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List of Special Abilities (NGS): Difference between revisions
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==Prefix Abilities== | ==Prefix Abilities== | ||
'''Prefix Abilities''' are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Prefix Abilities are determined when the equipment is dropped, cannot be transferred | '''Prefix Abilities''' are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Prefix Abilities are determined when the equipment is dropped, cannot be transferred through normal ability transfer procedures, do not take up normal ability slots, and come in "levels" much like Potentials. Prefix Abilities are indicated by orange text on the equipment and a unique orange icon. | ||
{| class="wikitable table-bordered table-responsive-md" | {| class="wikitable table-bordered table-responsive-md" |
Revision as of 04:47, 28 December 2021
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Here is a list of all known Special Abilities (Affix Abilities) in Phantasy Star Online 2: New Genesis. For a more detailed description on affixing in general, see page Add Special Abilities.
Basic Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect | Drop |
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+10% | Striking Weapon Damage +1.0% | Anywhere |
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+10% | Striking Weapon Damage +1.5% | |
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+9% | Striking Weapon Damage +2.0% | |
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+10% | Ranged Weapon Damage +1.0% | |
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+10% | Ranged Weapon Damage +1.5% | |
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+9% | Ranged Weapon Damage +2.0% | |
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+10% | Tech Weapon Damage +1.0% | |
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+10% | Tech Weapon Damage +1.5% | |
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+9% | Tech Weapon Damage +2.0% | |
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+10% | Minimum Damage +1.0% | |
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+10% | Minimum Damage +1.5% | |
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+9% | Minimum Damage +2.0% | |
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+10% | Damage Resistance +1.0% | |
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+10% | Damage Resistance +1.5% | |
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+9% | Damage Resistance +2.0% | |
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+10% | HP +5 | |
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+10% | HP +10 | |
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+9% | HP +15 | |
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+10% | PP +3 | |
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+10% | PP +4 | |
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+9% | PP +5 | |
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+10% | Damage +0.5% Minimum Damage +0.5% Damage Resistance +0.5% |
Capsule Exchange Yellow Battledia: Retem |
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+10% | Damage +1.0% Minimum Damage +1.0% Damage Resistance +1.0% |
Capsule Exchange Stellar Grace |
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+9% | Damage +1.5% Minimum Damage +1.5% Damage Resistance +1.5% |
Capsule Exchange |
Adi/Support Scratch
Capsule Name | Special Ability | Success Rate/Capsule | Effect | Drop |
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+100% | HP +20 Striking Weapon Damage +2.5% |
AC Support Scratch |
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+100% | HP +20 Ranged Weapon Damage +2.5% | |
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+100% | HP +20 Tech Weapon Damage +2.5% | |
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+100% | PP +6 Striking Weapon Damage +2.5% | |
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+100% | PP +6 Ranged Weapon Damage +2.5% | |
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+100% | PP +6 Tech Weapon Damage +2.5% | |
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+100% | HP +10 PP +3 Striking Weapon Damage +2.5% | |
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+100% | HP +10 PP +3 Ranged Weapon Damage +2.5% | |
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+100% | HP +10 PP +3 Tech Weapon Damage +2.5% | |
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+100% | Striking Weapon Damage +2.5% Minimum Damage +2.5% | |
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+100% | Ranged Weapon Damage +2.5% Minimum Damage +2.5% | |
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+100% | Tech Weapon Damage +2.5% Minimum Damage +2.5% | |
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+100% | Striking Weapon Damage +2.5% Damage Resistance +2.5% | |
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+100% | Ranged Weapon Damage +2.5% Damage Resistance +2.5% | |
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+100% | Tech Weapon Damage +2.5% Damage Resistance +2.5% | |
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+100% | Striking Weapon Damage +2.5% Down Resistance +20.0% | |
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+100% | Ranged Weapon Damage +2.5% Down Resistance +20.0% | |
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+100% | Tech Weapon Damage +2.5% Down Resistance +20.0% |
Diable
Capsule Name | Special Ability | Success Rate/Capsule | Effect | Drop |
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+10% | Striking Weapon Damage +0.75% Ranged Weapon Damage +0.75% |
Anywhere |
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+10% | Striking Weapon Damage +1.25% Ranged Weapon Damage +1.25% | |
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+9% | Striking Weapon Damage +1.75% Ranged Weapon Damage +1.75% | |
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+10% | Striking Weapon Damage +0.75% Tech Weapon Damage +0.75% | |
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+10% | Striking Weapon Damage +1.25% Tech Weapon Damage +1.25% | |
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+9% | Striking Weapon Damage +1.75% Tech Weapon Damage +1.75% | |
