Difference between revisions of "Hunter (NGS)"
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===Skill Tree Overview (Beta)=== | ===Skill Tree Overview (Beta)=== | ||
− | {| | + | {| class="wikitable table-bordered" |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | | width="136px"|Massive Hunter | + | | width="136px" |'''''War Cry''''' ''{{Icons|Main Class}}'' |
+ | |Massive Hunter | ||
+ | |Flash Guard | ||
+ | |'''''Iron Will''''' {{Icons|Main Class}} | ||
+ | |All Guard | ||
+ | |Slow Landing Charge Hu | ||
+ | |- style="text-align:center" | ||
+ | |Hunter Arts Avenge | ||
+ | | width="136px" | Sword Attack Extra | ||
+ | | width="136px" |Wired Attack Extra | ||
+ | | width="136px" | | ||
+ | |Same Arts Skip Attack Hu | ||
+ | |Another Arts Skip Attack Hu | ||
+ | |- style="text-align:center" | ||
+ | | | ||
+ | |Sword Guard Counter | ||
+ | |Wired Anchor Advance | ||
+ | |Vol Graptor | ||
+ | | | ||
+ | | | ||
+ | |- style="text-align:center" | ||
+ | | | ||
+ | |Sword Guard Counter Plus | ||
+ | |Wired Anchor Just Parrying | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | |- style="text-align:center" | ||
+ | |Hunter Arts Just Parrying | ||
+ | | | ||
+ | | | ||
+ | |Assault Charge | ||
+ | |Hunter Arts Avenge PP Gain | ||
| | | | ||
+ | |- style="text-align:center" | ||
| | | | ||
| | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| | | | ||
− | | | + | |Assault Charge Avenge |
+ | | | ||
| | | | ||
|- | |- | ||
|} | |} | ||
− | ==Skills | + | == Skills== |
+ | '''War Cry''' | ||
+ | |||
+ | Active Skill. Resets the Hate of all nearby enemies and drastically increases the Hate Generation Rate of the user for a limited time. '''Main Class only.''' | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | | rowspan="3" |[[File:NGSUISkillWarCry.png|link=|38px]] | ||
+ | | rowspan="3" |War Cry | ||
+ | | rowspan="3" |None | ||
+ | !Hate Generation | ||
+ | |200% | ||
+ | |- style="text-align:center" | ||
+ | !Duration | ||
+ | |30s | ||
+ | |- style="text-align:center" | ||
+ | !Cooldown | ||
+ | |30s | ||
+ | |} | ||
+ | |||
'''Massive Hunter''' | '''Massive Hunter''' | ||
Active Skill. Temporarily reduce damage taken and negate the effects of enemy knockback. | Active Skill. Temporarily reduce damage taken and negate the effects of enemy knockback. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" | Effect | ||
+ | ! width="100px" rowspan="5" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 || 2 || 3 || 4 || 5 | ||
+ | |- style="text-align:center" | ||
+ | | rowspan="4" |[[File:NGSUISkillMassiveHunter.png|link=|38px]] | ||
+ | | rowspan="4" |Massive Hunter | ||
+ | | rowspan="4" |None | ||
+ | !Damage Taken (Main) | ||
+ | | 50% || 45% || 40% || 35% || 30% | ||
+ | |- style="text-align:center" | ||
+ | !Damage Taken (Sub) | ||
+ | | 95% || 90% || 85% || 80% || 75% | ||
+ | |- style="text-align:center" | ||
+ | !Duration | ||
+ | | colspan="5" | 30s | ||
+ | |- style="text-align:center" | ||
+ | !Cooldown | ||
+ | | colspan="5" | 180s | ||
+ | |} | ||
+ | |||
+ | '''Flash Guard''' | ||
+ | |||
+ | Reduces damage taken. | ||
{| class="wikitable table-bordered" | {| class="wikitable table-bordered" | ||
Line 48: | Line 130: | ||
! rowspan="2" width="130px" |Prerequisite | ! rowspan="2" width="130px" |Prerequisite | ||
! rowspan="2" width="100px" |Effect | ! rowspan="2" width="100px" |Effect | ||
− | ! width="100px" | Skill Level | + | ! width="100px" colspan="10" |Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! width="36px" | 1 | + | ! width="36px" |1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | | rowspan=" | + | | rowspan="2" | [[File:NGSUISkillFlashGuard.png|link=|38px]] |
