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Difference between revisions of "Enemy Stats (NGS)"

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Latest revision as of 19:43, 18 June 2023

This page contains data about Enemies, their Attack and Defense, the HP calculation and the EXP value.

This page might contain data that is speculatory in nature. All values may be changed in the future.

Enemy Attack Power and Damage Taken.

Base Attack Power

All enemies have the same attack power, regardless of if it's a singular mob or large-class boss, with 96-100% damage variance. Here are the Attack Power numbers for the enemy.

Level Base Attack Power
1 510
2 517.911
3 525.944
4 534.102
5 542.387
6 550.8
7 559.344
8 568.02
9 576.83
10 585.778
11 594.864
12 604.091
13 613.461
14 622.977
15 632.64
16 642.453
17 652.418
18 662.538
19 672.815
20 683.251
21 693.849
22 704.612
23 715.541
24 726.64
25 737.911
26 749.357
27 760.981
28 772.785
29 784.771
30 796.944
31 809.306
32 821.859
33 834.607
34 847.553
35 860.7
36 874.05
37 887.608
38 901.376
39 915.357
40 929.556
41 943.974
42 958.617
43 973.486
44 988.586
45 1003.92
46 1019.492
47 1035.306
48 1051.365
49 1067.673
50 1084.234
51 1101.052
52 1118.13
53 1135.474
54 1153.087
55 1170.973
56 1189.136
57 1207.581
58 1226.312
59 1245.334
60 1264.65
61 1284.267
62 1304.187
63 1324.417
64 1344.96
65 1365.822
66 1387.008
67 1408.522
68 1430.37
69 1452.557
70 1475.088
71 1497.969
72 1521.204
73 1544.8
74 1568.762

Damage Taken

The damage taken formula is as follows:

Damage Taken = (Enemy Attack Power - Player Defense Power)*Any multipliers/5

Enemy Attack Power is taken from the table above, meanwhile Player Defense Power is a sum of both base defense power on your current level and class and any of the units currently being equipped.

Multipliers that can affect the formula are as follows:

  • Enemy Attack Multiplier: An unique multiplier for each of the attacks that enemy does, similarly to PA Attack Multiplier for players.
  • Class Skill and Equipment-based multipliers: If your affixes, units or skills have something related to Damage Reduction, it gets applied here.
  • Field multipliers: Weather-based effects. If enemy is boosted by current weather, add 1.2x. Alters affected by Daynight Shift during night time get 1.3x.
  • Level Difference Multiplier: If your level is lower then of the opponent, add 1.2x for every level below, up to 2x for 5 and above.
  • Shifta Multiplier: Some enemies and devices can cast Shifta on themselves and allies, that can stack a few times. Fangulf-system of enemies gives 1.05x and can stack 5 times, Ciacurio, El Discythe and their regional variants give 1.25x and stack upwards to 2 times and Metis has a 1 stack of 1.5x damage. All of them are temporary and last 30 seconds. An enemy that is spawned from Transorve on the other hand has a permament 1.5x Shifta boost.
  • Upgrade Multiplier: Enemies that have title or non-title upgrades can deal more damage. Dread and Golden Dread enemies give 1.3x, Enhanced Enemy (before core destruction) and Equalizer Enemies (both main bodies and buffed enemies in range) give 1.5x, Megalotix give 1.75x, Gigantix and Ancient give 2x. This stacks if multiple upgrades occur.

Field, Shifta and Upgrade modifiers are all added before being multiplied.

Example Calculation

As an example, let's take a hit from level 65 Elite: Ams Kvaris's Laser at full variance, as a level 70 Hunter (NGS)Hunter/Fighter (NGS)Fighter, with 15 points in Flash Guard and inactive Massive Hunter, unguarded, with Unit (NGS) Ajax Armor +60 and with affixes that affect Damage Resistance being Guardi Power and Alz Secrete IV and max power Techter (NGS)Techter Add-On Skill "Damage Resistance Up" Sub Effect.

