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(updated grind and limit break tables)
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Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
 
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
  
====Grind EXP Requirements====
+
===Grind EXP Requirements===
 
{| class="wikitable table-bordered table-responsive-md" style="text-align:center;"
 
{| class="wikitable table-bordered table-responsive-md" style="text-align:center;"
! Rarity
+
! rowspan="3" | Rarity
! Meseta/Item
+
! colspan="9" | EXP Subtotal
! Grind
 
! EXP/Level
 
! Total EXP
 
 
|-
 
|-
| rowspan="4" | {{rarityNGS|1}} || rowspan="4" | 1000{{icons|nmeseta}} || +1 ~ +10 || 100 EXP || 1000 EXP
+
! colspan="9" | Cumulative Total EXP
 
|-
 
|-
| +11 ~ +20 || 200 EXP || 3000 EXP
+
! → +10
 +
! → +20
 +
! → +30
 +
! → +40
 +
! → +50
 +
! → +60
 +
! → +70
 +
! → +80
 +
! → +90
 
|-
 
|-
| +21 ~ +30 || 300 EXP || 6000 EXP
+
| rowspan="2" | {{rarityNGS|11}}
 +
| 7,000 || 14,000 || 21,000 || 28,000 || 35,000 || 42,000 || 11,000,000 || 11,000,000 || 11,000,000
 
|-
 
|-
| +31 ~ +40 || 400 EXP || 10000 EXP
+
| - || 21,000 || 42,000 || 70,000 || 105,000 || 147,000 || 11,147,000 || 22,147,000 || 33,147,000
 
|-
 
|-
| rowspan="4" | {{rarityNGS|2}} || rowspan="4" | 2000{{icons|nmeseta}} || +1 ~ +10 || 150 EXP || 1500 EXP
+
| rowspan="2" | {{rarityNGS|10}}
 +
| 6,500 || 13,000 || 19,500 || 26,000 || 32,500 || 39,000 || 10,000,000 || 10,000,000 || 10,000,000
 
|-
 
|-
| +11 ~ +20 || 300 EXP || 4500 EXP
+
| - || 19,500 || 39,000 || 65,000 || 97,500 || 136,500 || 10,136,500 || 20,136,500 || 30,136,500
 
|-
 
|-
| +21 ~ +30 || 450 EXP || 9000 EXP
+
| rowspan="2" | {{rarityNGS|9}}
 +
| 6,000 || 12,000 || 18,000 || 24,000 || 30,000 || 36,000 || 9,900,000 || 9,900,000 || 9,900,000
 
|-
 
|-
| +31 ~ +40 || 600 EXP || 15000 EXP
+
| - || 18,000 || 36,000 || 60,000 || 90,000 || 126,000 || 10,026,000 || 19,926,000 || 29,826,000
 
|-
 
|-
| rowspan="4" | {{rarityNGS|3}} || rowspan="4" | 3000{{icons|nmeseta}} || +1 ~ +10 || 250 EXP || 2500 EXP
+
| rowspan="2" | {{rarityNGS|8}}
 +
| 5,500 || 11,000 || 16,500 || 22,000 || 27,500 || 27,500 || 9,800,000 || 9,800,000 || 9,800,000
 
|-
 
|-
| +11 ~ +20 || 500 EXP || 7500 EXP
+
| - || 16,500 || 33,000 || 55,000 || 82,500 || 110,000 || 9,910,000 || 19,710,000 || 29,510,000
 
|-
 
|-
| +21 ~ +30 || 750 EXP || 15000 EXP
+
| rowspan="2" | {{rarityNGS|7}}
 +
| 5,000 || 10,000 || 15,000 || 20,000 || 25,000 || 25,000 || 9,700,000 || 9,700,000 || 9,700,000
 
|-
 
|-
| +31 ~ +40 || 1000 EXP || 25000 EXP
+
| - || 15,000 || 30,000 || 50,000 || 75,000 || 100,000 || 9,800,000 || 19,500,000 || 29,200,000
 
