Difference between revisions of "Photon Arts List (NGS)"
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|Jet Boots Photon Art. Fires shockwaves forwards while spinning vertically. Hold down the Photon Art for an alternate finisher that consumes more PP. If PP is insufficient, the alternate finisher cannot be performed. | |Jet Boots Photon Art. Fires shockwaves forwards while spinning vertically. Hold down the Photon Art for an alternate finisher that consumes more PP. If PP is insufficient, the alternate finisher cannot be performed. | ||
− | |'''Normal''': Fires two blue shockwaves forwards, with the second shockwave leaving a lasting blue shockwave at a distance two steps ahead. Only the shockwaves deal damage and only the initial direction of this move can be changed, and only one lasting blue shockwave can be on the field at a time. | + | |'''Normal''': Fires two blue shockwaves forwards, with the second shockwave leaving a lasting blue shockwave at a distance two steps ahead for 4 seconds. Only the shockwaves deal damage and only the initial direction of this move can be changed, and only one lasting blue shockwave can be on the field at a time. |
− | '''Held''': Hold the Photon Art button. For 10 additional PP, after the normal variant, additionally fires two purple shockwaves forwards, with the second shockwave leaving a lasting purple shockwave at a distance two steps ahead. Only the shockwaves deal damage and only the initial direction of this move can be changed, and only one lasting purple shockwave can be on the field at a time, however, one each of blue and purple lasting shockwaves can coexist. | + | '''Held''': Hold the Photon Art button. For 10 additional PP, after the normal variant, additionally fires two purple shockwaves forwards, with the second shockwave leaving a lasting purple shockwave at a distance two steps ahead for 4 seconds. Only the shockwaves deal damage and only the initial direction of this move can be changed, and only one lasting purple shockwave can be on the field at a time, however, one each of blue and purple lasting shockwaves can coexist. |
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Revision as of 21:20, 13 October 2021
New Genesis Classes | |
---|---|
Striking | Hunter Fighter |
Ranged | Ranger Gunner Slayer |
Technique | Force Techter Waker |
Hybrid | Braver Bouncer |
Skill Simulator |
This is an overview of the Photon Arts and Weapon Actions in NGS.
Sword
Wired Lances
Partizan
Twin Daggers
Double Saber
Knuckles
Katana
Icon | Name | Stat | Lv.1 | Description | Notes |
---|---|---|---|---|---|
Hayate-tsuwabuki ハヤテツワブキ |
Power PP |
210 13 |
Katana Photon Art. Slash horizontally. Repeated use in succession will result in stronger variants. | Stage 1: Slashes two times. Stage 2: Slashes two times. Stage 3: Slashes a single time. | |
Ayame-reppu アヤメレップウ |
Power PP |
270 20 |
Katana Photon Art. Mow down enemies in a sphere around you. Repeated use in succession will result in stronger variants. | Stage 1: Does a multistriking sphere around you via two slashes. Actual hitzone denoted by blue trails. Stage 2: Does a multistriking sphere around you. Stage 3: Does a wider multistriking sphere around you. | |
Fuyo-tenrai フヨウテンライ |
Power PP |
370 18 |
Katana Photon Art. Accumulate force and fires a flurry of slashes forward. Repeated use in succession will result in stronger variants. | Stage 1: Fires a flurry of strikes that hits up to a step ahead. Stage 2: Fires more flurry of strikes that hits up to a step ahead. Stage 3: Fires even more flurry of strikes that hits up to a step ahead. | |
Guard (Weapon Action) |
- | - | Guards an attack from the front, reducing damage taken. Perfect Guarding (parrying) nullifies all damage and provides invincibility until the guard animation completes. |
Assault Rifle
Launcher
Twin Machine Guns
Bullet Bow
Icon | Name | Stat | Lv.1 | Description | Notes |
---|---|---|---|---|---|
Flex Arrow フレックスアロウ |
Power PP |
1080 17 |
Bullet Bow Photon Art. Fire a homing arrow. Can be charged by up to two stages and has a different attack at each stage. | Normal: Fires a single homing arrow. Charge Stage 1: Fires a part piercing homing arrow. Can move while charging this move. Can be cancelled by dodge stepping. Charge Stage 2: Fires a supercharged homing arrow that passes through enemies. Cannot move from the spot when this move is ready. Can be cancelled by dodge stepping. | |
Frenzy Squib フレンジースクイブ |
Power PP |
370 13 |
Bullet Bow Photon Art. Scatters arrows in all directions on impact. Can be charged for a different attack. | Normal: Fires an non damaging arrow that scatters arrows on impact. The scatter damage can hit up to two times on an enemy. Charged: Immediately explode scattering arrows around you, hitting four times per enemy. | |
Dimensional Ray ディメンショナルレイ |
Power PP |
500 27 |
Bullet Bow Photon Art. Deploys Photon Bows which appear from subspace that attack an enemy's spot in intervals. When charged, stashes a Photon Bow will instead provide support fire when any other Photon Art strikes an enemy. | Normal: Summons Photon Bows which fires 10 times of a single hit of straight arrow each spread over a period of time at an enemy's last position. The position is determined on fire and does not change nor track the enemy. Charged: Surrounds oneself with a circling wave aura and stashes a Photon Bow into subspace which provides a single hit of straight arrow Support Fire for up to 5 Bow Photon Arts when a Bow Photon Art is used and deals its first damage registering hit. For example, the first hit of the arrow scatter of Frenzy Squib and not the marking arrow it does. This proc does not increase per part pierced nor if multiple enemies are hit at once. Unique to uncharged Dimensional Ray is that it will proc and use up Charged Dimension Ray's support fire for each barrage it does, i.e. the first 5 cycles will be supported. The aura does not change on the number of shots left and only disappears when all 5 are used. The stock can be stockpiled and carries over with manual movement changes such as Cocoon teleporter warps and Area Change running but disappears on Ryuker like teleportations and entering Cocoons. Reusing the charged variant will refresh the stock count to 5. | |
Elude (Weapon Action) |
- | - | Does a sway-like dodge in place. |
Rod
Talis
Wand
Bouncer
Dual Blades
Icon | Name | Stat | Lv.1 | Description | Notes |
---|---|---|---|---|---|
Stork Destruction ストークディストラクション |
Power PP |
900 25 |
Dual Blades Photon Art. Mow down surrounding enemies, then generate several whirling Photon Blades. If the button of this Photon Art is pressed again within a certain timeframe, performs a different and stronger finisher at no additional PP cost. | Normal: Perform a blue spinning horizontal slash with your weapon while moving forwards or towards any direction of one's choosing, then follow up with a second blue spinning horizontal slash .
