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{{DISPLAYTITLE: New Genesis: Mining Rig Defense}}
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{{Main|Emergency_Quests_(NGS)|Emergency Quests}}{{DISPLAYTITLE: New Genesis: Mining Rig Defense}}
 
[[File:NGSTutorial_MiningRigDefense.png|400px|right]]
 
[[File:NGSTutorial_MiningRigDefense.png|400px|right]]
Mining Rig Defense (also known as Defense Quests) is a type of Emergency Quest in Phantasy Star Online 2: New Genesis. Up to 8 players are tasked with defending ARKS' Resource Mining Rigs in a specific area from Waves of enemy attacks.
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'''Mining Rig Defense''' (also known as Defense EQ's) is a type of Emergency Quest , during which you are tasked with defending ARKS' Resource Mining Rigs in a specific area from Waves of enemy attacks.
  
Much like other Emergency Quests, occurrences of this quest will be announced in advance, and the start point will appear on your World Map.
+
Much like other Emergency Quests, occurrences of this quest will be announced in advance, and the start point will appear on your World Map.  
  
{{Notice|This article contains information based on pre-release data and footage that is not concrete and is subject to change. This content will be added to the game on August 18th, 2021.}}
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In those quests, while the day/night cycle remains synchronized with the server, the weather is not. It will always be Clear [[Weather (NGS)|weather]], however upon a Sudden Incident, the weather will turn into Storm-type weather of that region for the wave's duration, however a [[Enemies (NGS)#Gigantix|Gigantix]] will not spawn.  
  
== Mechanics of Mining Rig Defense ==
+
== Progression in Mining Rig Defense ==
These mechanics are common across Mining Rig Defense quests.
+
Progression during Mining Rig Defenses is semi-automatic, each wave has allotted time that if breached, will end the wave automatically. Therefore, time is on your side during Defense EQ's, as all enemies bar ones who self-destruct at the end of it, will despawn. However, you can end the wave early by killing all enemies that can spawn during that wave, which you will get notifications about.
=== Mining Rigs ===
+
 
The Mining Rigs are what need to be defended from being attacked by enemies. Each of the Mining Rigs have a color associated with them, as well as their own health bar that represents their structural integrity. When the health bar of a Mining rig drops to zero from being attacked, it is destroyed.
+
Wave 1 will start automatically upon quest start, after that there is a 30 second wait time between waves, which is a good time to heal, go back to collect Resta/Reverser Signs which are typically at the back of bases and collect Collect Signs, explained below.
  
By using the "Repair Damage" device feature, the structural integrity of surviving Mining Rigs can be restored. "Deploy Barrier Shield" can be used to protect the Rigs from damage for a limited time.
+
Each of the Mining Rigs have a color associated with them, as well as their own health bar that represents their structural integrity. As the integrity falls, you will get notifications and the base will start flashing red. When the health bar of a Mining rig drops to zero from being attacked, it is destroyed. Unlike in base PSO2's Mining Base Defenses, the enemies will not despawn upon Rig destruction, instead they will go attack another rig.  
  
When all Mining Rigs are destroyed, the Emergency Quest will end.
+
Enemies during Mining Rig Defense can spawn as regular enemies, [[Enemies (NGS)#Megalotix|Megalotix]] or [[Enemies (NGS)#Equalizing Enemies|Equalizing Enemies]]. They will be initally going straight at a Rig, but attacking them, you can let them target you like normal. However, after significant time has passed, the enemy will flash white-red and the aggro icon will turn into a red base. This indicates that the enemy will now target purely the base and no aggro-increasing skills will work on it.
  
While the remaining durability of all Mining Rigs will determine your rank in the quest results, the rewarded items are not affected.
+
Be careful, there are special enemies during these types of quest that on time out or at will, will self-destruct, dealing one-shot damage to players and severe damage to a Mining Rig! In addition, there are bosses with unique entry animation that have special attacks that can outright one shot Rigs, let alone players! Therefore, if the enemy seems to be oozing with energy or charging up a big attack at the base, it is likely that if not stopped, it will deal potentially lethal damage.
  
=== Waves ===
+
The quest will end whenever final wave is completed by either time out or by eliminating all hostiles. You are ranked purely on your ability to defend the bases, as indicated by the rank bar on left side of your screen, that sums total HP of all bases left. 80% or more is S rank, anything from 40 to 79% is A rank, anything lower then 39% but reaching the end of the quest is B rank. This only affects clear rewards, as Mining Rig drops are purely enemy-based.  
[[File:NGSTutorial_EnemyWaves.png|200px|right]]
 
Mining Rig Defense Quests consist of multiple Waves, where enemies will spawn and move towards Mining Rigs to attack them. Waves will end either when all enemies are defeated or the wave timer expires.
 
