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Difference between revisions of "Item Lab (NGS)"

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{| class="wikitable table-bordered table-responsive-md" style="text-align:center;"
 
{| class="wikitable table-bordered table-responsive-md" style="text-align:center;"
 
! Rarity
 
! Rarity
 +
! Meseta/Item
 
! Grind
 
! Grind
 
! EXP/Level
 
! EXP/Level
 
! Total EXP
 
! Total EXP
 
|-
 
|-
| rowspan="4" | {{rarityNGS|1}} || +1 ~ +10 || 100 EXP || 1000 EXP
+
| rowspan="4" | {{rarityNGS|1}} || rowspan="4" | 1000{{icons|nmeseta}} || +1 ~ +10 || 100 EXP || 1000 EXP
 
|-
 
|-
 
| +11 ~ +20 || 200 EXP || 3000 EXP
 
| +11 ~ +20 || 200 EXP || 3000 EXP
Line 21: Line 22:
 
| +21 ~ +30 || 300 EXP || 6000 EXP
 
| +21 ~ +30 || 300 EXP || 6000 EXP
 
|-
 
|-
| +31 ~ +40 || ? EXP || ? EXP
+
| +31 ~ +40 || 400 EXP || 10000 EXP
 
|-
 
|-
| rowspan="4" | {{rarityNGS|2}} || +1 ~ +10 || 150 EXP || 1500 EXP
+
| rowspan="4" | {{rarityNGS|2}} || rowspan="4" | 2000{{icons|nmeseta}} || +1 ~ +10 || 150 EXP || 1500 EXP
 
|-
 
|-
 
| +11 ~ +20 || 300 EXP || 4500 EXP
 
| +11 ~ +20 || 300 EXP || 4500 EXP
Line 29: Line 30:
 
| +21 ~ +30 || 450 EXP || 9000 EXP
 
| +21 ~ +30 || 450 EXP || 9000 EXP
 
|-
 
|-
| +31 ~ +40 || ? EXP || ? EXP
+
| +31 ~ +40 || 600 EXP || 15000 EXP
 
|-
 
|-
| rowspan="4" | {{rarityNGS|3}} || +1 ~ +10 || 250 EXP || 2500 EXP
+
| rowspan="4" | {{rarityNGS|3}} || rowspan="4" | 3000{{icons|nmeseta}} || +1 ~ +10 || 250 EXP || 2500 EXP
 
|-
 
|-
 
| +11 ~ +20 || 500 EXP || 7500 EXP
 
| +11 ~ +20 || 500 EXP || 7500 EXP
Line 37: Line 38:
 
| +21 ~ +30 || 750 EXP || 15000 EXP
 
| +21 ~ +30 || 750 EXP || 15000 EXP
 
|-
 
|-
| +31 ~ +40 || ? EXP || ? EXP
+
| +31 ~ +40 || 1000 EXP || 25000 EXP
 
|-
 
|-
| rowspan="4" | {{rarityNGS|4}} || +1 ~ +10 || 350 EXP || 3500 EXP
+
| rowspan="4" | {{rarityNGS|4}} || rowspan="4" | 4000{{icons|nmeseta}} || +1 ~ +10 || 350 EXP || 3500 EXP
 
|-
 
|-
 
| +11 ~ +20 || 700 EXP || 10500 EXP
 
| +11 ~ +20 || 700 EXP || 10500 EXP
Line 45: Line 46:
 
| +21 ~ +30 || 1050 EXP || 21000 EXP
 
| +21 ~ +30 || 1050 EXP || 21000 EXP
 
|-
 
|-
| +31 ~ +40 || ? EXP || ? EXP
+
| +31 ~ +40 || 1400 EXP || 35000 EXP
 +
|-
 +
| rowspan="4" |{{rarityNGS|5}}
 +
| rowspan="4" |4200{{icons|nmeseta}}
 +
| +1 ~ +10
 +
|400 EXP
 +
|4000 EXP
 +
|-
 +
| +11 ~ +20
 +
|800 EXP
 +
|12000 EXP
 +
|-
 +
| +21 ~ +30
 +
|1200 EXP
 +
|24000 EXP
 +
|-
 +
| +31 ~ +40
 +
|1600 EXP
 +
|40000 EXP
 