|-
 
|-
| rowspan="4" | {{rarityNGS|4}} || rowspan="4" | 4000{{icons|nmeseta}} || +1 ~ +10 || 350 EXP || 3500 EXP
+
| rowspan="2" | {{rarityNGS|6}}
 +
| 4,500 || 9,000 || 13,500 || 18,000 || 22,500 || 22,500 || 9,600,000 || 9,600,000 || 9,600,000
 
|-
 
|-
| +11 ~ +20 || 700 EXP || 10500 EXP
+
| - || 13,500 || 27,000 || 45,000 || 67,500 || 90,000 || 9,690,000 || 19,290,000 || 28,890,000
 
|-
 
|-
| +21 ~ +30 || 1050 EXP || 21000 EXP
+
| rowspan="2" | {{rarityNGS|5}}
 +
| 4,000 || 8,000 || 12,000 || 16,000 || 20,000 || 20,000 || 9,500,000 || 9,500,000 || 9,500,000
 
|-
 
|-
| +31 ~ +40 || 1400 EXP || 35000 EXP
+
| - || 12,000 || 24,000 || 40,000 || 60,000 || 80,000 || 9,580,000 || 19,080,000 || 28,580,000
 
|-
 
|-
| rowspan="4" |{{rarityNGS|5}}
+
| rowspan="2" | {{rarityNGS|4}}
| rowspan="4" |4200{{icons|nmeseta}}
+
| 3,500 || 7,000 || 10,500 || 14,000 || 17,500 || 17,500 || 9,400,000 || 9,400,000 || 9,400,000
| +1 ~ +10
 
|400 EXP
 
|4000 EXP
 
 
|-
 
|-
| +11 ~ +20
+
| - || 10,500 || 21,000 || 35,000 || 52,500 || 70,000 || 9,470,000 || 18,870,000 || 28,270,000
|800 EXP
 
|12000 EXP
 
 
|-
 
|-
| +21 ~ +30
+
| rowspan="2" | {{rarityNGS|3}}
|1200 EXP
+
| 2,500 || 5,000 || 7,500 || 10,000 || 12,500 || 12,500 || 9,300,000 || 9,300,000 || 9,300,000
|24000 EXP
 
 
|-
 
|-
| +31 ~ +40
+
| - || 7,500 || 15,000 || 25,000 || 37,500 || 50,000 || 9,350,000 || 18,650,000 || 27,950,000
|1600 EXP
+
|-
|40000 EXP
+
| rowspan="2" | {{rarityNGS|2}}
 +
| 1,500 || 3,000 || 4,500 || 6,000 || 12,500 || 12,500 || 9,200,000 || 9,200,000 || 9,200,000
 +
|-
 +
| - || 4,500 || 9,000 || 15,000 || 27,500 || 40,000 || 9,240,000 || 18,440,000 || 27,640,000
 +
|-
 +
| rowspan="2" | {{rarityNGS|1}}
 +
| 1,000 || 2,000 || 3,000 || 4,000 || 12,500 || 12,500 || 9,100,000 || 9,100,000 || 9,100,000
 +
|-
 +
| - || 3,000 || 6,000 || 10,000 || 22,500 || 35,000 || 9,135,000 || 18,235,000 || 27,335,000
 