  
ARKS' objective is to protect all Mining Rigs until the end of the final Wave.
+
However, should you fail to defend and the last Rig will fall, the quest will end prematurely. You will be ranked C and your Clear Rewards will be severely reduced (including any additional rewards like Capsules and Ores, unlike simply clearing the quest), but all drops that you earned up to that point will be rewarded normally.  
  
 +
== Gimmicks of Mining Rig Defense ==
 +
These mechanics are common across Mining Rig Defense quests.
 
=== Collect Signs and Merit Points ===
 
=== Collect Signs and Merit Points ===
 
[[File:NGSTutorial_Collectsign.png|200px|right]]
 
[[File:NGSTutorial_Collectsign.png|200px|right]]
Line 30: Line 30:
 
Obtained Merit Points are rewarded to all players, and each player can use them independently on their own choice of support functions.  
 
Obtained Merit Points are rewarded to all players, and each player can use them independently on their own choice of support functions.  
  
=== Mining Rig Functions ===
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As the quest progresses, they're worth more and more points. At waves 1-3, each is worth 10 points, at waves 4-6, they're worth 20 points and, if the quest supports later waves, at waves beyond 7th, they're worth 30 points. 
 +
 
 +
=== Support Functions ===
 
[[File:NGSTutorial_RigBarrier.png|200px|right]]
 
[[File:NGSTutorial_RigBarrier.png|200px|right]]
As you obtain Merit Points from Collect Signs, the available functions accessible from Mining Rigs expands. Available uses of a function can also be restocked.
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As you obtain Merit Points from Collect Signs, the available support functions accessible from either Mining Rigs or Delivery Devices expands. Available uses of a function can also be restocked. Depending on the quest, the required amount to restock will be different. You will be getting notifications of both whenever the Support Function is available and who used which function.
 
 
{| class="wikitable"
 
|-
 
! Required Points !! Function
 
|-
 
| ? Pts || Barrier Shield
 
|-
 
| 1000 Pts || Use Special Equipment
 
|-
 
| 2000 Pts || Durability Recovery
 
|-
 
| ? Pts || Barrier Shield
 
|-
 
| 5000 Pts || Durability Recovery
 
|-
 
| 7000 Pts || Use Special Equipment
 
|}
 
  
=== Special Equipment from Delivery Devices ===
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==== Support Functions available at a Mining Rig. ====
[[File:NGSTutorial_DeliveryDevice.png|200px|right]]
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There are 2 Support Functions available from the Mining Rig itself when enough Merit Points are collected.
When available to be used by collecting enough Merit Points, Special Equipment can be called down by a player temporarily via Delivery Devices for increased firepower.
 
==== Mobile Cannon ====
 
[[File:NGSTutorial_MobileCannon.png|200px|right]]
 
The Mobile Cannon is a heavy-duty handheld ranged weapon that comes with its own set of abilities. While equipped, you are unable to use your regular weapons.
 
  
* '''Rapid Fire''': A normal attack that continuously fires bullets for as long as the button is held. You are able to move while firing.
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* '''Barrier Shield:''' Upon use, cast a small Area of Effect field around the base, damaging anyone in the vicinity(1700 PA Power). It also makes the base immune to damage for 5 seconds after use.
 +
* '''Restore Durability:''' Heals the Mining Rig. This heal counts towards the Rankings and can bring you up the ranks again should you fall below them.
  
* '''Charge Blaster''': A powerful charged shot that while devastating, can only be used a limited amount of times.
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==== Support Functions from Delivery Devices ====
 +
[[File:NGSTutorial_DeliveryDevice.png|200px|right]]{{Main|Special_Weapons|Special Weapons}}
 +
When available to be used by collecting enough Merit Points, Special Weapons can be called down by a player temporarily via Delivery Devices for increased firepower/mobility.
 +
=== DOLLS Weapons ===
 +
[[File:NGSTutorial_EnemyWeapons.png|200px|right]]
 +
It's not just ARKS who have access to special stuff during Mining Rigs. DOLLS too pull of all the stops and use their own special weapons. They will start using them from wave 2 at semi-random times. There are 3 types of DOLLS Weapons:
 +
==== Backhack ====
 +
A weapon that attaches to a Mining Rig and damages them over time, starting at dealing 100 PA Power worth of damage to the base every 3 seconds. After 30 seconds, the Backhack powers up, dealing 290 PA Power worth of damage.  It has a pre-summon period during which the base has red aura, before it appears. It has a core and it's own HP bar. Attack the core to destroy the weapon. Using Barrier Shield will destroy the backhack instantly, even in it's pre-summon period. 
  
