Main Page

Difference between revisions of "Field Races (NGS)"

From Arks-Visiphone
Jump to navigation Jump to search
(Page Creation)
 
(→‎List of Field Race: Board Training courses: Lake Halphiria Board Race added)
 
(5 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
Field Race is considered to be a [[Trials (NGS)|Trial]] by the game and will complete any tasks that are Trial-related as well.  
 
Field Race is considered to be a [[Trials (NGS)|Trial]] by the game and will complete any tasks that are Trial-related as well.  
  
Rewards for completing a race is 100 N-Meseta, {{NGSItem|Icon=NGS Material|RealName=Food-type Gathering Material|PageName=Materials_(NGS)#Gathering_Materials|Amount=1}} and {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Stat I~IV|PageName=List_of_Special_Abilities_(NGS)|Amount=1-3}}. Rarely, a {{NGSItem|Icon=NGS Material|RealName=Notable/Famed Food Material|PageName=Materials_(NGS)#Gathering_Materials|Amount=}} or {{NGSItem|Icon=NGS Tool|RealName=Alpha Reactor|PageName=Materials_(NGS)#Valuable_Items|Amount=}} can also drop from them.
+
Rewards for completing a race include 100 N-Meseta, {{NGSItem|Icon=NGS Material|RealName=Food-type Gathering Material|PageName=Materials_(NGS)#Gathering_Materials|Amount=1}} and {{NGSItem|Icon=NGS Ability Capsule|RealName=C/Stat I~IV|PageName=List_of_Special_Abilities_(NGS)|Amount=1-3}}. Rarely, a {{NGSItem|Icon=NGS Material|RealName=Notable/Famed Food Material|PageName=Materials_(NGS)#Gathering_Materials|Amount=}} or {{NGSItem|Icon=NGS Tool|RealName=Alpha Reactor|PageName=Materials_(NGS)#Valuable_Items|Amount=}} can also drop from them.
  
 
== Field Race procedure ==
 
== Field Race procedure ==
Field Races can be started by reaching a Racing Console in the region of choice. This will give you all courses that can be started from that console. Once selected, the entire room is informed that a Field Race is now being hosted. The race will start after 60 seconds if the race isn't started by a Race Host, after which all participants will quick travel to the Race Start location.  
+
Field Races can be started by interacting with a Racing Console in a Exploration Section. The menu that appears will list all races that can be started from that console. Once selected, the entire room is informed that a Field Race is now being hosted. The race will start after 60 seconds if the race isn't started by a Race Host, after which all participants will quick travel to the Race Start location.  
  
A race can be started solo or with multiple players, even with a full 32 man room of players in Explore Section can run in a race. Futhermore, a Party Lead participating in a Field Race '''does not'''  pull people in his party into it, he'll race alone if no one joins.
+
A race can be started solo or with multiple players, up to 32 in the current room. Any party members
  
The first player to start the specific race is considered Race Host. He can start the race prematurarely by holding Use button and pressing the Start button. If he leaves matching by pressing Stop Matching, the mantle of Race Host will move to the next person in line. Anyone else can leave matching by holding Use button and selecting Yes on the stop matching screen.  
+
The first player to start matching for a race is considered a Race Host. They can start the race prematurely by holding the Use button and pressing the Start button in the prompt. If they leave matching by pressing Stop Matching, the mantle of Race Host will move to the next person that started matching. Any other players can leave matching by holding the Use button and selecting Yes on the stop matching prompt.  
  
Please note that a Field Race does not pull players out of the room, they are fully visible and can still aggro enemies, including high-difficulty ones like [[Enemies (NGS)#Dread Enemy|Dread Enemies]] or [[Enemies (NGS)#Gigantix|Gigantix]]. Players in an active race or awaiting a start of one have a field race icon above their heads, and Field Race exclusive paths and obstacles are visible and affect only people currently in a race. If you see a person who is litterally running through the air, it is likely he's participating in a race.  
+
Please note that a Field Race does not pull players out of the room into a separate instance, and instead takes place in the same room that matchmaking was started from. Enemies, including high-difficulty ones like [[Enemies (NGS)#Dread Enemy|Dread Enemies]] or [[Enemies (NGS)#Gigantix|Gigantix]] can still see and attack players. Players in an active race or awaiting the start of one will have a field race icon above their heads, and Field Race exclusive paths and obstacles are visible and affect only people currently in a race. This can mean that a player not participating in a race can see other players running through the area on platforms that are not visible.  
  