|-
 
|-
 
|}
 
|}
  
==== 'Fodder' EXP ====
+
==='Fodder' EXP and Cost per Item===
As weapons/units require different amounts of EXP to increase their Grind Level, they also grant different amounts of Grind EXP.
+
The cost of Grinding depends solely on the rarity of enhanced (Base) item. For example feeding a [[Gold_Prim_Series|Gold Prim Sword]] to any {{rarityNGS|9}} Weapon will always cost 5,200 {{icons|N-Meseta}} N-Meseta and provide 800 EXP, while feeding a [[Gold_Prim_II_Series|Gold Prim Sword II]] to the same {{rarityNGS|9}} Weapon will also cost 5,200 {{icons|N-Meseta}} N-Meseta but it will provide 100,900 EXP. Therefore, it's more efficient to use higher rarity Material items.
 +
{| class="wikitable table-bordered table-responsive-md" style="text-align:center;"
 +
! Base<br>Item<br>Rarity
 +
! Cost per Material Item
 +
! Material<br>Item<br>Rarity
 +
!  Base EXP per Material Item
 +
|-
 +
| {{rarityNGS|11}} || 5,700 || {{rarityNGS|11}} || 1,300
 +
|-
 +
| {{rarityNGS|10}} || 5,500 || {{rarityNGS|10}} || 1,200
 +
|-
 +
| {{rarityNGS|9}} || 5,200 || {{rarityNGS|9}} || 1,100
 +
|-
 +
| {{rarityNGS|8}} || 5,000 || {{rarityNGS|8}} || 1,000
 +
|-
 +
| {{rarityNGS|7}} || 4,700 || {{rarityNGS|7}} || 900
 +
|-
 +
| {{rarityNGS|6}} || 4,500 || {{rarityNGS|6}} || 800
 +
|-
 +
| {{rarityNGS|5}} || 4,200 || {{rarityNGS|5}} || 700
 +
|-
 +
| {{rarityNGS|4}} || 4,000 || {{rarityNGS|4}} || 600
 +
|-
 +
| {{rarityNGS|3}} || 3,000 || {{rarityNGS|3}} || 350
 +
|-
 +
| {{rarityNGS|2}} || 2,000 || {{rarityNGS|2}} || 200
 +
|-
 +
| {{rarityNGS|1}} || 1,000 || {{rarityNGS|1}} || 100
 +
|-
 +
|}
  
The Formula is: <code>'''75(2^<sup>x−1</sup>+x)+GrindEXP*0.5'''</code>
+
==Limit Break==
 +
By default, all Weapons and Units can increase their Grind Level up to a limit inherent to their rarity. However, by expending {{icons|N-Meseta}} N-Meseta, {{icons|NGS Mineral}} [[Materials_(NGS)#Minerals.2FOres|Minerals]] and {{icons|NGS Tool}} [[Materials_(NGS)#Enhancement_Materials|Arms Refiners]], this limit can be increased in increments of 10, up to a maximum of 90.
  
However if the Fodder and Base are not the same Weapon/Unit, the FodderEXP is reduced to 66%.
+
{| class="wikitable table-bordered table-responsive-md" style="text-align:center;"
 
+
! rowspan="2" | Rarity
[As of the Retem update, this seems to have changed, Items above 4* seem to follow another Formula]
+
! rowspan="2" | Material
 
+
! colspan="9" | Required Amount
Using what we know, we get following Values:
+
|-
{| class="wikitable"
+
! Break to 20
!Fodder-->
+
! Break to 30
 
