Difference between revisions of "Enemy Stats (NGS)"
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Latest revision as of 19:43, 18 June 2023
This page contains data about Enemies, their Attack and Defense, the HP calculation and the EXP value.
Enemy Attack Power and Damage Taken.
Base Attack Power
All enemies have the same attack power, regardless of if it's a singular mob or large-class boss, with 96-100% damage variance. Here are the Attack Power numbers for the enemy.
Level | Base Attack Power |
---|---|
1 | 510 |
2 | 517.911 |
3 | 525.944 |
4 | 534.102 |
5 | 542.387 |
6 | 550.8 |
7 | 559.344 |
8 | 568.02 |
9 | 576.83 |
10 | 585.778 |
11 | 594.864 |
12 | 604.091 |
13 | 613.461 |
14 | 622.977 |
15 | 632.64 |
16 | 642.453 |
17 | 652.418 |
18 | 662.538 |
19 | 672.815 |
20 | 683.251 |
21 | 693.849 |
22 | 704.612 |
23 | 715.541 |
24 | 726.64 |
25 | 737.911 |
26 | 749.357 |
27 | 760.981 |
28 | 772.785 |
29 | 784.771 |
30 | 796.944 |
31 | 809.306 |
32 | 821.859 |
33 | 834.607 |
34 | 847.553 |
35 | 860.7 |
36 | 874.05 |
37 | 887.608 |
38 | 901.376 |
39 | 915.357 |
40 | 929.556 |
41 | 943.974 |
42 | 958.617 |
43 | 973.486 |
44 | 988.586 |
45 | 1003.92 |
46 | 1019.492 |
47 | 1035.306 |
48 | 1051.365 |
49 | 1067.673 |
50 | 1084.234 |
51 | 1101.052 |
52 | 1118.13 |
53 | 1135.474 |
54 | 1153.087 |
55 | 1170.973 |
56 | 1189.136 |
57 | 1207.581 |
58 | 1226.312 |
59 | 1245.334 |
60 | 1264.65 |
61 | 1284.267 |
62 | 1304.187 |
63 | 1324.417 |
64 | 1344.96 |
65 | 1365.822 |
66 | 1387.008 |
67 | 1408.522 |
68 | 1430.37 |
69 | 1452.557 |
70 | 1475.088 |
71 | 1497.969 |
72 | 1521.204 |
73 | 1544.8 |
74 | 1568.762 |
Damage Taken
The damage taken formula is as follows:
Damage Taken = (Enemy Attack Power - Player Defense Power)*Any multipliers/5
Enemy Attack Power is taken from the table above, meanwhile Player Defense Power is a sum of both base defense power on your current level and class and any of the units currently being equipped.
Multipliers that can affect the formula are as follows:
- Enemy Attack Multiplier: An unique multiplier for each of the attacks that enemy does, similarly to PA Attack Multiplier for players.
- Class Skill and Equipment-based multipliers: If your affixes, units or skills have something related to Damage Reduction, it gets applied here.
- Field multipliers: Weather-based effects. If enemy is boosted by current weather, add 1.2x. Alters affected by Daynight Shift during night time get 1.3x.
- Level Difference Multiplier: If your level is lower then of the opponent, add 1.2x for every level below, up to 2x for 5 and above.
- Shifta Multiplier: Some enemies and devices can cast Shifta on themselves and allies, that can stack a few times. Fangulf-system of enemies gives 1.05x and can stack 5 times, Ciacurio, El Discythe and their regional variants give 1.25x and stack upwards to 2 times and Metis has a 1 stack of 1.5x damage. All of them are temporary and last 30 seconds. An enemy that is spawned from Transorve on the other hand has a permament 1.5x Shifta boost.
- Upgrade Multiplier: Enemies that have title or non-title upgrades can deal more damage. Dread and Golden Dread enemies give 1.3x, Enhanced Enemy (before core destruction) and Equalizer Enemies (both main bodies and buffed enemies in range) give 1.5x, Megalotix give 1.75x, Gigantix and Ancient give 2x. This stacks if multiple upgrades occur.