|-
 
|-
 +
|}
 +
 +
==== 'Fodder' EXP ====
 +
As weapons/units require different amounts of EXP to increase their Grind Level, they also grant different amounts of Grind EXP.
 +
 +
The Formula is: <code>'''75(2^<sup>x−1</sup>+x)+GrindEXP*0.5'''</code>
 +
 +
However if the Fodder and Base are not the same Weapon/Unit, the FodderEXP is reduced to 66%.
 +
 +
[As of the Retem update, this seems to have changed, Items above 4* seem to follow another Formula]
 +
 +
Using what we know, we get following Values:
 +
{| class="wikitable"
 +
!Fodder-->
 +
 +
 +
Base
 +
!{{rarityNGS|1}}
 +
!{{rarityNGS|2}}
 +
!{{rarityNGS|3}}
 +
!{{rarityNGS|4}}
 +
!{{rarityNGS|5}}
 +
|-
 +
!{{rarityNGS|1}}
 +
!150
 +
|200
 +
|350
 +
|600
 +
|700
 +
|-
 +
!{{rarityNGS|2}}
 +
|100
 +
|'''300'''
 +
|350
 +
|600
 +
|700
 +
|-
 +
!{{rarityNGS|3}}
 +
|100
 +
|200
 +
|'''525'''
 +
|600
 +
|700
 +
|-
 +
!{{rarityNGS|4}}
 +
|100
 +
|200
 +
|350
 +
|'''900'''
 +
|700
 +
|-
 +
!{{rarityNGS|5}}
 +
|100
 +
|200
 +
|350
 +
|600
 +
|'''1050'''
 
|}
 
|}
  
 
====Limit Break====
 
====Limit Break====
By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase.
+
By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase. This limit can further be increased to +50 by collecting and expending '''Arms Refiner''', a material that can either be purchased by exchanging Stragments and Photon Quartz or dropped randomly at extremely low rates. {{RarityNGS|4}} and lower equipment requires 1 Arms Refiner to unlock, while {{RarityNGS|5}} and higher items require 3 Arms Refiner.
  
Fusing two weapons together with Multi-Weapon automatically increases the maximum Grind Limit of the base weapon to +40 without requiring Limit Break.
+
== Add Special Abilities==
 
 
==Add Special Abilities==
 
 
{{Template:NGSAffixing_Nav}}
 
{{Template:NGSAffixing_Nav}}
 
Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
 
Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
Line 62: Line 136:
 
For example, if you wanted to add the "{{icons|NGS Ability}} Foms Soul I" Special Ability to a weapon, using one "{{icons|NGS Ability Capsule}} C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
 
For example, if you wanted to add the "{{icons|NGS Ability}} Foms Soul I" Special Ability to a weapon, using one "{{icons|NGS Ability Capsule}} C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
  
Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. An additional slot can be adding by Grinding the equipment to +20.
+
Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. Currently, all equipment starts with 2 Ability Slots by default. Additional slots can be adding by Grinding the equipment to +20, +40, and +50.
  
 
Multiple Abilities can be affixed at the same time in all of the slots available.
 
Multiple Abilities can be affixed at the same time in all of the slots available.
  
 
A list of these Special Abilities can be found at the [[Portal:New_Genesis/List_of_Special_Abilities|List of Special Abilities]] page.
 
A list of these Special Abilities can be found at the [[Portal:New_Genesis/List_of_Special_Abilities|List of Special Abilities]] page.
 +
 +
===Ability Protection===
 +
By using the {{NGSItem|Icon=NGS Pass|RealName=N-Ability Protection}} item obtained from [[Exchange_Shop_(NGS)#Recycle_Items|recycling items]], you can prevent your Ability Capsules from being consumed if an ability fails to be added to the equipment.
  