+
! Break to 40
 
+
! Break to 50
Base
+
! Break to 60
!{{rarityNGS|1}}
+
! Break to 70
!{{rarityNGS|2}}
+
! Break to 80
!{{rarityNGS|3}}
+
! Break to 90
!{{rarityNGS|4}}
+
! Total
!{{rarityNGS|5}}
+
|-
 +
| rowspan="3" | {{rarityNGS|11}} || N-Meseta || rowspan="3"; colspan="4" | Base Limit: 50 || 210,000 || 230,000 || 230,000 || 230,000 || 900,000
 +
|-
 +
| Arms Refiner || 8 || 8 || 20 || 20 || 56
 +
|-
 +
| Arms Refiner II || 4 || 4 || 10 || 10 || 28
 +
|-
 +
| rowspan="3" | {{rarityNGS|10}} || N-Meseta || rowspan="3"; colspan="4" | Base Limit: 50 || 200,000 || 220,000 || 220,000 || 220,000 || 860,000
 +
|-
 +
| Arms Refiner || 8 || 8 || 20 || 20 || 56
 +
|-
 +
| Arms Refiner II || 4 || 4 || 10 || 10 || 28
 +
|-
 +
| rowspan="3" | {{rarityNGS|9}} || N-Meseta || rowspan="3"; colspan="4" | Base Limit: 50 || 190,000 || 210,000 || 210,000 || 210,000 || 820,000
 +
|-
 +
| Arms Refiner || 8 || 8 || 20 || 20 || 56
 +
|-
 +
| Arms Refiner II || 4 || 4 || 10 || 10 || 28
 +
|-
 +
| rowspan="3" | {{rarityNGS|8}} || N-Meseta || rowspan="3"; colspan="4" | Base Limit: 50 || 180,000 || 200,000 || 200,000 || 200,000 || 780,000
 +
|-
 +
| Arms Refiner || 8 || 8 || 20 || 20 || 56
 +
|-
 +
| Arms Refiner II || 4 || 4 || 10 || 10 || 28
 +
|-
 +
| rowspan="3" | {{rarityNGS|7}} || N-Meseta || rowspan="3"; colspan="4" | Base Limit: 50 || 170,000 || 190,000 || 190,000 || 190,000 || 740,000
 +
|-
 +
| Arms Refiner || 4 || 6 || 20 || 20 || 50
 +
|-
 +
| Arms Refiner II || 2 || 3 || 10 || 10 || 25
 +
|-
 +
| rowspan="3" | {{rarityNGS|6}} || N-Meseta || rowspan="3"; colspan="3" | Base Limit: 40 || 160,000 || 160,000 || 180,000 || 180,000 || 180,000 || 860,000
 +
|-
 +
| Arms Refiner || 4 || 4 || 6 || 20 || 20 || 54
 +
|-
 +
| Arms Refiner II || - || - || 3 || 10 || 10 || 23
 +
|-
 +
| rowspan="3" | {{rarityNGS|5}} || N-Meseta || rowspan="3"; colspan="3" | Base Limit: 40 || 150,000 || 150,000 || 170,000 || 170,000 || 170,000 || 810,000
 +
|-
 +
| Arms Refiner || 3 || 3 || 6 || 20 || 20 || 52
 +
|-
 +
| Arms Refiner II || - || - || 3 || 10 || 10 || 23
 +
|-
 +
| rowspan="3" | {{rarityNGS|4}} || N-Meseta || rowspan="3"; colspan="3" | Base Limit: 40 || 140,000 || 140,000 || 160,000 || 160,000 || 160,000 || 760,000
 +
|-
 +
| Arms Refiner || 1 || 1 || 6 || 20 || 20 || 48
 +
|-
 +
| Arms Refiner II || - || - || 3 || 10 || 10 || 23
 +
|-
 +
| rowspan="4" | {{rarityNGS|3}} || N-Meseta || rowspan="4"; colspan="2" | Base Limit: 30 || 120,000 || 125,000 || 125,000 || 160,000 || 160,000 || 160,000 || 850,000
 +
|-
 +
| Trinite || 30 || - || - || - || - || - || 30
 +
|-
 +
| Arms Refiner || - || 1 || 1 || 6 || 20 || 20 || 48
 +
|-
 +
| Arms Refiner II || - || - || - || 3 || 10 || 10 || 23
 +
|-
 +
| rowspan="5" | {{rarityNGS|2}} || N-Meseta || rowspan="5"| Base<br>Limit:<br>20 || 30,000 || 45,000 || 125,000 || 125,000 || 145,000 || 145,000 || 145,000 || 760,000
 +
|-
 +
| Dualomite || 20 || - || - || - || - || - || - || 20
 +
|-
 +
| Trinite || - || 20 || - || - || - || - || - || 20
 +
|-
 +
| Arms Refiner || - || - || 1 || 1 || 6 || 20 || 20 || 48
 +
|-
 +
| Arms Refiner II || - || - || - || - || 3 || 10 || 10 || 23
 +
|-
 +
| rowspan="6" | {{rarityNGS|1}} || N-Meseta || 10,000 || 20,000 || 30,000 || 125,000 || 125,000 || 145,000 || 145,000 || 145,000 || 745,000
 +
|-
 +
| Monotite || 10 || - || - || - || - || - || - || - || 10
 
