Difference between revisions of "Braver (NGS)"
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</tabber> | </tabber> | ||
− | ==Skills== | + | ==Class Skills== |
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | !Name!!SP Levels!!Description | |
− | + | !Notes | |
− | + | |- | |
− | + | |'''Brave Combat'''||1||For a certain duration, PP consumption decreases and attack PP recovery increases. | |
− | + | ||
− | + | Use it again while the skill is active to perform a powerful finisher. Active Skill/Braver Weapons only. | |
− | + | | | |
− | + | |- | |
− | + | |'''Brave Combat Short Cycle''' | |
− | + | |5|| The duration of Brave Combat is shortened, however in return the cooldown time is also shortened. | |
− | + | | | |
− | + | |- | |
− | + | | '''Brave Combat Finish Prize''' | |
− | + | |5||At the end of Brave Combat, restore HP and PP based on the amount of hits landed during the ability. Main Class/Braver Weapons. | |
− | + | | | |
− | + | |- | |
− | + | | '''Brave Combat Close Range''' | |
− | + | |1|| When in Brave Combat, jump to a locked on target in range when using a Normal Attack. Katana. | |
+ | | | ||
+ | |- | ||
+ | | '''Brave Combat Arrow Main''' | ||
+ | |1 ||When in Brave Combat, for a specific time during the activation of a PA negate the effect of getting launched or knocked down. Bow. | ||
+ | | | ||
+ | |- | ||
+ | |'''Resta Effect Amplify''' | ||
+ | |5||Increases the amount of HP recovered when using Restasigns. | ||
+ | | | ||
+ | |- | ||
+ | |'''Breakfall HP Gain''' | ||
+ | |5||Recover HP after standing up from an attack that launched you or knocked you down. | ||
+ | | | ||
+ | |- | ||
+ | |'''Mighty Guard''' | ||
+ | |1||When using Guard Weapon Actions, decrease damage taken and PP consumed. | ||
+ | | | ||
+ | |- | ||
+ | |'''Katana Guard Counter''' | ||
+ | |1||After successfully performing a Just Guard, automatically perform a counter attack. Katana. | ||
+ | | | ||
+ | |- | ||
+ | |'''Katana Guard Counter Advance''' | ||
+ | |1||A shockwave is added to the counterattack when a Just Guard via Weapon Action is performed. Katana only. | ||
+ | | | ||
+ | |- | ||
+ | |'''Katana PA Combo Retention''' | ||
+ | |1||Katana PA Combo count will now be remembered even after using a different PA. Katana. | ||
+ | | | ||
+ | |- | ||
+ | | '''Fearless Attitude''' | ||
+ | |1 ||After using a Normal Attack or PA, for a short period of time cancel a frontal attack from an enemy and counter it. Katana. | ||
+ | | | ||
+ | |- | ||
+ | |'''Bullet Bow Elude Expand''' | ||
+ | | 1|| After a Photon Art is used, inputting the Weapon Action button with directional input | ||
+ | |||
+ | will result in a slide attack variant instead. Bullet Bow only. | ||
+ | | | ||
+ | |- | ||
+ | |'''Bullet Bow Elude Counter''' | ||
+ | | 1||After avoiding an attack using your Weapon Action, perform a Normal Attack to execute a counter. Bow. | ||
+ | | | ||
+ | |- | ||
+ | |'''Tracer Arrow''' | ||
+ | |1||Arrows shot using your Normal Attack will now track enemies. Bow. | ||
+ | | | ||
+ | |} | ||
{{PSO2NGS Navbox}} | {{PSO2NGS Navbox}} |
Revision as of 20:00, 4 August 2021
New Genesis Classes | |
---|---|
Striking | Hunter Fighter |
Ranged | Ranger Gunner Slayer |
Technique | Force Techter Waker |
Hybrid | Braver Bouncer |
Skill Simulator |
Notice
This article contains information based on pre-release data that is not concrete and is subject to change.
|
Braver is a returning class in Phantasy Star Online 2: New Genesis that is proficient in both close range and long ranged combat. While the moves are simple, they have hidden depth to them.
