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{{DISPLAYTITLE: New Genesis: Bouncer}}
 
{{DISPLAYTITLE: New Genesis: Bouncer}}
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{{Portal:New_Genesis/Class_List}}
 
{{Portal:New_Genesis/Class_List}}
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Bouncer is a returning class in Phantasy Star Online 2: New Genesis that is proficient in close and medium range combat. Highly mobile and skilled at aerial combat, it specializes in increased Physical and Elemental Down capabilities.
{{Notice|This article contains information based on pre-release data that is not concrete and is subject to change.}}
 
Bouncer is a returning class in Phantasy Star Online 2: New Genesis. Highly mobile and skilled at aerial combat, its Physical and Elemental Downs will give an edge in battle.
 
  
 
==Class Weapon Overview==
 
==Class Weapon Overview==
 +
===Dual Blades===
 +
Dual Blades are melee weapons that allow you to perform various attacks that cover close to mid range with twin blades and Photon Blades. Pressing the same Dual Blades Photon Art mid Photon Art will result in a different and stronger finisher at no additional PP cost. Photon Blades can be fired via the Weapon Action button, and with the relevant Class Skill learnt, increase the PP recovery amount when you land Normal Attacks on enemies stuck with them.
 +
 
===Jet Boots===
 
===Jet Boots===
Jet Boots are technical weapons that allow you to engage in aerial combat! Press and hold down each Photon Art to change the ability and potency of Jet Boots attacks in exchange for consuming additional PP! Time to show your power by using enhanced actions from Techniques and Skills!
+
Jet Boots are Technique weapons that specialize in floating combat. Holding down on Jet Boots Photon Arts will result in a different and stronger finisher for additional PP cost. Techniques, when used, imbue Jet Boots Photon Arts with an additional corresponding elemental hit per Photon Art hit with the relevant Class Skill learnt, that contributes to Elemental Down, Barta Blot and Zonde Clad. Unlike PSO2 however, Jet Boots Normal Attacks are not imbued with additional elemental hits. Jet Boots are also unique in that they have a charged Normal Attack that gets faster with a strong finish the longer it is held down with an enemy within contact with the relevant Class Skill learnt, as well as a two step counter when they sway with their Weapon Action button to avoid an attack and counter with a Normal Attack with the relevant Class Skill learnt.
  
====Jet Boots Mechanics====
+
Although Jet Boots are able to cast Techniques like any other Technique weapon such as Rods, Wands and Talises, they have their peculiarities.
* The ability and potency of Photon Arts of Jet Boots will change from consuming additional PP by holding down the PA button!
 
* Use Techniques to add an element to your attack!
 
  
===Dual Blades===
+
* As one of the innate perks, Jet Boots users do not lose height when using Techniques.
Dual Blades are weapons that allow you to perform various attacks with two melee blades and Photon Blades! The damage potency and ability will change when pressing the button again during the Photon Art. Use them according to your situation and take the fight to the DOLLS!
+
* However, when casting uncharged Techs, Jet Boots users cannot move and remain in place.
 +
* Moreover, when charging Techs, Jet Boots users can move, but cannot remain stationary. Charging with no direction held will inch the user forward at one step distance every two seconds.
 +
* In addition, when charging Techs while locked on, the only directions Jet Boots users are able to move are to actively resist moving forward by holding backwards, or rapidly forwards, but cannot remain stationary. Charging with no direction held will inch the user forward at one step distance every two seconds. This presents a unique challenge for casting charged Techs with Jet Boots when locked on to a part when not using it as a move for when the boss is Downed.
  
====Dual Blades Mechanics====
+
===Photon Arts===
* Ability and potency of Dual Blades change by triggering the same PA!
+
{{Main|Photon Arts List (NGS)#Bouncer|Photon Arts List}}
* Weapon Action Photon Blade will increase PP Recovery Amount when you land normal attacks!
 
