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Green Jump Pads make you fly at a high rate of speed to another point on the map, skipping everything in between. You are unable to interrupt this form of travel until it concludes.
 
Green Jump Pads make you fly at a high rate of speed to another point on the map, skipping everything in between. You are unable to interrupt this form of travel until it concludes.
  
Orange Jump Pads increase [[Special Weapons#Floating Board|Floating Board]]'s jump height, allowing the jump to go higher then usual. During the Jump Pad, a Floating Board is considered to be boosted, but no time extention will occur. They also exist outside of races in activites where Floating Board is used, however they will not be marked on the map outside of races. Reffer to it's page for more details.
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Orange Jump Pads increase [[Special Weapons#Floating Board|Floating Board]]'s jump height, allowing the jump to go higher then usual, but no time extention to the time left on the board. They also exist outside of races in activites where Floating Board is used, however they will not be marked on the map outside of races. Reffer to it's page for more details.
  
 
They are marked with a triple green arrow icon (regardless of type) during a race.
 
They are marked with a triple green arrow icon (regardless of type) during a race.

Revision as of 23:45, 5 March 2023

Field Races are mini-game type of content accessible on World Map where players race against each other on courses taking place throughout the section. It can be started from a Racing Console, a device near select Ryuker Devices, indicated by the Field Race icon on the map.

Field Race is considered to be a Trial by the game and will complete any tasks that are Trial-related as well.

Rewards for completing a race is 100 N-Meseta, Material (NGS) Food-type Gathering Material ×1 and Ability Capsule (NGS) C/Stat I~IV ×1-3. Rarely, a Material (NGS) Notable/Famed Food Material or Tool (NGS) Alpha Reactor can also drop from them.

Field Race procedure

Field Races can be started by reaching a Racing Console in the region of choice. This will give you all courses that can be started from that console. Once selected, the entire room is informed that a Field Race is now being hosted. The race will start after 60 seconds if the race isn't started by a Race Host, after which all participants will quick travel to the Race Start location.

A race can be started solo or with multiple players, even with a full 32 man room of players in Explore Section can run in a race. Futhermore, a Party Lead participating in a Field Race does not pull people in his party into it, he'll race alone if no one joins.

The first player to start the specific race is considered Race Host. He can start the race prematurarely by holding Use button and pressing the Start button. If he leaves matching by pressing Stop Matching, the mantle of Race Host will move to the next person in line. Anyone else can leave matching by holding Use button and selecting Yes on the stop matching screen.

Please note that a Field Race does not pull players out of the room, they are fully visible and can still aggro enemies, including high-difficulty ones like Dread Enemies or Gigantix. Players in an active race or awaiting a start of one have a field race icon above their heads, and Field Race exclusive paths and obstacles are visible and affect only people currently in a race. If you see a person who is litterally running through the air, it is likely he's participating in a race.

Should the race start, you can always abandon it and return to the start line by holding the Use button. A race abandoned will stop considering you as an active participant and you will not be scored. A race can also be abandoned by Quick Travel. Other measures can also abandon the race, depending on the race type.

Regardless of the result, after the race, there is a 20 second countdown during which by pressing the Use button you can return to the Racing Console of that race.

Field Race Gimmicks

Here are all the gimmicks that can happen in a Field Race to help or hinder you.

Checkpoints

All races have yellow checkpoint markings that you can pass in any order you'd like. Passing through the final one ends the race with a success. They're marked with a yellow ARKS Star icon/

Score Symbols

Score Symbols are a collectable that you can collect during a race. They are worth 300 points in races that take Score into considiration. They are marked with a orange ball icon.

Scaffolding

Blue platforms that appear in a race that allow you to easly reach otherwise hard-to-get spots in regular exploration.

Dash Rings

Dash Rings allow you to temporaringly increase your speed.

Green Dash Rings appear in Field Races that are done on foot and increase your Photon Dash and Glide's max speed.

