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Difference between revisions of "List of Special Abilities (NGS)"
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| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ドルズ・ソールⅠⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Dolls Soul II || {{icons|NGS Ability}} ドルズ・ソールⅠⅠ<br>{{icons|NGS Ability}} Dolls Soul II || +8% || Minimum Damage +2.0%<br>PP +5 | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ドルズ・ソールⅠⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Dolls Soul II || {{icons|NGS Ability}} ドルズ・ソールⅠⅠ<br>{{icons|NGS Ability}} Dolls Soul II || +8% || Minimum Damage +2.0%<br>PP +5 | ||
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− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ダイダル・ソールⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Daedal Soul I || {{icons|NGS Ability}} ダイダル・ソールⅠ<br>{{icons|NGS Ability}} Daedal Soul I || +8% || PP +5 | + | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ダイダル・ソールⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Daedal Soul I || {{icons|NGS Ability}} ダイダル・ソールⅠ<br>{{icons|NGS Ability}} Daedal Soul I || +8% || Striking Weapon Damage +1.0%<br>PP +5 |
|- | |- | ||
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ダイダル・ソールⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Daedal Soul II || {{icons|NGS Ability}} ダイダル・ソールⅡ<br>{{icons|NGS Ability}} Daedal Soul II || +8% || Striking Weapon Damage +2.0%<br>PP +5 | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ダイダル・ソールⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Daedal Soul II || {{icons|NGS Ability}} ダイダル・ソールⅡ<br>{{icons|NGS Ability}} Daedal Soul II || +8% || Striking Weapon Damage +2.0%<br>PP +5 |
Revision as of 00:58, 13 June 2021
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Here is a list of all known Special Abilities (Affix Abilities) in Phantasy Star Online 2: New Genesis. For a more detailed description on affixing in general, see page Add Special Abilities.
Basic Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
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+10% | Striking Weapon Damage +1.0% |
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+10% | Striking Weapon Damage +1.5% |
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+9% | Striking Weapon Damage +2.0% |
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+10% | Ranged Weapon Damage +1.0% |
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+10% | Ranged Weapon Damage +1.5% |
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+9% | Ranged Weapon Damage +2.0% |
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+10% | Tech Weapon Damage +1.0% |
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+10% | Tech Weapon Damage +1.5% |
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+9% | Tech Weapon Damage +2.0% |
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+10% | Minimum Damage +1.0% |
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+10% | Minimum Damage +1.5% |
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+9% | Minimum Damage +2.0% |
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+10% | Damage Resistance +1.0% |
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+10% | Damage Resistance +1.5% |
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+9% | Damage Resistance +2.0% |
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+10% | Damage +0.5% Minimum Damage +0.5% Damage Resistance +0.5% |
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+10% | Damage +1.0% Minimum Damage +1.0% Damage Resistance +1.0% |
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+9% | Damage +1.5% Minimum Damage +1.5% Damage Resistance +1.5% |
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+10% | HP +5 |
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+10% | HP +10 |
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+9% | HP +15 |
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+10% | PP +3 |
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+10% | PP +4 |
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+9% | PP +5 |
Enemy Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
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+9% | Striking Weapon Damage +1.0% Minimum Damage +1.0% Damage Resistance -1.5% HP -10 |
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+8% | Striking Weapon Damage +1.5% Minimum Damage +1.5% Damage Resistance -1.5% HP -10 |
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+8% | Minimum Damage +1.0% Damage Resistance +1.0% HP +5 PP +3 |
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+7% | Minimum Damage +1.5% Damage Resistance +1.5% HP +10 PP +4 |
