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Difference between revisions of "Closed Beta Test (NGS)"

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| Sword Guard Counter Plus
 
| Sword Guard Counter Plus
 
| Sword Attack Extra Lv. 1
 
| Sword Attack Extra Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
=== Fighter ===
 +
{|style="width:680px" class="wikitable table-bordered"
 +
|-style="text-align:center"
 +
| width="136px"|'''''Limit Break''''' {{Icons|Main Class}}
 +
|
 +
|
 +
|-style="text-align:center"
 +
| '''''Limit Break PP Recovery''''' {{Icons|Main Class}}
 +
| width="136px"| Knuckle Attack Extra
 +
| width="136px"| Knuckle Sway Counter Plus
 +
|-
 +
| '''''Limit Break Endurance''''' {{Icons|Main Class}}
 +
| Knuckle Attack Switch
 +
|
 +
|-style="text-align:center"
 +
|}
 +
 +
==== Skills (Beta) ====
 +
 +
'''Limit Break'''
 +
 +
Active Skill. Temporarily increase damage output as well as damage taken. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="4"|[[File:NGSUISkillLimitBreak.png|link=|38px]]
 +
| rowspan="4"| Limit Break
 +
| rowspan="4"| None
 +
! Duration
 +
| 30s
 +
|-style="text-align:center"
 +
! Cooldown
 +
| 180s
 +
|-style="text-align:center"
 +
! Damage Dealt
 +
| 120%
 +
|-style="text-align:center"
 +
! Damage Taken
 +
| 150%
 +
|-
 +
|}
 +
 +
'''Limit Break PP Recovery'''
 +
 +
Recover all PP when Limit Break ends. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillLimitBreakPPRecovery.png|link=|38px]]
 +
|  Limit Break PP Recovery
 +
|  Limit Break Lv. 1
 +
! PP Recovery
 +
| 100%
 +
|-
 +
|}
 +
 +
'''Knuckle Attack Extra'''
 +
 +
Adds a 5th normal attack to Knuckles' normal attack combo. Deals high damage relative to other normal attacks.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillKnuckleAttackExtra.png|link=|38px]]
 +
| Knuckle Attack Extra
 +
| Limit Break Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
'''Knuckle Sway Counter Plus'''
 +
 +
After successfully evading an attack with Knuckles Sway, press the Weapon Action button again to perform a powerful counterattack.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillKnuckleSwayCounterPlus.png|link=|38px]]
 +
| Knuckle Sway Counter Plus
 +
| Limit Break Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
'''Limit Break Endurance'''
 +
 +
Taking lethal damage while Limit Break is active cancels the effect of Limit Break and leaves the user at 1 HP. Gain temporary invulnerability upon activation. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillLimitBreakEndurance.png|link=|38px]]
 +
| Limit Break Endurance
 +
| Limit Break PP Recovery Lv. 1
 +
! Invulnerability
 +
| 5s
 +
|}
 +
 +
'''Knuckle Attack Switch'''
 +
 +
After successfully evading an attack with Knuckles Sway, the next Knuckles normal attack becomes the 5th normal.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillKnuckleAttackSwitch.png|link=|38px]]
 +
| Knuckle Attack Switch
 +
| Knuckle Attack Extra Lv. 1
 +
! Max Stocks
 +
| 1
 +
|}
 +
 +
=== Ranger (Beta) ===
 +
{|style="width:680px" class="wikitable table-bordered"
 +
|-style="text-align:center"
 +
| width="136px"|'''''Weak Bullet''''' {{Icons|Main Class}}
 +
|
 +
|
 +
|
 +
|-style="text-align:center"
 +
| '''''Weak Bullet Reinforce''''' {{Icons|Main Class}}
 +
| width="136px"| Spread Shot
 +
| width="136px"| Rifle Grenadier
 +
| width="136px"| Rifle Slide Shot Advance
 +
|-style="text-align:center"
 +
|
 +
| Spread Shot Quick Escape
 +
|
 +
|
 +
|-
 +
|}
 +
 +
==== Skills (Beta) ====
 +
 +
'''Weak Bullet'''
 +
 +
Active Skill. Load a cartridge of bullets that debilitate any enemy part they strike, temporarily increasing the damage you and your allies deal to that part. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="4"|[[File:NGSUISkillWeakBullet.png|link=|38px]]
 +
| rowspan="4"| Weak Bullet
 +
| rowspan="4"| None
 +
! Damage Dealt
 +
| 120%
 +
|-style="text-align:center"
 +
! Stocks
 +
| 3
 +
|-style="text-align:center"
 +
! Duration
 +
| 15s
 +
|-style="text-align:center"
 +
! Cooldown
 +
| 30s
 +
|}
 +
 +
'''Weak Bullet Reinforce'''
 +
 +
Repeatedly striking a part affected by Weak Bullet enhances Weak Bullet's effect and extends its duration. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="2"|[[File:UISkillWeakBulletReinforce.png|link=|38px]]
 +
| rowspan="2"|Weak Bullet Reinforce
 +
| rowspan="2"|Weak Bullet Lv. 1
 +
! Damage
 +
| 125%
 +
|-style="text-align:center"
 +
! Duration
 +
| 15s
 +
|}
 +
 +
'''Spread Shot'''
 +
 +
Active Skill. Consume gauge built from attacking enemies to fire a short-range payload of bullets that strikes all targets in a wide radius.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillSpreadShot.png|link=|38px]]
 +
| Spread Shot
 +
| Weak Bullet Lv. 1
 +
! Damage
 +
| 60%
 +
|}
 +
 +
'''Rifle Grenadier'''
 +
 +
Hold the Weapon Action button to deploy an explosive. Holding a direction while holding Weapon Action throws the explosive at targets, while holding Weapon Action while stationary plants the explosive as a trap on the ground below.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="3"|[[File:UISkillRifleGrenadier.png|link=|38px]]