Different: Press the same Photon Art button earliest at the start of the first spin, latest before the first spin completes. Instead of the second blue spinning horizontal slash, perform two purple spinning vertical slashes in succession without need for further button input. The direction for each of the purple spinning vertical slashes can be altered. | |
Harrier Rampage ハリアーランページ |
Power PP |
1270 35 |
Dual Blades Photon Art. Perform a series of slashes, then rain down Photon Blades. If the button of this Photon Art is pressed again within a certain timeframe, performs a different and stronger finisher at no additional PP cost. | Normal: Perform a series of six blue slashes that each can be redirected, then rain down blue Photon Blades statically at the last position of the nearest soft lock or hard lock target, or forwards if there is no target. The Photon Blades do not count as stickies.
Different: Press the same Photon Art button earliest after the 2nd slash, latest after the 6th slash. Instead of the targeted static position blue rain, quickly fires purple homing Photon Blades at the nearest soft lock or hard lock target, or forwards if there is no target. The Photon Blades do not count as stickies. | |
Rolling Pheasant ローリングフェザント |
Power PP |
1200 30 |
Dual Blades Photon Art. Barrel forward with a flurry of vertical slices, then land a final devastating downward slash. If the button of this Photon Art is pressed again within a certain timeframe, performs a different and stronger finisher at no additional PP cost. | Normal: Barrel forwards around 6 steps, spinning with blue vertical slashes along the way, and finish with a blue downwards vertical slash. Direction cannot be changed during this move and it can only be step cancelled. This move is reminiscent of the Sword Photon Art Twister Fall in PSO2.
Different: Press the same Photon Art button earliest after the 1st step distance into the move, latest before the 6th step distance. Instead of the blue downwards vertical slash, follows the last direction held and rapidly performs a spin of purple vertical slashes in place at the pressed position. Only the initial direction of this move can be changed. | |
Fire Photon Blades (Weapon Action) |
- | - | ? | When held, fires at a rate of two Photon Blades per second. If pressed, there will be a delay of 1 second in between presses. Recovers 4 PP in total per volley. Enemies will be stickied with the Photon Blades for 20 seconds. This skill can be augmented by other Class Skills. See the Bouncer Skill Tree for details. This Weapon Action does not offer any evasive, move cancelling, nor mid-attack use capability, unlike in PSO2. |
Jet Boots
Icon | Name | Stat | Lv.1 | Description | Notes |
---|---|---|---|---|---|
Spinning Gust スピニングガスト |
Power PP |
300 15 |
Jet Boots Photon Art. Kicks the enemy while moving forwards, spinning vertically. Hold down the Photon Art for an alternate finisher that consumes more PP. If PP is insufficient, the alternate finisher cannot be performed. | Normal: Do a blue spinning vertical kick that moves forwards, followed by a blue spinning vertical kick in place. The direction of each of the kicks can be altered.
Held: Hold the Photon Art button. For 10 additional PP, instead of the second blue spinning vertical kick, perform a single strong purple horizonal kick. The direction of the kick can be altered. | |
Violent Gale ヴァイオレントゲイル |
Power PP |
360 18 |
Jet Boots Photon Art. Unleash a series of kicks while spinning horizontally. Hold down the Photon Art for an alternate finisher that consumes more PP. If PP is insufficient, the alternate finisher cannot be performed. | Normal: Do two blue horizontal slashes followed by two more blue horizontal slashes.
Held: Hold the Photon Art button. For 10 additional PP, instead of the second series of blue horizontal slashes, perform a single strong purple explosion, then retreat backwards. The direction of the move can be altered. | |
Fierce Wave フィアースウェイヴ |
Power PP |
500 12 |
Jet Boots Photon Art. Fires shockwaves forwards while spinning vertically. Hold down the Photon Art for an alternate finisher that consumes more PP. If PP is insufficient, the alternate finisher cannot be performed. | Normal: Fires two blue shockwaves forwards, with the second shockwave leaving a lasting blue shockwave at a distance two steps ahead for 4 seconds. Only the shockwaves deal damage and only the initial direction of this move can be changed, and only one lasting blue shockwave can be on the field at a time.
Held: Hold the Photon Art button. For 10 additional PP, after the normal variant, additionally fires two purple shockwaves forwards, with the second shockwave leaving a lasting purple shockwave at a distance two steps ahead for 4 seconds. Only the shockwaves deal damage and only the initial direction of this move can be changed, and only one lasting purple shockwave can be on the field at a time, however, one each of blue and purple lasting shockwaves can coexist. | |
Sway (Weapon Action) |
- | - | ? | Upon pressing the Weapon Action button, you perform a sway in place, which can be used to dodge attacks. With the Class Skill "Boots Trick Bounce Counter" unlocked, a counterattack will be automatically performed on a successful sway dodge, and can be followed up by a second counterattack by pressing or holding the Normal Attack button. |