User:Blead/NGS/Notations
Tests were done against lv.15 Pedas Sword in Great Wall Tower quest (587 defense). Again, the damage formula is referenced from ものさし's spreadsheet.
I might edit these info into the actual wiki pages later under their respective Skills/Photon Arts/Techniques.
The power notation is basically a percentage multiplier in the damage formula. For example, an uncharged Barta deals 250 * 0.6 = 150% damage, which is a 1.5 multiplier in calculation
If you notice any errors or get different results, feel free to poke me for corrections. Lastly, if anyone with a good PC is willing to record and count frames for any of these (or any other attacks in the game really), I would be very grateful.
Rod
Nothing has changed for Rod from CBT. Cancel timings have been noticeably improved though.
Name | Power | Distribution | Effective Power | Notes |
---|---|---|---|---|
Normal Attack 通常攻撃 |
120 | 1.0 | 120 | All 3 normals do the same damage. |
Step Attack ステップアタック |
170 | 1.0 | 170 | |
Step Counter ステップカウンター |
300 | 1.0 | 300 | |
Dash Attack ダッシュアタック |
250 | 1.0 | 250 | |
Dive Attack ダイブアタック |
200 | 1.0 | 200 | |
Elemental Bullet エレメンタルバレット |
200 | 1.0 | 200 | Fires 2 bullets of the same element of the technique cast. Considered as an uncharged tech counting towards Barta Blot/Zonde-clad. Only hits once per enemy. |
Talis
Talis received a full rework. Its PAs set the cards in different formations around the player, significantly altering subsequent technique casts.
Name | Power | Distribution | Effective Power | Notes |
---|---|---|---|---|
Normal Attack 1 通常攻撃1段 |
85 | 1.0 | 85 | |
Normal Attack 2 通常攻撃2段 |
90 | 1.0 | 90 | |
Normal Attack 3 通常攻撃3段 |
120 | 1.0 | 120 | |
Step Attack ステップアタック |
120 | 1.0 | 120 | |
Step Counter ステップカウンター |
250 | 1.0 | 250 | |
Dash Attack ダッシュアタック |
250 | 1.0 | 250 | |
Dive Attack ダイブアタック |
200 | 1.0 | 200 | |
Weapon Action 武器アクション |
9 | 1.0 | 9 | Places a stationary card which will continuously attack a nearby or targeted enemy. Each shot recovers PP. |
Weapon Action (Multi-lock) 武器アクション(マルチロック) |
3 | 1.0 | 3 | Places a stationary card which will continuously attack multiple nearby enemies. Each shot recovers PP. |
Perforated Shoot パーフォレイトシュート |
150 | 1.0 | 150 | |
Perforated Shoot/Technique パフォレイトシュート/テクニック |
128 | 1.0 | 128 | Replace technique casts with single elemental bullets of the same element. |
Spread Feather スプレッドフェザー |
410 | 0.38 + 0.62 | 155.8 + 254.2 | Second hit can be cancelled. |
Spread Feather (1st Stage)/Technique スプレッドフェザー1段/テクニック |
123 | 1.0 | 123 | Replace technique casts with triple elemental bullets of the same element. Only hits once per enemy. |
Spread Feather (2nd Stage)/Technique スプレッドフェザー2段/テクニック |
127 | 1.0 | 127 | Replace technique casts with radial elemental bullets of the same element around the player. Only hits once per enemy. |
Wand
I have not tested Wand yet.
Fire Techs
Fire received straight power buffs compared to CBT, except charged Gifoie.
Name | Power | Distribution | Effective Power | Notes |
---|---|---|---|---|
Foie フォイエ |
240 | Uncharged: 0.6 + 0.05 * 3 Charged: 1.0 |
Uncharged: 144 + 12 * 3 Charged: 240 |
|
Gifoie ギ・フォイエ |
380 | Uncharged: 0.15 * 3 Charged: 0.33 * 3 |
Uncharged: 57 * 3 Charged: 125.4 * 3 |
Ice Techs
Ice techs have stacking mechanic similar to Ilbarta in PSO2 from the skill "Barta Blot" (バータブロット). Using uncharged ice techs on an enemy multiple times will create an ice marker (4 times for first level, 7 times for second level). Barta Blot can be detonated for an additional damage with a charged ice tech. The additional damage occurs on the location hit by the charged tech, regardless of where the marker is.
Compared to CBT, Ice received overall power buffs, and Barta Blot detonations now deal the same damage regardless of the tech used. I am quite surprised that the changes make sense.