 +
| rowspan="3"|Rifle Grenadier
 +
| rowspan="3"|Weak Bullet Lv. 1
 +
! Trap Damage
 +
| 500%
 +
|-style="text-align:center"
 +
! Grenade Damage
 +
| 400%
 +
|-style="text-align:center"
 +
! Cooldown
 +
| 30s
 +
|}
 +
 +
'''Rifle Slide Shot Advance'''
 +
 +
Gain invulnerability upon activating Assault Rifle Weapon Action.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillRifleSlideShotAdvance.png|link=|38px]]
 +
| Rifle Slide Shot Advance
 +
| Weak Bullet Lv. 1
 +
! Invulnerability
 +
| 0.22s
 +
|}
 +
 +
'''Spread Shot Quick Escape'''
 +
 +
Gain invulnerability during Spread Shot and increase the distance moved when activating Spread Shot.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillSpreadShotQuickEscape.png|link=|38px]]
 +
| Spread Shot Quick Escape
 +
| Spread Shot Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
=== Gunner (Beta) ===
 +
{|style="width:680px" class="wikitable table-bordered"
 +
|-style="text-align:center"
 +
| width="136px"|'''''Chain Trigger''''' {{Icons|Main Class}}
 +
|
 +
|
 +
|
 +
|-style="text-align:center"
 +
| '''''Chain Trigger Quick Reload''''' {{Icons|Main Class}}
 +
| width="136px"| '''''Chain Boost''''' {{Icons|Main Class}}
 +
| width="136px"| Stylish Roll Arts
 +
| width="136px"| Stylish Onslaught
 +
|-style="text-align:center"
 +
|
 +
|
 +
| Stylish Roll Strikeback
 +
|
 +
|-
 +
|}
 +
 +
==== Skills (Beta) ====
 +
 +
'''Chain Trigger'''
 +
 +
Charge a Twin Machineguns PA to activate Chain Trigger. Build Chain with normal attacks, uncharged PAs, and Photon Blasts to increase Chain count, then charge another Twin Machineguns PA to activate Chain Finish, gaining a damage boost to your charged PA based on the Chain count. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="2"|[[File:NGSUISkillChainTrigger.png|link=|38px]]
 +
| rowspan="2"| Chain Trigger
 +
| rowspan="2"| None
 +
! Duration
 +
| 30s
 +
|-style="text-align:center"
 +
! Cooldown
 +
| 30s
 +
|}
 +
 +
'''Chain Trigger Quick Reload'''
 +
 +
Reduce the cooldown of Chain Trigger based on the Chain count upon a successful Chain Finish. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillChainTriggerQuickReload.png|link=|38px]]
 +
| Chain Trigger Quick Reload
 +
| Chain Trigger Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
'''Chain Boost'''
 +
 +
Temporarily enhance the performance of normal attacks and Stylish Roll attacks based on the Chain count upon a successful Chain Finish. Effect builds with consecutive Chain Finishes up to a limit. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="5"|[[File:UISkillChainBoost.png|link=|38px]]
 +
| rowspan="5"| Chain Boost
 +
| rowspan="5"| Chain Trigger Lv. 1
 +
! Duration
 +
| 45s
 +
|-style="text-align:center"
 +
! Attack Speed (0 ~ 50 Chain)
 +
| 100%
 +
|-style="text-align:center"
 +
! Attack Speed (51 ~ 80 Chain)
 +
| 105%
 +
|-style="text-align:center"
 +
! Attack Speed (81 ~ 100 Chain)
 +
| 110%
 +
|-style="text-align:center"
 +
! Max Attack Speed
 +
| 120%
 +
|}
 +
 +
'''Stylish Roll Arts'''
 +
 +
Press the PA button during Stylish Roll to consume PP and perform a powerful attack.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="2"|[[File:UISkillStylishRollArts.png|link=|38px]]
 +
| rowspan="2"|Stylish Roll Arts
 +
| rowspan="2"|Chain Trigger Lv. 1
 +
! Damage
 +
| 100%
 +
|-style="text-align:center"
 +
! PP Consumption
 +
| 10 PP
 +
|}
 +
 +
'''Stylish Onslaught'''
 +
 +
Activating Twin Machineguns Weapon Action without holding a direction causes the user to rapidly shoulder tackle forward, creating a powerful impact shockwave that blasts enemies and blocks enemy attacks.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="2"|[[File:UISkillStylishOnslaught.png|link=|38px]]
 +
| rowspan="2"|Stylish Onslaught
 +
| rowspan="2"|Chain Trigger Lv. 1
 +
! Damage
 +
| ?
 +
|-style="text-align:center"
 +
! PP Consumption
 +
| 10 PP
 +
|}
 +
 +
'''Stylish Roll Strikeback'''
 +
 +
Successfully evading an attack with Stylish Roll increases the damage and PP consumption of the next Twin Machineguns PA executed.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="2"|[[File:UISkillStylishRollStrikeback.png|link=|38px]]
 +
| rowspan="2"|Stylish Roll Strikeback
 +
| rowspan="2"|Stylish Roll Arts Lv. 1
 +
! Damage
 +
| 120%
 +
|-style="text-align:center"
 +
! PP Consumption
 +
| 120%
 +
|}
 +
 +
=== Force (Beta) ===
 +
{|style="width:680px" class="wikitable table-bordered"
 +
|-style="text-align:center"
 +
| width="136px"|'''''Photon Flare''''' {{Icons|Main Class}}
 +
|
 +
|
 +
|
 +
|-style="text-align:center"
 +
| Charge PP Recovery
 +
| width="136px"| PP Convert
 +
| width="136px"| '''''Resta Field Force''''' {{Icons|Main Class}}
 +
| width="136px"| Rod Technique Keep
 +
|-style="text-align:center"
 +
|
 +
| PP Convert Increase
 +
|
 +
|
 +
|-
 +
|}
 +
 +
==== Skills (Beta) ====
 +
 +
'''Photon Flare'''
 +
 +
Active Skill. Temporarily increase the damage dealt by Force weapons and maximum PP. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="4"|[[File:NGSUISkillPhotonFlare.png|link=|38px]]