Field, Shifta and Upgrade modifiers are all added before being multiplied.
Example Calculation
As an example, let's take a hit from level 65 Elite: Ams Kvaris's Laser at full variance, as a level 70 Hunter/Fighter, with 15 points in Flash Guard and inactive Massive Hunter, unguarded, with Ajax Armor +60 and with affixes that affect Damage Resistance being Guardi Power and Alz Secrete IV and max power Techter Add-On Skill "Damage Resistance Up" Sub Effect.
The formula therefore will be as follows:
Damage Taken = (1365.882 - 1178)*5*0.75*(1.015^4)*(0.975^4)*0.9*(1.75)/5
We firstly deal with the brackets. Since there is no other Upgrade/Shifta/Field effects, the bracket around 1.75 is safely removed.
Firstly, we deal with the bracket containing base stats.
Base Damage = 1365.882 - 1178 = 187.882
Now let's deal with the brackets of equipment. They are to the power of 4 because there exists 4 of the same multiplier, and multiplying something 4 times is equivalent to taking something and increasing it to the power of 4.
Increase from Alz Sec IV = 1.015^4 = 1,061363550625
Decrease from Guardi Power = 0.975^4 = 0.903687890625
We can now add everything to the final calculation.
Damage Taken = 187.882*5*0,75*1.061363550625*0.903687890625*0.9*1.75/5=212.8676314754898130265167236328125
With the number being rounded to the nearest whole number,this means we took 213 damage from the boss. This means that we will have 465 HP remaining.
The following numbers were used in the calculation:
- Enemy Attack Power = 1365.882
- Player Defense Power = 1178, due to 872 Hunter's level 70 DEF and 306 DEF from Ajax Armor +60 ×3.
- Enemy Attack Multiplier = 5, as Ams Kvaris Laser is worth 500% magnification
- Class Skill and Equipment related multipliers = 0.75 from having 15/15 Flash Guard, 1.015^4 for having 4x Alz Secrete IV and 0.975^4 for having 4x Guardi Power, and 0.9 for Techter's Add On Sub Effect.
- Field,Shifta and Upgrade Modifiers = 1.75x from being a Megalotix. No other effects existed so addition phase was skipped.
Enemy Defense Power
Just like with the Attack Power, all enemies have the same Defense Power, regardless of the enemy's quality. The list is based on levels and is shown below.
Level | Base Defense Power |
---|---|
1 | 450 |
2 | 458 |
3 | 467 |
4 | 476 |
5 | 485 |
6 | 495 |
7 | 504 |
8 | 514 |
9 | 524 |
10 | 534 |
11 | 544 |
12 | 554 |
13 | 565 |
14 | 576 |
15 | 587 |
16 | 598 |
17 | 610 |
18 | 622 |
19 | 634 |
20 | 646 |
21 | 658 |
22 | 671 |
23 | 684 |
24 | 697 |
25 | 711 |
26 | 724 |
27 | 738 |
28 | 752 |
29 | 767 |
30 | 782 |
31 | 797 |
32 | 812 |
33 | 828 |
34 | 844 |
35 | 860 |
36 | 876 |
37 | 893 |
38 | 911 |
39 | 928 |
40 | 946 |
41 | 964 |
42 | 983 |
43 | 1002 |
44 | 1021 |
45 | 1041 |
46 | 1061 |
47 | 1081 |
48 | 1102 |
49 | 1123 |
50 | 1145 |
51 | 1167 |
52 | 1189 |
53 | 1212 |
54 | 1235 |
55 | 1259 |
56 | 1283 |
57 | 1308 |
58 | 1333 |
59 | 1359 |
60 | 1385 |
61 | 1412 |
62 | 1439 |
63 | 1467 |
64 | 1495 |
65 | 1524 |
66 | 1553 |
67 | 1583 |
68 | 1613 |
69 | 1644 |
70 | 1676 |
71 | 1708 |
72 | 1741 |
73 | 1775 |
74 | 1809 |
Experience Points from Enemies
Every enemy killed grants Experience Points(EXP), a value that then is used to level up your character. The formula for getting the correct EXP value is
EXP Value = Base Enemy EXP x Level Multiplier x Booster Multipliers x Party/Mag Multipliers x Other multipliers x Level Difference Correction
The base enemy EXP is different from enemy to enemy. Most minor mobs have anything from 1 to 12, with some larger ones up to 20 Experience base. Pedas-type and it's counterparts are worth 30 base, with even more dangerous mobs being worth 32-36 base experience.