* '''Boost Glider''': A high-speed movement action that propels you at high speed. Consumes PP over time.
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==== Meldrum ====
 +
A weapon that attacks Mining Rigs from a distance. The red laser pointer indicates which base is currently under threat. It takes 36 seconds from it's appearance to laser being fired at a Rig. Once it fires it will keep firing at the base for 13 seconds, dealing 450 PA Power worth of damage every second. A player that crosses the laser's path will be dealt the same amount of damage and knocked back. Guard Frames will not work against this attack. They're especially threatening as a group, a singular Meldrum is insignificant, but multiple Meldrums attacking a single base can be potentially lethal. Attack it directly to destroy it.
  
* '''Step Dash''': A melee strike that also allows you to evade attacks.
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==== Barrigale ====
 
+
Barrigale create vertical barriers to obstruct player movement. They appear only during Sudden Incidents. They rarely cover the entire field however, only a specified area, so you can go around them if necessary. Attack all three of its cores to destroy it.
Each Mobile Cannon can only be equipped for a limited time. When unequipped, your normal equipment will be available again.
 
 
 
Letting the time expire, manually selecting the "Arms Release" entry on the subpallete, or being incapacitated will unequip the Mobile Cannon.
 
  
 
=== Sudden Incidents ===
 
=== Sudden Incidents ===
Sometimes when a new enemy wave starts, a Sudden Incident will occur that causes the wave to feature hazards it normally doesn't as well as additional enemies.
+
At the start of a wave 2 to 5, there is a chance a Sudden Incident might happen. Should it occur, a red warning will appear below the wave start information,the weather will turn to a Storm-type,and you will recieve a Sudden Incident information. This might be an effect that just adds more weapons (2 extra Meldrums/Backhacks) but it might also be an effect that can happen only with a help of a Sudden Incident (Barrigale summon/Enchanced Enemy apperance).
  
A popup will inform you of what the wave will feature, such as enemy weapons like the Barrigale appearing.
+
At the start of wave 6 and beyond, a Sudden Incident is guaranteed. This will be shown as Extreme Danger below the wave start information. However, the behavior is exactly the same as with regular warnings.  
  
=== Enemy Weapons ===
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== List of Mining Rig Defenses ==
[[File:NGSTutorial_EnemyWeapons.png|200px|right]]
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{| class="wikitable sortable"
Weapons belonging to the enemies can spawn during waves.
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!Location
==== Backhack ====
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!Quest Name
A weapon that attaches to a Mining Rig and damages them over time. Attack it directly to destroy it.
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!Max Waves
 
+
!Rank
==== Meldrum ====
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!Enemy Level
A weapon that attacks Mining Rigs from a distance. Attack it directly to destroy it.
+
!Recommended Power Level
 