 +
| rowspan="4"| Photon Flare
 +
| rowspan="4"| None
 +
! Damage
 +
| 110%
 +
|-style="text-align:center"
 +
! Max PP
 +
| +50
 +
|-style="text-align:center"
 +
! Duration
 +
| 30s
 +
|-style="text-align:center"
 +
! Cooldown
 +
| 180s
 +
|}
 +
 +
'''Charge PP Recovery'''
 +
 +
Natural PP recovery continues while charging Techniques with a Force weapon.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillChargePPRecovery.png|link=|38px]]
 +
| Charge PP Recovery
 +
| Photon Flare Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
'''PP Convert'''
 +
 +
Active Skill. Temporarily reduce maximum HP to increase PP recovery rate.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="4"|[[File:NGSUISkillPPConvert.png|link=|38px]]
 +
| rowspan="4"| PP Convert
 +
| rowspan="4"| Photon Flare Lv. 1
 +
! Max HP
 +
| 80%
 +
|-style="text-align:center"
 +
! PP Recovery
 +
| 400%
 +
|-style="text-align:center"
 +
! Duration
 +
| 30s
 +
|-style="text-align:center"
 +
! Cooldown
 +
| 180s
 +
|}
 +
 +
'''Resta Field Force'''
 +
 +
Using a Resta Sign produces an area of effect that additionally restores the HP of all allies near the user. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillRestaFieldForce.png|link=|38px]]
 +
| Resta Field Force
 +
| Photon Flare Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
'''Rod Technique Keep'''
 +
 +
Using Step or Weapon Action while charging a Technique with Rod stores the charge. Recasting the same Technique after it has been stocked negates its PP consumption and shortens its charge time.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillRodTechniqueKeep.png|link=|38px]]
 +
| Rod Technique Keep
 +
| Photon Flare Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
'''PP Convert Increase'''
 +
 +
Gain the ability to stock charges of PP Convert.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillPPConvertIncrease.png|link=|38px]]
 +
| PP Convert Increase
 +
| PP Convert Lv. 1
 +
! Max Stock
 +
| 2
 +
|}
 +
 +
=== Techter (Beta) ===
 +
{|style="width:680px" class="wikitable table-bordered"
 +
|-style="text-align:center"
 +
| width="136px"|'''''Shifta-Deband''''' {{Icons|Main Class}}
 +
|
 +
|
 +
|
 +
|-
 +
| '''''Shifta-Deband Party Share''''' {{Icons|Main Class}}
 +
| width="136px"| Wand Element Change
 +
| width="136px"| '''''Resta Field Techter''''' {{Icons|Main Class}}
 +
| width="136px"| Wand Parry Counter Plus
 +
|-
 +
|
 +
| Wand Element Revoke
 +
|
 +
|
 +
|-
 +
|}
 +
 +
==== Skills (Beta) ====
 +
 +
'''Shifta-Deband'''
 +
 +
Active Skill. Release an aura that increases damage dealt and reduces damage taken for the user and allies within range. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| rowspan="5"|[[File:UISkillShiftaDeband.png|link=|38px]]
 +
| rowspan="5"| Shifta-Deband
 +
| rowspan="5"| None
 +
! Damage
 +
| 110%
 +
|-style="text-align:center"
 +
! Damage Taken
 +
| 90%
 +
|-style="text-align:center"
 +
! Duration
 +
| 60s
 +
|-style="text-align:center"
 +
! Max Duration
 +
| 60s
 +
|-style="text-align:center"
 +
! Cooldown
 +
| 15s
 +
|}
 +
 +
'''Shifta-Deband Party Share'''
 +
 +
Activating Shifta-Deband applies its effect to all members of the current party regardless of their proximity to the user. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillShiftaDebandPartyShare.png|link=|38px]]
 +
| Shifta-Deband Party Share
 +
| Shifta-Deband Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
'''Wand Element Change'''
 +
 +
Charge a Technique to imbue your Wand with its elemental attribute, altering the elemental damage dealt by your Tech Explosions.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillWandElementChange.png|link=|38px]]
 +
| Wand Element Change
 +
| Shifta-Deband Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
'''Resta Field Techter'''
 +
 +
Using a Resta Sign increases its potency and produces an area of effect that additionally restores the HP of all allies near the user. '''Main Class only.'''
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillRestaFieldForce.png|link=|38px]]
 +
| Resta Field Techter
 +
| Shifta-Deband Lv. 1
 +
! HP Recovery
 +
| 140%
 +
|}
 +
 +
'''Wand Parry Counter Plus'''
 +
 +
After successfully Just Guarding an attack with Wand Parry, press the normal attack button to execute a powerful counterattack.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillWandParryCounterPlus.png|link=|38px]]
 +
| Wand Parry Counter Plus
 +
| Shifta-Deband Lv. 1
 +
! N/A
 +
| N/A
 +
|}
 +
 +
'''Wand Element Revoke'''
 +
 +
Hold the Weapon Action button to discard the elemental attribute installed by Wand Element Change.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" width="40px" |Icon
 +
! rowspan="2" width="100px" |Skill Name
 +
! rowspan="2" width="130px" |Prerequisite
 +
! rowspan="2" width="100px" |Effect
 +
! width="100px" | Skill Level
 +
|-style="text-align:center"
 +
! width="36px" | 1
 +
|-style="text-align:center"
 +
| [[File:UISkillWandElementRevoke.png|link=|38px]]
 +
| Wand Element Revoke
 +
| Wand Element Change Lv. 1
 
