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Difference between revisions of "List of Special Abilities (NGS)"
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| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・パワーⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Power I || {{icons|NGS Ability}} ギガス・パワーⅠ<br>{{icons|NGS Ability}} Gigas Power I || +8% || Striking Weapon Damage +1.5%<br>HP +5 | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・パワーⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Power I || {{icons|NGS Ability}} ギガス・パワーⅠ<br>{{icons|NGS Ability}} Gigas Power I || +8% || Striking Weapon Damage +1.5%<br>HP +5 | ||
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− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・パワーⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Power II || {{icons|NGS Ability}} ギガス・パワーⅡ<br>{{icons|NGS Ability}} Gigas Power II || +7% || Striking Weapon Damage +2.0%<br>HP + | + | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・パワーⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Power II || {{icons|NGS Ability}} ギガス・パワーⅡ<br>{{icons|NGS Ability}} Gigas Power II || +7% || Striking Weapon Damage +2.0%<br>HP +10 |
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| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・シュートⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Shoot I || {{icons|NGS Ability}} ギガス・シュートⅠ<br>{{icons|NGS Ability}} Gigas Shoot I || +8% || Ranged Weapon Damage +1.5%<br>HP +5 | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・シュートⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Shoot I || {{icons|NGS Ability}} ギガス・シュートⅠ<br>{{icons|NGS Ability}} Gigas Shoot I || +8% || Ranged Weapon Damage +1.5%<br>HP +5 | ||
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− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・シュートⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Shoot II || {{icons|NGS Ability}} ギガス・シュートⅡ<br>{{icons|NGS Ability}} Gigas Shoot II || +7% || Ranged Weapon Damage +2.0%<br>HP + | + | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・シュートⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Shoot II || {{icons|NGS Ability}} ギガス・シュートⅡ<br>{{icons|NGS Ability}} Gigas Shoot II || +7% || Ranged Weapon Damage +2.0%<br>HP +10 |
|- | |- | ||
| {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・テクニックⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Technique I || {{icons|NGS Ability}} ギガス・テクニックⅠ<br>{{icons|NGS Ability}} Gigas Technique I || +8% || Tech Weapon Damage +1.5%<br>HP +5 | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・テクニックⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Technique I || {{icons|NGS Ability}} ギガス・テクニックⅠ<br>{{icons|NGS Ability}} Gigas Technique I || +8% || Tech Weapon Damage +1.5%<br>HP +5 | ||
|- | |- | ||
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・テクニックⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Technique II || {{icons|NGS Ability}} ギガス・テクニックⅡ<br>{{icons|NGS Ability}} Gigas Technique II || +7% || Tech Weapon Damage +2.0%<br>HP + | + | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・テクニックⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Technique II || {{icons|NGS Ability}} ギガス・テクニックⅡ<br>{{icons|NGS Ability}} Gigas Technique II || +7% || Tech Weapon Damage +2.0%<br>HP +10 |
|- | |- | ||
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Revision as of 08:38, 8 June 2021
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Here is a list of all known Special Abilities (Affix Abilities) in Phantasy Star Online 2: New Genesis. For a more detailed description on affixing in general, see page Add Special Abilities.