The formula therefore will be as follows:

Damage Taken = (1365.882 - 1178)*5*0.75*(1.015^4)*(0.975^4)*0.9*(1.75)/5

We firstly deal with the brackets. Since there is no other Upgrade/Shifta/Field effects, the bracket around 1.75 is safely removed.

Firstly, we deal with the bracket containing base stats.

Base Damage = 1365.882 - 1178 = 187.882

Now let's deal with the brackets of equipment. They are to the power of 4 because there exists 4 of the same multiplier, and multiplying something 4 times is equivalent to taking something and increasing it to the power of 4.

Increase from Alz Sec IV = 1.015^4 = 1,061363550625
Decrease from Guardi Power = 0.975^4 = 0.903687890625

We can now add everything to the final calculation.

Damage Taken = 187.882*5*0,75*1.061363550625*0.903687890625*0.9*1.75/5=212.8676314754898130265167236328125

With the number being rounded to the nearest whole number,this means we took 213 damage from the boss. This means that we will have 465 HP remaining.

The following numbers were used in the calculation:

  • Enemy Attack Power = 1365.882
  • Player Defense Power = 1178, due to 872 Hunter's level 70 DEF and 306 DEF from Unit (NGS) Ajax Armor +60 ×3.
  • Enemy Attack Multiplier = 5, as Ams Kvaris Laser is worth 500% magnification
  • Class Skill and Equipment related multipliers = 0.75 from having 15/15 Flash Guard, 1.015^4 for having 4x Ability (NGS) Alz Secrete IV and 0.975^4 for having 4x Ability (NGS) Guardi Power, and 0.9 for Techter (NGS)Techter's Add On Sub Effect.
  • Field,Shifta and Upgrade Modifiers = 1.75x from being a Megalotix. No other effects existed so addition phase was skipped.

Enemy Defense Power

Just like with the Attack Power, all enemies have the same Defense Power, regardless of the enemy's quality. The list is based on levels and is shown below.

Level Base Defense Power
1 450
2 458
3 467
4 476
5 485
6 495
7 504
8 514
9 524
10 534
11 544
12 554
13 565
14 576
15 587
16 598
17 610
18 622
19 634
20 646
21 658
22 671
23 684
24 697
25 711
26 724
27 738
28 752
29 767
30 782
31 797
32 812
33 828
34 844
35 860
36 876
37 893
38 911
39 928
40 946
41 964
42 983
43 1002
44 1021
45 1041
46 1061
47 1081
48 1102
49 1123
50 1145
51 1167
52 1189
53 1212
54 1235
55 1259
56 1283
57 1308
58 1333
59 1359
60 1385
61 1412
62 1439
63 1467
64 1495
65 1524
66 1553
67 1583
68 1613
69 1644
70 1676
71 1708
72 1741
73 1775
74 1809

Experience Points from Enemies

Every enemy killed grants Experience Points(EXP), a value that then is used to level up your character. The formula for getting the correct EXP value is

EXP Value = Base Enemy EXP x Level Multiplier x Booster Multipliers x Party/Mag Multipliers x Other multipliers x Level Difference Correction

The base enemy EXP is different from enemy to enemy. Most minor mobs have anything from 1 to 12, with some larger ones up to 20 Experience base. Pedas-type and it's counterparts are worth 30 base, with even more dangerous mobs being worth 32-36 base experience.

Medium-Class bosses are different per race, with Formers being worth 62 base EXP and Alters- 72. In case of Medium Class DOLLS however, Ourq and it's counterparts are worth 52, humanoid-based bosses are worth 70 and rest are worth 84. Large-Class bosses are worth 125 base Experience. Emergency quest bosses are usually worth 1000, but most Minor EQ's have an extra +50% EXP buff for the boss experience in the EQ itself, brining the value closer to 1500.