  
 
==Skill Tree==
 
==Skill Tree==
Line 51: Line 50:
 
|Jet Intensity
 
|Jet Intensity
 
|Boots Trick<br>Bounce Counter
 
|Boots Trick<br>Bounce Counter
|Sleight Drive
+
|Thrust Drive
 
|}
 
|}
 
|-|
 
|-|
Line 87: Line 86:
  
 
==Class Skills==
 
==Class Skills==
<!--
+
{| class="wikitable sortable"
{| class="wikitable"
+
|-
 +
! width="120px"|Name!!SP Levels!!Description
 +
|-
 +
|Defeat<br>PP Gain
 +
|1||Recover 50% of your maximum PP each time a nearby enemy is Downed. Main Class only.<br><nowiki>*</nowiki>The actual amount appears to be 55% of your maximum PP.
 +
|-
 +
|Defeat<br>Amplify
 +
|10||Makes it 10-20% easier to induce Down on enemies. This effect is reduced to 1-10% on a Sub Class.
 
|-
 
|-
!Name!!SP Levels!!Description
+
|Partial Destroy<br>Advantage
 +
|5||Increases damage dealt to by 1%-2% and reduces damage taken from an enemy by 2%-4% based on the number of parts destroyed on it, for up to 3 destroyed parts on the enemy. This effect is halved on a Sub Class.
 
|-
 
|-
|'''Brave Combat'''||1||For 30s, gain an aura which decreases PP consumption to 80% and increases attack PP recovery to 150%. Use it again while the skill is still active to perform a powerful finisher. An indicator will appear when 5s is left. Cooldown of 120s. Active Skill/Braver Weapons only.<br>Katana: Do a small slash with minimal reach followed by a blade sheathe that sends a horizontal circular shockwave blast.<br>Bow: Fire an arrow straight down from above at the target's last location.
+
|Physical<br>Decline
 +
|1||Makes it 5%/10%/15% easier to induce a Physical Down for everyone by applying a debuff on the enemy when hitting the enemy with your Photon Arts. This effect can be stacked up to three stages and is displayed via a logo next to the enemy's name. Although the first stack can be applied with a single Photon Art hit, it becomes progressively harder to stack the stage of this debuff with stage levels. No matter the stage, the debuff lasts for 20 seconds before the debuff dissipates, and the countdown can be refreshed back to 20 seconds with a Photon Art application. The logo will starts blinking when it has 5 seconds left. Main Class/Dual Blades only.
 
|-
 
|-
|'''Brave Combat Short Cycle'''
+
|Elemental<br>Decline
|5|| The duration of Brave Combat is shortened to 25/23/21/18/15s, however in return the cooldown time is also shortened to 100/90/80/70/60s.
+
|1||Makes it 5%/10%/15% easier to induce an Elemental Down for everyone by applying a debuff on the enemy when hitting the enemy with your Photon Arts. This effect can be stacked up to three stages and is displayed via a logo next to the enemy's name. Although the first stack can be applied with a single Photon Art hit, it becomes progressively harder to stack the stage of this debuff with stage levels. No matter the stage, the debuff lasts for 20 seconds before the debuff dissipates, and the countdown can be refreshed back to 20 seconds with a Photon Art application. The logo will starts blinking when it has 5 seconds left. Main Class/Jet Boots only.
 
|-
 
|-
|'''Brave Combat Finish Prize'''
+
|Decline<br>Amplify
|5||At the end of Brave Combat, restore HP up to 6/12/18/24/30% with 0.30% per hit and PP up to 20/40/60/80/100% with 1% per hit based on the number of hits landed during the Brave Combat period. Main Class/Braver Weapons only.
+
|3||Increases the Down accumulation of Physical Decline and Elemental Decline by 40%/70%/100%. Main Class only.
 
|-
 
|-
|'''Brave Combat Close Range'''
+
|Barta Blot
|1|| When in Brave Combat, jump toward a locked-on target within range when using a Normal Attack. Katana only.
+
|1||Hitting enemies with uncharged Ice Techniques enough times engraves an Ice Crest on them. Hitting an enemy with an Ice Crest with a charged Ice Technique detonates the Ice Crest.
 
|-
 
|-
|'''Brave Combat Arrow Main'''
+
|Zonde Clad
|1 ||When in Brave Combat, for a specific time during the activation of a PA, negate the effect of getting launched or knocked down. Bow only.
+
|1||Hitting enemies with uncharged Lightning Techniques enough times puts you into an energized state. Your next charged Lightning Technique will deal more damage and remove the energized state.
 
|-
 
|-
|'''Resta Effect Amplify'''
+
|Fanatic Blade
|5||Increases the amount of HP recovered by 10/13/16/18/20% for yourself when using Restasigns. On a Sub Class, this effect is 2/4/6/8/10% instead.
+
|1||When activated, doubles the firing rate of Photon Blades Weapon Action to one volley every 0.5s instead of every 1s and damage of them to 120% for 15 seconds. 60 seconds cooldown and 30 seconds for initial availability. Active Skill/Dual Blades only.
 
