Main Page

Difference between revisions of "Status Effects (NGS)"

From Arks-Visiphone
Jump to navigation Jump to search
(Created page with "Player characters can be inflicted with status ailments due to certain enemy attacks. Listed below are the status effects found in New Genesis. ==List of Status Effects== ===...")
 
(→‎List of Status Effects: Correct descriptions)
Line 3: Line 3:
 
==List of Status Effects==
 
==List of Status Effects==
 
===Burn===
 
===Burn===
Applies damage over time to the inflicted player.
+
The player takes burning damage at regular intervals, and also deals reduced damage while afflicted. Ends after a certain amount of time.
  
 
===Freeze===
 
===Freeze===
Freezes the inflicted player for a set amount of time.
+
The player becomes unable to move or attack. Ends when the player is attacked, or after a certain amount of time.
  
 
===Shock===
 
===Shock===
Occasionally shocks the inflicted player for a set amount of time, stunning and interrupting action made during the duration of the shock.
+
Occasionally shocks the inflicted player for a certain amount of time, stunning and interrupting action made during the duration of the shock.
  
===Blind===
+
===Mirage===
Certain attacks by the inflicted player have a chance to miss.  
+
PP costs for actions increase for a certain amount of time.
  
 
===Panic===
 
===Panic===
Line 19: Line 19:
 
===Poison===
 
===Poison===
 
Applies damage over time to the inflicted player.
 
Applies damage over time to the inflicted player.
 +
 +
===Stun===
 +
The player becomes unable to move or attack. Ends when the player is attacked with an attack that inflicts knockback, or with rapid movement inputs.
  
 
===Injury===
 
===Injury===

Revision as of 20:19, 16 March 2022

Player characters can be inflicted with status ailments due to certain enemy attacks. Listed below are the status effects found in New Genesis.

List of Status Effects

Burn

The player takes burning damage at regular intervals, and also deals reduced damage while afflicted. Ends after a certain amount of time.

Freeze

The player becomes unable to move or attack. Ends when the player is attacked, or after a certain amount of time.

Shock

Occasionally shocks the inflicted player for a certain amount of time, stunning and interrupting action made during the duration of the shock.

Mirage

PP costs for actions increase for a certain amount of time.

Panic

Affects the inflicted player's movement controls in an undesirable manner for a set amount of time.

Poison

Applies damage over time to the inflicted player.

Stun

The player becomes unable to move or attack. Ends when the player is attacked with an attack that inflicts knockback, or with rapid movement inputs.

Injury

Reduces the inflicted player's maximum HP for a set amount of time.