|-
 
|-
!{{rarityNGS|1}}
+
| Dualomite || - || 10 || - || - || - || - || - || - || 10
!150
 
|200
 
|350
 
|600
 
|700
 
 
|-
 
|-
!{{rarityNGS|2}}
+
| Trinite || - || - || 10 || - || - || - || - || - || 10
|100
 
|'''300'''
 
|350
 
|600
 
|700
 
 
|-
 
|-
!{{rarityNGS|3}}
+
| Arms Refiner || - || - || - || 1 || 1 || 6 || 20 || 20 || 48
|100
 
|200
 
|'''525'''
 
|600
 
|700
 
 
|-
 
|-
!{{rarityNGS|4}}
+
| Arms Refiner II || - || - || - || - || - || 3 || 10 || 10 || 23
|100
 
|200
 
|350
 
|'''900'''
 
|700
 
 
|-
 
|-
!{{rarityNGS|5}}
 
|100
 
|200
 
|350
 
|600
 
|'''1050'''
 
 
|}
 
|}
  
====Limit Break====
+
==Add Special Abilities==
By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase. This limit can further be increased to +50 by collecting and expending '''Arms Refiner''', a material that can either be purchased by exchanging Stragments and Photon Quartz or dropped randomly at extremely low rates. {{RarityNGS|4}} and lower equipment requires 1 Arms Refiner to unlock, while {{RarityNGS|5}} and higher items require 3 Arms Refiner.
 
 
 
== Add Special Abilities==
 
 
{{Template:NGSAffixing_Nav}}
 
{{Template:NGSAffixing_Nav}}
 
Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
 
Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
Line 178: Line 262:
 
|}
 
|}
  
==Multi-weapon ==
+
==Multi-weapon==
 
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.
 
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.
  
Line 192: Line 276:
 
When creating a multi-weapon using two weapons from the Relic series for example, the multi-weapon's base weapon will determine the final Potential. Other aspects behave the same as any regular multi-weapon.
 
When creating a multi-weapon using two weapons from the Relic series for example, the multi-weapon's base weapon will determine the final Potential. Other aspects behave the same as any regular multi-weapon.
  
==Preset Ability Transfer==
+
==Preset Abilities==
 
{{icons|NGS Preset Ability}} [[Preset_Abilities_(NGS)|Preset Abilities]] can be transferred from one piece of equipment to another, provided the equipment has an identical name. Depending on the Preset Skill level and the equipment, the cost to transfer Preset Skills will differ. There is no {{icons|nmeseta}} Meseta cost associated with adding Preset Skills.
 
{{icons|NGS Preset Ability}} [[Preset_Abilities_(NGS)|Preset Abilities]] can be transferred from one piece of equipment to another, provided the equipment has an identical name. Depending on the Preset Skill level and the equipment, the cost to transfer Preset Skills will differ. There is no {{icons|nmeseta}} Meseta cost associated with adding Preset Skills.
  

Revision as of 19:51, 8 October 2024

NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Enhancement

One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).

Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.