Orange Dash Rings appear only when having a Floating Board and give it a boost in addition to extending time you can be at the board.They also exist outside of races in activites where Floating Board is used, however they will not be marked on the map outside of races. Reffer to it's page for more details.

They are marked with a green ring(regardless of type) icon during a race.

Jump Pads

Jump Pads allow you to increase your jumps in various ways.

Green Jump Pads make you fly at a high rate of speed to another point on the map, skipping everything in between. You are unable to interrupt this form of travel until it concludes.

Orange Jump Pads increase Floating Board's jump height, allowing the jump to go higher then usual, but no time extention to the time left on the board. They also exist outside of races in activites where Floating Board is used, however they will not be marked on the map outside of races. Reffer to it's page for more details.

They are marked with a triple green arrow icon (regardless of type) during a race.

Slow-down Mines

Purple mines that looks simlar to Red damaging mines in some Trainia and other quests in Virtual Enviroments. Instead of dealing damage, hitting the mine causes a status effect of severe slowdown of all animations (including falling animations) for 2 seconds. While the effect looks similar to being Shocked, it has no relation to this status and no amount of Shock Resistance will help you out there.

Field Race Types

There are currently 2 types of Field Races: Marathon and Board Training.

Field Race:Marathon

In Marathon-type Field Races your objective is to clear all checkpoints within the time limit while trying to get highest score possible from time and collected Symbols. The player with the highest score that was able to finish the race is the victor. People who fail to complete within the time limit are conisdered to score 0 points.

The calculation to determine the score is as follows: Race Score= Time Bonus + Score Bonus.

Time Bonus starts at Time Limit (in seconds) x 100 and it is reduced by 1 point every 1/100th of a second.

Score bonus is determined by amount of Score Symbols collected x 300.

The courses can also have variants known as Stages, which cause a diffirence in how you proceed through the race.

Each Course has a Title that is given on reaching a certain score, which should give you a general idea of how well you should be running the course.

List of Field Race:Marathon courses

Name Stage Ryuker Device Time Limit(mm:ss) Amount of Checkpoints Score to TItle
Western Aelio Marathon Stage 1 Aelio Town Ruins 2:30 3 16,000
Southern Aelio Marathon Stage 1 Barflow Waterfall 2:30 3 13,000
Western Retem Marathon Stage 1 Saggan Mountain Pass:West 2:30 3 13,000
South Retem Marathon Stage 1 Garneu Coast: West 2:30 3 26,000
Central Kvaris Marathon Stage 1 Mistra Forest: South 2:30 3 17,000
Southern Kvaris Marathon Stage 1 Danan Snowfields 2:30 3 16,000
Western Kvaris Marathon Stage 1 Mount Ihana:West 2:30 3 19,000
Stia:Fringes Marathon Stage 1 Grania Coast 2:30 3 32,000

Field Race:Board Training

In Board Training-type of Field Races, the objective is the same as in Marathon- clear all checkpoints within the time limit while achieving the highest score possible, with the highest one being declared the winner. However, in those races you will be forced to use a Floating Board. You will be put on one the moment race starts. Dismounting from it during the race, whenever by choice or due to Weapon Timeout is an automatic race abandonment. Once the race concludes, you will be forcefully dismounted from the Board.

The score calculation is the same as in Marathon-type races.

Just like before, there are also titles for each course that give you an idea how well you should be doing.

List of Field Race: Board Training courses

Name Stage Ryuker Device Time Limit (mm:ss) Amount of Checkpoints Score to Title
Central Aelio Board Training Stage 1 Halpha Grasslands:West 2:30 3 15,500
Northern Aelio Board Training Stage 1 Halpha Marshlands 2:30 4 21,000
Central Retem Board Training Stage 1 Oasis 2:30 3 16,000
Northern Retem Board Training Stage 1 Morava Canyon 2:30 3 21,000
Dreisen Plant Board Training Stage 1 Dreisen Plant: No.2 2:30 5 22,000