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+8% | Striking Weapon Damage +1.5% HP +5 |
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+7% | Striking Weapon Damage +2.0% HP +10 |
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+8% | Ranged Weapon Damage +1.5% HP +5 |
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+7% | Ranged Weapon Damage +2.0% HP +10 |
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+8% | Tech Weapon Damage +1.5% HP +5 |
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+7% | Tech Weapon Damage +2.0% HP +10 |
Souls
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
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+9% | Striking Weapon Damage +2.0% |
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+8% | Striking Weapon Damage +2.0% Damage Resistance +2.0% |
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+9% | HP +15 |
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+8% | Damage Resistance +2.0% HP +15 |
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+9% | PP +5 |
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+8% | Minimum Damage +2.0% PP +5 |
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+8% | Striking Weapon Damage +1.0% PP +5 |
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+8% | Striking Weapon Damage +2.0% PP +5 |
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+9% | Ranged Weapon Damage +1.0% PP +5 |
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+8% | Ranged Weapon Damage +2.0% PP +5 |
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+9% | Technique Weapon Damage +1.0% PP +5 |
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+8% | Technique Weapon Damage +2.0% PP +5 |
Notes/Domina
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
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+9% | HP +5 PP +5 |
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+9% | Striking Weapon Damage +1.0% Ranged Weapon Damage +1.0% |
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+9% | Striking Weapon Damage +1.0% Tech Weapon Damage +1.0% |
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+9% | Ranged Weapon Damage +1.0% Tech Weapon Damage +1.0% |
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+9% | Striking Weapon Damage +1.5% |
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+9% | Ranged Weapon Damage +1.5% |
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+9% | Technique Weapon Damage +1.5% |
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+9% | Damage +1.5% HP +5 PP +3 |
Special
Special Ability | Effect | Drop |
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Increases EXP gained during Grinding by 400. | ![]() ![]() |
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Increases EXP gained during Grinding by 450. | ![]() ![]() |
Prefix Abilities
Prefix Abilities are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Prefix Abilities are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal ability slots, and come in "levels" much like Potentials. Prefix Abilities are indicated by orange text on the equipment and a unique orange icon.
Prefix Ability | Level | Effect | Drop |
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Lv. 1 | Damage +2.0% | |
Lv. 2 | Damage +3.0% | ||
Lv. 3 | Damage +4.0% | ||
Lv. 4 | Damage +4.5% | ||
Lv. 5 | Damage +5.0% | ||
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Lv. 1 | Damage Reduction +1.0% | |
Lv. 2 | Damage Reduction +2.0% | ||
Lv. 3 | Damage Reduction +3.0% | ||
Lv. 4 | Damage Reduction +3.5% | ||
Lv. 5 | Damage Reduction +4.0% | ||
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Lv. 1 | Critical Hit Rate +5.0% | |
Lv. 2 | Critical Hit Rate +8.0% | ||
Lv. 3 | Critical Hit Rate +10% | ||
Lv. 4 | Critical Hit Rate +12% | ||
Lv. 5 | Critical Hit Rate +13% | ||
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Lv. 1 | Critical Damage +6.0% | |
Lv. 2 | Critical Damage +9.0% | ||
Lv. 3 | Critical Damage +12% | ||
Lv. 4 | Critical Damage +14% | ||
Lv. 5 | Critical Damage +15% | ||
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Lv. 1 | PP Cost Reduction +1.0% | |
Lv. 2 | PP Cost Reduction +2.0% | ||
Lv. 3 | PP Cost Reduction +3.0% | ||
Lv. 4 | PP Cost Reduction +3.5% | ||
Lv. 5 | PP Cost Reduction +4.0% | ||
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Lv. 1 | Natural PP Recovery +2.0% | |
Lv. 2 | Natural PP Recovery +3.0% | ||
Lv. 3 | Natural PP Recovery +4.0% | ||
Lv. 4 | Natural PP Recovery +4.5% | ||
Lv. 5 | Natural PP Recovery +5.0% | ||
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Lv. 1 | Active PP Recovery +2.0% | |
Lv. 2 | Active PP Recovery +3.0% | ||
Lv. 3 | Active PP Recovery +4.0% | ||
Lv. 4 | Active PP Recovery +4.5% | ||
Lv. 5 | Active PP Recovery +5.0% |