− | | rowspan=" | + | | rowspan="2" | Flash Guard |
− | | rowspan=" | + | | rowspan="2" | None |
− | ! Damage Taken | + | !Damage Taken (Main) |
− | | 80% | + | |90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 80% |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | !Damage Taken (Sub) |
− | | | + | |99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% |
− | | | ||
− | |||
− | | | ||
|} | |} | ||
− | ''' | + | '''Iron Will''' |
− | + | Resist a fatal attack with 1 HP and gain brief invulnerability on activation. Does not activate if the user is at 1 HP. '''Main Class only.''' | |
{| class="wikitable table-bordered" | {| class="wikitable table-bordered" | ||
Line 74: | Line 153: | ||
! rowspan="2" width="130px" |Prerequisite | ! rowspan="2" width="130px" |Prerequisite | ||
! rowspan="2" width="100px" |Effect | ! rowspan="2" width="100px" |Effect | ||
− | ! width="100px" | Skill Level | + | ! width="100px" |Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! width="36px" | 1 | + | ! width="36px" |1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | | [[File: | + | | rowspan="2" |[[File:NGSUISkillIronWill.png|link=|38px]] |
− | | | + | | rowspan="2" |Iron Will |
− | | Massive Hunter Lv. 1 | + | | rowspan="2" |Massive Hunter Lv. 1 |
− | ! | + | !Invulnerability |
− | | | + | |10s |
+ | |- style="text-align:center" | ||
+ | !Cooldown | ||
+ | |180s | ||
|} | |} | ||
− | ''' | + | '''All Guard''' |
+ | |||
+ | Attacks can be blocked from any direction with a Hunter weapon. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" | Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:NGSUISkillAllGuard.png|link=|38px]] | ||
+ | |All Guard | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Slow Landing Charge Hu''' | ||
+ | |||
+ | Decreases falling speed while charging a Photon Art with a Hunter weapon. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" | Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillSlowLandingChargeHu.png|link=|38px]] | ||
+ | |Slow Landing Charge Hu | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Hunter Arts Avenge''' | ||
− | + | Increases PA damage if the user is struck by an attack while executing a Hunter PA. | |
{| class="wikitable table-bordered" | {| class="wikitable table-bordered" | ||
Line 94: | Line 216: | ||
! rowspan="2" width="130px" |Prerequisite | ! rowspan="2" width="130px" |Prerequisite | ||
! rowspan="2" width="100px" |Effect | ! rowspan="2" width="100px" |Effect | ||
− | ! width="100px" | Skill Level | + | ! width="100px" |Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! width="36px" | 1 | + | ! width="36px" |1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | + | |[[File:UISkillPhotonArtsAvenge.png|link=|38px]] | |
− | | | + | |Hunter Arts Avenge |
− | | | + | |None |
− | ! | + | !Damage |
− | | | + | |150% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 114: | Line 230: | ||
Adds a 5th normal attack to Sword's normal attack combo. Deals high damage relative to other normal attacks. | Adds a 5th normal attack to Sword's normal attack combo. Deals high damage relative to other normal attacks. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" | Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillSwordAttackExtra.png|link=|38px]] | ||
+ | |Sword Attack Extra | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Wired Attack Extra''' | ||
+ | |||
