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Difference between revisions of "Photon Arts List (NGS)"
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− | |Hayate-tsuwabuki<br>ハヤテツワブキ | + | |{{#simple-tooltip:Hayate-tsuwabuki|Silverleaf Storm}}<br>ハヤテツワブキ |
|Power<br>PP | |Power<br>PP | ||
|210<br>13 | |210<br>13 | ||
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− | |Ayame-reppu<br>アヤメレップウ | + | |{{#simple-tooltip:Ayame-reppu|Iris Gale}}<br>アヤメレップウ |
|Power<br>PP | |Power<br>PP | ||
|270<br>20 | |270<br>20 | ||
Line 322: | Line 322: | ||
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− | |Fuyo-tenrai<br>フヨウテンライ | + | |{{#simple-tooltip:Fuyo-tenrai|Lotus Lightning}}<br>フヨウテンライ |
|Power<br>PP | |Power<br>PP | ||
|370<br>18 | |370<br>18 |
Revision as of 09:26, 10 August 2021
New Genesis Classes | |
---|---|
Striking | Hunter Fighter |
Ranged | Ranger Gunner Slayer |
Technique | Force Techter Waker |
Hybrid | Braver Bouncer |
Skill Simulator |
This is an overview of the Photon Arts and Weapon Actions in NGS.
Sword
Wired Lances
Partizan
Twin Daggers
Double Saber
Knuckles
Katana
Icon | Name | Stat | Lv.1 | Description | Notes |
---|---|---|---|---|---|
Hayate-tsuwabuki ハヤテツワブキ |
Power PP |
210 13 |
Katana Photon Art. Slash horizontally. Repeated use in succession will result in stronger variants. | Stage 1: Slashes two times. Stage 2: Slashes two times. Stage 3: Slashes a single time. | |
Ayame-reppu アヤメレップウ |
Power PP |
270 20 |
Katana Photon Art. Mow down enemies in a sphere around you. Repeated use in succession will result in stronger variants. | Stage 1: Does a multistriking sphere around you via two slashes. Actual hitzone denoted by blue trails. Stage 2: Does a multistriking sphere around you. Stage 3: Does a wider multistriking sphere around you. | |
Fuyo-tenrai フヨウテンライ |
Power PP |
370 18 |
Katana Photon Art. Accumulate force and fires a flurry of slashes forward. Repeated use in succession will result in stronger variants. | Stage 1: Fires a flurry of strikes that hits up to a step ahead. Stage 2: Fires more flurry of strikes that hits up to a step ahead. Stage 3: Fires even more flurry of strikes that hits up to a step ahead. | |
Guard (Weapon Action) |
- | - | Guards an attack from the front, reducing damage taken. Perfect Guarding (parrying) nullifies all damage and provides invincibility until the guard animation completes. |
Assault Rifle
Launcher
Twin Machine Guns
Bullet Bow
Icon | Name | Stat | Lv.1 | Description | Notes |
---|---|---|---|---|---|
Flex Arrow フレックスアロウ |
Power PP |
1080 17 |
Bullet Bow Photon Art. Fire a homing arrow. Can be charged by up to two stages and has a different attack at each stage. | Normal: Fires a single homing arrow. Charge Stage 1: Fires a part piercing homing arrow. Can move while charging this move. Can be cancelled by dodge stepping. Charge Stage 2: Fires a supercharged homing arrow that passes through enemies. Cannot move from the spot when this move is ready. Can be cancelled by dodge stepping. | |
Frenzy Squib フレンジースクイブ |
Power PP |
370 13 |
Bullet Bow Photon Art. Scatters arrows in all directions on impact. Can be charged for a different attack. | Normal: Fires an non damaging arrow that scatters arrows on impact. The scatter damage can hit up to two times on an enemy. Charged: Immediately explode scattering arrows around you, hitting four times per enemy. | |
Dimensional Ray ディメンショナルレイ |
Power PP |
500 27 |
Bullet Bow Photon Art. Deploys Photon Bows which appear from subspace that attack an enemy's spot in intervals. When charged, stashes a Photon Bow will instead provide support fire when any other Photon Art strikes an enemy. | Normal: Summons Photon Bows which fires 10 times of a single hit of straight arrow each spread over a period of time at an enemy's last position. The position is determined on fire and does not change nor track the enemy. Charged: Surrounds oneself with a circling wave aura and stashes a Photon Bow into subspace which provides a single hit of straight arrow Support Fire for up to 5 Bow Photon Arts when a Bow Photon Art is used and deals its first damage registering hit. For example, the first hit of the arrow scatter of Frenzy Squib and not the marking arrow it does. This proc does not increase per part pierced nor if multiple enemies are hit at once. Unique to uncharged Dimensional Ray is that it will proc and use up Charged Dimension Ray's support fire for each barrage it does, i.e. the first 5 cycles will be supported. The aura does not change on the number of shots left and only disappears when all 5 are used. The stock can be stockpiled and carries over with manual movement changes such as Cocoon teleporter warps and Area Change running but disappears on Ryuker like teleportations and entering Cocoons. Reusing the charged variant will refresh the stock count to 5. | |
Elude (Weapon Action) |
- | - | Does a sway-like dodge in place. |
Rod
Talis
Wand