|
|
Line 12: |
Line 12: |
| | | |
| ==Add Special Abilities== | | ==Add Special Abilities== |
− | Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects. | + | {{Template:NGSAffixing_Nav}} |
| + | Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects. |
| | | |
− | In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability. | + | In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability. |
| | | |
− | For example, if you wanted to add the "{{icons|NGS Ability}} Foms Soul I" ability to a weapon, using one "{{icons|NGS Ability Capsule}} C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%. | + | For example, if you wanted to add the "{{icons|NGS Ability}} Foms Soul I" Special Ability to a weapon, using one "{{icons|NGS Ability Capsule}} C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%. |
| | | |
− | Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. This can be increased with Grinding/Enhancement. | + | Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. An additional slot can be adding by Grinding the equipment to +20. |
| | | |
− | Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known. | + | Multiple Abilities can be affixed at the same time in all of the slots available. |
| | | |
− | ===Sample list of Abilities===
| + | A list of these Special Abilities can be found at the [[Portal:New_Genesis/List_of_Special_Abilities|List of Special Abilities]] page. |
− | ====Basic Abilities====
| |
− | {| class="wikitable table-bordered table-responsive-md"
| |
− | ! Capsule Name
| |
− | ! Special Ability
| |
− | ! Success Rate/Capsule
| |
− | ! Effect
| |
− | |- | |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/パワーⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Power I || {{icons|NGS Ability}} パワーⅠ<br>{{icons|NGS Ability}} Power I || +10% || Striking Weapon Damage +1.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/パワーⅠⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Power II || {{icons|NGS Ability}} パワーⅠⅠ<br>{{icons|NGS Ability}} Power II || +10% || Striking Weapon Damage +1.5%
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/パワーⅠⅠⅠ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Power III || {{icons|NGS Ability}} パワーⅠⅠⅠ<br>{{icons|NGS Ability}} Power III || +9% || Striking Weapon Damage +2.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/シュートⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Shoot I || {{icons|NGS Ability}} シュートⅠ<br>{{icons|NGS Ability}} Shoot I || +10% || Ranged Weapon Damage +1.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/シュートⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Shoot II || {{icons|NGS Ability}} シュートⅡ<br>{{icons|NGS Ability}} Shoot II || +10% || Ranged Weapon Damage +1.5%
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/シュートⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Shoot III || {{icons|NGS Ability}} シュートⅢ<br>{{icons|NGS Ability}} Shoot III || +9% || Ranged Weapon Damage +2.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/テクニックⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Technique I || {{icons|NGS Ability}} テクニックⅠ<br>{{icons|NGS Ability}} Technique I || +10% || Tech Weapon Damage +1.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/テクニックⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Technique II || {{icons|NGS Ability}} テクニックⅡ<br>{{icons|NGS Ability}} Technique II || +10% || Tech Weapon Damage +1.5%
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/テクニックⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Technique III || {{icons|NGS Ability}} テクニックⅢ<br>{{icons|NGS Ability}} Technique III || +9% || Tech Weapon Damage +2.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/アームⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Arm I || {{icons|NGS Ability}} アームⅠ<br>{{icons|NGS Ability}} Arm I || +10% || Minimum Damage +1.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/アームⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Arm II || {{icons|NGS Ability}} アームⅡ<br>{{icons|NGS Ability}} Arm II || +10% || Minimum Damage +1.5%
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/アームⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Arm III || {{icons|NGS Ability}} アームⅢ<br>{{icons|NGS Ability}} Arm III || +9% || Minimum Damage +2.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/ガードⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Guard I || {{icons|NGS Ability}} ガードⅠ<br>{{icons|NGS Ability}} Guard I || +10% || Damage Resistance +1.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/ガードⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Guard II || {{icons|NGS Ability}} ガードⅡ<br>{{icons|NGS Ability}} Guard II || +10% || Damage Resistance +1.5%
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/ガードⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Guard III || {{icons|NGS Ability}} ガードⅢ<br>{{icons|NGS Ability}} Guard III || +9% || Damage Resistance +2.0%