Grind EXP Requirements

Rarity EXP Subtotal
Cumulative Total EXP
→ +10 → +20 → +30 → +40 → +50 → +60 → +70 → +80 → +90
11 7,000 14,000 21,000 28,000 35,000 42,000 11,000,000 11,000,000 11,000,000
- 21,000 42,000 70,000 105,000 147,000 11,147,000 22,147,000 33,147,000
10 6,500 13,000 19,500 26,000 32,500 39,000 10,000,000 10,000,000 10,000,000
- 19,500 39,000 65,000 97,500 136,500 10,136,500 20,136,500 30,136,500
9 6,000 12,000 18,000 24,000 30,000 36,000 9,900,000 9,900,000 9,900,000
- 18,000 36,000 60,000 90,000 126,000 10,026,000 19,926,000 29,826,000
8 5,500 11,000 16,500 22,000 27,500 27,500 9,800,000 9,800,000 9,800,000
- 16,500 33,000 55,000 82,500 110,000 9,910,000 19,710,000 29,510,000
7 5,000 10,000 15,000 20,000 25,000 25,000 9,700,000 9,700,000 9,700,000
- 15,000 30,000 50,000 75,000 100,000 9,800,000 19,500,000 29,200,000
6 4,500 9,000 13,500 18,000 22,500 22,500 9,600,000 9,600,000 9,600,000
- 13,500 27,000 45,000 67,500 90,000 9,690,000 19,290,000 28,890,000
5 4,000 8,000 12,000 16,000 20,000 20,000 9,500,000 9,500,000 9,500,000
- 12,000 24,000 40,000 60,000 80,000 9,580,000 19,080,000 28,580,000
4 3,500 7,000 10,500 14,000 17,500 17,500 9,400,000 9,400,000 9,400,000
- 10,500 21,000 35,000 52,500 70,000 9,470,000 18,870,000 28,270,000
3 2,500 5,000 7,500 10,000 12,500 12,500 9,300,000 9,300,000 9,300,000
- 7,500 15,000 25,000 37,500 50,000 9,350,000 18,650,000 27,950,000
2 1,500 3,000 4,500 6,000 12,500 12,500 9,200,000 9,200,000 9,200,000
- 4,500 9,000 15,000 27,500 40,000 9,240,000 18,440,000 27,640,000
1 1,000 2,000 3,000 4,000 12,500 12,500 9,100,000 9,100,000 9,100,000
- 3,000 6,000 10,000 22,500 35,000 9,135,000 18,235,000 27,335,000

'Fodder' EXP and Cost per Item

The cost of Grinding depends solely on the rarity of enhanced (Base) item. For example feeding a Gold Prim Sword to any 9 Weapon will always cost 5,200 N-Meseta N-Meseta and provide 800 EXP, while feeding a Gold Prim Sword II to the same 9 Weapon will also cost 5,200 N-Meseta N-Meseta but it will provide 100,900 EXP. Therefore, it's more efficient to use higher rarity Material items.

Base
Item
Rarity
Cost per Material Item Material
Item
Rarity
Base EXP per Material Item
11 5,700 11 1,300
10 5,500 10 1,200
9 5,200 9 1,100
8 5,000 8 1,000
7 4,700 7 900
6 4,500 6 800
5 4,200 5 700
4 4,000 4 600
3 3,000 3 350
2 2,000 2 200
1 1,000 1 100

Limit Break

By default, all Weapons and Units can increase their Grind Level up to a limit inherent to their rarity. However, by expending N-Meseta N-Meseta, Mineral (NGS) Minerals and Tool (NGS) Arms Refiners, this limit can be increased in increments of 10, up to a maximum of 90.