! N/A
 
! N/A
 
| N/A
 
| N/A
Line 173: Line 963:
 
| Welcome to Halpha<br>(ようこそハルファへ) || Talk to Guiden (1) || Sign into NGS for the first time || Once per character || 0 {{Icons|nmeseta}}<br>0 EXP || Player arrives in Central City & is<br>contacted by Guiden, the ARKS instructor.<br><br>Guiden has told me he will advise me<br>to get used to fighting on this planet<br>as soon as possible.
 
| Welcome to Halpha<br>(ようこそハルファへ) || Talk to Guiden (1) || Sign into NGS for the first time || Once per character || 0 {{Icons|nmeseta}}<br>0 EXP || Player arrives in Central City & is<br>contacted by Guiden, the ARKS instructor.<br><br>Guiden has told me he will advise me<br>to get used to fighting on this planet<br>as soon as possible.
 
|-
 
|-
| The First Trial<br>(最初の試練) || Head to Central Aerio (1)<br>Defeat Any Enemy (10) || Complete "Welcome to Halpha" || Once per character|| 1,000 {{Icons|nmeseta}}<br>100 EXP<br>Prim Armor || In order to measure Player's strength, Guiden<br>told me to defeat some enemies around Central<br>City.
+
| The First Trial<br>(最初の試練) || Head to Central Aelio (1)<br>Defeat Any Enemy (10) || Complete "Welcome to Halpha" || Once per character|| 1,000 {{Icons|nmeseta}}<br>100 EXP<br>Prim Armor || In order to measure Player's strength, Guiden<br>told me to defeat some enemies around Central<br>City.
 
|-
 
|-
 
| Traverse the Cocoon<br>(コクーンの踏破) || Head to Cocoon "First Steps" (1)<br>Enter the Cocoon "First Steps" (1)<br>Report to Guiden (1) || Complete "The First Trial" || Once per character || 2,000 {{Icons|nmeseta}}<br>150 EXP<br>N-Grinder ×5 || Guiden instructs Player to head to a training area<br>called a "Cocoon".<br><br>Learning basic skills at this facility is the first<br>Task as an ARKS.
 
| Traverse the Cocoon<br>(コクーンの踏破) || Head to Cocoon "First Steps" (1)<br>Enter the Cocoon "First Steps" (1)<br>Report to Guiden (1) || Complete "The First Trial" || Once per character || 2,000 {{Icons|nmeseta}}<br>150 EXP<br>N-Grinder ×5 || Guiden instructs Player to head to a training area<br>called a "Cocoon".<br><br>Learning basic skills at this facility is the first<br>Task as an ARKS.
Line 192: Line 982:
 
! Task Name !! Objectives !! Unlock Requirements !! Repeatable !! Rewards !! Description
 
! Task Name !! Objectives !! Unlock Requirements !! Repeatable !! Rewards !! Description
 
|-
 
|-
| Bono's Request<br>(ボノからのおねがしい) || Go to South Aerio (1)<br>Defeat Dolls in South Aerio (15) || Complete "The First Steps as an ARKS I" || Once per character || 1,000 {{Icons|nmeseta}}<br>1,000 EXP<br>N-Grinder ×5 || Bono, a Central City citizen, asks<br>you to defeat Dolls of South Aerio.
+
| Bono's Request<br>(ボノからのおねがしい) || Go to South Aelio (1)<br>Defeat Dolls in South Aelio (15) || Complete "The First Steps as an ARKS I" || Once per character || 1,000 {{Icons|nmeseta}}<br>1,000 EXP<br>N-Grinder ×5 || Bono, a Central City citizen, asks<br>you to defeat Dolls of South Aelio.
 
|-
 
|-
 
| Bono's Request - Continuted || Defeat any Enhanced Enemy (5) || ? || Once per character || 2,000 {{Icons|nmeseta}}<br>0 EXP || A Central City citizen, Bono,<br>asked you to defeat<br>a powerful Enhanced Enemy.
 
| Bono's Request - Continuted || Defeat any Enhanced Enemy (5) || ? || Once per character || 2,000 {{Icons|nmeseta}}<br>0 EXP || A Central City citizen, Bono,<br>asked you to defeat<br>a powerful Enhanced Enemy.
Line 259: Line 1,049:
 
! Task Name !! Objectives !! Unlock Requirements !! Repeatable !! Rewards !! Description
 
! Task Name !! Objectives !! Unlock Requirements !! Repeatable !! Rewards !! Description
 
|-
 
|-
| Releasing Potentials || Obtain a Photon Chunk (5)<br>Release a weapon's Potential (1) || ? || Once per character || 1,000 {{Icons|nmeseta}}<br>1,000 EXP<br>{{Icons|NGS Ability Capsule}} C/Stamina I<br>Photon Chunk ×10 || One of the ARKS, Segreto,<br>teaches how to use the<br>Item Lab to release equipment's Potential.<br><br>First, obtain the catalyst materials needed.<br>※Recommended Gathering Sections:<br>Southern Aerio
+
| Releasing Potentials || Obtain a Photon Chunk (5)<br>Release a weapon's Potential (1) || ? || Once per character || 1,000 {{Icons|nmeseta}}<br>1,000 EXP<br>{{Icons|NGS Ability Capsule}} C/Stamina I<br>Photon Chunk ×10 || One of the ARKS, Segreto,<br>teaches how to use the<br>Item Lab to release equipment's Potential.<br><br>First, obtain the catalyst materials needed.<br>※Recommended Gathering Sections:<br>Southern Aelio
 
|}
 
|}
  
Line 268: Line 1,058:
 