Level multiplier is determined from the list below:

Level Experience Multiplier
1 1
2 1.5
3 2
4 2.5
5 3
6 3.5
7 4
8 4.5
9 5
10 20
11 22.6
12 25.3
13 28.1
14 31
15 33.9
16 36.8
17 39.8
18 42.9
19 46
20 49.2
21 52.4
22 55.7
23 59
24 62.3
25 65.7
26 69.1
27 72.6
28 76.1
29 79.7
30 83.3
31 86.9
32 90.6
33 94.3
34 98
35 101.7
36 105.5
37 109.4
38 113.2
39 117.1
40 121
41 125
42 128.9
43 132.9
44 137
45 141
46 145.1
47 149.2
48 153.4
49 157.5
50 161.7
51 165.9
52 170.2
53 174.5
54 178.7
55 183.1
56 187.4
57 191.8
58 196.1
59 200.5
60 205
61 209.4
62 213.9
63 218.4
64 222.9
65 227.4
66 232
67 236.6
68 241.2
69 245.8
70 250.4
71 255.1
72 259.8
73 264.5
74 269.2

Booster Multipliers consists of a sum of 4 types of multipliers: Ones gained via booster items,ones from Campaign Boost, Add-On Skill Boost and the Live Movie/Concert boost. Those are added before joining the multiplication.

Party/Mag consists of sum of 2 multipliers:Party Boost(applies even if people are in different areas, 1.05x at 2 people, 1.075x at 3 people, 1.1x at 4 people) and Social Mag boost (If Social Mag Boost from The Skillful Regional Mag is active, this grants extra 1.1x).

Other multipliers consists of(all multiplied):

  • Title Upgrades: Enemies with at title run a higher EXP value then others. Silvered have 2x, Golden run 3x, Dreads 4.5x, Golden Dreads 10x, Gigantix 6x, Ancient 7x.
  • Food Premium Boost: If the player has premium, each piece of food consumed gives the player 1.01x, up to 1.1x if 10 food frames are eaten.
  • Trigger Buff: If you are hosting a trigger, you get 1.1x multiplier.
  • Quest Multipliers: Some quests buff certain enemy experience.

Level Difference Correction is an anti-grinding mechanic designed to prevent easy leveling in lower level areas, forcing you to go out and find enemies closer to your level. It does not apply to Battledia:Yellow quests, they always have 1x multiplier there regardless of level. Relation to your levei is presented below:

Level Diffirence (+/-) Multiplier
+5 and above No drops if below Recommended Power Level

1x if above Recommended Power Level

+4 to +1 1x
=0 1x
-1 0.9x
-2 0.85x
-3 0.8x
-4 0.75x
-5 0.7x
-6 0.65x
-7 0.6x
-8 0.55x
-9 0.5x
-10 and below 0.1x

Example Calculation

As an example, let's take killing a level 55 Golden:Pangolan in Kvaris Troopers as a level 65, with Concert boost, +20% Tri-Boost, +25% N-EX Experience Boost, with full party, as a Trigger Host. Of note is that as it is a Battledia:Yellow quest, Level Difference Correction is set to 1.

As it's a quest where Regional Mag buff would not apply, we can skip the addition of Party/Mag multipliers and already assess them as 1.1x.

This is how the calculation would go:

EXP Earned= 84 x 183.1 x (1+0.1+0.2+0.25) x 1.1 x x 4 x 3 x 1.1 x 1

Let's resolve the parenthesis formulas first, ones that had to be done via addition.

Booster Multipliers = 1+0.1+0.2+0.25 = 1.55

With that said, let's add them to the calculation.

EXP Earned = 84 x 183.1 x 1.55 x 1.1 x 4 x 3 x 1.1 x 1 = 346151,2824

Since the EXP Earned numbers are always rounded down, this means we have earned 346,151 EXP from this boss.

The following numbers have been added into the calculation:

  • Base EXP Value = 84
  • Level Multiplier = 183.1 for being a level 55 enemy.
  • Booster Multipliers= A sum of Concert boost (0.1), +20% Triboost (0.2) and +25% N-EX Experience Boost (0.25).
  • Party/Mag Boost= 1.1x for full party, no mag boost.
  • Quest Multipliers = Kvaris Troopers increases all enemy EXP values by 4x.
  • Title Multipliers = Being a Gold enemy means a 3x buff.
  • Trigger Buff = 1.1x as a host of the trigger.
  • Level Diffirence Correction = Does Not apply in Battledia:Yellow quest type, stays at 1x

Enemy HP

Enemies have varied amount of base HP, each enemy has a slightly different value of their starting HP.