|-
 
|-
|'''Breakfall HP Gain'''
+
|Fanatic Blade<br>Augment
|5||Restores HP by 10/12/13/14/15% when you perform a jump recovery from an attack that launched or knocked you down. On a Sub Class, this effect is 5/6/7/8/10% instead.
+
|2||Increases the number of Photon Blades fired per volley while Fanatic Blade is active to 4/6. Dual Blades only.<br>Prerequisite: Fanatic Blade Lv.1
 
|-
 
|-
|'''Mighty Guard'''
+
|Photon Blade<br>PP Recovery
|1||Reduces the damage taken to 10% and the PP consumed to 10 when performing a regular non-parry guard Weapon Action.
+
|1||Increases the PP recovery of Normal Attacks that strike enemies stuck with Photon Blades by 5%. Dual Blades only.<br>Prerequisite: Fanatic Blade Lv.1
 
|-
 
|-
|'''Katana Guard Counter'''
+
|Jet Attack<br>Extra
|1||After successfully performing a Just Guard, automatically performs a short ranged slash counterattack. Katana only.
+
|1||Increases the number of steps in your Normal Attack combo to 4. Jet Boots only.
 
|-
 
|-
|'''Katana Guard Counter Advance'''
+
|Jet Intensity
|1||A ranged shockwave counter is fired together with the short ranged slash counterattack when a Just Guard is performed successfully, increasing the probability of the counter hitting as it carries the bulk of the counter damage. Katana only.
+
|1||When an enemy is within striking range, holding down the Normal Attack button will continue the charged Normal Attack into a series of continuous strikes that gradually increases in speed on each successive hit, that finishes with a powerful downward kick after 10 seconds. There is no attack PP recovery during this attack, but natural PP recovery will occur. Jet Boots only.<br>Prerequisite: Jet Attack Extra Lv.1
 
|-
 
|-
|'''Fearless Attitude'''
+
|Boots Trick<br>Bounce Counter
|1 ||Normal Attacks, Step Attacks and Photon Arts will generate a frontal blue counter shield for a very brief time frame in their after frames/animation which will cause the user to automatically perform a counterattack (with invincibility frames?) that fires a shockwave if an enemy attack hits it. Katana only.
+
|1||Automatically counterattack when you successfully evade an attack with your Weapon Action. Using your Normal Attack after this counter will generate an additional counterattack. Jet Boots only.<br>Prerequisite: Jet Attack Extra Lv.1
 
|-
 
|-
|'''Katana PA Combo Retention'''
+
|Thrust Drive
|1||Katana PA Combo count will now continue even when using a different Katana PA during consecutive Katana PAs. Katana only.
+
|1||Pressing the Normal Attack button on the purple flash prompt after performing a Technique will cause you to rush at the enemy. Jet Boots only.<br>Prerequisite: Jet Attack Extra Lv.1
 
|-
 
|-
|'''Bullet Bow Elude Counter'''
+
|Jet Boots<br>Element Set
| 1||After avoiding an attack using your Elude Weapon Action, perform a Normal Attack to summon Photon Bows which deal a 3-hit counter. Bow only.
+
|1
 +
|When Photon Arts are used, an additional elemental explosion based on the last Technique used will occur. The explosion contributes to Elemental Down, Barta Blot and Zonde Clad, but will not detonate them. The Technique can be casted once at any time and will prevail throughout battle and switching weapons and does not ever need to be recasted, apart from when switching maps. 1 second cooldown between elemental explosions. Jet Boots only.
 
|-
 
|-
|'''Bullet Bow Elude Expand'''
+
|Sturm Gigue
| 1|| Inputting the Elude Weapon Action with directional input after a Photon Art will do a short step and fire a Dash Attack. Bow only.
+
|1
 +
|Built up gauge from the last 5 seconds of held Normal Attack Jet Intensity with the Class Skill learnt (10%x6+40%) or evading using Weapon Action (10% each). Step dodges do not add to the gauge. When activated, consumes the build to perform a rapid move. 20 seconds cooldown and 30 seconds for initial availability. Active Skill/Jet Boots only.
 
