Difference between revisions of "Status Effects (NGS)"
MoonRunestar (talk | contribs) (Created page with "Player characters can be inflicted with status ailments due to certain enemy attacks. Listed below are the status effects found in New Genesis. ==List of Status Effects== ===...") |
MoonRunestar (talk | contribs) (→List of Status Effects: Correct descriptions) |
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==List of Status Effects== | ==List of Status Effects== | ||
===Burn=== | ===Burn=== | ||
− | + | The player takes burning damage at regular intervals, and also deals reduced damage while afflicted. Ends after a certain amount of time. | |
===Freeze=== | ===Freeze=== | ||
− | + | The player becomes unable to move or attack. Ends when the player is attacked, or after a certain amount of time. | |
===Shock=== | ===Shock=== | ||
− | Occasionally shocks the inflicted player for a | + | Occasionally shocks the inflicted player for a certain amount of time, stunning and interrupting action made during the duration of the shock. |
− | === | + | ===Mirage=== |
− | + | PP costs for actions increase for a certain amount of time. | |
===Panic=== | ===Panic=== | ||
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===Poison=== | ===Poison=== | ||
Applies damage over time to the inflicted player. | Applies damage over time to the inflicted player. | ||
+ | |||
+ | ===Stun=== | ||
+ | The player becomes unable to move or attack. Ends when the player is attacked with an attack that inflicts knockback, or with rapid movement inputs. | ||
===Injury=== | ===Injury=== |
Revision as of 20:19, 16 March 2022
Player characters can be inflicted with status ailments due to certain enemy attacks. Listed below are the status effects found in New Genesis.
List of Status Effects
Burn
The player takes burning damage at regular intervals, and also deals reduced damage while afflicted. Ends after a certain amount of time.
Freeze
The player becomes unable to move or attack. Ends when the player is attacked, or after a certain amount of time.
Shock
Occasionally shocks the inflicted player for a certain amount of time, stunning and interrupting action made during the duration of the shock.
Mirage
PP costs for actions increase for a certain amount of time.
Panic
Affects the inflicted player's movement controls in an undesirable manner for a set amount of time.
Poison
Applies damage over time to the inflicted player.
Stun
The player becomes unable to move or attack. Ends when the player is attacked with an attack that inflicts knockback, or with rapid movement inputs.
Injury
Reduces the inflicted player's maximum HP for a set amount of time.