The formula for calculating enemy HP is as follows:

HP = Base HP x Level Multiplier x Player correction multiplier x All multipliers

The level multiplier is considered by level in the table below:

Level HP Multiplier
1 1.1
2 1.12117
3 1.14275
4 1.16474
5 1.18715
6 1.21
7 1.23329
8 1.25702
9 1.28121
10 1.30587
11 1.39755
12 1.42445
13 1.45186
14 1.4798
15 1.50828
16 1.61051
17 1.6415
18 1.67309
19 1.70529
20 1.73811
21 1.93261
22 1.96980
23 2.00771
24 2.04635
25 2.08573
26 2.30303
27 2.34735
28 2.39253
29 2.43857
30 2.4855
31 2.7282
32 2.78071
33 2.83422
34 2.88877
35 2.94436
36 3.21538
37 3.27726
38 3.34033
39 3.40462
40 3.47014
41 3.53692
42 3.60499
43 3.67437
44 3.74508
45 3.81715
46 4.14999
47 4.22985
48 4.31126
49 4.39423
50 4.47879
51 4.85030
52 4.94364
53 5.03878
54 5.13575
55 5.23459
56 5.3353
57 5.43801
58 5.54266
59 5.64933
60 5.75805
61 6.21409
62 6.33368
63 6.45557
64 6.57981
65 6.70643
66 6.8355
67 6.96705
68 7.10113
69 7.23778
70 7.37708
71 8.3545
72 8.51528
73 8.67915
74 8.84618

The player correction multiplier is a multiplier that scales up the enemy HP as more and more players participate. In Quests, participation simply means being inside of the mission, in the Sections, this means the amount of players that have non-zero aggro towards the enemy. This number is also different between mobs and bosses, however some quests might use "Reduced Scaling" modifier that causes select or all boss enemies to use Mob-based scaling rather then boss-based scaling.

Below is the list of all player correction multipliers. Numbers in italics are estimated amounts, normal numbers are confirmed numbers.

# of players Mob-based correction Boss-based correction
1 1 1
2 1.2 1.6
3 1.35 2.1
4 1.45 2.4
5 1.65 2.9
6 1.75 3.3
7 1.9 3.7
8 2 4
9 2.1 4.3
10 2.2 4.6
11 2.3 4.9
12 2.4 5.2
13 2.5 5.5
14 2.55 5.8
15 2.65 6.1
16 2.7 6.3
17 2.8 6.6
18 2.85 6.9
19 2.95 7.1
20 3 7.4
21 3.1 7.6
22 3.15 7.9
23 3.2 8.1
24 3.3 8.3
25 3.35 8.5
26 3.4 8.8
27 3.5 9
28 3.55 9.2
29 3.6 9.4
30 3.65 9.7
31 3.7 9.9
32 3.8 10

Other multipliers include:

  • Upgrade Multipliers: Enemies with different upgrades will have different buffs to HP. Megalotix is 1.33x, Gigantix is 2.5x Dread Enemies are 3x, Golden Dread Enemies and Ancients are 6x.
  • Quest Multipliers: Some quests have extra multipliers upwards or downwards towards different enemies.

Example Calculation

Let's calculate HP of a level 69 Despaired:Nex Aelio in Aelio Devastators Rank 3, with 3 people. The calulation would look as such:

HP = 20000 x 7.23778 x 2.1 x 2.5 x 0.5 = 379983,45

The number is always rounded down, therefore a Despaired:Nex Aelio in Aelio Devastators Rank 3 has 379,983 HP. Please note however as it is a Gigantix, it has 50% Damage Reduction and therefore effective damage has to be doubled (759,966 HP in effective damage).

The numbers used in this calculation are as follows:

  • Base HP = 20000 for Nex Aelio
  • Level Multiplier = 7.23778 for level 69
  • Player Correction Multiplier = 2.1 for 3 people VS Boss
  • Title upgrade = 2.5x as a Gigatnix
  • Quest Multiplier = Aelio Devastators Rank 3 lowers HP of this boss by 0.5x

See Also