Medium-Class bosses are different per race, with Formers being worth 62 base EXP and Alters- 72. In case of Medium Class DOLLS however, Ourq and it's counterparts are worth 52, humanoid-based bosses are worth 70 and rest are worth 84. Large-Class bosses are worth 125 base Experience. Emergency quest bosses are usually worth 1000, but most Minor EQ's have an extra +50% EXP buff for the boss experience in the EQ itself, brining the value closer to 1500.
Level multiplier is determined from the list below:
Level | Experience Multiplier |
---|---|
1 | 1 |
2 | 1.5 |
3 | 2 |
4 | 2.5 |
5 | 3 |
6 | 3.5 |
7 | 4 |
8 | 4.5 |
9 | 5 |
10 | 20 |
11 | 22.6 |
12 | 25.3 |
13 | 28.1 |
14 | 31 |
15 | 33.9 |
16 | 36.8 |
17 | 39.8 |
18 | 42.9 |
19 | 46 |
20 | 49.2 |
21 | 52.4 |
22 | 55.7 |
23 | 59 |
24 | 62.3 |
25 | 65.7 |
26 | 69.1 |
27 | 72.6 |
28 | 76.1 |
29 | 79.7 |
30 | 83.3 |
31 | 86.9 |
32 | 90.6 |
33 | 94.3 |
34 | 98 |
35 | 101.7 |
36 | 105.5 |
37 | 109.4 |
38 | 113.2 |
39 | 117.1 |
40 | 121 |
41 | 125 |
42 | 128.9 |
43 | 132.9 |
44 | 137 |
45 | 141 |
46 | 145.1 |
47 | 149.2 |
48 | 153.4 |
49 | 157.5 |
50 | 161.7 |
51 | 165.9 |
52 | 170.2 |
53 | 174.5 |
54 | 178.7 |
55 | 183.1 |
56 | 187.4 |
57 | 191.8 |
58 | 196.1 |
59 | 200.5 |
60 | 205 |
61 | 209.4 |
62 | 213.9 |
63 | 218.4 |
64 | 222.9 |
65 | 227.4 |
66 | 232 |
67 | 236.6 |
68 | 241.2 |
69 | 245.8 |
70 | 250.4 |
71 | 255.1 |
72 | 259.8 |
73 | 264.5 |
74 | 269.2 |
Booster Multipliers consists of a sum of 4 types of multipliers: Ones gained via booster items,ones from Campaign Boost, Add-On Skill Boost and the Live Movie/Concert boost. Those are added before joining the multiplication.
Party/Mag consists of sum of 2 multipliers:Party Boost(applies even if people are in different areas, 1.05x at 2 people, 1.075x at 3 people, 1.1x at 4 people) and Social Mag boost (If Social Mag Boost from The Skillful Regional Mag is active, this grants extra 1.1x).
Other multipliers consists of(all multiplied):
- Title Upgrades: Enemies with at title run a higher EXP value then others. Silvered have 2x, Golden run 3x, Dreads 4.5x, Golden Dreads 10x, Gigantix 6x, Ancient 7x.
- Food Premium Boost: If the player has premium, each piece of food consumed gives the player 1.01x, up to 1.1x if 10 food frames are eaten.
- Trigger Buff: If you are hosting a trigger, you get 1.1x multiplier.
- Quest Multipliers: Some quests buff certain enemy experience.
