NGS) Tetracite x40
Lv. 5 Tool (NGS) N-Excube x10, Mineral (NGS) Photon Scale x15, Mineral (NGS) Tetracite x120 Tool (NGS) N-Excube x5, Mineral (NGS) Photon Scale x7, Mineral (NGS) Tetracite x60

Support Items

Image Name Notes Source
8 NGSUIItemGrindSuccessTier1.png Pass (NGS) Add Preset Ability Lv.1
Pass (NGS) プリセット能力Lv.1追加
Adds a Lv.1 Preset Ability to a piece of equipment. Item Recycling
Emergency Quests Lv. 80+
10 NGSUIItemGrindSuccessTier1.png Pass (NGS) Preset Ability Success +5%
Pass (NGS) プリセット能力強化成功率+5%
Increases the success rate of Preset Ability Upgrade. Item Recycling
10 NGSUIItemGrindSuccessTier1.png Pass (NGS) Preset Ability Success +10%
Pass (NGS) プリセット能力強化成功率+10%
SG Support Scratch
10 NGSUIItemGrindSuccessTier1.png Pass (NGS) Preset Ability Success +15%
Pass (NGS) プリセット能力強化成功率+15%
10 NGSUIItemGrindSuccessTier1.png Pass (NGS) Preset Ability Success +20%
Pass (NGS) プリセット能力強化成功率+20%
10 NGSUIItemGrindSuccessTier2.png Pass (NGS) Preset Ability Success +30%
Pass (NGS) プリセット能力強化成功率+30%
10 NGSUIItemGrindSuccessTier2.png Pass (NGS) Preset Ability Success +40%
Pass (NGS) プリセット能力強化成功率+40%
10 NGSUIItemGrindSuccessTier4.png Pass (NGS) Preset Ability Success +100%
Pass (NGS) プリセット能力強化成功率+100%
10 NGSUIItemGrindSuccessTier1.png Pass (NGS) Preset Ability Protection/Lv.1
Pass (NGS) プリセット能力強化アイテム保護/Lv.1
Prevents material item consumption when Preset Ability Upgrade fails. Can only be used if base item's Preset Ability level is below the displayed level. SG Support Scratch
10 NGSUIItemGrindSuccessTier2.png Pass (NGS) Preset Ability Protection/Lv.2
Pass (NGS) プリセット能力強化アイテム保護/Lv.2
10 NGSUIItemGrindSuccessTier3.png Pass (NGS) Preset Ability Protection/Lv.3
Pass (NGS) プリセット能力強化アイテム保護/Lv.3
10 NGSUIItemGrindSuccessTier4.png Pass (NGS) Preset Ability Protection/Lv.4
Pass (NGS) プリセット能力強化アイテム保護/Lv.4
10 NGSUIItemGrindSuccessTier4.png Pass (NGS) Preset Ability Enhancement Subsitution
Pass (NGS) プリセット能力強化素材不要
Removes the material requirement when enhancing a Preset Ability.
※Success rate is not affected.
SG Support Scratch
10 NGSUIItemGrindSuccessTier1.png Pass (NGS) Preset Ability & Material Cost Substitution/Lv.1
Pass (NGS) プリセット能力強化成功&代用材/Lv.1
Success Rate 100% & material requirement removed for Enhancing Preset Abilities. Only works if the target item's level is lower. AC Support Scratch
10 NGSUIItemGrindSuccessTier2.png Pass (NGS) Preset Ability & Material Cost Substitution/Lv.2
Pass (NGS) プリセット能力強化成功&代用材/Lv.2
10 NGSUIItemGrindSuccessTier3.png Pass (NGS) Preset Ability & Material Cost Substitution/Lv.3
Pass (NGS) プリセット能力強化成功&代用材/Lv.3
10 NGSUIItemGrindSuccessTier4.png Pass (NGS) Preset Ability & Material Cost Substitution/Lv.4
Pass (NGS) プリセット能力強化成功&代用材/Lv.4

Multi-weapon

Two Weapons can be combined together to create a "Multi-weapon", a special Weapon that allows for the use of both Weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and Class equip requirements of both Weapons. The Material Weapon becomes a Sub-weapon, loses most of its original properties and inherits all enhancements from the Base Weapon. This includes the Grind Level, Potential (NGS) Potential, Ability (NGS) Special Abilities, Preset Ability (NGS) Preset Ability and Color Variant (NGS) Color Variant.

Normally, in order to combine weapons, they must be of the same Series. For example, while it's possible to combine a Sword (NGS) Terseus Sword with a Assault Rifle (NGS) Terseus Rifle, the same operation will not be possible with a Sword (NGS) Terseus Sword and a Knuckles (NGS) Troward Knuckles.

  • A notable exception to this is the Multi-weapon compatibility of 8 Neos Astreon Series and 8 Neos Justilon Series. The Base Weapon decides which base damage value and element (or lack thereof) will be used for both Weapons. The Sub-weapon will retain the appearance of the Material Weapon.
  • 1 Multi-weapon Substitute Series can be used as Material Weapons. While their will inherit the damage value and all enhancements from the Base Weapon, they will retain the appearance of 1 Prim Weapons.