 
===''PSO2'' Special Abilities===
 
===''PSO2'' Special Abilities===
 
When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the [[Portal:New_Genesis/Special_Ability_Conversion|PSO2 Special Ability Conversion]] page.
 
When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the [[Portal:New_Genesis/Special_Ability_Conversion|PSO2 Special Ability Conversion]] page.
  
==Release Potential==
+
==Release Potential ==
 
Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.
 
Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.
  
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{| class="wikitable table-bordered table-responsive-md"  
 
{| class="wikitable table-bordered table-responsive-md"  
! Original Series
+
!Original Series
! ''NGS'' Potential
+
!''NGS'' Potential
 
|-
 
|-
| {{rarity|15}} Lightweaver Cras Series || {{NGSPots|Blitzed Form}}
+
|{{rarity|15}} Lightweaver Cras Series||{{NGSPots|Blitzed Form}}
 
|-
 
|-
| {{rarity|15}} Fluxio Series<br>{{rarity|15}} Rinza Series || {{NGSPots|不倒の型}}
+
|{{rarity|15}} Fluxio Series<br>{{rarity|15}} Rinza Series||{{NGSPots|不倒の型}}
 
|-
 
|-
| {{rarity|15}} Stil Series || {{NGSPots|Sturdy Form}}
+
|{{rarity|15}} Stil Series||{{NGSPots|Sturdy Form}}
 
|-
 
|-
| {{rarity|15}} Adel Series<br>{{rarity|15}} Seiros Series<br>{{rarity|15}} Fimbul Series || {{NGSPots|利運の型}}
+
|{{rarity|15}} Adel Series<br>{{rarity|15}} Seiros Series<br>{{rarity|15}} Fimbul Series||{{NGSPots|利運の型}}
 
|-
 
|-
| {{rarity|15}} Liberate Series<br>{{rarity|15}} Oblisana Series<br>{{rarity|15}} Darkbanisher Ayer Series<br>{{rarity|15}} Puras Series<br>{{rarity|15}} Chaval Series<br>{{rarity|15}} Anacates Series<br>{{rarity|15}} Genon Series<br>{{rarity|15}} Shihou Series<br>{{rarity|15}} Orb Series<br>{{rarity|15}} Dusk Series<br>{{rarity|15}} Million Series<br>{{rarity|15}} Krisa Series<br>{{rarity|15}} Nova Series<br>{{rarity|15}} {{#simple-tooltip: Legacy Weapon Series|Sealed J-Sword<br>Rengokuto Renge<br>World of Guardians<br>Black Darkness<br>Arc Serpent}}<br>{{#simple-tooltip: Other Weapons|Omega Elder Pain<br>Ultimate Chain<br>Fraulein Rose<br>Lumigunny<br>Aestria}} || {{NGSPots|傾覆の型}}
+
|{{rarity|15}} Liberate Series<br>{{rarity|15}} Oblisana Series<br>{{rarity|15}} Darkbanisher Ayer Series<br>{{rarity|15}} Puras Series<br>{{rarity|15}} Chaval Series<br>{{rarity|15}} Anacates Series<br>{{rarity|15}} Genon Series<br>{{rarity|15}} Shihou Series<br>{{rarity|15}} Orb Series<br>{{rarity|15}} Dusk Series<br>{{rarity|15}} Million Series<br>{{rarity|15}} Krisa Series<br>{{rarity|15}} Nova Series<br>{{rarity|15}} {{#simple-tooltip: Legacy Weapon Series|Sealed J-Sword<br>Rengokuto Renge<br>World of Guardians<br>Black Darkness<br>Arc Serpent}}<br>{{#simple-tooltip: Other Weapons|Omega Elder Pain<br>Ultimate Chain<br>Fraulein Rose<br>Lumigunny<br>Aestria}}||{{NGSPots|傾覆の型}}
 