! Task Name !! Objectives !! Unlock Requirements !! Repeatable !! Rewards !! Description
 
! Task Name !! Objectives !! Unlock Requirements !! Repeatable !! Rewards !! Description
 
|-
 
|-
| Making Multi-Weapons || Obtain Photon Quartz (5)<br>Make a Multi-Weapon (1) || ? || Once per character || 1,000 {{Icons|nmeseta}}<br>1,000 EXP<br>N-Grinder ×5<br>Photon Quartz ×10 || Staggy, an ARKS member,<br>teaches you how to make Multi-Weapons<br>at the Item Lab.<br><br>※Recommended Gathering Sections:<br>Northern Aerio
+
| Making Multi-Weapons || Obtain Photon Quartz (5)<br>Make a Multi-Weapon (1) || ? || Once per character || 1,000 {{Icons|nmeseta}}<br>1,000 EXP<br>N-Grinder ×5<br>Photon Quartz ×10 || Staggy, an ARKS member,<br>teaches you how to make Multi-Weapons<br>at the Item Lab.<br><br>※Recommended Gathering Sections:<br>Northern Aelio
 
|}
 
|}
  
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{{PSO2NGS Navbox}}
 
{{PSO2NGS Navbox}}
 +
[[Category:New Genesis]]

Latest revision as of 19:54, 20 November 2021

This page exists as an archive of information for the Closed Beta Tests for Phantasy Star Online 2 New Genesis. If you are writing a guide for the game or just so happened to stumble upon this page looking for current information, this isn't the page you want.

Class Skill Trees

Hunter

Massive Hunter
Photon Arts Avenge War Cry Main Class Sword Attack Extra Iron Will Main Class
Sword Guard Counter Plus

Skills (Beta)

Massive Hunter

Active Skill. Temporarily reduce damage taken and negate the effects of enemy knockback.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillMassiveHunter.png Massive Hunter None Damage Taken 80%
Duration 30s
Cooldown 180s

Photon Arts Avenge

Increases PA damage if the user is struck by an attack while executing a Hunter PA.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillPhotonArtsAvenge.png Photon Arts Avenge Massive Hunter Lv. 1 Damage 150%

War Cry

Active Skill. Resets the Hate of all nearby enemies and drastically increases the Hate Generation Rate of the user for a limited time. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillWarCry.png War Cry Massive Hunter Lv. 1 Hate Generation 200%
Duration 30s
Cooldown 30s

Sword Attack Extra

Adds a 5th normal attack to Sword's normal attack combo. Deals high damage relative to other normal attacks.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSwordAttackExtra.png Sword Attack Extra Massive Hunter Lv. 1 N/A N/A

Iron Will

Grants a chance for the user to resist a fatal attack with 1 HP. Does not activate if the user is at 1 HP. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillIronWill.png Iron Will Massive Hunter Lv. 1 Activation Chance 100%
Invulnerability 10s
Cooldown 180s

Sword Guard Counter Plus

After successfully performing a Just Guard with Sword Guard, immediately press the normal attack button to execute your 5th normal.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSwordGuardCounterPlus.png Sword Guard Counter Plus Sword Attack Extra Lv. 1 N/A N/A

Fighter

Limit Break Main Class
Limit Break PP Recovery Main Class Knuckle Attack Extra Knuckle Sway Counter Plus
Limit Break Endurance Main Class Knuckle Attack Switch

Skills (Beta)

Limit Break

Active Skill. Temporarily increase damage output as well as damage taken. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillLimitBreak.png Limit Break None Duration 30s
Cooldown 180s
Damage Dealt 120%
Damage Taken 150%

Limit Break PP Recovery

Recover all PP when Limit Break ends. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillLimitBreakPPRecovery.png Limit Break PP Recovery Limit Break Lv. 1 PP Recovery 100%

Knuckle Attack Extra

Adds a 5th normal attack to Knuckles' normal attack combo. Deals high damage relative to other normal attacks.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleAttackExtra.png Knuckle Attack Extra Limit Break Lv. 1 N/A N/A

Knuckle Sway Counter Plus

After successfully evading an attack with Knuckles Sway, press the Weapon Action button again to perform a powerful counterattack.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleSwayCounterPlus.png Knuckle Sway Counter Plus Limit Break Lv. 1 N/A N/A

Limit Break Endurance

Taking lethal damage while Limit Break is active cancels the effect of Limit Break and leaves the user at 1 HP. Gain temporary invulnerability upon activation. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillLimitBreakEndurance.png Limit Break Endurance Limit Break PP Recovery Lv. 1 Invulnerability 5s

Knuckle Attack Switch

After successfully evading an attack with Knuckles Sway, the next Knuckles normal attack becomes the 5th normal.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillKnuckleAttackSwitch.png Knuckle Attack Switch Knuckle Attack Extra Lv. 1 Max Stocks 1

Ranger (Beta)

Weak Bullet Main Class
Weak Bullet Reinforce Main Class Spread Shot Rifle Grenadier Rifle Slide Shot Advance
Spread Shot Quick Escape

Skills (Beta)

Weak Bullet

Active Skill. Load a cartridge of bullets that debilitate any enemy part they strike, temporarily increasing the damage you and your allies deal to that part. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillWeakBullet.png Weak Bullet None Damage Dealt 120%
Stocks 3
Duration 15s
Cooldown 30s

Weak Bullet Reinforce

Repeatedly striking a part affected by Weak Bullet enhances Weak Bullet's effect and extends its duration. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillWeakBulletReinforce.png Weak Bullet Reinforce Weak Bullet Lv. 1 Damage 125%
Duration 15s