Basic Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
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+10% | Striking Weapon Damage +1.0% |
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+10% | Striking Weapon Damage +1.5% |
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+9% | Striking Weapon Damage +2.0% |
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+10% | Ranged Weapon Damage +1.0% |
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+10% | Ranged Weapon Damage +1.5% |
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+9% | Ranged Weapon Damage +2.0% |
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+10% | Tech Weapon Damage +1.0% |
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+10% | Tech Weapon Damage +1.5% |
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+9% | Tech Weapon Damage +2.0% |
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+10% | Minimum Damage +1.0% |
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+10% | Minimum Damage +1.5% |
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+9% | Minimum Damage +2.0% |
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+10% | Damage Resistance +1.0% |
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+10% | Damage Resistance +1.5% |
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+9% | Damage Resistance +2.0% |
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+10% | HP +5 |
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+10% | HP +10 |
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+9% | HP +15 |
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+10% | PP +3 |
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+10% | PP +4 |
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+9% | PP +5 |
Unique Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
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+9% | HP +5 PP +5 |
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+9% | Striking Weapon Damage +1.0% Ranged Weapon Damage +1.0% |
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+9% | Striking Weapon Damage +1.0% Tech Weapon Damage +1.0% |
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+9% | Ranged Weapon Damage +1.0% Tech Weapon Damage +1.0% |
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+9% | Striking Weapon Damage +1.5% |
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+8% | Minimum Damage +1.0% Damage Resistance +1.0% HP +5 PP +3 |
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+7% | Minimum Damage +1.5% Damage Resistance +1.5% HP +10 PP +4 |
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+8% | Striking Weapon Damage +1.5% HP +5 |
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+7% | Striking Weapon Damage +2.0% HP +10 |
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+8% | Ranged Weapon Damage +1.5% HP +5 |
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+7% | Ranged Weapon Damage +2.0% HP +10 |
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+8% | Tech Weapon Damage +1.5% HP +5 |
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+7% | Tech Weapon Damage +2.0% HP +10 |
Soul Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
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+9% | Striking Weapon Damage +2.0% |
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+8% | Striking Weapon Damage +2.0% Damage Resistance +2.0% |
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+9% | HP +15 |
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+8% | Damage Resistance +2.0% HP +15 |
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+9% | PP +5 |
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+8% | Minimum Damage +2.0% PP +5 |
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+8% | PP +5 |
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+8% | Striking Weapon Damage +2.0% PP +5 |
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+8% | PP +5 |
Prefix Abilities
Prefix Abilities are a unique type of Ability that can randomly drop on equipment obtained by defeating enemies in battle. Unlike normal Special Abilities, Prefix Abilities are determined when the equipment is dropped, cannot be transferred or interacted with, do not take up normal ability slots, and come in "levels" much like Potentials. Prefix Abilities are indicated by orange text on the equipment and a unique orange icon.
Prefix Ability | Level | Effect | Drop |
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Lv. 1 | Damage +2.0% | |
Lv. 2 | Damage +3.0% | ||
Lv. 3 | Damage +4.0% | ||
Lv. 4 | Damage +4.5% | ||
Lv. 5 | Damage +5.0% | ||
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Lv. 1 | Damage Reduction +1.0% | |
Lv. 2 | Damage Reduction +2.0% | ||
Lv. 3 | Damage Reduction +3.0% | ||
Lv. 4 | Damage Reduction +3.5% | ||
Lv. 5 | Damage Reduction +4.0% | ||
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Lv. 1 | Critical Hit Rate +5.0% | |
Lv. 2 | Critical Hit Rate +8.0% | ||
Lv. 3 | Critical Hit Rate +10% | ||
Lv. 4 | Critical Hit Rate +12% | ||
Lv. 5 | Critical Hit Rate +13% | ||
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Lv. 1 | Critical Damage +6.0% | |
Lv. 2 | Critical Damage +9.0% | ||
Lv. 3 | Critical Damage +12% | ||
Lv. 4 | Critical Damage +14% | ||
Lv. 5 | Critical Damage +15% | ||
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Lv. 1 | PP Cost Reduction +1.0% | |
Lv. 2 | PP Cost Reduction +2.0% | ||
Lv. 3 | PP Cost Reduction +3.0% | ||
Lv. 4 | PP Cost Reduction +3.5% | ||
Lv. 5 | PP Cost Reduction +4.0% | ||
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Lv. 1 | Natural PP Recovery +2.0% | |
Lv. 2 | Natural PP Recovery +3.0% | ||
Lv. 3 | Natural PP Recovery +4.0% | ||
Lv. 4 | Natural PP Recovery +4.5% | ||
Lv. 5 | Natural PP Recovery +5.0% | ||
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Lv. 1 | Active PP Recovery +2.0% | |
Lv. 2 | Active PP Recovery +3.0% | ||
Lv. 3 | Active PP Recovery +4.0% | ||
Lv. 4 | Active PP Recovery +4.5% | ||
Lv. 5 | Active PP Recovery +5.0% |