|-
 
|-
|'''Tracer Arrow'''
+
!Total SP
|1||Normal Attacks and Charged Normal Attacks are now homing. Bow only.
+
|33
 +
| -
 
|}
 
|}
-->
 
 
{{NGS Navbox}}
 
{{NGS Navbox}}
 +
[[Category:New Genesis]]
 +
[[Category:NGS Classes]]

Latest revision as of 13:24, 12 December 2021

New Genesis Classes
S-ATK (NGS) Striking Hunter (NGS) Hunter   Fighter (NGS) Fighter
R-ATK (NGS) Ranged Ranger (NGS) Ranger   Gunner (NGS) Gunner   Slayer (NGS) Slayer
T-ATK (NGS) Technique Force (NGS) Force   Techter (NGS) Techter   Waker (NGS) Waker
ATK (NGS) Hybrid Braver (NGS) Braver   Bouncer (NGS) Bouncer
Skill Simulator

Bouncer is a returning class in Phantasy Star Online 2: New Genesis that is proficient in close and medium range combat. Highly mobile and skilled at aerial combat, it specializes in increased Physical and Elemental Down capabilities.

Class Weapon Overview

Dual Blades

Dual Blades are melee weapons that allow you to perform various attacks that cover close to mid range with twin blades and Photon Blades. Pressing the same Dual Blades Photon Art mid Photon Art will result in a different and stronger finisher at no additional PP cost. Photon Blades can be fired via the Weapon Action button, and with the relevant Class Skill learnt, increase the PP recovery amount when you land Normal Attacks on enemies stuck with them.

Jet Boots

Jet Boots are Technique weapons that specialize in floating combat. Holding down on Jet Boots Photon Arts will result in a different and stronger finisher for additional PP cost. Techniques, when used, imbue Jet Boots Photon Arts with an additional corresponding elemental hit per Photon Art hit with the relevant Class Skill learnt, that contributes to Elemental Down, Barta Blot and Zonde Clad. Unlike PSO2 however, Jet Boots Normal Attacks are not imbued with additional elemental hits. Jet Boots are also unique in that they have a charged Normal Attack that gets faster with a strong finish the longer it is held down with an enemy within contact with the relevant Class Skill learnt, as well as a two step counter when they sway with their Weapon Action button to avoid an attack and counter with a Normal Attack with the relevant Class Skill learnt.

Although Jet Boots are able to cast Techniques like any other Technique weapon such as Rods, Wands and Talises, they have their peculiarities.

  • As one of the innate perks, Jet Boots users do not lose height when using Techniques.
  • However, when casting uncharged Techs, Jet Boots users cannot move and remain in place.
  • Moreover, when charging Techs, Jet Boots users can move, but cannot remain stationary. Charging with no direction held will inch the user forward at one step distance every two seconds.
  • In addition, when charging Techs while locked on, the only directions Jet Boots users are able to move are to actively resist moving forward by holding backwards, or rapidly forwards, but cannot remain stationary. Charging with no direction held will inch the user forward at one step distance every two seconds. This presents a unique challenge for casting charged Techs with Jet Boots when locked on to a part when not using it as a move for when the boss is Downed.

Photon Arts

Main article: Photon Arts List

Skill Tree

Defeat
PP Gain
Defeat
Amplify
Partial Destroy
Advantage
Physical
Decline
Elemental
Decline
Decline
Amplify
Barta Blot Zonde Clad
Fanatic Blade Jet Attack
Extra
Jet Boots
Element Set
Sturm Gigue
Fanatic Blade
Augment
Fanatic Blade
PP Recovery
Jet Intensity Boots Trick
Bounce Counter
Thrust Drive

ディフィート
PPゲイン
ディフィート
アンプリファイ
パーシャルデストロイ
アドバンテージ
フィジカル
ディクライン
エレメンタル
ディクライン
ディクライン
アンプリファイ
バータブロット ゾンデクラッド
ファナティックブレード ジェットアタック
エクストラ
ジェットブーツ
エレメントセット
シュツルムジーカー
ファナティックブレード
オーグメント
ファナティックブレード
PPリカバリー
ジェットインテンシティ ブーツトリック
バウンスカウンター
スライトドライブ