Spread Shot

Active Skill. Consume gauge built from attacking enemies to fire a short-range payload of bullets that strikes all targets in a wide radius.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSpreadShot.png Spread Shot Weak Bullet Lv. 1 Damage 60%

Rifle Grenadier

Hold the Weapon Action button to deploy an explosive. Holding a direction while holding Weapon Action throws the explosive at targets, while holding Weapon Action while stationary plants the explosive as a trap on the ground below.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillRifleGrenadier.png Rifle Grenadier Weak Bullet Lv. 1 Trap Damage 500%
Grenade Damage 400%
Cooldown 30s

Rifle Slide Shot Advance

Gain invulnerability upon activating Assault Rifle Weapon Action.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillRifleSlideShotAdvance.png Rifle Slide Shot Advance Weak Bullet Lv. 1 Invulnerability 0.22s

Spread Shot Quick Escape

Gain invulnerability during Spread Shot and increase the distance moved when activating Spread Shot.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillSpreadShotQuickEscape.png Spread Shot Quick Escape Spread Shot Lv. 1 N/A N/A

Gunner (Beta)

Chain Trigger Main Class
Chain Trigger Quick Reload Main Class Chain Boost Main Class Stylish Roll Arts Stylish Onslaught
Stylish Roll Strikeback

Skills (Beta)

Chain Trigger

Charge a Twin Machineguns PA to activate Chain Trigger. Build Chain with normal attacks, uncharged PAs, and Photon Blasts to increase Chain count, then charge another Twin Machineguns PA to activate Chain Finish, gaining a damage boost to your charged PA based on the Chain count. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillChainTrigger.png Chain Trigger None Duration 30s
Cooldown 30s

Chain Trigger Quick Reload

Reduce the cooldown of Chain Trigger based on the Chain count upon a successful Chain Finish. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillChainTriggerQuickReload.png Chain Trigger Quick Reload Chain Trigger Lv. 1 N/A N/A

Chain Boost

Temporarily enhance the performance of normal attacks and Stylish Roll attacks based on the Chain count upon a successful Chain Finish. Effect builds with consecutive Chain Finishes up to a limit. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillChainBoost.png Chain Boost Chain Trigger Lv. 1 Duration 45s
Attack Speed (0 ~ 50 Chain) 100%
Attack Speed (51 ~ 80 Chain) 105%
Attack Speed (81 ~ 100 Chain) 110%
Max Attack Speed 120%

Stylish Roll Arts

Press the PA button during Stylish Roll to consume PP and perform a powerful attack.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillStylishRollArts.png Stylish Roll Arts Chain Trigger Lv. 1 Damage 100%
PP Consumption 10 PP

Stylish Onslaught

Activating Twin Machineguns Weapon Action without holding a direction causes the user to rapidly shoulder tackle forward, creating a powerful impact shockwave that blasts enemies and blocks enemy attacks.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillStylishOnslaught.png Stylish Onslaught Chain Trigger Lv. 1 Damage ?
PP Consumption 10 PP

Stylish Roll Strikeback

Successfully evading an attack with Stylish Roll increases the damage and PP consumption of the next Twin Machineguns PA executed.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillStylishRollStrikeback.png Stylish Roll Strikeback Stylish Roll Arts Lv. 1 Damage 120%
PP Consumption 120%

Force (Beta)

Photon Flare Main Class
Charge PP Recovery PP Convert Resta Field Force Main Class Rod Technique Keep
PP Convert Increase

Skills (Beta)

Photon Flare

Active Skill. Temporarily increase the damage dealt by Force weapons and maximum PP. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillPhotonFlare.png Photon Flare None Damage 110%
Max PP +50
Duration 30s
Cooldown 180s

Charge PP Recovery

Natural PP recovery continues while charging Techniques with a Force weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillChargePPRecovery.png Charge PP Recovery Photon Flare Lv. 1 N/A N/A

PP Convert

Active Skill. Temporarily reduce maximum HP to increase PP recovery rate.

Icon Skill Name Prerequisite Effect Skill Level
1
NGSUISkillPPConvert.png PP Convert Photon Flare Lv. 1 Max HP 80%
PP Recovery 400%
Duration 30s
Cooldown 180s

Resta Field Force

Using a Resta Sign produces an area of effect that additionally restores the HP of all allies near the user. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillRestaFieldForce.png Resta Field Force Photon Flare Lv. 1 N/A N/A

Rod Technique Keep

Using Step or Weapon Action while charging a Technique with Rod stores the charge. Recasting the same Technique after it has been stocked negates its PP consumption and shortens its charge time.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillRodTechniqueKeep.png Rod Technique Keep Photon Flare Lv. 1 N/A N/A

PP Convert Increase

Gain the ability to stock charges of PP Convert.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillPPConvertIncrease.png PP Convert Increase PP Convert Lv. 1 Max Stock 2

Techter (Beta)

Shifta-Deband Main Class
Shifta-Deband Party Share Main Class Wand Element Change Resta Field Techter Main Class Wand Parry Counter Plus
Wand Element Revoke

Skills (Beta)

Shifta-Deband

Active Skill. Release an aura that increases damage dealt and reduces damage taken for the user and allies within range. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillShiftaDeband.png Shifta-Deband None Damage 110%
Damage Taken 90%
Duration 60s
Max Duration 60s
Cooldown 15s

Shifta-Deband Party Share

Activating Shifta-Deband applies its effect to all members of the current party regardless of their proximity to the user. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillShiftaDebandPartyShare.png Shifta-Deband Party Share Shifta-Deband Lv. 1 N/A N/A

Wand Element Change

Charge a Technique to imbue your Wand with its elemental attribute, altering the elemental damage dealt by your Tech Explosions.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillWandElementChange.png Wand Element Change Shifta-Deband Lv. 1 N/A N/A

Resta Field Techter

Using a Resta Sign increases its potency and produces an area of effect that additionally restores the HP of all allies near the user. Main Class only.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillRestaFieldForce.png Resta Field Techter Shifta-Deband Lv. 1 HP Recovery 140%

Wand Parry Counter Plus

After successfully Just Guarding an attack with Wand Parry, press the normal attack button to execute a powerful counterattack.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillWandParryCounterPlus.png Wand Parry Counter Plus Shifta-Deband Lv. 1 N/A N/A

Wand Element Revoke

Hold the Weapon Action button to discard the elemental attribute installed by Wand Element Change.