+ | Adds a 4th normal attack to Wired Lances' normal attack combo. Deals high damage relative to other normal attacks. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" | Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillWiredAttackExtra.png|link=|38px]] | ||
+ | |Wired Attack Extra | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Same Arts Skip Attack Hu''' | ||
+ | |||
+ | While using a Hunter weapon, using a normal attack after executing the same PA repeatedly automatically activates the 3rd normal. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" | Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillSameArtsSkipAttackHu.png|link=|38px]] | ||
+ | |Same Arts Skip Attack Hu | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Another Arts Skip Attack Hu''' | ||
+ | |||
+ | While using a Hunter weapon, using a normal attack after executing a chain of different PAs automatically activates the 4th normal. If the combo step is 3 or less, using a normal attack activates the final normal. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" | Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillAnotherArtsSkipAttackHu.png|link=|38px]] | ||
+ | |Another Arts Skip Attack Hu | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Sword Guard Counter''' | ||
+ | |||
+ | Automatically execute a counterattack after Just Guarding an attack with Sword's Guard Weapon Action. | ||
{| class="wikitable table-bordered" | {| class="wikitable table-bordered" | ||
Line 120: | Line 316: | ||
! rowspan="2" width="130px" |Prerequisite | ! rowspan="2" width="130px" |Prerequisite | ||
! rowspan="2" width="100px" |Effect | ! rowspan="2" width="100px" |Effect | ||
− | ! width="100px" | Skill Level | + | ! width="100px" |Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! width="36px" | 1 | + | ! width="36px" |1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | | [[File: | + | |[[File:UISkillSwordGuardCounter.png|link=|38px]] |
− | | Sword | + | |Sword Guard Counter |
− | | | + | |None |
− | ! N/A | + | !N/A |
− | | N/A | + | |N/A |
|} | |} | ||
− | ''' | + | '''Wired Anchor Advance''' |
+ | |||
+ | Change the movement direction with a directional input when using Wired Lance Weapon Action. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillWiredAnchorAdvance.png|link=|38px]] | ||
+ | |Wired Anchor Advance | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Vol Graptor''' | ||
− | + | Press and hold the Weapon Action button while using a Partizan to charge up a Photon bullet; release the Weapon Action button to fire and embed the bullet in a target. While the bullet is embedded, inflict damage to it to charge it up. After a period of time, the bullet detonates, dealing a percentage of the damage dealt to the bullet as pursuit damage. | |
{| class="wikitable table-bordered" | {| class="wikitable table-bordered" | ||
Line 140: | Line 356: | ||
! rowspan="2" width="130px" |Prerequisite | ! rowspan="2" width="130px" |Prerequisite | ||
! rowspan="2" width="100px" |Effect | ! rowspan="2" width="100px" |Effect | ||
− | ! width="100px" | Skill Level | + | ! width="100px" |Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! width="36px" | 1 | + | ! width="36px" |1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | | rowspan=" | + | | rowspan="2" |[[File:UISkillVolGraptor.png|link=|38px]] |
− | | rowspan=" | + | | rowspan="2" |Vol Graptor |
− | | rowspan=" | + | | rowspan="2" |None |
− | ! | + | !Damage Conversion |
− | | | + | |50% |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! | + | !Recast |
− | + | |60s | |
− | |||
− | |||
− | | | ||
|} | |} | ||