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+10% | Ranged Weapon Damage +0.75% Tech Weapon Damage +0.75% | |
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+10% | Ranged Weapon Damage +1.25% Tech Weapon Damage +1.25% | |
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+9% | Ranged Weapon Damage +1.75% Tech Weapon Damage +1.75% |
Resists
Capsule Name | Special Ability | Success Rate/Capsule | Effect | Drop |
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+10% | Burn Resistance +20% | Southern Aelio - Any Enemy |
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+10% | Burn Resistance +25% | |
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+9% | Burn Resistance +30% | |
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+10% | Freeze Resistance +20% | Central Aelio - Any Enemy |
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+10% | Freeze Resistance +25% | |
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+9% | Freeze Resistance +30% | |
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+10% | Shock Resistance +20% | |
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+10% | Shock Resistance +25% | |
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+9% | Shock Resistance +30% | |
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+10% | Mirage Resistance +20% | Southern Aelio - Any Enemy |
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+10% | Mirage Resistance +25% | |
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+9% | Mirage Resistance +30% | |
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+10% | Panic Resistance +20% | Northern Aelio - Any Enemy |
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+10% | Panic Resistance +25% | |
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+9% | Panic Resistance +30% | |
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+10% | Poison Resistance +20% | |
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+10% | Poison Resistance +25% | |
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+9% | Poison Resistance +30% | |
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+10% | Physical Down Resistance +20% | Western Aelio - Any Enemy |
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+10% | Physical Down Resistance +25% | |
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+9% | Physical Down Resistance +30% | |
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+10% | All Down Resistance +20% | Capsule Exchange |
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+10% | All Down Resistance +25% | |
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+9% | All Down Resistance +30% |
Enemy Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect | Drop |
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+9% | HP -10 Damage +1.0% Minimum Damage +1.0% Damage Resistance -1.5% |
Alters |
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+8% | HP -10 Damage +1.5% Minimum Damage +1.5% Damage Resistance -1.5% |
Alters
Capsule Exchange |
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+8% | HP -10 Damage +2.0% Minimum Damage +2.0% Damage Resistance -1.5% |
Alters
Capsule Exchange (Retem) |
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+9% | HP +10 PP +3 Minimum Damage +1.0% Damage Resistance +1.0% |
Battle-Hardened Enemies
[ Ⅲ is in Retem ] |
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+8% | HP +15 PP +4 Minimum Damage +1.5% Damage Resistance +1.5% | |
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+8% | HP +30 PP +7 Minimum Damage +2.0% Damage Resistance +2.0% | |
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+9% | HP +5 Striking Weapon Damage +1.5% |
Gigantix Enemies [ Ⅲ is in Retem ] |
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+8% | HP +10 Striking Weapon Damage +2.0% | |
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+8% | HP +15 Striking Weapon Damage +2.5% | |
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+9% | HP +5 Ranged Weapon Damage +1.5% | |
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+8% | HP +10 Ranged Weapon Damage +2.0% | |
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+8% | HP +15 Ranged Weapon Damage +2.5% | |
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+9% | HP +5 Tech Weapon Damage +1.5% | |
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+8% | HP +10 Tech Weapon Damage +2.0% | |
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+8% | HP +15 Tech Weapon Damage +2.5% |
Souls
Capsule Name | Special Ability | Success Rate/Capsule | Effect | Drop |
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+9% | Striking Weapon Damage +2.0% | Formers (Aelio) |
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+8% | Striking Weapon Damage +2.0% Damage Resistance +2.0% | |
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+8% | Striking Weapon Damage +2.0% Damage Resistance +2.5% | |
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+9% | Ranged Weapon Damage +2.0% | Formers (Mech-type) |
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+8% | Ranged Weapon Damage +2.0% Damage Resistance +2.0% | |
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+8% | Ranged Weapon Damage +2.0% Damage Resistance +2.5% | |
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+9% | Tech Weapon Damage +2.0% | Formers (Retem Native-type) |
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+8% | Tech Weapon Damage +2.0% Damage Resistance +2.0% | |
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+8% | Tech Weapon Damage +2.0% Damage Resistance +2.5% | |
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+9% | HP +5 | Alters |
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+8% | HP +10 Damage Resistance +2.0% | |
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+8% | HP +15 Damage Resistance +2.5% | |
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+9% | HP +15 Striking Weapon Damage +1.0% |
Snyda Hammer Snyda Vera |
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+8% | HP +15 Striking Weapon Damage +2.0% | |
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+8% | HP +15 Striking Weapon Damage +2.5% | |