Class Skills

Name SP Levels Description
Defeat
PP Gain
1 Recover 50% of your maximum PP each time a nearby enemy is Downed. Main Class only.
*The actual amount appears to be 55% of your maximum PP.
Defeat
Amplify
10 Makes it 10-20% easier to induce Down on enemies. This effect is reduced to 1-10% on a Sub Class.
Partial Destroy
Advantage
5 Increases damage dealt to by 1%-2% and reduces damage taken from an enemy by 2%-4% based on the number of parts destroyed on it, for up to 3 destroyed parts on the enemy. This effect is halved on a Sub Class.
Physical
Decline
1 Makes it 5%/10%/15% easier to induce a Physical Down for everyone by applying a debuff on the enemy when hitting the enemy with your Photon Arts. This effect can be stacked up to three stages and is displayed via a logo next to the enemy's name. Although the first stack can be applied with a single Photon Art hit, it becomes progressively harder to stack the stage of this debuff with stage levels. No matter the stage, the debuff lasts for 20 seconds before the debuff dissipates, and the countdown can be refreshed back to 20 seconds with a Photon Art application. The logo will starts blinking when it has 5 seconds left. Main Class/Dual Blades only.
Elemental
Decline
1 Makes it 5%/10%/15% easier to induce an Elemental Down for everyone by applying a debuff on the enemy when hitting the enemy with your Photon Arts. This effect can be stacked up to three stages and is displayed via a logo next to the enemy's name. Although the first stack can be applied with a single Photon Art hit, it becomes progressively harder to stack the stage of this debuff with stage levels. No matter the stage, the debuff lasts for 20 seconds before the debuff dissipates, and the countdown can be refreshed back to 20 seconds with a Photon Art application. The logo will starts blinking when it has 5 seconds left. Main Class/Jet Boots only.
Decline
Amplify
3 Increases the Down accumulation of Physical Decline and Elemental Decline by 40%/70%/100%. Main Class only.
Barta Blot 1 Hitting enemies with uncharged Ice Techniques enough times engraves an Ice Crest on them. Hitting an enemy with an Ice Crest with a charged Ice Technique detonates the Ice Crest.
Zonde Clad 1 Hitting enemies with uncharged Lightning Techniques enough times puts you into an energized state. Your next charged Lightning Technique will deal more damage and remove the energized state.
Fanatic Blade 1 When activated, doubles the firing rate of Photon Blades Weapon Action to one volley every 0.5s instead of every 1s and damage of them to 120% for 15 seconds. 60 seconds cooldown and 30 seconds for initial availability. Active Skill/Dual Blades only.
Fanatic Blade
Augment
2 Increases the number of Photon Blades fired per volley while Fanatic Blade is active to 4/6. Dual Blades only.
Prerequisite: Fanatic Blade Lv.1
Photon Blade
PP Recovery
1 Increases the PP recovery of Normal Attacks that strike enemies stuck with Photon Blades by 5%. Dual Blades only.
Prerequisite: Fanatic Blade Lv.1
Jet Attack
Extra
1 Increases the number of steps in your Normal Attack combo to 4. Jet Boots only.
Jet Intensity 1 When an enemy is within striking range, holding down the Normal Attack button will continue the charged Normal Attack into a series of continuous strikes that gradually increases in speed on each successive hit, that finishes with a powerful downward kick after 10 seconds. There is no attack PP recovery during this attack, but natural PP recovery will occur. Jet Boots only.
Prerequisite: Jet Attack Extra Lv.1
Boots Trick
Bounce Counter
1 Automatically counterattack when you successfully evade an attack with your Weapon Action. Using your Normal Attack after this counter will generate an additional counterattack. Jet Boots only.
Prerequisite: Jet Attack Extra Lv.1
Thrust Drive 1 Pressing the Normal Attack button on the purple flash prompt after performing a Technique will cause you to rush at the enemy. Jet Boots only.
Prerequisite: Jet Attack Extra Lv.1
Jet Boots
Element Set
1 When Photon Arts are used, an additional elemental explosion based on the last Technique used will occur. The explosion contributes to Elemental Down, Barta Blot and Zonde Clad, but will not detonate them. The Technique can be casted once at any time and will prevail throughout battle and switching weapons and does not ever need to be recasted, apart from when switching maps. 1 second cooldown between elemental explosions. Jet Boots only.
Sturm Gigue 1 Built up gauge from the last 5 seconds of held Normal Attack Jet Intensity with the Class Skill learnt (10%x6+40%) or evading using Weapon Action (10% each). Step dodges do not add to the gauge. When activated, consumes the build to perform a rapid move. 20 seconds cooldown and 30 seconds for initial availability. Active Skill/Jet Boots only.
Total SP 33 -