Add-On Skills
Add-On Skills are a form of skills that are seperate from Class Skills that can be generated from the Class Counter. They grant many beneficial effects upon generation. You can keep up to 3 Add-On Skill results per class, which you can change in Class Counter between activities.
Of note is that Add-On Skills are always active regardless of current class combination. This means that for instance, Gunner's Add-Ons will be active even if class combination is 2 separate classes, like Bouncer/Waker.
All Add-Ons generate with 1 Main Effect and 2 out of 4 Sub Effects with level from 1 to 20. After generation is complete, they also grant effect of +1% Tri-Boost per class that has Add-on Skills generated.
Add-On Skill Creation
To generate Add-On Skills, you have to access a Class Counter. This will allow you to begin creating them. Each creation always costs N-Class-Excube ×1 of the respective class, but the amount of N-Meseta used in the process as well as the guaranteed level generated will differ based on the creation level.
Skill Creation Level | N-Meseta required | Minimum Level of Add-On Skills | Unlock requirements |
---|---|---|---|
1 Skill Creation | 5000 | 1 | Available from the start |
2 Skill Creation | 10000 | 5 | Create Add-On Skills 5 times |
3 Skill Creation | 50000 | 10 | Create Add-On Skills 20 times |
Once the Add-On is generated, it has to be saved on one of the 3 slots allowed per class or results have to be discarded. Only saved Add-On Skills grant the Tri-Boost effect.
Please note that a higher skill creation generation does not change the odds of the higher level of an Add-On Skills, the odds are always the same regardless of the creation level used. Should a lower-level Add-On be generated with a higher creation level, it shall be brought up to that level.
The following table presents the odds of generating levels of the Add-On Skill:
Add-On Skill level | Odds of generation |
---|---|
1 | 11.0% |
2 | |
3 | 8.0% |
4 | |
5 | 6.0% |
6 | |
7 | |
8 | |
9 | |
10 | |
11 | 5.5% |
12 | 5.0% |
13 | 4.0% |
14 | 3.5% |
15 | 3.0% |
16 | 2.0% |
17 | 1.4% |
18 | 1.0% |
19 | 0.5% |
20 | 0.1% |
This means generating add ons via 2 Skill Creation has a 44% chance of staying at level 5 and ones created via 3 skill addition have a 74% of remaining at level 10.
Add-On Skill types
Add-On Skills always generate 1 Main Effect and a selection of 2 from 4 Sub Effects. Each class has 1 unique Main effect and 1 unique Sub Effect, with reminder 3 being shared amongst all classes with some deviations.
Main Effect
Main Effect is the primary effect generated from the Add-On Skill. It is always set to be the same for every class and will always roll every Add-On Skill creation. Of note is that Main Effect skill level cannot be lower then the previously known highest generated result- if it generated a level 12 Main Effect, it will always at minimum generate that, regardless of creation level used.
List of Main Effects
Here is the list of the all possible Main Effects:
Main Effect | Class | Boost per level | Remarks |
---|---|---|---|
Striking Weapon Power Up | Hunter | +0.25% Melee DMG | Does not show on the Basic Information |
Critical Power Up | Fighter | +0.5% CRIT DMG | N/A |
Shooting Weapon Power Up | Ranger | +0.25% Range DMG | Does not show on the Basic Information |
Attack PB Gauge Charge Up | Gunner | +1% Attack PB Gauge Fill | N/A |
Technique Weapon Power Up | Force | +0.25% Tech DMG | Does not show on the Basic Information |
Natural PB Gauge Charge Up | Techter | +1% Natural PB Gauge Fill | N/A |
Critical Rate Up | Braver | +0.5% CRIT Rate | |
Dash & Glide PP Regeneration | Bouncer | +5% PP Recovery while in movement | Level 1 allows you to recover PP while in
all forms of movement, not just Photon Dash and Photon Glide. Counts as Natural PP Recovery. |
PP Up (Wa) | Waker | +1 Max PP | The parenthesis are only to diffirentiate between
classes who have the same skill. |
Sub Effect
Sub Effects are the secondary effect of an Add-On Skill. Each class has 1 unique Sub Effect and 3 that are shared amongst each other. Every creation, 2 subs are chosen at random to join Main Effect in the Add-On Skill creation.
Sub Level and the type of subs will always be rerolled upon new Add-On Skill creation.
Here's the list of all possible Sub Effects:
Unique Sub Effects
Sub Effect | Class | Boost per level | Remarks |
---|---|---|---|
PA Charge Movement Speed Up | Hunter | +1% Movement Speed while charging PA's | Starts at +11% at level 1
Applies to all PA's regardless of class Does not apply to Normal Attacks and Techniques |
Jump Strength Up | Fighter | +2-3% Normal Jump Height | Starts at 103% at level 1
Gives 3% at first 3 levels, then 2% Does not apply to any other causes of going mid-air, including special weapons. |
Photon Blast Power Up | Ranger | +0.5% DMG while using Photon Blast | N/A |
Attack PP Recovery Up | Gunner | +0.5% Attack PP Recovery | |
PP Regeneration Up | Force | +0.5% Natural PP Recovery | |
Damage Reduction Up | Techter | +0.5% DMG Resistance | Does not show on the Basic Information |
Resta Sign Recovery Up | Braver | +0.5% HP Healed from Restasigns | N/A |
One More Jump | Bouncer | +1% DMG when landing on top of an enemy | Starts at 5% at level 1
If during a Photon Dash jump you land on top of the enemy, you will jump again and the enemy shall be dealt DMG. You can keep doing so infinitely. Will not work on objects however, only enemies. |
Standing HP Recovery | Waker | +0.25% HP Recovery while standing | Must stand still with weapon sheathed for 5 seconds for
it to take effect. Based current on max HP. |
Sub Effect | Class | Boost per level | Remarks |
---|---|---|---|
HP Up | All Classes | +1 Max HP | The parenthesis are only to differentiate between
classes who have the same skill. |
Trial HP Recovery | Hunter,Ranger,Force,
Braver,Waker |
+0.5-1% Max HP recovered on Trial Start | Starts at 5% at level 1
Gives 1% until level 10, then 0.5% Applies to all trial start effects, including Field Race start and Gigantix apperances. |
Trial PP Recovery | Fighter,Gunner,Techter,Bouncer | +0.5-1% Max PP recovered on Trial Start | |
Burn Resistance Up | Hunter, Braver | +1% Status Resistance to the respective
status |
Starts at 30% Resistance at level 1
Does not show on the Basic Information. |
Freeze Resistance Up | Fighter,Bouncer | ||
Shock Resistance Up | Ranger,Waker | ||
Mirage Resistance Up | Gunner | ||
Panic Resistance Up | Force | ||
Poison Resistance Up | Techter |