|-
 
|-
| {{rarity|15}} Lightstream Xion Series || {{NGSPots|Spirit Mould}}
+
|{{rarity|15}} Lightstream Xion Series||{{NGSPots|Spirit Mould}}
 
|-
 
|-
| {{rarity|15}} Atlas Ex Series || {{NGSPots|堅忍の型}}
+
|{{rarity|15}} Atlas Ex Series||{{NGSPots|堅忍の型}}
 
|-
 
|-
| {{rarity|15}} Austere-NT Series || {{NGSPots|理発の型}}
+
|{{rarity|15}} Austere-NT Series||{{NGSPots|理発の型}}
 
|-
 
|-
| Any {{rarity|13}} to {{rarity|14}} Weapon || {{NGSPots|Offensive Prototype III}}
+
|Any {{rarity|13}} to {{rarity|14}} Weapon||{{NGSPots|Offensive Prototype III}}
 
|-
 
|-
 
|}
 
|}
  
==Multi-weapon==
+
==Multi-weapon ==
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, and Weapon Actions of both weapons.
+
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.
  
 
In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "{{icons|NGS Sword}} Terseus Sword" and "{{icons|NGS Assault Rifle}} Terseus Rifle" together, you cannot combine a "{{icons|NGS Sword}} Terseus Sword" with a "{{icons|NGS Knuckles}} Troward Knuckle".
 
In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "{{icons|NGS Sword}} Terseus Sword" and "{{icons|NGS Assault Rifle}} Terseus Rifle" together, you cannot combine a "{{icons|NGS Sword}} Terseus Sword" with a "{{icons|NGS Knuckles}} Troward Knuckle".
  
However, keep in mind that that Main weapon of a multi-weapon is what dictates what classes can equip it. For example, a Sword/Rifle multi-weapon can be equipped if your main class or subclass is Hunter, but if Hunter is neither your main class or subclass, you will not be able to equip the multi-weapon, even if you have Ranger as your main class or subclass.
+
Note that the weapons used in a multi-weapon will retain their damage types. For example, a {{icons|NGS Sword}} Sword / {{icons|NGS Assault Rifle}} Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.
 +
 
 +
The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.
 +
 
 +
===Different Potentials within the same weapon series===
 +
All weapons in the same series usually have the same Potential, which means that when creating a multi-weapon, the resulting multi-weapon will have the same Potential regardless of how they were put together. However some weapon series, such as the Relic series, have many different Potentials depending on weapon type.
 +
 
 +
When creating a multi-weapon using two weapons from the Relic series for example, the multi-weapon's base weapon will determine the final Potential. Other aspects behave the same as any regular multi-weapon.
 +
 
 +
==Preset Ability Transfer==
 +
{{icons|NGS Preset Ability}} [[List_of_Special_Abilities_(NGS)#Prefix_Abilities|Preset Abilities]] can be transferred from one piece of equipment to another, provided the equipment has an identical name. Depending on the Preset Skill level and the equipment, the cost to transfer Preset Skills will differ. There is no {{icons|nmeseta}} Cost associated with adding Preset Skills.
 +
 
 +
===Preset Skill Cost (Weapon)===
 +
{| class="wikitable sortable table-bordered table-responsive-md"
 +
! {{icons|NGS Preset Ability}} Preset Skill Level
 +
! Materials Required
 +
|-
 +
| Preset Skill Lv.1 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=40|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Monotite|Amount=40|PageName=Materials_(NGS)}}
 +
|-
 +
| Preset Skill Lv.2 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=60|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Dualomite|Amount=40|PageName=Materials_(NGS)}}
 +
|-
 +
| Preset Skill Lv.3 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=80|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Trinite|Amount=40|PageName=Materials_(NGS)}}
 +
|-
 +
| Preset Skill Lv.4 || {{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=2|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=80|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Photon Scale|Amount=2|PageName=Materials_(NGS)}}
 +
|-
 +
| Preset Skill Lv.5 || {{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=10|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=120|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Photon Scale|Amount=15|PageName=Materials_(NGS)}}
 +
|-
 +
|}
  