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!Available Special Weapons
==== Barrigale ====
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|-
Barrigale create vertical barriers to obstruct player movement. Attack the core to destroy it.
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| rowspan="3" |[[File:NGSUIQuest Thumbnail Halpha Grasslands.png|frameless|200x200px|alt=|link=https://pso2.arks-visiphone.com/wiki/File:NGSUIQuest_Thumbnail_Halpha_Grasslands.png]]
 +
Halpha Grasslands
 +
| rowspan="3" |[[Mining Rig Defence: Aelio_(NGS)|Mining Rig Defence: Aelio]]
 +
| rowspan="3" |8
 +
|Rank 1
 +
|Lv.20
 +
|1243
 +
| rowspan="3" |Mobile Cannon
 +
|-
 +
|Rank 2
 +
|Lv.40
 +
|1898
 +
|-
 +
|Rank 3
 +
|Lv.65
 +
|2878
 +
|-
 +
| rowspan="2" |[[File:NGSUIQuest Thumbnail Al Demmond Desert.png|frameless|200x200px|link=https://pso2.arks-visiphone.com/wiki/File:NGSUIQuest_Thumbnail_Al_Demmond_Desert.png]]
 +
Al-Demmond Desert
 +
| rowspan="2" |[[Mining Rig Defence: Retem_(NGS)|Mining Rig Defence: Retem]]
 +
| rowspan="2" |6
 +
|Rank 1
 +
|Lv.40
 +
|1898
 +
| rowspan="2" |Mobile Cannon
 +
|-
 +
|Rank 2
 +
|Lv.65
 +
|2878
 +
|-
 +
| rowspan="2" |[[File:NGSUIQuest Thumbnail Danan Snowfields.png|frameless|200x200px|link=https://pso2.arks-visiphone.com/wiki/File:NGSUIQuest_Thumbnail_Danan_Snowfields.png]]
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Danan Snowfields
 +
| rowspan="2" |[[Mining Rig Defence: Kvaris (NGS)|Mining Rig Defence: Kvaris]]
 +
| rowspan="2" |6
 +
|Rank 1
 +
|Lv.60
 +
|1243
 +
| rowspan="2" |Mobile Cannon<br>Floating Board
 +
|-
 +
|Rank 2
 +
|Lv.65
 +
|2878
 +
|}{{PSO2NGS Navbox}}
  
{{PSO2NGS Navbox}}
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[[Category:New Genesis]]
 +
[[Category:NGS Quests]]
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[[Category:NGS Emergency Quests]]

Latest revision as of 13:58, 6 April 2023

Main article: Emergency Quests
NGSTutorial MiningRigDefense.png

Mining Rig Defense (also known as Defense EQ's) is a type of Emergency Quest , during which you are tasked with defending ARKS' Resource Mining Rigs in a specific area from Waves of enemy attacks.

Much like other Emergency Quests, occurrences of this quest will be announced in advance, and the start point will appear on your World Map.

In those quests, while the day/night cycle remains synchronized with the server, the weather is not. It will always be Clear weather, however upon a Sudden Incident, the weather will turn into Storm-type weather of that region for the wave's duration, however a Gigantix will not spawn.

Progression in Mining Rig Defense

Progression during Mining Rig Defenses is semi-automatic, each wave has allotted time that if breached, will end the wave automatically. Therefore, time is on your side during Defense EQ's, as all enemies bar ones who self-destruct at the end of it, will despawn. However, you can end the wave early by killing all enemies that can spawn during that wave, which you will get notifications about.

Wave 1 will start automatically upon quest start, after that there is a 30 second wait time between waves, which is a good time to heal, go back to collect Resta/Reverser Signs which are typically at the back of bases and collect Collect Signs, explained below.

Each of the Mining Rigs have a color associated with them, as well as their own health bar that represents their structural integrity. As the integrity falls, you will get notifications and the base will start flashing red. When the health bar of a Mining rig drops to zero from being attacked, it is destroyed. Unlike in base PSO2's Mining Base Defenses, the enemies will not despawn upon Rig destruction, instead they will go attack another rig.

Enemies during Mining Rig Defense can spawn as regular enemies, Megalotix or Equalizing Enemies. They will be initally going straight at a Rig, but attacking them, you can let them target you like normal. However, after significant time has passed, the enemy will flash white-red and the aggro icon will turn into a red base. This indicates that the enemy will now target purely the base and no aggro-increasing skills will work on it.

Be careful, there are special enemies during these types of quest that on time out or at will, will self-destruct, dealing one-shot damage to players and severe damage to a Mining Rig! In addition, there are bosses with unique entry animation that have special attacks that can outright one shot Rigs, let alone players! Therefore, if the enemy seems to be oozing with energy or charging up a big attack at the base, it is likely that if not stopped, it will deal potentially lethal damage.

The quest will end whenever final wave is completed by either time out or by eliminating all hostiles. You are ranked purely on your ability to defend the bases, as indicated by the rank bar on left side of your screen, that sums total HP of all bases left. 80% or more is S rank, anything from 40 to 79% is A rank, anything lower then 39% but reaching the end of the quest is B rank. This only affects clear rewards, as Mining Rig drops are purely enemy-based.

However, should you fail to defend and the last Rig will fall, the quest will end prematurely. You will be ranked C and your Clear Rewards will be severely reduced (including any additional rewards like Capsules and Ores, unlike simply clearing the quest), but all drops that you earned up to that point will be rewarded normally.

Gimmicks of Mining Rig Defense

These mechanics are common across Mining Rig Defense quests.