Should the race start, you can always abandon it and return to the start line by holding the Use button. A race abandoned will stop considering you as an active participant and you will not be scored. A race can also be abandoned by Quick Travel. Other measures can also abandon the race, depending on the race type.
+
During a race, the race can be abandoned by a player and return to the start line by holding the Use button. A player that has abandoned a race is not considered an active participant and will not receive a score when the race complete. A race can also be abandoned by using Quick Travel or traveling into another sector. Other measures can also abandon the race, depending on the race type.
  
Regardless of the result, after the race, there is a 20 second countdown during which by pressing the Use button you can return to the Racing Console of that race.
+
Regardless of the result, after the race, there is a 20 second countdown during which by holding the Use button a player can return to the Racing Console of that race.
  
 
== Field Race Gimmicks ==
 
== Field Race Gimmicks ==
Here are all the gimmicks that can happen in a Field Race to help or hinder you.
+
Here are all the gimmicks that can happen in a Field Race to help or hinder players.
  
 
=== Checkpoints ===
 
=== Checkpoints ===
All races have yellow checkpoint markings that you can pass in any order you'd like. Passing through the final one ends the race with a success. They're marked with a yellow ARKS Star icon/
+
All races have yellow checkpoint markings that the player can pass in any order they like. Passing through the final one ends the race with a success. They're marked with a yellow ARKS Star icon.
  
 
=== Score Symbols ===
 
=== Score Symbols ===
Score Symbols are a collectable that you can collect during a race. They are worth 300 points in races that take Score into considiration. They are marked with a orange ball icon.
+
Score Symbols are a collectable that players can collect during a race. They are worth 300 points in races that take Score into consideration. They are marked with a orange ball icon.
  
 
=== Scaffolding ===
 
=== Scaffolding ===
Blue platforms that appear in a race that allow you to easly reach otherwise hard-to-get spots in regular exploration.  
+
Blue platforms that appear in a race that allow players to easily reach otherwise hard-to-get spots in regular exploration. These platforms can also be at an angle.  
  
 
=== Dash Rings ===
 
=== Dash Rings ===
Dash Rings allow you to temporaringly increase your speed.  
+
Dash Rings allow players to temporarily increase their speed.  
  
Green Dash Rings appear in Field Races that are done on foot and increase your Photon Dash and Glide's max speed.  
+
Green Dash Rings appear in Field Races that are done on foot and increase the player's Photon Dash and Glide's max speed.  
  
Orange Dash Rings appear only when having a [[Special Weapons#Floating Board|Floating Board]] and give it a boost in addition to extending time you can be at the board.They also exist outside of races in activites where Floating Board is used, however they will not be marked on the map outside of races. Reffer to it's page for more details.
+
Orange Dash Rings appear only when riding a [[Special Weapons#Floating Board|Floating Board]] and give it a boost in speed in addition to extending time you can be at the board.They also exist outside of races in activities where Floating Board is used, however they will not be marked on the map outside of races. Refer to its page for more details.
  
They are marked with a green ring(regardless of type) icon during a race.  
+
They are marked with a green ring (regardless of type) icon on the minimap during a race.  
  
=== Jump Pads ===
+
=== Jump Panels ===
Jump Pads allow you to increase your jumps in various ways.
+
Jump Panels allow players to jump far distances.
  
Green Jump Pads make you fly at a high rate of speed to another point on the map, skipping everything in between. You are unable to interrupt this form of travel until it concludes.
+
Green Jump Panels make the player fly at a high rate of speed to another fixed point on the map. The player cannot interrupt this form of travel until it concludes.
  
Orange Jump Pads increase [[Special Weapons#Floating Board|Floating Board]]'s jump height, allowing the jump to go higher then usual. During the Jump Pad, a Floating Board is considered to be boosted, but no time extention will occur. They also exist outside of races in activites where Floating Board is used, however they will not be marked on the map outside of races. Reffer to it's page for more details.
+
Orange Jump Pads increase the [[Special Weapons#Floating Board|Floating Board]]'s jump height, allowing the jump to go higher then usual. Unlike Dash Rings, no time extension to the time left on the board is granted. They also exist outside of races in activities where Floating Board is used, however they will not be marked on the map outside of races. Refer to its page for more details.
  