In addition, the process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.
+
===Preset Skill Cost (Armor)===
 +
{| class="wikitable sortable table-bordered table-responsive-md"
 +
! {{icons|NGS Preset Ability}} Preset Skill Level
 +
! Materials Required
 +
|-
 +
| Preset Skill Lv.1 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=20|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Monotite|Amount=20|PageName=Materials_(NGS)}}
 +
|-
 +
| Preset Skill Lv.2 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=30|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Dualomite|Amount=20|PageName=Materials_(NGS)}}
 +
|-
 +
| Preset Skill Lv.3 || {{NGSItem|Icon=NGS Mineral|RealName=Photon Chunk|Amount=40|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Trinite|Amount=20|PageName=Materials_(NGS)}}
 +
|-
 +
| Preset Skill Lv.4 || {{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=1|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=40|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Photon Scale|Amount=1|PageName=Materials_(NGS)}}
 +
|-
 +
| Preset Skill Lv.5 || {{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=5|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=60|PageName=Materials_(NGS)}}, {{NGSItem|Icon=NGS Mineral|RealName=Photon Scale|Amount=7|PageName=Materials_(NGS)}}
 +
|-
 +
|}
 +
 
 +
==Grind Material Exchange==
 +
===Exchange Special Ability Capsules===
 +
{{main|Capsule_Exchange_(NGS)|Capsule Exchange}}
 +
 
 +
===Other Material Exchange===
 +
{| class="wikitable sortable table-bordered table-responsive-md"
 +
!Item
 +
!Target Item
 +
!Limit
 +
|-
 +
|{{NGSItem|Icon=NGS Tool|RealName=Arms Refiner|Amount=1}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=Stragment A|Amount=10}}<br>{{NGSItem|Icon=NGS Tool|RealName=Stragment B|Amount=10}}<br>{{NGSItem|Icon=NGS Tool|RealName=Stragment C|Amount=10}}<br>{{NGSItem|Icon=NGS Tool|RealName=N-Excube|Amount=1}}
 +
|
 +
|-
 +
|{{NGSItem|Icon=NGS Mineral|RealName=Monotite|Amount=1|PageName=Materials_(NGS)}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=5}}
 +
|20 per week
 +
|-
 +
|{{NGSItem|Icon=NGS Mineral|RealName=Dualomite|Amount=1|PageName=Materials_(NGS)}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=5}}
 +
|20 per week
 +
|-
 +
|{{NGSItem|Icon=NGS Mineral|RealName=Trinite|Amount=1|PageName=Materials_(NGS)}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=5}}
 +
|20 per week
 +
|-
 +
|{{NGSItem|Icon=NGS Mineral|RealName=Tetracite|Amount=1|PageName=Materials_(NGS)}}
 +
|{{NGSItem|Icon=NGS Tool|RealName=N-Grinder|Amount=5}}
 +
|20 per week
 +
|}
  
 
{{PSO2NGS Navbox}}
 
{{PSO2NGS Navbox}}
 +
[[Category: New Genesis]][[Category: NGS Item Lab]]

Revision as of 07:08, 17 March 2022

NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Enhancement

One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).

Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.