Name | Power | Distribution | Effective Power | Notes |
---|---|---|---|---|
Barta バータ |
250 | Uncharged: 0.6 Charged: 1.0 |
Uncharged: 150 Charged: 250 |
|
Gibarta ギ・バータ |
225 | Uncharged: 0.6 Charged: 1.0 |
Uncharged: 135 Charged: 225 |
|
Barta Blot 4 バータブロット4 |
200 | 1.0 | 200 | |
Barta Blot 7 バータブロット7 |
400 | 1.0 | 400 |
Lightning Techs
Lightning techs also got a unique gimmick with the skill "Zonde-clad" (ゾンデクラッド). Landing 10 hits with uncharged lightning techs will give the player a lightning aura effect. This can be accumulated over multiple enemies as only the number of hits matter. With Zonde-clad aura, the next charged lightning tech will deal more damage. Zonde-clad is consumed after a single charged cast and needs to be reaccumulated.
Compared to CBT, Lightning also got power buffs. Not much to say here honestly.
Name | Power | Distribution | Effective Power | Notes |
---|---|---|---|---|
Zonde ゾンデ |
260 | Uncharged: 0.6 Charged: 0.25 * 2 + 0.5 Zonde-clad: 0.25 * 2 + 1.0 Chain: 0.54 |
Uncharged: 156 Charged: 65 * 2 + 130 Zonde-clad: 65 * 2 + 260 Chain: 140.4 |
Uncharged and Zonde-clad Zonde produce chain lightning to nearby enemies. The damage is the same. |
Gizonde ギ・ゾンデ |
270 | Uncharged: 0.06 * 10 Charged: 0.25 * 2 + 0.5 Zonde-clad: 0.25 * 2 + 1.0 |
Uncharged: 16.2 * 10 Charged: 67.5 * 2 + 135 Zonde-clad: 67.5 * 2 + 270 |
All tests were done during Global CBT (May 14th to 16th) against lv.10 enemies with 534 defense. The damage formula is referenced from ものさし's spreadsheet. Damage notations have also been cross-checked against said sheet and I can confirm that the values listed there are all correct for wand actions and techs.
For actual (still incomplete as of now) information, see the actual pages from the linked navigation. Table layouts are also modified from those pages. Thanks. I might edit these info into the actual pages later on the official launch once we have a better understanding of how things work.
Note for those unfamiliar to how power notation works. It is basically expressed as a percentage multiplier for damage in practice. For example, an uncharged Barta deals 150 * 0.8 = 120% damage, while a charged Barta deals 150 * 1.0 = 150% damage.
If you notice any errors or get different results, feel free to poke me for corrections. Lastly, if anyone with a good PC is willing to record and count frames for any of these (or any other attacks in the game really), I would be very grateful.
Rod
Name | Power | Distribution | Notes |
---|---|---|---|
Rod Actions ロッドアクション |
(100) | Normal Attack: 1.2 Step Attack: 1.7 Step Counter: 3.0 Dash Attack: 2.5 Dive Attack: 2.0 |
All 3 normals do the same damage. |
Wand
Fire Techs
Name | Power | Distribution | Notes |
---|---|---|---|
Foie フォイエ |
220 | Uncharged: 0.6 + 0.05 * 3 Charged: 1.0 |
|
Gifoie ギ・フォイエ |
430 | Uncharged: 0.12 * 3 Charged: 0.33 * 3 |
Ice Techs
Ice techs have stacking mechanic similar to Ilbarta in PSO2. Using uncharged ice techs on an enemy multiple times will create an ice marker called "Barta Blot" (バータブロット) (4 times for first level, 7 times for second level). Barta Blot can be detonated for an additional damage with a charged ice tech. The additional damage occurs on the location hit by the charged tech, regardless of where the marker is.
Name | Power | Distribution | Notes |
---|---|---|---|
Barta バータ |
150 | Uncharged: 0.8 Charged: 1.0 Blot 4: 1.0 + 1.33 Blot 7: 1.0 + 2.33 |
The detonations probably have their own power notations instead of being tied to Barta which would give us round numbers (4: 200, 7: 350). |
Gibarta ギ・バータ |
170 | Uncharged: 0.8 Charged: 1.0 Blot 4: 1.0 + 0.88 Blot 7: 1.0 + 1.53 |
Same as Barta, if we multiply the detonate notations with Gibarta power we get nice numbers (4: 150, 7: 260). I don't really get why they made this weaker but okay. |
Lightning Techs
Lightning techs also got a unique gimmick. Landing 10 hits with uncharged lightning techs will give the player a lightning aura effect. This can be accumulated over multiple enemies as only the number of hits matter. This state is called "Zonde-clad" (ゾンデクラッド). With Zonde-clad, the next charged lightning tech will deal more damage. Zonde-clad is consumed after a single charged cast and needs to be reaccumulated.
Name | Power | Distribution | Notes |
---|---|---|---|
Zonde ゾンデ |
210 | Uncharged: 0.64 Charged: 0.25 * 2 + 0.5 Zonde-clad: 0.25 * 2 + 1.25 Chain: 0.576 |
Uncharged and Zonde-clad Zonde produce chain lightning to nearby enemies. The damage is the same at 0.576. |
Gizonde ギ・ゾンデ |
185 | Uncharged: 0.09 * 10 Charged: 0.25 * 2 + 0.5 Zonde-clad: 0.25 * 2 + 1.0 |