Line 166: | Line 379: | ||
! rowspan="2" width="130px" |Prerequisite | ! rowspan="2" width="130px" |Prerequisite | ||
! rowspan="2" width="100px" |Effect | ! rowspan="2" width="100px" |Effect | ||
− | ! width="100px" | Skill Level | + | ! width="100px" |Skill Level |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | ! width="36px" | 1 | + | ! width="36px" |1 |
− | |-style="text-align:center" | + | |- style="text-align:center" |
− | | [[File:UISkillSwordGuardCounterPlus.png|link=|38px]] | + | |[[File:UISkillSwordGuardCounterPlus.png|link=|38px]] |
− | | Sword Guard Counter Plus | + | |Sword Guard Counter Plus |
− | | Sword Attack | + | |Sword Attack Counter Lv. 1 |
− | ! N/A | + | !N/A |
− | | N/A | + | |N/A |
+ | |} | ||
+ | |||
+ | '''Wired Anchor Just Parrying''' | ||
+ | |||
+ | Just Guard enemy attacks while using Wired Lance Weapon Action. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillWiredAnchorJustParrying.png|link=|38px]] | ||
+ | |Wired Anchor Just Parrying | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Hunter Arts Just Parrying''' | ||
+ | |||
+ | Just Guard enemy attacks while charging a Hunter PA. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillHunterArtsJustParrying.png|link=|38px]] | ||
+ | |Hunter Arts Just Parrying | ||
+ | |Hunter Arts Avenge Lv. 1 | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Assault Charge''' | ||
+ | |||
+ | While using a Partizan, press the Weapon Action button after a PA with proper timing to grant the next PA maximum charge. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillAssaultCharge.png|link=|38px]] | ||
+ | |Assault Charge | ||
+ | |Hunter Arts Avenge Lv. 1 | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Hunter Arts Avenge PP Gain''' | ||
+ | |||
+ | Recover PP when Hunter Arts Avenge is activated. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillHunterArtsAvengePPGain.png|link=|38px]] | ||
+ | |Hunter Arts Avenge PP Gain | ||
+ | |Hunter Arts Avenge Lv. 1 | ||
+ | !PP Recovery | ||
+ | |+10 | ||
+ | |} | ||
+ | |||
+ | '''Assault Charge Avenge''' | ||
+ | |||
+ | Executing Assault Charge immediately after a PA powered up by Hunter Arts Avenge boosts the power of the next PA. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillAssaultChargeAvenge.png|link=|38px]] | ||
+ | |Assault Charge Avenge | ||
+ | |Assault Charge Lv. 1 | ||
+ | !Power | ||
+ | |150% | ||
|} | |} | ||
{{PSO2NGS Navbox}} | {{PSO2NGS Navbox}} |
Revision as of 04:33, 9 June 2021
New Genesis Classes | |
---|---|
Striking | Hunter Fighter |
Ranged | Ranger Gunner Slayer |
Technique | Force Techter Waker |
Hybrid | Braver Bouncer |
Skill Simulator |
Hunter is a returning class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Sword
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas, however, its attack range is lacking.
Using the Guard Weapon Action, you can block attacks and negate their damage when Guarding right before the attack hits you.
Sword Mechanics
- Sword Attack Extra: After unlocking the "Sword Attack Extra" skill on the Hunter skill tree, the Sword gains a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
- Sword Guard Counter: Pressing the normal attack button after a successful Just Guard with a Sword will allow for a counterattack, and if "Sword Guard Counter Plus" is unlocked, jump to the 5th normal attack.
- Step Counterattack: After successfully dodging through an attack with a Step, a unique counterattack can be performed by pressing the normal attack button right after the Step, similar to Hero Sword counters.