Grind EXP Requirements

Rarity Meseta/Item Grind EXP/Level Total EXP
1 1000N-Meseta +1 ~ +10 100 EXP 1000 EXP
+11 ~ +20 200 EXP 3000 EXP
+21 ~ +30 300 EXP 6000 EXP
+31 ~ +40 400 EXP 10000 EXP
2 2000N-Meseta +1 ~ +10 150 EXP 1500 EXP
+11 ~ +20 300 EXP 4500 EXP
+21 ~ +30 450 EXP 9000 EXP
+31 ~ +40 600 EXP 15000 EXP
3 3000N-Meseta +1 ~ +10 250 EXP 2500 EXP
+11 ~ +20 500 EXP 7500 EXP
+21 ~ +30 750 EXP 15000 EXP
+31 ~ +40 1000 EXP 25000 EXP
4 4000N-Meseta +1 ~ +10 350 EXP 3500 EXP
+11 ~ +20 700 EXP 10500 EXP
+21 ~ +30 1050 EXP 21000 EXP
+31 ~ +40 1400 EXP 35000 EXP
5 4200N-Meseta +1 ~ +10 400 EXP 4000 EXP
+11 ~ +20 800 EXP 12000 EXP
+21 ~ +30 1200 EXP 24000 EXP
+31 ~ +40 1600 EXP 40000 EXP

'Fodder' EXP

As weapons/units require different amounts of EXP to increase their Grind Level, they also grant different amounts of Grind EXP.

The Formula is: 75(2^x−1+x)+GrindEXP*0.5

However if the Fodder and Base are not the same Weapon/Unit, the FodderEXP is reduced to 66%.

[As of the Retem update, this seems to have changed, Items above 4* seem to follow another Formula]

Using what we know, we get following Values:

Fodder-->


Base

1 2 3 4 5
1 150 200 350 600 700
2 100 300 350 600 700
3 100 200 525 600 700
4 100 200 350 900 700
5 100 200 350 600 1050

Limit Break

By default, all Weapons and Units can increase their Grind Level up to +20. However, by expending minerals and Meseta, this limit can be increased up to +40, with the limit increasing by +10 per purchase. This limit can further be increased to +50 by collecting and expending Arms Refiner, a material that can either be purchased by exchanging Stragments and Photon Quartz or dropped randomly at extremely low rates. 4 and lower equipment requires 1 Arms Refiner to unlock, while 5 and higher items require 3 Arms Refiner.

Add Special Abilities

Ability (NGS) Adding Abilities (NGS) Ability (NGS) List of Abilities (NGS) Ability (NGS) PSO2 Special Ability Conversion Ability Capsule (NGS) Capsule Exchange

Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability.

For example, if you wanted to add the "Ability (NGS) Foms Soul I" Special Ability to a weapon, using one "Ability Capsule (NGS) C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.

Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. Currently, all equipment starts with 2 Ability Slots by default. Additional slots can be adding by Grinding the equipment to +20, +40, and +50.

Multiple Abilities can be affixed at the same time in all of the slots available.

A list of these Special Abilities can be found at the List of Special Abilities page.

Ability Protection

By using the Pass (NGS) N-Ability Protection item obtained from recycling items, you can prevent your Ability Capsules from being consumed if an ability fails to be added to the equipment.

PSO2 Special Abilities

When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the PSO2 Special Ability Conversion page.

Release Potential

Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.

PSO2 Weapon Potentials

New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.

Original Series NGS Potential
15 Lightweaver Cras Series Potential (NGS) Blitzed Form
15 Fluxio Series
15 Rinza Series
Potential (NGS) 不倒の型
15 Stil Series Potential (NGS) Sturdy Form
15 Adel Series
15 Seiros Series
15 Fimbul Series
Potential (NGS) 利運の型
15 Liberate Series
15 Oblisana Series
15 Darkbanisher Ayer Series
15 Puras Series
15 Chaval Series
15 Anacates Series
15 Genon Series
15 Shihou Series
15 Orb Series
15 Dusk Series
15 Million Series
15 Krisa Series
15 Nova Series
15 Legacy Weapon Series
Other Weapons
Potential (NGS) 傾覆の型
15 Lightstream Xion Series Potential (NGS) Spirit Mould
15 Atlas Ex Series Potential (NGS) 堅忍の型
15 Austere-NT Series Potential (NGS) 理発の型
Any 13 to 14 Weapon Potential (NGS) Offensive Prototype III

Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette. This includes using the normal attacks, Photon Arts, Weapon Actions, and class equip requirements of both weapons.