They are marked with a triple green arrow icon (regardless of type) during a race.
+
They are marked with a triple green arrow icon (regardless of type) on the minimap during a race.
  
 
=== Slow-down Mines ===
 
=== Slow-down Mines ===
Purple mines that looks simlar to Red damaging mines in some [[Cocoons and Towers (NGS)|Trainia]] and other quests in Virtual Enviroments. Instead of dealing damage, hitting the mine causes a status effect of severe slowdown of all animations (including falling animations) for 2 seconds. While the effect looks similar to being [[Status Effects (NGS)|Shocked]], it has no relation to this status and no amount of Shock Resistance will help you out there.
+
Purple mines that look similar to Red damaging mines in some [[Cocoons and Towers (NGS)|Trainia]] and other quests in Virtual Environments. Instead of dealing damage, hitting the mine causes a status effect of severe slowdown of all animations (including falling animations) for 2 seconds. While the effect looks similar to being [[Status Effects (NGS)|Shocked]], it has no relation to this status and no amount of Shock Resistance will resist the status effect.
  
 
== Field Race Types ==
 
== Field Race Types ==
 
There are currently 2 types of Field Races: Marathon and Board Training.
 
There are currently 2 types of Field Races: Marathon and Board Training.
  
=== Field Race:Marathon ===
+
=== Field Race: Marathon ===
In Marathon-type Field Races your objective is to clear all checkpoints within the time limit while trying to get highest score possible from time and collected Symbols. The player with the highest score that was able to finish the race is the victor. People who fail to complete within the time limit are conisdered to score 0 points.  
+
In Marathon-type Field Races your objective is to clear all checkpoints within the time limit while trying to get the highest score possible from time and collected Score Symbols. The player with the highest score that was able to finish the race is the victor. People who fail to complete within the time limit are given 0 points regardless of collected Score Symbols.  
  
 
The calculation to determine the score is as follows: '''Race Score= Time Bonus + Score Bonus.'''
 
The calculation to determine the score is as follows: '''Race Score= Time Bonus + Score Bonus.'''
  
Time Bonus starts at Time Limit (in seconds) x 100 and it is reduced by 1 point every 1/100th of a second.  
+
Time Bonus starts at Time Limit (in seconds) x 100 and it is reduced by 1 point every 1/100th of a second. Score bonus is determined by amount of Score Symbols collected x 300.  
  
Score bonus is determined by amount of Score Symbols collected x 300.
+
The courses can also have variants known as Stages, which cause a difference in how you proceed through the race.
  
The courses can also have variants known as Stages, which cause a diffirence in how you proceed through the race.
+
Each Course has a [[Titles (NGS)|Title]] that is given on reaching a certain score that give a guideline on a decent score to reach.  
  
Each Course has a [[Titles (NGS)|Title]] that is given on reaching a certain score, which should give you a general idea of how well you should be running the course.
+
==== List of Field Race: Marathon courses ====
 
+
{| class="wikitable sortable"
==== List of Field Race:Marathon courses ====
 
{| class="wikitable"
 
 
|+
 
|+
 
!Name
 
!Name
Line 134: Line 132:
 
|}
 
|}
  
=== Field Race:Board Practice. ===
+
=== Field Race: Board Training ===
In Board Practice-type of Field Races, the objective is the same as in Marathon- clear all checkpoints within the time limit while achieving the highest score possible, with the highest one being declared the winner. However, in those races you will be forced to use a [[Special Weapons#Floating Board|Floating Board]]. You will be put on one the moment race starts. Dismounting from it during the race, whenever by choice or due to Weapon Timeout is an automatic race abandonment. Once the race concludes, you will be forcefully dismounted from the Board.  
+
In Board Training-type of Field Races, the objective is the same as in Marathon-type Races - clear all checkpoints within the time limit while achieving the highest score possible, with the highest one being declared the winner. However in these races all participants are forced to use a [[Special Weapons#Floating Board|Floating Board]], and are put on one the moment race starts. Dismounting from it during the race, whenever by choice or due to Weapon Timeout is an automatic race abandonment. Once the race concludes, participants will be forcefully dismounted from the Board.  
  
