New Genesis: Item Lab
The Item Lab is the place to go to enhance your equipment in several ways.
Item Enhancement
One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
Limit Break
Weapons and Units come with a Enhancement limit. Using a specific material and Meseta, you can raise this limit to a certain amount.
Add Special Abilities
Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.
For example, if you wanted to add the " Foms Soul I" ability to a weapon, using one " C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. This can be increased with Grinding/Enhancement.
Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.
Sample list of Abilities
Basic Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
---|---|---|---|
C/パワーⅠ C/Power I |
パワーⅠ Power I |
+10% | Striking Weapon Damage +1.0% |
C/パワーⅠⅠ C/Power II |
パワーⅠⅠ Power II |
+10% | Striking Weapon Damage +1.5% |
C/パワーⅠⅠⅠ C/Power III |
パワーⅠⅠⅠ Power III |
+9% | Striking Weapon Damage +2.0% |
C/シュートⅠ C/Shoot I |
シュートⅠ Shoot I |
+10% | Ranged Weapon Damage +1.0% |
C/シュートⅡ C/Shoot II |
シュートⅡ Shoot II |
+10% | Ranged Weapon Damage +1.5% |
C/シュートⅢ C/Shoot III |
シュートⅢ Shoot III |
+9% | Ranged Weapon Damage +2.0% |
C/テクニックⅠ C/Technique I |
テクニックⅠ Technique I |
+10% | Tech Weapon Damage +1.0% |
C/テクニックⅡ C/Technique II |
テクニックⅡ Technique II |
+10% | Tech Weapon Damage +1.5% |
C/テクニックⅢ C/Technique III |
テクニックⅢ Technique III |
+9% | Tech Weapon Damage +2.0% |
C/アームⅠ C/Arm I |
アームⅠ Arm I |
+10% | Minimum Damage +1.0% |
C/アームⅡ C/Arm II |
アームⅡ Arm II |
+10% | Minimum Damage +1.5% |
C/アームⅢ C/Arm III |
アームⅢ Arm III |
+9% | Minimum Damage +2.0% |
C/ガードⅠ C/Guard I |
ガードⅠ Guard I |
+10% | Damage Resistance +1.0% |
C/ガードⅡ C/Guard II |
ガードⅡ Guard II |
+10% | Damage Resistance +1.5% |
C/ガードⅢ C/Guard III |
ガードⅢ Guard III |
+9% | Damage Resistance +2.0% |
C/スタミナⅠ C/Stamina I |
スタミナⅠ Stamina I |
+10% | HP +30 |
C/スタミナⅡ C/Stamina II |
スタミナⅡ Stamina II |
+10% | HP +40 |
C/スタミナⅢ C/Stamina III |
スタミナⅢ Stamina III |
+9% | HP +50 |
C/スピリタⅠ C/Spirita I |
スピリタⅠ Spirita I |
+10% | PP +3 |
C/スピリタⅡ C/Spirita II |
スピリタⅡ Spirita II |
+10% | PP +4 |
C/スピリタⅢ C/Spirita III |
スピリタⅢ Spirita III |
+9% | PP +5 |
Unique Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
---|---|---|---|
C/エアル・ノートA C/Aile Note A |
エアル・ノートA Aile Note A |
+9% | HP +30 PP +5 |
C/エアル・ノートB C/Aile Note B |
エアル・ノートB Aile Note B |
+9% | Striking Weapon Damage +1.0% Ranged Weapon Damage +1.0% |
C/エアル・ノートC C/Aile Note C |
エアル・ノートC Aile Note C |
+9% | Striking Weapon Damage +1.0% Tech Weapon Damage +1.0% |
C/エアル・ノートD C/Aile Note D |
エアル・ノートD Aile Note D |
+9% | Ranged Weapon Damage +1.0% Tech Weapon Damage +1.0% |
C/マグヌ・ノート C/Magnu Note |