In order to combine weapons, they must be of the same 'series'. For example, while you are able to combine a "Sword (NGS) Terseus Sword" and "Assault Rifle (NGS) Terseus Rifle" together, you cannot combine a "Sword (NGS) Terseus Sword" with a "Knuckles (NGS) Troward Knuckle".

Note that the weapons used in a multi-weapon will retain their damage types. For example, a Sword (NGS) Sword / Assault Rifle (NGS) Rifle multi-weapon will do striking damage when using the sword, and ranged damage when using the Rifle. The base weapon of a multi-weapon will also be equipped by default when swapping to the multi-weapon. Used Techniques will be cast from the currently equipped weapon in the multi-weapon, if it is capable of casting Techniques.

The process of creating a multi-weapon cannot be reversed to return the weapons used to their original state.

Different Potentials within the same weapon series

All weapons in the same series usually have the same Potential, which means that when creating a multi-weapon, the resulting multi-weapon will have the same Potential regardless of how they were put together. However some weapon series, such as the Relic series, have many different Potentials depending on weapon type.

When creating a multi-weapon using two weapons from the Relic series for example, the multi-weapon's base weapon will determine the final Potential. Other aspects behave the same as any regular multi-weapon.

Preset Ability Transfer

Preset Ability (NGS) Preset Abilities can be transferred from one piece of equipment to another, provided the equipment has an identical name. Depending on the Preset Skill level and the equipment, the cost to transfer Preset Skills will differ. There is no N-Meseta Cost associated with adding Preset Skills.

Preset Skill Cost (Weapon)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 Mineral (NGS) Photon Chunk ×40, Mineral (NGS) Monotite ×40
Preset Skill Lv.2 Mineral (NGS) Photon Chunk ×60, Mineral (NGS) Dualomite ×40
Preset Skill Lv.3 Mineral (NGS) Photon Chunk ×80, Mineral (NGS) Trinite ×40
Preset Skill Lv.4 Tool (NGS) N-Excube ×2, Mineral (NGS) Tetracite ×80, Mineral (NGS) Photon Scale ×2
Preset Skill Lv.5 Tool (NGS) N-Excube ×10, Mineral (NGS) Tetracite ×120, Mineral (NGS) Photon Scale ×15

Preset Skill Cost (Armor)

Preset Ability (NGS) Preset Skill Level Materials Required
Preset Skill Lv.1 Mineral (NGS) Photon Chunk ×20, Mineral (NGS) Monotite ×20
Preset Skill Lv.2 Mineral (NGS) Photon Chunk ×30, Mineral (NGS) Dualomite ×20
Preset Skill Lv.3 Mineral (NGS) Photon Chunk ×40, Mineral (NGS) Trinite ×20
Preset Skill Lv.4 Tool (NGS) N-Excube ×1, Mineral (NGS) Tetracite ×40, Mineral (NGS) Photon Scale ×1
Preset Skill Lv.5 Tool (NGS) N-Excube ×5, Mineral (NGS) Tetracite ×60, Mineral (NGS) Photon Scale ×7

Grind Material Exchange

Exchange Special Ability Capsules

Main article: Capsule Exchange

Other Material Exchange

Item Target Item Limit
Tool (NGS) Arms Refiner ×1 Tool (NGS) Stragment A ×10
Tool (NGS) Stragment B ×10
Tool (NGS) Stragment C ×10
Tool (NGS) N-Excube ×1
Mineral (NGS) Monotite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Dualomite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Trinite ×1 Tool (NGS) N-Grinder ×5 20 per week
Mineral (NGS) Tetracite ×1 Tool (NGS) N-Grinder ×5 20 per week