Class Weapon Overview
Katana
Katana is a melee weapon that can attack with agile movements. With their innate ability "Katana PA Combo", their Photon Arts grow stronger and have different stages based on the number of times they have been used repeatedly in succession. Katanas also feature a guard Weapon Action that unleashes a counterattack when a guard parry against an attack is successful.
Bullet Bow
Bullet Bow is a ranged weapon that can deal stable damage from a long distance, and has Photon Arts that change drastically depending on if they were held down and charged or not. Bullet Bows feature Normal Attacks that can be performed while moving and even while charging Photon Arts.
Photon Arts
Skill Tree
Brave Combat | Resta Effect Amplify |
Breakfall HP Gain |
Mighty Guard | ||
Brave Combat Close Range |
Brave Combat Arrow Main |
||||
Brave Combat Short Cycle |
Brave Combat Finish Prize |
Katana Guard Counter |
Katana PA Combo Retention |
Bullet Bow Elude Counter |
Tracer Arrow |
Katana Guard Counter Advance |
Fearless Attitude |
Bullet Bow Elude Expand |
ブレイブコンバット | レスタエフェクト アンプリファイ |
ブレイクフォール HPゲイン |
マイティーガード | ||
ブレイブコンバット クロースレンジ |
ブレイブコンバット アローメイン |
||||
ブレイブコンバット ショートサイクル |
ブレイブコンバット フィニッシュプライズ |
カタナガード カウンター |
カタナPAコンボ リテンション |
バレットボウ イルードカウンター |
トレーサーアロウ |
カタナガード カウンターアドバンス |
フェアレス アティチュード |
バレットボウ イルードエクスパンド |
Class Skills
Name | SP Levels | Description | Notes |
---|---|---|---|
Brave Combat | 1 | For a certain duration, PP consumption decreases and attack PP recovery increases.
Use it again while the skill is active to perform a powerful finisher. Active Skill/Braver Weapons only. |
|
Brave Combat Short Cycle | 5 | The duration of Brave Combat is shortened, however in return the cooldown time is also shortened. | |
Brave Combat Finish Prize | 5 | At the end of Brave Combat, restore HP and PP based on the amount of hits landed during the ability. Main Class/Braver Weapons. | |
Brave Combat Close Range | 1 | When in Brave Combat, jump to a locked on target in range when using a Normal Attack. Katana. | |
Brave Combat Arrow Main | 1 | When in Brave Combat, for a specific time during the activation of a PA negate the effect of getting launched or knocked down. Bow. | |
Resta Effect Amplify | 5 | Increases the amount of HP recovered when using Restasigns. | |
Breakfall HP Gain | 5 | Recover HP after standing up from an attack that launched you or knocked you down. | |
Mighty Guard | 1 | When using Guard Weapon Actions, decrease damage taken and PP consumed. | |
Katana Guard Counter | 1 | After successfully performing a Just Guard, automatically perform a counter attack. Katana. | |
Katana Guard Counter Advance | 1 | A shockwave is added to the counterattack when a Just Guard via Weapon Action is performed. Katana only. | |
Katana PA Combo Retention | 1 | Katana PA Combo count will now be remembered even after using a different PA. Katana. | |
Fearless Attitude | 1 | After using a Normal Attack or PA, for a short period of time cancel a frontal attack from an enemy and counter it. Katana. | |
Bullet Bow Elude Expand | 1 | After a Photon Art is used, inputting the Weapon Action button with directional input
will result in a slide attack variant instead. Bullet Bow only. |
|
Bullet Bow Elude Counter | 1 | After avoiding an attack using your Weapon Action, perform a Normal Attack to execute a counter. Bow. | |
Tracer Arrow | 1 | Arrows shot using your Normal Attack will now track enemies. Bow. |