 
The score calculation is the same as in Marathon-type races.
 
The score calculation is the same as in Marathon-type races.
  
Just like before, there are also titles for each course that give you an idea how well you should be doing.
+
Just like before, there are also titles for each course that give a guideline on a decent score to reach.
  
==== List of Field Race: Board Practice courses ====
+
==== List of Field Race: Board Training courses ====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|+
 
|+
Line 164: Line 162:
 
|4
 
|4
 
|21,000
 
|21,000
 +
|-
 +
|Lake Halphiria Board Training
 +
|Stage 1
 +
|Lake Halphiria
 +
|2:30
 +
|5
 +
|20,000
 
|-
 
|-
 
|Central Retem Board Training
 
|Central Retem Board Training
Line 185: Line 190:
 
|5
 
|5
 
|22,000
 
|22,000
 +
|-
 +
|Outer Mediola: Sector 2 Board Training
 +
|Stage 1
 +
|Felusa Ridge: No.1
 +
|2:30
 +
|3
 +
|21,000
 
|}
 
|}
 
{{NGS Navbox}}
 
{{NGS Navbox}}

Latest revision as of 21:01, 22 March 2023

Field Races are mini-game type of content accessible on World Map where players race against each other on courses taking place throughout the section. It can be started from a Racing Console, a device near select Ryuker Devices, indicated by the Field Race icon on the map.

Field Race is considered to be a Trial by the game and will complete any tasks that are Trial-related as well.

Rewards for completing a race include 100 N-Meseta, Material (NGS) Food-type Gathering Material ×1 and Ability Capsule (NGS) C/Stat I~IV ×1-3. Rarely, a Material (NGS) Notable/Famed Food Material or Tool (NGS) Alpha Reactor can also drop from them.

Field Race procedure

Field Races can be started by interacting with a Racing Console in a Exploration Section. The menu that appears will list all races that can be started from that console. Once selected, the entire room is informed that a Field Race is now being hosted. The race will start after 60 seconds if the race isn't started by a Race Host, after which all participants will quick travel to the Race Start location.

A race can be started solo or with multiple players, up to 32 in the current room. Any party members

The first player to start matching for a race is considered a Race Host. They can start the race prematurely by holding the Use button and pressing the Start button in the prompt. If they leave matching by pressing Stop Matching, the mantle of Race Host will move to the next person that started matching. Any other players can leave matching by holding the Use button and selecting Yes on the stop matching prompt.

Please note that a Field Race does not pull players out of the room into a separate instance, and instead takes place in the same room that matchmaking was started from. Enemies, including high-difficulty ones like Dread Enemies or Gigantix can still see and attack players. Players in an active race or awaiting the start of one will have a field race icon above their heads, and Field Race exclusive paths and obstacles are visible and affect only people currently in a race. This can mean that a player not participating in a race can see other players running through the area on platforms that are not visible.

During a race, the race can be abandoned by a player and return to the start line by holding the Use button. A player that has abandoned a race is not considered an active participant and will not receive a score when the race complete. A race can also be abandoned by using Quick Travel or traveling into another sector. Other measures can also abandon the race, depending on the race type.

Regardless of the result, after the race, there is a 20 second countdown during which by holding the Use button a player can return to the Racing Console of that race.

Field Race Gimmicks

Here are all the gimmicks that can happen in a Field Race to help or hinder players.

Checkpoints

All races have yellow checkpoint markings that the player can pass in any order they like. Passing through the final one ends the race with a success. They're marked with a yellow ARKS Star icon.

Score Symbols

Score Symbols are a collectable that players can collect during a race. They are worth 300 points in races that take Score into consideration. They are marked with a orange ball icon.

Scaffolding

Blue platforms that appear in a race that allow players to easily reach otherwise hard-to-get spots in regular exploration. These platforms can also be at an angle.

Dash Rings

Dash Rings allow players to temporarily increase their speed.

Green Dash Rings appear in Field Races that are done on foot and increase the player's Photon Dash and Glide's max speed.