Icon Skill Name Prerequisite Effect Skill Level
1
UISkillWandElementRevoke.png Wand Element Revoke Wand Element Change Lv. 1 N/A N/A

Closed Beta Test Tasks

These were the Tasks that were available during the Closed Beta Tests for NGS. They are kept here for archival purposes.

Story

Task Name Objectives Unlock Requirements Repeatable Rewards Description
Welcome to Halpha
(ようこそハルファへ)
Talk to Guiden (1) Sign into NGS for the first time Once per character 0 N-Meseta
0 EXP
Player arrives in Central City & is
contacted by Guiden, the ARKS instructor.

Guiden has told me he will advise me
to get used to fighting on this planet
as soon as possible.
The First Trial
(最初の試練)
Head to Central Aelio (1)
Defeat Any Enemy (10)
Complete "Welcome to Halpha" Once per character 1,000 N-Meseta
100 EXP
Prim Armor
In order to measure Player's strength, Guiden
told me to defeat some enemies around Central
City.
Traverse the Cocoon
(コクーンの踏破)
Head to Cocoon "First Steps" (1)
Enter the Cocoon "First Steps" (1)
Report to Guiden (1)
Complete "The First Trial" Once per character 2,000 N-Meseta
150 EXP
N-Grinder ×5
Guiden instructs Player to head to a training area
called a "Cocoon".

Learning basic skills at this facility is the first
Task as an ARKS.
Convenient Transportation Means
(便利な移動手段)
Go to the Ryuker Device in the City (1)
Go to the Ryuker Device at Halphana Plains: North (1)
Report to Guiden (1)
Complete "Traverse the Cocoon" Once per character 3,000 N-Meseta
500 EXP
Guiden contacts you about a new objective.

There seems to be a convenient device in
Central City that helps you easily traverse this
vast land.
The First Steps as an ARKS I
(アークスどしでの第一歩・I)
Accept Bono's Side Task (1)
Complete Bono's Side Task (1)
Complete "Convenient Transportation Means" Once per character 3,500 N-Meseta
750 EXP
A request from Bono,
a resident of Central City.
The First Steps as an ARKS II
(アークスどしでの第一歩・II)
Accept Bergmann's Side Task (1)
Complete Bergmann's Side Task (1)
Report to Guiden (1)
Complete "The First Steps as an ARKS I" Once per character 4,000 N-Meseta
1,000 EXP
A request from Bergmann,
a resident of Central City.

Side

Citizen NPCs

Bono (ボノ)
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Bono's Request
(ボノからのおねがしい)
Go to South Aelio (1)
Defeat Dolls in South Aelio (15)
Complete "The First Steps as an ARKS I" Once per character 1,000 N-Meseta
1,000 EXP
N-Grinder ×5
Bono, a Central City citizen, asks
you to defeat Dolls of South Aelio.
Bono's Request - Continuted Defeat any Enhanced Enemy (5) ? Once per character 2,000 N-Meseta
0 EXP
A Central City citizen, Bono,
asked you to defeat
a powerful Enhanced Enemy.
Bergmann (ベルクマン)
Task Name Objectives Unlock Requirements Repeatable Rewards Description
A Request from Bergmann Go to Mt. Magnus (1)
Defeat a Nagrus (1)
? Once per character 1,000 N-Meseta
1,000 EXP
N-Grinder ×5
Bergmann, a Central City citizen,
asks you to defeat
a Nagrus haunting Mt. Magnus.
A Request from Bergmann - Continuted Defeat any Enhanced Enemy (5) ? Once per character 2,000 N-Meseta
0 EXP
Bergmann from Central City
asks you to defeat
a Dread Enemy.
Varme (バルメ)
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Making Quick Food Obtain シャキリッタ肉 from Tames (1)
Make Quick Food (1)
? Once per character 1,000 N-Meseta
500 EXP
Prim Armor
The guide at the Rest Corner, Varme,
teaches how to make
Quick Food using the Food Stand.
Kartevie (カルテヴィエ)
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Enhancing Equipment Enhance any weapon to +1 or higher (1) ? Once per character 1,000 N-Meseta
1,000 EXP
N-Grinder ×5
Speak to the ARKS called Kartevie
to learn how to enhance your gear.
Somua (ソミュア)
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Cocoons and Sonar Clear the Cocoon (1) ? Once per character 1,000 N-Meseta
500 EXP
Prim Armor
The ARKS called Souma taught you how to use
Active Sonar, a Mag support function. Return to
the Cocoon and clear it.
Adila (アディラ)
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Adding Special Abilities Add a Special Ability to a Weapon (1) ? Once per character 1,000 N-Meseta
1,000 EXP
N-Grinder ×5
Adila, an ARKS member,
teaches how to use the Item Lab
to add Special Abilities.
Slona (スローナ)
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Interacting with the Regional Mag Feed any item to the Regional Mag (1) ? Once per character 1,000 N-Meseta
1,000 EXP
N-Grinder ×5
Speak to the ARKS called Slona
to learn more about Regional Mags.
Segreto (セグレット)
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Releasing Potentials Obtain a Photon Chunk (5)
Release a weapon's Potential (1)
? Once per character 1,000 N-Meseta
1,000 EXP
Ability Capsule (NGS) C/Stamina I
Photon Chunk ×10
One of the ARKS, Segreto,
teaches how to use the
Item Lab to release equipment's Potential.

