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Player characters can be inflicted with status ailments due to certain enemy attacks. Listed below are the status effects found in New Genesis.
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Status Effects in New Genesis exist in the form of Downs. This applies to both players and enemies with slightly different mechanics.
  
==List of Status Effects==
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==Player Status Effects==
===Burn===
 
The player takes burning damage at regular intervals, and also deals reduced damage while afflicted. Ends after a certain amount of time.
 
  
===Freeze===
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This section describes status effects applied to the player.
The player becomes unable to move or attack. Ends when the player is attacked, or after a certain amount of time.
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* Certain enemy attacks have physical/elemental down values set internally. When a player is hit by one of these attacks, down values will be accumulated.
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* When the accumulated down value of a status effect reaches 100, that status effect will be applied to the player.
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* Stun (physical down) and one other elemental status effect can occur at the same time, but multiple elemental status effects cannot occur at the same time. An existing elemental status effect will be overwritten by a different elemental status effect when applied.
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* For elemental status effects, if the accumulated down value reaches 100 while the same status is already active, the level of the status effect will be increased (max: level 5) and its duration extended.
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* If a player has not received any down value accumulation for 10 seconds, their accumulated down value will be gradually reduced at a rate of 1 per second.
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* Status resistance in player status window is calculated in reverse as a multiplier applied to the down values received from enemy attacks. For example, when equipping 3 Zeont Units (-50% all status resistance each), down values received will be multiplied by 1.5*1.5*1.5 = 3.375.
  
===Shock===
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The following table lists all known player status effects. Difference in effect of each level is indicated by slash symbols ("/"). For duration, the value at level 1 is the base duration, while the values at higher levels are maximum possible duration.
Occasionally shocks the inflicted player for a certain amount of time, stunning and interrupting any action made during the duration of the shock.
 
  
===Mirage===
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<div class="table-responsive">
PP costs for actions increase for a certain amount of time.
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{| class="table table-bordered darkmode-text-white"
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! Status
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! Duration
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! Upon Level Up
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! Description
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|-
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| Burn
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| 21/23/25/27/31 seconds
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| Duration +7 seconds
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| Deals 1/1.1/1.3/1.4/1.5% of max HP as damage every 2 seconds, reduces player damage done by 5/6/7/8/10%.
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* Damage interval pauses during hit stop.
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|-
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| Freeze
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| 7 seconds at all levels
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| Duration refreshed<br>instead of extended
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| Freezes the player in place.
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* Cancelled when hit by an attack which can cause stagger or knockdown.
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|-
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| Shock
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| 15/18/23/23/27 seconds
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| Duration +6 seconds
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| Stagger or knockdown every 6/5/5/4/4 seconds (knockdown chance 10/12/14/14/16%).
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* Sound effect occurs every 1 second.
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* Upon level up, stagger interval changes only after the currently ongoing interval ends.
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* Upon level up, sound effect interval is reset immediately.
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|-
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| Mirage
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| 25/25/30/30/35 seconds
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| Duration +7 seconds
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| PP consumption +10/15/20/25/30%.
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|-
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| Panic
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| 30/30/35/35/40 seconds
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| Duration +5 seconds
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| Directional movement inputs are increased by 45*n degrees every 15/10/10/8/7 seconds. (n: 1-7)
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* Sound effect occurs every 1 second.
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* Upon level up, effect interval changes only after the currently ongoing interval ends.
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|-
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| Poison
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| 25/25/28/28/31 seconds
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| Duration +7 seconds
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| Deals 3/3.5/4/4.5/5% of max HP as damage every 3 seconds.
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|-
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| Stun<br>(Physical Down)
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| 6 seconds
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| Cannot level up
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| Stuns the player in place.
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* Cancelled when hit by an attack which can cause stagger or knockdown.
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* Cannot level up so duration cannot be extended.
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* Duration can be reduced by movement inputs to a minimum duration of 2 seconds.
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* With keyboard controls, pressing a directional key different from the previous key (including before the stun) will reduce the duration by about 3 seconds.
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|}
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</div>
  