Orange Dash Rings appear only when riding a Floating Board and give it a boost in speed in addition to extending time you can be at the board.They also exist outside of races in activities where Floating Board is used, however they will not be marked on the map outside of races. Refer to its page for more details.

They are marked with a green ring (regardless of type) icon on the minimap during a race.

Jump Panels

Jump Panels allow players to jump far distances.

Green Jump Panels make the player fly at a high rate of speed to another fixed point on the map. The player cannot interrupt this form of travel until it concludes.

Orange Jump Pads increase the Floating Board's jump height, allowing the jump to go higher then usual. Unlike Dash Rings, no time extension to the time left on the board is granted. They also exist outside of races in activities where Floating Board is used, however they will not be marked on the map outside of races. Refer to its page for more details.

They are marked with a triple green arrow icon (regardless of type) on the minimap during a race.

Slow-down Mines

Purple mines that look similar to Red damaging mines in some Trainia and other quests in Virtual Environments. Instead of dealing damage, hitting the mine causes a status effect of severe slowdown of all animations (including falling animations) for 2 seconds. While the effect looks similar to being Shocked, it has no relation to this status and no amount of Shock Resistance will resist the status effect.

Field Race Types

There are currently 2 types of Field Races: Marathon and Board Training.

Field Race: Marathon

In Marathon-type Field Races your objective is to clear all checkpoints within the time limit while trying to get the highest score possible from time and collected Score Symbols. The player with the highest score that was able to finish the race is the victor. People who fail to complete within the time limit are given 0 points regardless of collected Score Symbols.

The calculation to determine the score is as follows: Race Score= Time Bonus + Score Bonus.

Time Bonus starts at Time Limit (in seconds) x 100 and it is reduced by 1 point every 1/100th of a second. Score bonus is determined by amount of Score Symbols collected x 300.

The courses can also have variants known as Stages, which cause a difference in how you proceed through the race.

Each Course has a Title that is given on reaching a certain score that give a guideline on a decent score to reach.

List of Field Race: Marathon courses

Name Stage Ryuker Device Time Limit(mm:ss) Amount of Checkpoints Score to TItle
Western Aelio Marathon Stage 1 Aelio Town Ruins 2:30 3 16,000
Southern Aelio Marathon Stage 1 Barflow Waterfall 2:30 3 13,000
Western Retem Marathon Stage 1 Saggan Mountain Pass:West 2:30 3 13,000
South Retem Marathon Stage 1 Garneu Coast: West 2:30 3 26,000
Central Kvaris Marathon Stage 1 Mistra Forest: South 2:30 3 17,000
Southern Kvaris Marathon Stage 1 Danan Snowfields 2:30 3 16,000
Western Kvaris Marathon Stage 1 Mount Ihana:West 2:30 3 19,000
Stia:Fringes Marathon Stage 1 Grania Coast 2:30 3 32,000

Field Race: Board Training

In Board Training-type of Field Races, the objective is the same as in Marathon-type Races - clear all checkpoints within the time limit while achieving the highest score possible, with the highest one being declared the winner. However in these races all participants are forced to use a Floating Board, and are put on one the moment race starts. Dismounting from it during the race, whenever by choice or due to Weapon Timeout is an automatic race abandonment. Once the race concludes, participants will be forcefully dismounted from the Board.

The score calculation is the same as in Marathon-type races.

Just like before, there are also titles for each course that give a guideline on a decent score to reach.

List of Field Race: Board Training courses

Name Stage Ryuker Device Time Limit (mm:ss) Amount of Checkpoints Score to Title
Central Aelio Board Training Stage 1 Halpha Grasslands:West 2:30 3 15,500
Northern Aelio Board Training Stage 1 Halpha Marshlands 2:30 4 21,000
Lake Halphiria Board Training Stage 1 Lake Halphiria 2:30 5 20,000
Central Retem Board Training Stage 1 Oasis 2:30 3 16,000
Northern Retem Board Training Stage 1 Morava Canyon 2:30 3 21,000
Dreisen Plant Board Training Stage 1 Dreisen Plant: No.2 2:30 5 22,000
Outer Mediola: Sector 2 Board Training Stage 1 Felusa Ridge: No.1 2:30 3 21,000