First, obtain the catalyst materials needed.
※Recommended Gathering Sections:
Southern Aelio
Staggy (スタッギィ)
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Making Multi-Weapons Obtain Photon Quartz (5)
Make a Multi-Weapon (1)
? Once per character 1,000 N-Meseta
1,000 EXP
N-Grinder ×5
Photon Quartz ×10
Staggy, an ARKS member,
teaches you how to make Multi-Weapons
at the Item Lab.

※Recommended Gathering Sections:
Northern Aelio
Basinia
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Insatiable Challenge Raise your Power Level to 950 or higher (1) ? Once per character 1,000 N-Meseta
1,000 EXP
N-Grinder ×5
Ability Capsule (NGS) C/DOLLS Soul I ×10
Learn about Power Level
from the ARKS Basinia.

Class instructor NPCs

Dantre
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Hunter: Basic Training Set main class to Hunter (1)
Go to Mt. Magnus (1)
Use Massive Hunter (3)
Defeat enemies at Mt. Magnus as a Hunter (50)
Report to Dantre
? Once per character 1,000 N-Meseta
0 EXP
Subia Sword
N-Grinder ×3
Speak to the ARKS instructer Dantre
to learn how to fight as a Hunter.
Dachua
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Fighter: Basic Training Set main class to Fighter (1)
Go to Mt. Magnus (1)
Use Limit Break (3)
Defeat enemies at Mt. Magnus as a Fighter (50)
Report to Dachua
? Once per character 1,000 N-Meseta
0 EXP
Subia Knuckles
N-Grinder ×3
Speak to the ARKS instructer Dauchua
to learn how to fight as a Fighter.
Sharkey
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Ranger: Basic Training Set main class to Ranger (1)
Go to Mt. Magnus (1)
Use Weak Bullet (3)
Defeat enemies at Mt. Magnus as a Ranger (50)
Report to Sharkey
? Once per character 1,000 N-Meseta
0 EXP
Subia Rifle
N-Grinder ×3
Speak to the ARKS instructer Sharkey
to learn how to fight as a Ranger.
Shanrae
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Gunner: Basic Training Set main class to Gunner (1)
Go to Mt. Magnus (1)
Use Chain Trigger (3)
Defeat enemies at Mt. Magnus as a Gunner (50)
Report to Shanrae
? Once per character 1,000 N-Meseta
0 EXP
Subia Machineguns
N-Grinder ×3
Speak to the ARKS instructer Shanrae
to learn how to fight as a Gunner.
Hornyan
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Force: Basic Training Set main class to Force (1)
Go to Mt. Magnus (1)
Use Photon Flare (3)
Defeat enemies at Mt. Magnus as a Force (50)
Report to Hornyan
? Once per character 1,000 N-Meseta
0 EXP
Subia Rod
N-Grinder ×3
Speak to the ARKS instructer Hornyan
to learn how to fight as a Force.
Holoman
Task Name Objectives Unlock Requirements Repeatable Rewards Description
Techter: Basic Training Set main class to Techter (1)
Go to Mt. Magnus (1)
Use Shifta-Deband (3)
Defeat enemies at Mt. Magnus as a Techter (50)
Report to Holoman
? Once per character 1,000 N-Meseta
0 EXP
Subia Wand
N-Grinder ×3
Speak to the ARKS instructer Holoman
to learn how to fight as a Techter.

Daily

Each day, four Daily Tasks are picked from this table, with "Complete Daily Tasks" always appearing. All Daily Tasks are account-based and can only be done on one character per day.

Task Name Objectives Rewards Description
Enemy Subjugation
(エネミーの討伐)
Defeat any Enemy. (50) 2,000 N-Meseta
0 EXP
Defeat any Enemy.
Use the Food Stand
(フードス タンドの利用)
Create Quick Food (1) 2,000 N-Meseta
0 EXP
Create Quick Food at the Food Stand.
Use the Regional Mag
(リージョンマクの利用)
Feed the Regional Mag (1) 2,000 N-Meseta
0 EXP
Feed the Regional Mag.
Witness a PSE Burst Witness a PSE Burst (1) 2,000 N-Meseta
0 EXP
Generate a PSE Burst by defeating enemies to increase the PSE Burst Gauge.
Gathering of Ore
(ギャザリング素材の調達・鉱石)
Obtain Ore by gathering (10)
(ギャザリングで鉱石を入手する)
2,000 N-Meseta
0 EXP
Obtain any Ore by gathering.
(ギャザリングで、任意の鉱石を入手する。)
Complete Daily Tasks
(デイリータスクの遠成)
Complete Daily Tasks (4)
(デイリータスクを達成する)
2,000 N-Meseta
0 EXP
Complete all Daily Tasks.

Weekly

Note: Weekly Tasks are account-based and can only be done on one character per week.

Task Name Objectives Rewards Description
DOLLS Subjugation
(ドールズの討伐)
Defeat DOLLS (100) 100,000 N-Meseta
0 EXP
Defeat any DOLLS.
Clear any Emergency Quest
(緊急クエストのクリア)
Clear any Emergency Quest (1) 100,000 N-Meseta
0 EXP
Complete any Emergency Quest.
Grind Weapons & Armor
(武器・防具の強化)
Grind Weapons & Armor (1) 100,000 N-Meseta
0 EXP
At the Item Lab, grind your Weapons and Armor Units.
Complete Daily Tasks
(デイリータスクの遠成)
Complete Daily Tasks (15) 100,000 N-Meseta
0 EXP
Complete the Daily Tasks within the specified time period.