Level Difference Correction is an anti-grinding mechanic designed to prevent easy leveling in lower level areas, forcing you to go out and find enemies closer to your level. It does not apply to Battledia:Yellow quests, they always have 1x multiplier there regardless of level. Relation to your levei is presented below:
Level Diffirence (+/-) | Multiplier |
---|---|
+5 and above | No drops if below Recommended Power Level
1x if above Recommended Power Level |
+4 to +1 | 1x |
=0 | 1x |
-1 | 0.9x |
-2 | 0.85x |
-3 | 0.8x |
-4 | 0.75x |
-5 | 0.7x |
-6 | 0.65x |
-7 | 0.6x |
-8 | 0.55x |
-9 | 0.5x |
-10 and below | 0.1x |
Example Calculation
As an example, let's take killing a level 55 Golden:Pangolan in Kvaris Troopers as a level 65, with Concert boost, +20% Tri-Boost, +25% N-EX Experience Boost, with full party, as a Trigger Host. Of note is that as it is a Battledia:Yellow quest, Level Difference Correction is set to 1.
As it's a quest where Regional Mag buff would not apply, we can skip the addition of Party/Mag multipliers and already assess them as 1.1x.
This is how the calculation would go:
EXP Earned= 84 x 183.1 x (1+0.1+0.2+0.25) x 1.1 x x 4 x 3 x 1.1 x 1
Let's resolve the parenthesis formulas first, ones that had to be done via addition.
Booster Multipliers = 1+0.1+0.2+0.25 = 1.55
With that said, let's add them to the calculation.
EXP Earned = 84 x 183.1 x 1.55 x 1.1 x 4 x 3 x 1.1 x 1 = 346151,2824
Since the EXP Earned numbers are always rounded down, this means we have earned 346,151 EXP from this boss.
The following numbers have been added into the calculation:
- Base EXP Value = 84
- Level Multiplier = 183.1 for being a level 55 enemy.
- Booster Multipliers= A sum of Concert boost (0.1), +20% Triboost (0.2) and +25% N-EX Experience Boost (0.25).
- Party/Mag Boost= 1.1x for full party, no mag boost.
- Quest Multipliers = Kvaris Troopers increases all enemy EXP values by 4x.
- Title Multipliers = Being a Gold enemy means a 3x buff.
- Trigger Buff = 1.1x as a host of the trigger.
- Level Diffirence Correction = Does Not apply in Battledia:Yellow quest type, stays at 1x
Enemy HP
Enemies have varied amount of base HP, each enemy has a slightly different value of their starting HP.
The formula for calculating enemy HP is as follows:
HP = Base HP x Level Multiplier x Player correction multiplier x All multipliers
The level multiplier is considered by level in the table below:
Level | HP Multiplier |
---|---|
1 | 1.1 |
2 | 1.12117 |
3 | 1.14275 |
4 | 1.16474 |
5 | 1.18715 |
6 | 1.21 |
7 | 1.23329 |
8 | 1.25702 |
9 | 1.28121 |
10 | 1.30587 |
11 | 1.39755 |
12 | 1.42445 |
13 | 1.45186 |
14 | 1.4798 |
15 | 1.50828 |
16 | 1.61051 |
17 | 1.6415 |
18 | 1.67309 |
19 | 1.70529 |
20 | 1.73811 |
21 | 1.93261 |
22 | 1.96980 |
23 | 2.00771 |
24 | 2.04635 |
25 | 2.08573 |
26 | 2.30303 |
27 | 2.34735 |
28 | 2.39253 |
29 | 2.43857 |
30 | 2.4855 |
31 | 2.7282 |
32 | 2.78071 |
33 | 2.83422 |
34 | 2.88877 |
35 | 2.94436 |
36 | 3.21538 |
37 | 3.27726 |
38 | 3.34033 |
39 | 3.40462 |
40 | 3.47014 |
41 | 3.53692 |
42 | 3.60499 |
43 | 3.67437 |
44 | 3.74508 |
45 | 3.81715 |
46 | 4.14999 |
47 | 4.22985 |
48 | 4.31126 |
49 | 4.39423 |
50 | 4.47879 |
51 | 4.85030 |
52 | 4.94364 |
53 | 5.03878 |
54 | 5.13575 |
55 | 5.23459 |
56 | 5.3353 |
57 | 5.43801 |
58 | 5.54266 |
59 | 5.64933 |
60 | 5.75805 |
61 | 6.21409 |
62 | 6.33368 |
63 | 6.45557 |
64 | 6.57981 |
65 | 6.70643 |
66 | 6.8355 |
67 | 6.96705 |
68 | 7.10113 |
69 | 7.23778 |
70 | 7.37708 |
71 | 8.3545 |
72 | 8.51528 |
73 | 8.67915 |
74 | 8.84618 |
The player correction multiplier is a multiplier that scales up the enemy HP as more and more players participate. In Quests, participation simply means being inside of the mission, in the Sections, this means the amount of players that have non-zero aggro towards the enemy. This number is also different between mobs and bosses, however some quests might use "Reduced Scaling" modifier that causes select or all boss enemies to use Mob-based scaling rather then boss-based scaling.