Collect Signs and Merit Points

NGSTutorial Collectsign.png

Collect Signs can be found throughout the Emergency Quest area. By collecting them, you obtain Merit Points that can be used to access support functions of the Mining Rigs and Delivery Devices.

Obtained Merit Points are rewarded to all players, and each player can use them independently on their own choice of support functions.

As the quest progresses, they're worth more and more points. At waves 1-3, each is worth 10 points, at waves 4-6, they're worth 20 points and, if the quest supports later waves, at waves beyond 7th, they're worth 30 points.

Support Functions

NGSTutorial RigBarrier.png

As you obtain Merit Points from Collect Signs, the available support functions accessible from either Mining Rigs or Delivery Devices expands. Available uses of a function can also be restocked. Depending on the quest, the required amount to restock will be different. You will be getting notifications of both whenever the Support Function is available and who used which function.

Support Functions available at a Mining Rig.

There are 2 Support Functions available from the Mining Rig itself when enough Merit Points are collected.

  • Barrier Shield: Upon use, cast a small Area of Effect field around the base, damaging anyone in the vicinity(1700 PA Power). It also makes the base immune to damage for 5 seconds after use.
  • Restore Durability: Heals the Mining Rig. This heal counts towards the Rankings and can bring you up the ranks again should you fall below them.

Support Functions from Delivery Devices

NGSTutorial DeliveryDevice.png
Main article: Special Weapons

When available to be used by collecting enough Merit Points, Special Weapons can be called down by a player temporarily via Delivery Devices for increased firepower/mobility.

DOLLS Weapons

NGSTutorial EnemyWeapons.png

It's not just ARKS who have access to special stuff during Mining Rigs. DOLLS too pull of all the stops and use their own special weapons. They will start using them from wave 2 at semi-random times. There are 3 types of DOLLS Weapons:

Backhack

A weapon that attaches to a Mining Rig and damages them over time, starting at dealing 100 PA Power worth of damage to the base every 3 seconds. After 30 seconds, the Backhack powers up, dealing 290 PA Power worth of damage. It has a pre-summon period during which the base has red aura, before it appears. It has a core and it's own HP bar. Attack the core to destroy the weapon. Using Barrier Shield will destroy the backhack instantly, even in it's pre-summon period.

Meldrum

A weapon that attacks Mining Rigs from a distance. The red laser pointer indicates which base is currently under threat. It takes 36 seconds from it's appearance to laser being fired at a Rig. Once it fires it will keep firing at the base for 13 seconds, dealing 450 PA Power worth of damage every second. A player that crosses the laser's path will be dealt the same amount of damage and knocked back. Guard Frames will not work against this attack. They're especially threatening as a group, a singular Meldrum is insignificant, but multiple Meldrums attacking a single base can be potentially lethal. Attack it directly to destroy it.

Barrigale

Barrigale create vertical barriers to obstruct player movement. They appear only during Sudden Incidents. They rarely cover the entire field however, only a specified area, so you can go around them if necessary. Attack all three of its cores to destroy it.

Sudden Incidents

At the start of a wave 2 to 5, there is a chance a Sudden Incident might happen. Should it occur, a red warning will appear below the wave start information,the weather will turn to a Storm-type,and you will recieve a Sudden Incident information. This might be an effect that just adds more weapons (2 extra Meldrums/Backhacks) but it might also be an effect that can happen only with a help of a Sudden Incident (Barrigale summon/Enchanced Enemy apperance).

At the start of wave 6 and beyond, a Sudden Incident is guaranteed. This will be shown as Extreme Danger below the wave start information. However, the behavior is exactly the same as with regular warnings.

List of Mining Rig Defenses

Location Quest Name Max Waves Rank Enemy Level Recommended Power Level Available Special Weapons

Halpha Grasslands

Mining Rig Defence: Aelio 8 Rank 1 Lv.20 1243 Mobile Cannon
Rank 2 Lv.40 1898
Rank 3 Lv.65 2878
NGSUIQuest Thumbnail Al Demmond Desert.png

Al-Demmond Desert

Mining Rig Defence: Retem 6 Rank 1 Lv.40 1898 Mobile Cannon
Rank 2 Lv.65 2878
NGSUIQuest Thumbnail Danan Snowfields.png

Danan Snowfields

Mining Rig Defence: Kvaris 6 Rank 1 Lv.60 1243 Mobile Cannon
Floating Board
Rank 2 Lv.65 2878