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/スタミナⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Stamina I || {{icons|NGS Ability}} スタミナⅠ<br>{{icons|NGS Ability}} Stamina I || +10% || HP +30
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/スタミナⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Stamina II || {{icons|NGS Ability}} スタミナⅡ<br>{{icons|NGS Ability}} Stamina II || +10% || HP +40
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/スタミナⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Stamina III || {{icons|NGS Ability}} スタミナⅢ<br>{{icons|NGS Ability}} Stamina III || +9% || HP +50
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/スピリタⅠ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Spirita I || {{icons|NGS Ability}} スピリタⅠ<br>{{icons|NGS Ability}} Spirita I || +10% || PP +3
| |
− | |-
| |
− | | {{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/スピリタⅡ<br>{{rarityNGS|1}} {{icons|NGS Ability Capsule}} C/Spirita II || {{icons|NGS Ability}} スピリタⅡ<br>{{icons|NGS Ability}} Spirita II || +10% || PP +4
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/スピリタⅢ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Spirita III || {{icons|NGS Ability}} スピリタⅢ<br>{{icons|NGS Ability}} Spirita III || +9% || PP +5
| |
− | |-
| |
− | |}
| |
− | | |
− | ====Unique Abilities====
| |
− | {| class="wikitable table-bordered table-responsive-md"
| |
− | ! Capsule Name
| |
− | ! Special Ability
| |
− | ! Success Rate/Capsule
| |
− | ! Effect
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/エアル・ノートA<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Air Note A || {{icons|NGS Ability}} エアル・ノートA<br>{{icons|NGS Ability}} Air Note A || +9% || HP +30<br>PP +5
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/エアル・ノートB<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Air Note B || {{icons|NGS Ability}} エアル・ノートB<br>{{icons|NGS Ability}} Air Note B || +9% || Striking Weapon Damage +1.0%<br>Ranged Weapon Damage +1.0%
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/エアル・ノートC<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Air Note C || {{icons|NGS Ability}} エアル・ノートC<br>{{icons|NGS Ability}} Air Note C || +9% || Striking Weapon Damage +1.0%<br>Tech Weapon Damage +1.0%
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/エアル・ノートD<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Air Note D || {{icons|NGS Ability}} エアル・ノートD<br>{{icons|NGS Ability}} Air Note D || +9% || Ranged Weapon Damage +1.0%<br>Tech Weapon Damage +1.0%
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/マグヌ・ノート<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Magnu Note || {{icons|NGS Ability}} マグヌ・ノート<br>{{icons|NGS Ability}} Magnu Note || +9% || Striking Weapon Damage +1.5%
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ドレド・キーパーⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Dread Keeper I || {{icons|NGS Ability}} ドレド・キーパーⅠ<br>{{icons|NGS Ability}} Dread Keeper I || +8% || Minimum Damage +1.0%<br>Damage Resistance +1.0%<br>HP +30<br>PP +3
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ドレド・キーパーⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Dread Keeper II || {{icons|NGS Ability}} ドレド・キーパーⅡ<br>{{icons|NGS Ability}} Dread Keeper II || +7% || Minimum Damage +1.5%<br>Damage Resistance +1.5%<br>HP +40<br>PP +4
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・パワーⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Power I || {{icons|NGS Ability}} ギガス・パワーⅠ<br>{{icons|NGS Ability}} Gigas Power I || +8% || Striking Weapon Damage +1.5%<br>HP +30
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・パワーⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Power II || {{icons|NGS Ability}} ギガス・パワーⅡ<br>{{icons|NGS Ability}} Gigas Power II || +7% || Striking Weapon Damage +2.0%<br>HP +30
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・シュートⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Shoot I || {{icons|NGS Ability}} ギガス・シュートⅠ<br>{{icons|NGS Ability}} Gigas Shoot I || +8% || Ranged Weapon Damage +1.5%<br>HP +30
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・シュートⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Shoot II || {{icons|NGS Ability}} ギガス・シュートⅡ<br>{{icons|NGS Ability}} Gigas Shoot II || +7% || Ranged Weapon Damage +2.0%<br>HP +30
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・テクニックⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Technique I || {{icons|NGS Ability}} ギガス・テクニックⅠ<br>{{icons|NGS Ability}} Gigas Technique I || +8% || Tech Weapon Damage +1.5%<br>HP +30
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ギガス・テクニックⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Gigas Technique II || {{icons|NGS Ability}} ギガス・テクニックⅡ<br>{{icons|NGS Ability}} Gigas Technique II || +7% || Tech Weapon Damage +2.0%<br>HP +30
| |
− | |-
| |
− | |}
| |
− | | |
− | ====Soul Abilities====
| |
− | | |
− | {| class="wikitable table-bordered table-responsive-md"
| |
− | ! Capsule Name
| |
− | ! Special Ability
| |
− | ! Success Rate/Capsule
| |
− | ! Effect