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+9% | HP +15 Ranged Weapon Damage +1.0% |
Destraga |
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+8% | HP +15 Ranged Weapon Damage +2.0% | |
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+8% | HP +15 Ranged Weapon Damage +2.5% | |
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+9% | HP +15 Tech Weapon Damage +1.0% |
Lenus Retem Lenus Vera |
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+8% | HP +15 Tech Weapon Damage +2.0% | |
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+8% | HP +15 Tech Weapon Damage +2.5% | |
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+9% | PP +5 | DOLLS |
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+8% | PP +5 Minimum Damage +2.0% | |
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+8% | PP +5 Minimum Damage +2.5% | |
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+9% | PP +5 Striking Weapon Damage +1.0% |
Daedal Sword Daedal Axe |
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+8% | PP +5 Striking Weapon Damage +2.0% | |
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+9% | PP +5 Ranged Weapon Damage +1.0% |
Pedas-type Enemies Pedas Vera |
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+8% | PP +5 Ranged Weapon Damage +2.0% | |
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+9% | PP +5 Technique Weapon Damage +1.0% |
Nex Aelio Nex Vera |
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+8% | PP +5 Technique Weapon Damage +2.0% |
Notes
Capsule Name | Special Ability | Success Rate/Capsule | Effect | Drop |
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+9% | HP +5 PP +5 |
Central Aelio |
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+9% | Striking Weapon Damage +1.0% Ranged Weapon Damage +1.0% |
Western Aelio |
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+9% | Striking Weapon Damage +1.0% Tech Weapon Damage +1.0% |
Southern Aelio |
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+9% | Ranged Weapon Damage +1.0% Tech Weapon Damage +1.0% |
Northern Aelio |
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+9% | Striking Weapon Damage +1.5% | Mt. Magnus |
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+9% | Ranged Weapon Damage +1.5% | Vanford Laboratory Ruins |
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+9% | Technique Weapon Damage +1.5% | Resol Forest |
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+9% | HP +10 | Western Retem |
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+9% | HP +5 Striking Weapon Damage +0.75% Ranged Weapon Damage +0.75% |
Central Retem |
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+9% | HP +5 Striking Weapon Damage +0.75% Tech Weapon Damage +0.75% |
Northern Retem |
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+9% | HP +5 Ranged Weapon Damage +0.75% Tech Weapon Damage +0.75% |
Southern Retem |
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+9% | HP +10 PP +3 Minimum Damage +2.0% |
Retem El-Nossa |
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+9% | Weakness +1.25% | Lower Maqaad |
Domina
Capsule Name | Special Ability | Success Rate/Capsule | Effect | Drop |
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+9% | HP +5 PP +3 Damage +1.5% |
Capsule Exchange |
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+9% | HP +15 Damage +1.5% |
Capsule Exchange |
Weaker
Capsule Name | Special Ability | Success Rate/Capsule | Effect | Drop |
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+9% | Against Fire Weak Enemies: Damage +2.5% |
Event (9th Anniversary) |
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+9% | Against Ice Weak Enemies: Damage +2.5% |
Event (Otsukimi 2021) |
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+9% | Against Lightning Weak Enemies: Damage +2.5% |
Event (Halloween 2021) |
Special
Special Ability | Effect | Drop |
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Increases EXP gained during Grinding by 400. | ![]() ![]() |
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Increases EXP gained during Grinding by 450. | ![]() ![]() |
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Increases EXP gained during Grinding by 5000. | AC Support Scratch |
Prefix Abilities
Prefix Abilities are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Prefix Abilities are determined when the equipment is dropped, cannot be transferred through normal ability transfer procedures, do not take up normal ability slots, and come in "levels" much like Potentials. Prefix Abilities are indicated by orange text on the equipment and a unique orange icon.
Prefix Ability | Level | Effect | Drop |
---|---|---|---|
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Lv. 1 | Damage +2.0% | Weapons |
Lv. 2 | Damage +3.0% | ||
Lv. 3 | Damage +4.0% | ||
Lv. 4 | Damage +4.5% | ||
Lv. 5 | Damage +5.0% | ||
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Lv. 1 | Critical Hit Rate +5.0% | |
Lv. 2 | Critical Hit Rate +8.0% | ||
Lv. 3 | Critical Hit Rate +10% | ||
Lv. 4 | Critical Hit Rate +12% | ||
Lv. 5 | Critical Hit Rate +13% | ||
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Lv. 1 | Critical Damage +6.0% | |
Lv. 2 | Critical Damage +9.0% | ||
Lv. 3 | Critical Damage +12% | ||
Lv. 4 | Critical Damage +14% | ||
Lv. 5 | Critical Damage +15% | ||
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Lv. 1 | Damage Reduction +1.0% | Units |
Lv. 2 | Damage Reduction +2.0% | ||
Lv. 3 | Damage Reduction +3.0% | ||
Lv. 4 | Damage Reduction +3.5% | ||
Lv. 5 | Damage Reduction +4.0% | ||
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Lv. 1 | PP Cost Reduction +1.0% | |
Lv. 2 | PP Cost Reduction +2.0% | ||
Lv. 3 | PP Cost Reduction +3.0% | ||
Lv. 4 | PP Cost Reduction +3.5% | ||
Lv. 5 | PP Cost Reduction +4.0% | ||
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Lv. 1 | Natural PP Recovery +2.0% | |
Lv. 2 | Natural PP Recovery +3.0% | ||
Lv. 3 | Natural PP Recovery +4.0% | ||
Lv. 4 | Natural PP Recovery +4.5% | ||
Lv. 5 | Natural PP Recovery +5.0% | ||
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Lv. 1 | Active PP Recovery +2.0% | |
Lv. 2 | Active PP Recovery +3.0% | ||
Lv. 3 | Active PP Recovery +4.0% | ||
Lv. 4 | Active PP Recovery +4.5% | ||
Lv. 5 | Active PP Recovery +5.0% |