Rarity Material Required Amount
Break to 20 Break to 30 Break to 40 Break to 50 Break to 60 Break to 70 Break to 80 Break to 90 Total
11 N-Meseta Base Limit: 50 210,000 230,000 230,000 230,000 900,000
Arms Refiner 8 8 20 20 56
Arms Refiner II 4 4 10 10 28
10 N-Meseta Base Limit: 50 200,000 220,000 220,000 220,000 860,000
Arms Refiner 8 8 20 20 56
Arms Refiner II 4 4 10 10 28
9 N-Meseta Base Limit: 50 190,000 210,000 210,000 210,000 820,000
Arms Refiner 8 8 20 20 56
Arms Refiner II 4 4 10 10 28
8 N-Meseta Base Limit: 50 180,000 200,000 200,000 200,000 780,000
Arms Refiner 8 8 20 20 56
Arms Refiner II 4 4 10 10 28
7 N-Meseta Base Limit: 50 170,000 190,000 190,000 190,000 740,000
Arms Refiner 4 6 20 20 50
Arms Refiner II 2 3 10 10 25
6 N-Meseta Base Limit: 40 160,000 160,000 180,000 180,000 180,000 860,000
Arms Refiner 4 4 6 20 20 54
Arms Refiner II - - 3 10 10 23
5 N-Meseta Base Limit: 40 150,000 150,000 170,000 170,000 170,000 810,000
Arms Refiner 3 3 6 20 20 52
Arms Refiner II - - 3 10 10 23
4 N-Meseta Base Limit: 40 140,000 140,000 160,000 160,000 160,000 760,000
Arms Refiner 1 1 6 20 20 48
Arms Refiner II - - 3 10 10 23
3 N-Meseta Base Limit: 30 120,000 125,000 125,000 160,000 160,000 160,000 850,000
Trinite 30 - - - - - 30
Arms Refiner - 1 1 6 20 20 48
Arms Refiner II - - - 3 10 10 23
2 N-Meseta Base
Limit:
20
30,000 45,000 125,000 125,000 145,000 145,000 145,000 760,000
Dualomite 20 - - - - - - 20
Trinite - 20 - - - - - 20
Arms Refiner - - 1 1 6 20 20 48
Arms Refiner II - - - - 3 10 10 23
1 N-Meseta 10,000 20,000 30,000 125,000 125,000 145,000 145,000 145,000 745,000
Monotite 10 - - - - - - - 10
Dualomite - 10 - - - - - - 10
Trinite - - 10 - - - - - 10
Arms Refiner - - - 1 1 6 20 20 48
Arms Refiner II - - - - - 3 10 10 23

Add Special Abilities

Ability (NGS) Adding Abilities (NGS) Ability (NGS) List of Abilities (NGS) Ability (NGS) PSO2 Special Ability Conversion Ability Capsule (NGS) Capsule Exchange

Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability.

For example, if you wanted to add the "Ability (NGS) Foms Soul I" Special Ability to a weapon, using one "Ability Capsule (NGS) C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.

Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. Currently, all equipment starts with 2 Ability Slots by default. Additional slots can be adding by Grinding the equipment to +20, +40, and +50.

Multiple Abilities can be affixed at the same time in all of the slots available.

A list of these Special Abilities can be found at the List of Special Abilities page.

Ability Protection

By using the Pass (NGS) N-Ability Protection item obtained from recycling items, you can prevent your Ability Capsules from being consumed if an ability fails to be added to the equipment.

PSO2 Special Abilities

When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the PSO2 Special Ability Conversion page.

Release Potential

Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential (NGS) Blitzed Form
15 Fluxio Series
15 Rinza Series
Potential (NGS) 不倒の型
15 Stil Series Potential (NGS) Sturdy Form
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential (NGS) 利運の型
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Chaval Series
15 Anacates Series
15 Genon Series
15 Shihou Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Krisa Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
Potential (NGS) 傾覆の型
15 Lightstream Xion Series Potential (NGS) Spirit Mould
15 Atlas Ex Series Potential (NGS) 堅忍の型
15 Austere-NT Series Potential (NGS) 理発の型
Any 13 to 14 Weapon Potential (NGS) Offensive Prototype III

Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.

In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "Sword (NGS) Terseus Sword" and "Assault Rifle (NGS) Terseus Rifle" together, you cannot combine a "Sword (NGS) Terseus Sword" with a "Knuckles (NGS) Troward Knuckle".

Note that the weapons used in a multi-weapon will retain their damage types. For example, a Sword (NGS) Sword / Assault Rifle (NGS) Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.

The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.

Different Potentials within the same weapon series

All weapons in the same series usually have the same Potential, which means that when creating a multi-weapon, the resulting multi-weapon will have the same Potential regardless of how they were put together. However some weapon series, such as the Relic series, have many different Potentials depending on weapon type.