マグヌ・ノート Magnu Note |
+9% | Striking Weapon Damage +1.5% |
C/ドレド・キーパーⅠ C/Dread Keeper I |
ドレド・キーパーⅠ Dread Keeper I |
+8% | Minimum Damage +1.0% Damage Resistance +1.0% HP +30 PP +3 |
C/ドレド・キーパーⅡ C/Dread Keeper II |
ドレド・キーパーⅡ Dread Keeper II |
+7% | Minimum Damage +1.5% Damage Resistance +1.5% HP +40 PP +4 |
C/ギガス・パワーⅠ C/Gigas Power I |
ギガス・パワーⅠ Gigas Power I |
+8% | Striking Weapon Damage +1.5% HP +30 |
C/ギガス・パワーⅡ C/Gigas Power II |
ギガス・パワーⅡ Gigas Power II |
+7% | Striking Weapon Damage +2.0% HP +30 |
C/ギガス・シュートⅠ C/Gigas Shoot I |
ギガス・シュートⅠ Gigas Shoot I |
+8% | Ranged Weapon Damage +1.5% HP +30 |
C/ギガス・シュートⅡ C/Gigas Shoot II |
ギガス・シュートⅡ Gigas Shoot II |
+7% | Ranged Weapon Damage +2.0% HP +30 |
C/ギガス・テクニックⅠ C/Gigas Technique I |
ギガス・テクニックⅠ Gigas Technique I |
+8% | Tech Weapon Damage +1.5% HP +30 |
C/ギガス・テクニックⅡ C/Gigas Technique II |
ギガス・テクニックⅡ Gigas Technique II |
+7% | Tech Weapon Damage +2.0% HP +30 |
Soul Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
---|---|---|---|
C/フォムズ・ソールⅠ C/Foms Soul I |
フォムズ・ソールⅠ Foms Soul I |
+9% | Striking Weapon Damage +2.0% |
C/フォムズ・ソールⅠⅠ C/Foms Soul II |
フォムズ・ソールⅠⅠ Foms Soul II |
+8% | Striking Weapon Damage +2.0% Damage Resistance +2.0% |
C/アルズ・ソールⅠ C/Alz Soul I |
アルズ・ソールⅠ Alz Soul I |
+9% | HP +50 |
C/アルズ・ソールⅡ C/Alz Soul II |
アルズ・ソールⅡ Alz Soul II |
+8% | Damage Resistance +2.0% HP +50 |
C/ドルズ・ソールⅠ C/DOLLS Soul I |
ドルズ・ソールⅠ DOLLS Soul I |
+9% | PP +5 |
C/ドルズ・ソールⅠⅠ C/DOLLS Soul II |
ドルズ・ソールⅠⅠ DOLLS Soul II |
+8% | Minimum Damage +2.0% PP +5 |
C/ダイダル・ソールⅠ C/Daidal Soul I |
ダイダル・ソールⅠ Daidal Soul I |
+8% | PP +5 |
C/ダイダル・ソールⅡ C/Daidal Soul II |
ダイダル・ソールⅡ Daidal Soul II |
+8% | Striking Weapon Damage +2.0% PP +5 |
C/ペダス・ソールⅠ C/Pedas Soul I |
ペダス・ソールⅠ Pedas Soul I |
+8% | PP +5 |
PSO2 Special Abilities
Release Potential
Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.
PSO2 Weapon Potentials
New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.
Original Series | NGS Potential |
---|---|
Lightweaver Cras Series | 連撃の型 |
Stil Series | 堅牢の型 |
Adel Series Seiros Series Fimbul Series |
利運の型 |
Liberate Series Oblisana Series Darkbanisher Ayer Series Puras Series Chaval Series Anacates Series Genon Series Shihou Series Orb Series Dusk Series Million Series Krisa Series Nova Series Legacy Weapon Series Other Weapons |
傾覆の型 |
Lightstream Xion Series | 気精の型 |
Atlas Ex Series | 堅忍の型 |
Austere-NT Series | 理発の型 |
Any to Weapon | 攻の基本型Ⅲ |
Multi-weapon
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.
In order to combine weapons, they must be of the same 'series', and the weapon being merged into the base weapon must have a equal or higher Grind Level than the base weapon.