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/フォムズ・ソールⅠ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Foms Soul I || {{icons|NGS Ability}} フォムズ・ソールⅠ<br>{{icons|NGS Ability}} Foms Soul I || +9% || Striking Weapon Damage +2.0%
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/フォムズ・ソールⅠⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Foms Soul II || {{icons|NGS Ability}} フォムズ・ソールⅠⅠ<br>{{icons|NGS Ability}} Foms Soul II || +8% || Striking Weapon Damage +2.0%<br>Damage Resistance +2.0%
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/アルズ・ソールⅠ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Als Soul I || {{icons|NGS Ability}} アルズ・ソールⅠ<br>{{icons|NGS Ability}} Als Soul I || +9% || HP +50
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/アルズ・ソールⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Als Soul II || {{icons|NGS Ability}} アルズ・ソールⅡ<br>{{icons|NGS Ability}} Als Soul II || +8% || Damage Resistance +2.0%<br>HP +50
| |
− | |-
| |
− | | {{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/ドルズ・ソールⅠ<br>{{rarityNGS|2}} {{icons|NGS Ability Capsule}} C/Dolls Soul I || {{icons|NGS Ability}} ドルズ・ソールⅠ<br>{{icons|NGS Ability}} Dolls Soul I || +9% || PP +5
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ドルズ・ソールⅠⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Dolls Soul II || {{icons|NGS Ability}} ドルズ・ソールⅠⅠ<br>{{icons|NGS Ability}} Dolls Soul II || +8% || Minimum Damage +2.0%<br>PP +5
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ダイダル・ソールⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Daedal Soul I || {{icons|NGS Ability}} ダイダル・ソールⅠ<br>{{icons|NGS Ability}} Daedal Soul I || +8% || PP +5
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ダイダル・ソールⅡ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Daedal Soul II || {{icons|NGS Ability}} ダイダル・ソールⅡ<br>{{icons|NGS Ability}} Daedal Soul II || +8% || Striking Weapon Damage +2.0%<br>PP +5
| |
− | |-
| |
− | | {{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/ペダス・ソールⅠ<br>{{rarityNGS|3}} {{icons|NGS Ability Capsule}} C/Pedas Soul I || {{icons|NGS Ability}} ペダス・ソールⅠ<br>{{icons|NGS Ability}} Pedas Soul I || +8% || PP +5
| |
− | |-
| |
− | |}
| |
| | | |
| ===''PSO2'' Special Abilities=== | | ===''PSO2'' Special Abilities=== |
− | [[Portal:New_Genesis/Special_Ability_Conversion|Special Ability Conversion]] | + | When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the [[Portal:New_Genesis/Special_Ability_Conversion|PSO2 Special Ability Conversion]] page. |
| | | |
| ==Release Potential== | | ==Release Potential== |
The Item Lab is the place to go to enhance your equipment in several ways.
Item Enhancement
One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).
Weapons and Units use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipment increases. When the Grind EXP bar fills, the equipment gains a Grind Level, and the equipment name shows a +# at the end, showing the Grind Level of the equipment.
Limit Break
Weapons and Units come with a Enhancement limit. Using a specific material and Meseta, you can raise this limit to a certain amount.
Add Special Abilities
Also known as Affixes, Special Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
In New Genesis, Special Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability Capsule on its own, the Special Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Special Ability.
For example, if you wanted to add the " Foms Soul I" Special Ability to a weapon, using one " C/Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
Equipment comes with a Special Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities. An additional slot can be adding by Grinding the equipment to +20.
Multiple Abilities can be affixed at the same time in all of the slots available.
A list of these Special Abilities can be found at the List of Special Abilities page.
PSO2 Special Abilities
When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2. A list of what abilities convert to what on the PSO2 Special Ability Conversion page.
Release Potential
Weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items. These must be unlocked on each of your weapons by using Photon Chunks and Meseta.
PSO2 Weapon Potentials
New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.
Original Series
|
NGS Potential
|
Lightweaver Cras Series |
連撃の型
|
Stil Series |
堅牢の型
|
Adel Series Seiros Series Fimbul Series |
利運の型
|
Liberate Series Oblisana Series Darkbanisher Ayer Series Puras Series Chaval Series Anacates Series Genon Series Shihou Series Orb Series Dusk Series Million Series Krisa Series Nova Series Legacy Weapon Series Other Weapons |
傾覆の型
|
Lightstream Xion Series |
気精の型
|
Atlas Ex Series |
堅忍の型
|
Austere-NT Series |
理発の型
|
Any to Weapon |
攻の基本型Ⅲ
|
Multi-weapon
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.
In order to combine weapons, they must be of the same 'series', and the weapon being merged into the base weapon must have a equal or higher Grind Level than the base weapon.