===Panic===
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=See Also=
Affects the inflicted player's movement controls in an undesirable manner for a set amount of time.
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* [https://docs.google.com/spreadsheets/d/1h3gSISqcFIkZUiV_Z4thvFmycuTajw5-6V1Y36rx64w/ NGS検証データ置場]: Google Sheets collecting various information including down accumulation and status effects outlined in this page. Published by Twitter user [https://twitter.com/flowerint1034 @flowerint1034].
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* [https://docs.google.com/spreadsheets/d/1_OgubzM5QFe4rua4Xu0GSMAI8Idoq8r2yI8Ioyec6oY/ NGS Verification Data Storage]: Translation of the above sheet. Published by Twitter user [https://twitter.com/TheuberClips @TheuberClips].
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* [https://docs.google.com/spreadsheets/d/1N0WPMFXLnHK76RzznlI15psfP73i46YTNteehrxOSEQ/ NGS 敵攻撃力調査]: Google Sheets collecting information related to enemy attacks. Published by Twitter user [https://twitter.com/dilute_rin @dilute_rin].
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* [https://docs.google.com/spreadsheets/d/e/2PACX-1vQj8D29IiNYuH3-Vx474oYbyjWNrbTcUDE6z4g6XuWYTvHAfPpufnGygZxenANvMzYrdVylc3TqeGZ3/pubhtml PSO2 Attack Table]: Google Sheets collecting damage notations, down accumulation, and Photon Blast generation of various player attacks. Published by Discord user Deathcream#1576.
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* [https://docs.google.com/spreadsheets/d/1p-e83XVE44Nj3OdLz6zliUftqckeMZXe1ZhpN011tF4/ PSO2NGS Bestiary] Google Sheets collecting stats and scaling of enemies. Published by Discord user Deathcream#1576.
  
===Poison===
 
Applies damage over time to the inflicted player.
 
 
===Stun===
 
The player becomes unable to move or attack. Ends when the player is attacked with an attack that inflicts knockback, or with rapid movement inputs.
 
 
===Injury===
 
Reduces the inflicted player's maximum HP for a set amount of time.
 
  
 
{{NGS Navbox}}
 
{{NGS Navbox}}
 
[[Category:New Genesis]]
 
[[Category:New Genesis]]

Revision as of 16:32, 24 April 2022

Status Effects in New Genesis exist in the form of Downs. This applies to both players and enemies with slightly different mechanics.

Player Status Effects

This section describes status effects applied to the player.

  • Certain enemy attacks have physical/elemental down values set internally. When a player is hit by one of these attacks, down values will be accumulated.
  • When the accumulated down value of a status effect reaches 100, that status effect will be applied to the player.
  • Stun (physical down) and one other elemental status effect can occur at the same time, but multiple elemental status effects cannot occur at the same time. An existing elemental status effect will be overwritten by a different elemental status effect when applied.
  • For elemental status effects, if the accumulated down value reaches 100 while the same status is already active, the level of the status effect will be increased (max: level 5) and its duration extended.
  • If a player has not received any down value accumulation for 10 seconds, their accumulated down value will be gradually reduced at a rate of 1 per second.
  • Status resistance in player status window is calculated in reverse as a multiplier applied to the down values received from enemy attacks. For example, when equipping 3 Zeont Units (-50% all status resistance each), down values received will be multiplied by 1.5*1.5*1.5 = 3.375.

The following table lists all known player status effects. Difference in effect of each level is indicated by slash symbols ("/"). For duration, the value at level 1 is the base duration, while the values at higher levels are maximum possible duration.

Status Duration Upon Level Up Description
Burn 21/23/25/27/31 seconds Duration +7 seconds Deals 1/1.1/1.3/1.4/1.5% of max HP as damage every 2 seconds, reduces player damage done by 5/6/7/8/10%.
  • Damage interval pauses during hit stop.
Freeze 7 seconds at all levels Duration refreshed
instead of extended
Freezes the player in place.
  • Cancelled when hit by an attack which can cause stagger or knockdown.
Shock 15/18/23/23/27 seconds Duration +6 seconds Stagger or knockdown every 6/5/5/4/4 seconds (knockdown chance 10/12/14/14/16%).
  • Sound effect occurs every 1 second.
  • Upon level up, stagger interval changes only after the currently ongoing interval ends.
  • Upon level up, sound effect interval is reset immediately.
Mirage 25/25/30/30/35 seconds Duration +7 seconds PP consumption +10/15/20/25/30%.
Panic 30/30/35/35/40 seconds Duration +5 seconds Directional movement inputs are increased by 45*n degrees every 15/10/10/8/7 seconds. (n: 1-7)
  • Sound effect occurs every 1 second.
  • Upon level up, effect interval changes only after the currently ongoing interval ends.
Poison 25/25/28/28/31 seconds Duration +7 seconds Deals 3/3.5/4/4.5/5% of max HP as damage every 3 seconds.
Stun
(Physical Down)
6 seconds Cannot level up Stuns the player in place.
  • Cancelled when hit by an attack which can cause stagger or knockdown.
  • Cannot level up so duration cannot be extended.
  • Duration can be reduced by movement inputs to a minimum duration of 2 seconds.
  • With keyboard controls, pressing a directional key different from the previous key (including before the stun) will reduce the duration by about 3 seconds.

See Also