When creating a multi-weapon using two weapons from the Relic series for example, the multi-weapon's base weapon will determine the final Potential. Other aspects behave the same as any regular multi-weapon.

Preset Abilities

Preset Ability (NGS) Preset Abilities can be transferred from one piece of equipment to another, provided the equipment has an identical name. Depending on the Preset Skill level and the equipment, the cost to transfer Preset Skills will differ. There is no N-Meseta Meseta cost associated with adding Preset Skills.

Preset Skill Cost (Weapon)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 Mineral (NGS) Photon Chunk ×40, Mineral (NGS) Monotite ×40
Preset Skill Lv.2 Mineral (NGS) Photon Chunk ×60, Mineral (NGS) Dualomite ×40
Preset Skill Lv.3 Mineral (NGS) Photon Chunk ×80, Mineral (NGS) Trinite ×40
Preset Skill Lv.4 Tool (NGS) N-Excube ×2, Mineral (NGS) Tetracite ×80, Mineral (NGS) Photon Scale ×2
Preset Skill Lv.5 Tool (NGS) N-Excube ×10, Mineral (NGS) Tetracite ×120, Mineral (NGS) Photon Scale ×15

Preset Skill Cost (Armor)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 Mineral (NGS) Photon Chunk ×20, Mineral (NGS) Monotite ×20
Preset Skill Lv.2 Mineral (NGS) Photon Chunk ×30, Mineral (NGS) Dualomite ×20
Preset Skill Lv.3 Mineral (NGS) Photon Chunk ×40, Mineral (NGS) Trinite ×20
Preset Skill Lv.4 Tool (NGS) N-Excube ×1, Mineral (NGS) Tetracite ×40, Mineral (NGS) Photon Scale ×1
Preset Skill Lv.5 Tool (NGS) N-Excube ×5, Mineral (NGS) Tetracite ×60, Mineral (NGS) Photon Scale ×7

Grind Material Exchange

Exchange Special Ability Capsules

Main article: Capsule Exchange

Other Material Exchange

Item Target Item Limit
Tool (NGS) N-Master Cube ×1 Tool (NGS) Master Fragment ×10
Tool (NGS) N-Excube ×1 Tool (NGS) N-Class Excube ×10
Sword (NGS) Gold Prim Sword II ×1 Tool (NGS) N-Grinder ×50 50 per week
Unit (NGS) Gold Prim Armor II ×1 Tool (NGS) N-Grinder ×50 50 per week
Ability Capsule (NGS) C/Endymio ×1 Sword (NGS) Gold Prim Sword II ×1 Unlimited
Ability Capsule (NGS) C/Endymio ×1 Unit (NGS) Gold Prim Armor II ×1 Unlimited
Mineral (NGS) Photon Chunk II A ×1 Mineral (NGS) Photon Chunk ×20
Mineral (NGS) Monotite ×50
Mineral (NGS) Tetracite ×50
Mineral (NGS) Hexakite ×50
Mineral (NGS) Photon Scale ×5
60 per week
Mineral (NGS) Photon Chunk II B ×1 Mineral (NGS) Photon Chunk ×20
Mineral (NGS) Dualomite ×50
Mineral (NGS) Trinite ×50
Mineral (NGS) Pentrite ×50
Mineral (NGS) Photon Scale ×5
60 per week
Tool (NGS) Arms Refiner II ×1 Tool (NGS) Arms Refiner ×15
Tool (NGS) N-Excube ×5
20 per week
Tool (NGS) Arms Refiner ×1 Tool (NGS) Stragment A ×10
Tool (NGS) Stragment B ×10
Tool (NGS) Stragment C ×10
Tool (NGS) N-Excube ×1
Mineral (NGS) Monotite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Dualomite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Trinite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Tetracite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Pentrite ×1 Tool (NGS) N-Grinder ×10 20 per week
Mineral (NGS) Hexakite ×1 Tool (NGS) N-Grinder ×10 20 per week