  • The process of creating a Multi-weapon cannot be reversed to return the weapons used to their original state.
  • Multi-weapons cannot be used as Material items in creation of another Multi-weapon.
  • The Sub-weapon can be replaced with a different Weapon type. This operation will have the same cost as creation of a completely new Multi-weapon.
  • For Preset Ability (NGS) Preset Ability operations, only the Base Weapon counts as eligible type.
  • In case of some Series which have multiple different Potential (NGS) Potentials, such as 7 Rugged, Potential (NGS) Potential of the Base Weapon will be used.
  • Color Variant (NGS) Color Variant is inherited by the Sub-weapon. Which colors will it use depend on the Series used in creation:
    • For most Series, the Sub-weapon will appear with the colors of Material Weapon's CV version.
    • 5 Relic, 9 Melekh, 7 Rugged, 9 Tesua and 10 Carbo Series will impose the Base Weapon's colors on the Sub-weapon of the same Series, creating a unique appearance for the Sub-weapon.
    • When Ability (NGS) Weapon Connector is used to create a Multi-weapon with a Weapon of different Series, the Sub-weapon will retain colors of the Material Weapon.
      • A Japanese player tested this using 11 Duocelio CV as a Base Weapon and 11 Wingard with Ability (NGS) Weapon Connector as the Material Weapon. Wingard retained its original red colors instead of inheriting white and ink blue colors from Duocelio.
      • It's currently unknown what happens when 5 Relic, 9 Melekh, 7 Rugged, 9 Tesua or 10 Carbo is used as the Base Weapon and combined with some off-Series Weapon using the Ability (NGS) Weapon Connector method.
  • For evolving Weapons, such as 11 Duocelio, a Multi-weapon created before evolution will carry over the old Sub-weapon's appearance.

Cost of Creation

  • There is one sole exception to the cost pattern. 5 Cinquem Series Weapons require 1x Mineral (NGS) Photon Scale in place of Mineral (NGS) Photon Quartz.
Weapon
Rarity
N-Meseta N-Meseta Mineral (NGS) Photon Quartz
11 550,000 110
10 500,000 100
9 450,000 90
8 400,000 80
7 350,000 70
6 300,000 60
5 250,000 50
4 200,000 40
3 150,000 30
2 100,000 20
1 50,000 10

Additional Specifications

  • NGS Weapon Camo Weapon Camos can be selected separately for each Weapon in a Multi-Weapon.
  • Weapons used in a Multi-weapon will retain their damage types and scale accordingly. For example, a Sword (NGS) Assault Rifle (NGS) Sword/Rifle Multi-weapon will do S-ATK (NGS) Striking Damage when using the Sword, and R-ATK (NGS) Ranged Damage when using the Rifle.
  • The Base weapon of a Multi-weapon will be equipped by default when swapping to the Multi-weapon.
  • When Weapon Action is bound to a dedicated key, using that key to activate it will perform the Weapon Action of currently wielded Weapon.
  • Techniques will be cast from the currently wielded Weapon in the Multi-weapon, if it is capable of casting Techniques. Otherwise, using Techniques will switch the active Weapon to one that is capable.
  • Photon Blast will be performed by the Weapon that was wielded at the time of activation.
  • Class Skills slotted in the Subpalette will automatically switch the current active Weapon to their appropriate type.
  • When one of the Weapons does not match either of the currently active Classes, only its normal attack and Weapon Action can be used.
  • Passive Class Skills will only activate when their respective Weapons are currently wielded. For example:
    • Gunner's Chain Trigger count can only be increased when Twin Machineguns (NGS) Twin Machineguns are used.
    • Fighter's Kamaitachi can be built and maintained only with Double Saber (NGS) Double Saber. When the active Weapon is switched, Kamaitachi will work for the remainder of its duration, but will not be refreshed.

Upgrade Material Exchange

Exchange Special Ability Capsules

Main article: Capsule Exchange

Other Material Exchange

Item Target Item Limit
Tool (NGS) N-Master Cube ×1 Tool (NGS) Master Fragment ×10
Tool (NGS) N-Excube ×1 Tool (NGS) N-Class Excube ×10
Sword (NGS) Gold Prim Sword II ×1 Tool (NGS) N-Grinder ×50 50 per week
Unit (NGS) Gold Prim Armor II ×1 Tool (NGS) N-Grinder ×50 50 per week
Ability Capsule (NGS) C/Endymio ×1 Sword (NGS) Gold Prim Sword II ×1 Unlimited
Ability Capsule (NGS) C/Endymio ×1 Unit (NGS) Gold Prim Armor II ×1 Unlimited
Mineral (NGS) Photon Chunk II A ×1 Mineral (NGS) Photon Chunk ×20
Mineral (NGS) Monotite ×50
Mineral (NGS) Tetracite ×50
Mineral (NGS) Hexakite ×50
Mineral (NGS) Photon Scale ×5
60 per week
Mineral (NGS) Photon Chunk II B ×1 Mineral (NGS) Photon Chunk ×20
Mineral (NGS) Dualomite ×50
Mineral (NGS) Trinite ×50
Mineral (NGS) Pentrite ×50
Mineral (NGS) Photon Scale ×5
60 per week
Tool (NGS) Arms Refiner II ×1 Tool (NGS) Arms Refiner ×15
Tool (NGS) N-Excube ×5
20 per week
Tool (NGS) Arms Refiner ×1 Tool (NGS) Stragment A ×10
Tool (NGS) Stragment B ×10
Tool (NGS) Stragment C ×10
Tool (NGS) N-Excube ×1
Mineral (NGS) Monotite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Dualomite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Trinite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Tetracite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Pentrite ×1 Tool (NGS) N-Grinder ×10 20 per week
Mineral (NGS) Hexakite ×1 Tool (NGS) N-Grinder ×10 20 per week