Skill Tree Overview (Beta)
War Cry | Massive Hunter | Flash Guard | Iron Will | All Guard | Slow Landing Charge Hu |
Hunter Arts Avenge | Sword Attack Extra | Wired Attack Extra | Same Arts Skip Attack Hu | Another Arts Skip Attack Hu | |
Sword Guard Counter | Wired Anchor Advance | Vol Graptor | |||
Sword Guard Counter Plus | Wired Anchor Just Parrying | ||||
Hunter Arts Just Parrying | Assault Charge | Hunter Arts Avenge PP Gain | |||
Assault Charge Avenge |
Skills
War Cry
Active Skill. Resets the Hate of all nearby enemies and drastically increases the Hate Generation Rate of the user for a limited time. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
War Cry | None | Hate Generation | 200% | |
Duration | 30s | |||
Cooldown | 30s |
Massive Hunter
Active Skill. Temporarily reduce damage taken and negate the effects of enemy knockback.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Massive Hunter | None | Damage Taken (Main) | 50% | 45% | 40% | 35% | 30% | |
Damage Taken (Sub) | 95% | 90% | 85% | 80% | 75% | |||
Duration | 30s | |||||||
Cooldown | 180s |
Flash Guard
Reduces damage taken.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Flash Guard | None | Damage Taken (Main) | 90% | 89% | 88% | 87% | 86% | 85% | 84% | 83% | 82% | 80% |
Damage Taken (Sub) | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% |
Iron Will
Resist a fatal attack with 1 HP and gain brief invulnerability on activation. Does not activate if the user is at 1 HP. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Iron Will | Massive Hunter Lv. 1 | Invulnerability | 10s | |
Cooldown | 180s |
All Guard
Attacks can be blocked from any direction with a Hunter weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | All Guard | None | N/A | N/A |
Slow Landing Charge Hu
Decreases falling speed while charging a Photon Art with a Hunter weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Slow Landing Charge Hu | None | N/A | N/A |
Hunter Arts Avenge
Increases PA damage if the user is struck by an attack while executing a Hunter PA.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Hunter Arts Avenge | None | Damage | 150% |
Sword Attack Extra
Adds a 5th normal attack to Sword's normal attack combo. Deals high damage relative to other normal attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Sword Attack Extra | None | N/A | N/A |
Wired Attack Extra
Adds a 4th normal attack to Wired Lances' normal attack combo. Deals high damage relative to other normal attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Wired Attack Extra | None | N/A | N/A |
Same Arts Skip Attack Hu
While using a Hunter weapon, using a normal attack after executing the same PA repeatedly automatically activates the 3rd normal.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Same Arts Skip Attack Hu | None | N/A | N/A |
Another Arts Skip Attack Hu
While using a Hunter weapon, using a normal attack after executing a chain of different PAs automatically activates the 4th normal. If the combo step is 3 or less, using a normal attack activates the final normal.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Another Arts Skip Attack Hu | None | N/A | N/A |
Sword Guard Counter
Automatically execute a counterattack after Just Guarding an attack with Sword's Guard Weapon Action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Sword Guard Counter | None | N/A | N/A |
Wired Anchor Advance
Change the movement direction with a directional input when using Wired Lance Weapon Action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Wired Anchor Advance | None | N/A | N/A |
Vol Graptor
Press and hold the Weapon Action button while using a Partizan to charge up a Photon bullet; release the Weapon Action button to fire and embed the bullet in a target. While the bullet is embedded, inflict damage to it to charge it up. After a period of time, the bullet detonates, dealing a percentage of the damage dealt to the bullet as pursuit damage.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Vol Graptor | None | Damage Conversion | 50% |
Recast | 60s |
Sword Guard Counter Plus
After successfully performing a Just Guard with Sword Guard, immediately press the normal attack button to execute your 5th normal.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Sword Guard Counter Plus | Sword Attack Counter Lv. 1 | N/A | N/A |
Wired Anchor Just Parrying
Just Guard enemy attacks while using Wired Lance Weapon Action.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Wired Anchor Just Parrying | None | N/A | N/A |
Hunter Arts Just Parrying
Just Guard enemy attacks while charging a Hunter PA.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Hunter Arts Just Parrying | Hunter Arts Avenge Lv. 1 | N/A | N/A |
Assault Charge
While using a Partizan, press the Weapon Action button after a PA with proper timing to grant the next PA maximum charge.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Assault Charge | Hunter Arts Avenge Lv. 1 | N/A | N/A |
Hunter Arts Avenge PP Gain
Recover PP when Hunter Arts Avenge is activated.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Hunter Arts Avenge PP Gain | Hunter Arts Avenge Lv. 1 | PP Recovery |
Assault Charge Avenge
Executing Assault Charge immediately after a PA powered up by Hunter Arts Avenge boosts the power of the next PA.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Assault Charge Avenge | Assault Charge Lv. 1 | Power | 150% |