Below is the list of all player correction multipliers. Numbers in italics are estimated amounts, normal numbers are confirmed numbers.
# of players | Mob-based correction | Boss-based correction |
---|---|---|
1 | 1 | 1 |
2 | 1.2 | 1.6 |
3 | 1.35 | 2.1 |
4 | 1.45 | 2.4 |
5 | 1.65 | 2.9 |
6 | 1.75 | 3.3 |
7 | 1.9 | 3.7 |
8 | 2 | 4 |
9 | 2.1 | 4.3 |
10 | 2.2 | 4.6 |
11 | 2.3 | 4.9 |
12 | 2.4 | 5.2 |
13 | 2.5 | 5.5 |
14 | 2.55 | 5.8 |
15 | 2.65 | 6.1 |
16 | 2.7 | 6.3 |
17 | 2.8 | 6.6 |
18 | 2.85 | 6.9 |
19 | 2.95 | 7.1 |
20 | 3 | 7.4 |
21 | 3.1 | 7.6 |
22 | 3.15 | 7.9 |
23 | 3.2 | 8.1 |
24 | 3.3 | 8.3 |
25 | 3.35 | 8.5 |
26 | 3.4 | 8.8 |
27 | 3.5 | 9 |
28 | 3.55 | 9.2 |
29 | 3.6 | 9.4 |
30 | 3.65 | 9.7 |
31 | 3.7 | 9.9 |
32 | 3.8 | 10 |
Other multipliers include:
- Upgrade Multipliers: Enemies with different upgrades will have different buffs to HP. Megalotix is 1.33x, Gigantix is 2.5x Dread Enemies are 3x, Golden Dread Enemies and Ancients are 6x.
- Quest Multipliers: Some quests have extra multipliers upwards or downwards towards different enemies.
Example Calculation
Let's calculate HP of a level 69 Despaired:Nex Aelio in Aelio Devastators Rank 3, with 3 people. The calulation would look as such:
HP = 20000 x 7.23778 x 2.1 x 2.5 x 0.5 = 379983,45
The number is always rounded down, therefore a Despaired:Nex Aelio in Aelio Devastators Rank 3 has 379,983 HP. Please note however as it is a Gigantix, it has 50% Damage Reduction and therefore effective damage has to be doubled (759,966 HP in effective damage).
The numbers used in this calculation are as follows:
- Base HP = 20000 for Nex Aelio
- Level Multiplier = 7.23778 for level 69
- Player Correction Multiplier = 2.1 for 3 people VS Boss
- Title upgrade = 2.5x as a Gigatnix
- Quest Multiplier = Aelio Devastators Rank 3 lowers HP of this boss by 0.5x
See Also
- NGS Verification Data Storage, an Google Spreadsheet made by @flowerint1034 and others, with intention of tracking all of the in-game NGS data. (Translated version by @TheuberClips)