Difference between revisions of "Dark Blast (PSO2)"
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=Story= | =Story= | ||
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==Apprentice== | ==Apprentice== | ||
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==Elder Form== | ==Elder Form== | ||
{{Main|Elder Form}} | {{Main|Elder Form}} | ||
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==Dark Blast: Double Form== | ==Dark Blast: Double Form== | ||
+ | {{Main|Double Form}} | ||
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It's time to play with the power of Dark Falz [Double]! Toy with the enemy until they break for your entertainment! The fun's just beginning, and the party only ends when you say so! | It's time to play with the power of Dark Falz [Double]! Toy with the enemy until they break for your entertainment! The fun's just beginning, and the party only ends when you say so! | ||
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Revision as of 08:30, 15 April 2021
Dark Blast
Dark Blast is a Skill that allows the player to unleash dark power and assume a Darker-like form, granting them exceeding combat prowess and insurmountable power.
Story
Apprentice
Having (sometimes awkwardly) defeated the Apprentice's Elite Four, the player and their group finally reach the capital city of the Kingdom of Epic. Escorting Margareta to her home temple, they are greeted by Margareta's high priest who, after being called out for his schemes, decides to drop the formalities and reveals himself as the mastermind behind the recent events: Elmir. Unimpressed, Margareta uses her power as Holy Queen to seemingly get rid of Elmir. During a moment of assumed safety, Elmir tricks Margareta into a trap, infusing her with Ephimera Energy. Apprentice takes over, but not before Margareta dismisses Eucreta and Aurora, who were tagging along with the player after being freed from Apprentice's control, back home from their summons. A rather humorous exchange between Margareta and Apprentice ensues within the former's conscience, conveniently visible on a nearby mirror's reflection, where she despairs at how slutty Apprentice's overall appearance is. Margareta then pleads the player to finish off Apprentice before she dies of embarrassment. Having enough of the tomfoolery, Apprentice assumes her Appregina Omega form to do battle against the player. