Difference between revisions of "Fighter (NGS)"
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− | + | {{DISPLAYTITLE: New Genesis: Fighter}} | |
{{Portal:New_Genesis/Class_List}} | {{Portal:New_Genesis/Class_List}} | ||
− | + | Fighter is a class in ''Phantasy Star Online 2: New Genesis''. | |
− | Fighter is a | ||
== Class Weapon Overview == | == Class Weapon Overview == | ||
Line 10: | Line 9: | ||
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place. | Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place. | ||
− | == Class | + | ==== Knuckles Mechanics ==== |
− | === | + | * '''Knuckle Attack Extra''': A Passive Skill only usable on Knuckles when "Knuckle Attack Extra" is unlocked on the Fighter skill tree. Knuckles gain a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art. |
− | + | * '''Knuckle Sway Counter''': Pressing the normal attack button after a successful Sway Counter with Knuckles will allow for a counterattack, and if "Knuckle Attack Switch" is unlocked, jump to the 5th normal attack. | |
+ | |||
+ | ==Skill Tree Overview== | ||
+ | {| class="wikitable table-bordered" style="width:680px" | ||
+ | |- style="text-align:center" | ||
+ | | width="136px"|'''''Limit Break''''' {{Icons|Main Class}} | ||
+ | |Defeat Advantage | ||
+ | |Defeat PP Recovery | ||
+ | | | ||
+ | | | ||
+ | |Fighter Skip Arts | ||
+ | |- style="text-align:center" | ||
+ | |'''''Limit Break Endurance''''' {{Icons|Main Class}} | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | | Same Arts Skip Attack Fi | ||
+ | |Another Arts Skip Attack Fi | ||
+ | |- style="text-align:center" | ||
+ | |Dagger Attack Extra | ||
+ | |Dagger Spin Counter | ||
+ | |Deadly Archer | ||
+ | |Saber Parry Counter | ||
+ | |Knuckle Attack Extra | ||
+ | |Knuckle Sway Counter | ||
+ | |- style="text-align:center" | ||
+ | | Accel Drive | ||
+ | | | ||
+ | |Spiral Drive | ||
+ | |Saber Parry Another Counter | ||
+ | |Knuckle Attack Switch | ||
+ | |Knuckle Sway Counter Plus | ||
+ | |} | ||
+ | |||
+ | ==Skills== | ||
+ | |||
+ | '''Limit Break''' | ||
+ | |||
+ | Active Skill. Temporarily increase damage output with a Fighter weapon as well as damage taken. '''Main Class only.''' | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" | Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | | rowspan="4" |[[File:NGSUISkillLimitBreak.png|link=|38px]] | ||
+ | | rowspan="4" |Limit Break | ||
+ | | rowspan="4" |None | ||
+ | !Duration | ||
+ | |30s | ||
+ | |- style="text-align:center" | ||
+ | !Cooldown | ||
+ | |180s | ||
+ | |- style="text-align:center" | ||
+ | !Damage Dealt | ||
+ | |120% | ||
+ | |- style="text-align:center" | ||
+ | !Damage Taken | ||
+ | |150% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''Defeat Advantage''' | ||
+ | |||
+ | Increase damage dealt against enemies that are Downed. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" | Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" colspan="10"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ||
+ | |- style="text-align:center" | ||
+ | | rowspan="4" |[[File:UISkillDefeatAdvantage.png|link=|38px]] | ||
+ | | rowspan="4" |Defeat Advantage | ||
+ | | rowspan="4" |None | ||
+ | !Physical Down Power (Main) | ||
+ | |106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% | ||
+ | |- style="text-align:center" | ||
+ | !Elemental Down Power (Main) | ||
+ | |106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% | ||
+ | |- style="text-align:center" | ||
+ | !Physical Down Power (Sub) | ||
+ | |101% || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% | ||
+ | |- style="text-align:center" | ||
+ | !Elemental Down Power (Sub) | ||
+ | |101% || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''Defeat PP Recovery''' | ||
+ | |||
+ | Increase Active PP Recovery when attacking an enemy that is Downed. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" | Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" colspan="10"|Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 | ||
+ | |- style="text-align:center" | ||
+ | | rowspan="4" |[[File:UISkillDefeatPPRecovery.png|link=|38px]] | ||
+ | | rowspan="4" |Defeat PP Recovery | ||
+ | | rowspan="4" |None | ||
+ | !Physical Down Active PP Recovery (Main) | ||
+ | |130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% | ||
+ | |- style="text-align:center" | ||
+ | !Elemental Down Active PP Recovery (Main) | ||
+ | |130% || 133% || 136% || 138% || 140% || 142% || 144% || 146% || 148% || 150% | ||
+ | |- style="text-align:center" | ||
+ | !Physical Down Active PP Recovery (Sub) | ||
+ | |110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% | ||
+ | |- style="text-align:center" | ||
+ | !Elemental Down Active PP Recovery (Sub) | ||
+ | |110% || 111% || 112% || 113% || 115% || 117% || 119% || 121% || 123% || 125% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''Fighter Skip Arts''' | ||
+ | |||
+ | Activate a Fighter PA without holding a directional input to only execute the second half of the PA. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillFighterSkipArts.png|link=|38px]] | ||
+ | |Fighter Skip Arts | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Limit Break Endurance''' | ||
+ | |||
+ | Taking lethal damage while Limit Break is active cancels the effect of Limit Break and leaves the user at 1 HP. Gain temporary invulnerability upon activation. '''Main Class only.''' | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillLimitBreakEndurance.png|link=|38px]] | ||
+ | |Limit Break Endurance | ||
+ | |Limit Break Lv. 1 | ||
+ | !Invulnerability | ||
+ | |5s | ||
+ | |} | ||
+ | |||
+ | '''Same Arts Skip Attack Fi''' | ||
+ | |||
+ | While using a Fighter weapon, using a normal attack after executing the same PA repeatedly with the same weapon automatically activates the 3rd normal. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillSameArtsSkipAttackFi.png|link=|38px]] | ||
+ | |Same Arts Skip Attack Fi | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Another Arts Skip Attack Fi''' | ||
+ | |||
+ | While using a Fighter weapon, using a normal attack after executing a chain of different PAs with the same weapon automatically activates the 4th normal. If the combo step is 3 or less, using a normal attack activates the final normal. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillAnotherArtsSkipAttackFi.png|link=|38px]] | ||
+ | |Another Arts Skip Attack Fi | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Dagger Attack Extra''' | ||
+ | |||
+ | Adds a 4th normal attack to Twin Daggers' normal attack combo. Deals high damage relative to other normal attacks. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillDaggerAttackExtra.png|link=|38px]] | ||
+ | |Dagger Attack Extra | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Dagger Spin Counter''' | ||
+ | |||
+ | Press the normal attack button after successfully Just Guarding an enemy attack with Twin Daggers Spin to perform a counterattack. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillDaggerSpinCounter.png|link=|38px]] | ||
+ | |Dagger Spin Counter | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Deadly Archer''' | ||
+ | |||
+ | Press and hold the Double Saber Weapon Action button while two Kamaitachi are active to dispel the effect of Kamaitachi and convert the energy into a powerful ranged attack. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillDeadlyArcher.png|link=|38px]] | ||
+ | |Deadly Archer | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Saber Parry Counter''' | ||
+ | |||
+ | Press the normal attack button after successfully blocking an attack with Double Saber Guard to execute a counterattack. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillSaberParryCounter.png|link=|38px]] | ||
+ | |Saber Parry Counter | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Knuckle Attack Extra''' | ||
+ | |||
+ | Adds a 5th normal attack to Knuckles' normal attack combo. Deals high damage relative to other normal attacks. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillKnuckleAttackExtra.png|link=|38px]] | ||
+ | |Knuckle Attack Extra | ||
+ | |Limit Break Lv. 1 | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Knuckle Sway Counter''' | ||
+ | |||
+ | Automatically perform a counterattack after successfully evading an attack with Knuckles Sway. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillKnuckleSwayCounter.png|link=|38px]] | ||
+ | |Knuckle Sway Counter | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Accel Drive''' | ||
+ | |||
+ | Press the normal attack button with the correct timing after executing a Twin Daggers PA to perform a follow-up attack that pursues your target. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillAccelDrive.png|link=|38px]] | ||
+ | |Accel Drive | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Spiral Drive''' | ||
+ | |||
+ | While you have two Kamaitachi active, press and hold the normal attack button to dispel the effect of Kamaitachi and rush forward with a powerful blast that hits enemies twice within an area of effect. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillSpiralDrive.png|link=|38px]] | ||
+ | |Spiral Drive | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Saber Parry Another Counter''' | ||
+ | |||
+ | Press the Weapon Action button after successfully Just Guarding an attack with Double Saber Guard to execute a special counterattack. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillSaberParryAnotherCounter.png|link=|38px]] | ||
+ | |Saber Parry Another Counter | ||
+ | |None | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | '''Knuckle Attack Switch''' | ||
+ | |||
+ | After successfully evading an attack with Knuckles Sway, the next Knuckles normal attack becomes the 5th normal. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillKnuckleAttackSwitch.png|link=|38px]] | ||
+ | |Knuckle Attack Switch | ||
+ | |Knuckle Attack Extra Lv. 1 | ||
+ | !Max Stocks | ||
+ | |1 | ||
+ | |} | ||
+ | |||
+ | '''Knuckle Sway Counter Plus''' | ||
+ | |||
+ | After successfully evading an attack with Knuckles Sway, press the Weapon Action button again to perform a powerful counterattack. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! rowspan="2" width="40px" |Icon | ||
+ | ! rowspan="2" width="100px" |Skill Name | ||
+ | ! rowspan="2" width="130px" |Prerequisite | ||
+ | ! rowspan="2" width="100px" |Effect | ||
+ | ! width="100px" |Skill Level | ||
+ | |- style="text-align:center" | ||
+ | ! width="36px" |1 | ||
+ | |- style="text-align:center" | ||
+ | |[[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]] | ||
+ | |Knuckle Sway Counter Plus | ||
+ | |Knuckles Sway Counter Lv. 1 | ||
+ | !N/A | ||
+ | |N/A | ||
+ | |} | ||
+ | |||
+ | |||
+ | {{PSO2NGS Navbox}} | ||
+ | |||
+ | [[Category:New Genesis]] | ||
+ | [[Category:NGS Classes]] |
Latest revision as of 13:21, 12 December 2021
New Genesis Classes | |
---|---|
Striking | Hunter Fighter |
Ranged | Ranger Gunner Slayer |
Technique | Force Techter Waker |
Hybrid | Braver Bouncer |
Skill Simulator |
Fighter is a class in Phantasy Star Online 2: New Genesis.
Class Weapon Overview
Knuckles
A twin pair of weaponized gauntlets. Knuckles possess notoriously short range, but exceed even Swords in power to compensate. Their Photon Arts can hit extremely hard if given the opportunity, and are a powerful weapon when engaging a target one-on-one.
Using the Sway Weapon Action, you can avoid attacks from enemies by quickly ducking in place.
Knuckles Mechanics
- Knuckle Attack Extra: A Passive Skill only usable on Knuckles when "Knuckle Attack Extra" is unlocked on the Fighter skill tree. Knuckles gain a 5th normal attack that can be used in your attack combo. This 5th normal attack is just as powerful as a Photon Art.
- Knuckle Sway Counter: Pressing the normal attack button after a successful Sway Counter with Knuckles will allow for a counterattack, and if "Knuckle Attack Switch" is unlocked, jump to the 5th normal attack.
Skill Tree Overview
Limit Break | Defeat Advantage | Defeat PP Recovery | Fighter Skip Arts | ||
Limit Break Endurance | Same Arts Skip Attack Fi | Another Arts Skip Attack Fi | |||
Dagger Attack Extra | Dagger Spin Counter | Deadly Archer | Saber Parry Counter | Knuckle Attack Extra | Knuckle Sway Counter |
Accel Drive | Spiral Drive | Saber Parry Another Counter | Knuckle Attack Switch | Knuckle Sway Counter Plus |
Skills
Limit Break
Active Skill. Temporarily increase damage output with a Fighter weapon as well as damage taken. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Limit Break | None | Duration | 30s | |
Cooldown | 180s | |||
Damage Dealt | 120% | |||
Damage Taken | 150% |
Defeat Advantage
Increase damage dealt against enemies that are Downed.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Defeat Advantage | None | Physical Down Power (Main) | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% |
Elemental Down Power (Main) | 106% | 107% | 108% | 109% | 110% | 111% | 112% | 113% | 114% | 115% | |||
Physical Down Power (Sub) | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% | |||
Elemental Down Power (Sub) | 101% | 101% | 101% | 102% | 102% | 103% | 103% | 104% | 104% | 105% |
Defeat PP Recovery
Increase Active PP Recovery when attacking an enemy that is Downed.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
38px | Defeat PP Recovery | None | Physical Down Active PP Recovery (Main) | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% |
Elemental Down Active PP Recovery (Main) | 130% | 133% | 136% | 138% | 140% | 142% | 144% | 146% | 148% | 150% | |||
Physical Down Active PP Recovery (Sub) | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% | |||
Elemental Down Active PP Recovery (Sub) | 110% | 111% | 112% | 113% | 115% | 117% | 119% | 121% | 123% | 125% |
Fighter Skip Arts
Activate a Fighter PA without holding a directional input to only execute the second half of the PA.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Fighter Skip Arts | None | N/A | N/A |
Limit Break Endurance
Taking lethal damage while Limit Break is active cancels the effect of Limit Break and leaves the user at 1 HP. Gain temporary invulnerability upon activation. Main Class only.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Limit Break Endurance | Limit Break Lv. 1 | Invulnerability | 5s |
Same Arts Skip Attack Fi
While using a Fighter weapon, using a normal attack after executing the same PA repeatedly with the same weapon automatically activates the 3rd normal.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Same Arts Skip Attack Fi | None | N/A | N/A |
Another Arts Skip Attack Fi
While using a Fighter weapon, using a normal attack after executing a chain of different PAs with the same weapon automatically activates the 4th normal. If the combo step is 3 or less, using a normal attack activates the final normal.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Another Arts Skip Attack Fi | None | N/A | N/A |
Dagger Attack Extra
Adds a 4th normal attack to Twin Daggers' normal attack combo. Deals high damage relative to other normal attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Dagger Attack Extra | None | N/A | N/A |
Dagger Spin Counter
Press the normal attack button after successfully Just Guarding an enemy attack with Twin Daggers Spin to perform a counterattack.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Dagger Spin Counter | None | N/A | N/A |
Deadly Archer
Press and hold the Double Saber Weapon Action button while two Kamaitachi are active to dispel the effect of Kamaitachi and convert the energy into a powerful ranged attack.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Deadly Archer | None | N/A | N/A |
Saber Parry Counter
Press the normal attack button after successfully blocking an attack with Double Saber Guard to execute a counterattack.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Saber Parry Counter | None | N/A | N/A |
Knuckle Attack Extra
Adds a 5th normal attack to Knuckles' normal attack combo. Deals high damage relative to other normal attacks.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Knuckle Attack Extra | Limit Break Lv. 1 | N/A | N/A |
Knuckle Sway Counter
Automatically perform a counterattack after successfully evading an attack with Knuckles Sway.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Knuckle Sway Counter | None | N/A | N/A |
Accel Drive
Press the normal attack button with the correct timing after executing a Twin Daggers PA to perform a follow-up attack that pursues your target.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Accel Drive | None | N/A | N/A |
Spiral Drive
While you have two Kamaitachi active, press and hold the normal attack button to dispel the effect of Kamaitachi and rush forward with a powerful blast that hits enemies twice within an area of effect.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Spiral Drive | None | N/A | N/A |
Saber Parry Another Counter
Press the Weapon Action button after successfully Just Guarding an attack with Double Saber Guard to execute a special counterattack.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
38px | Saber Parry Another Counter | None | N/A | N/A |
Knuckle Attack Switch
After successfully evading an attack with Knuckles Sway, the next Knuckles normal attack becomes the 5th normal.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Knuckle Attack Switch | Knuckle Attack Extra Lv. 1 | Max Stocks | 1 |
Knuckle Sway Counter Plus
After successfully evading an attack with Knuckles Sway, press the Weapon Action button again to perform a powerful counterattack.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Knuckle Sway Counter Plus | Knuckles Sway Counter Lv. 1 | N/A | N/A |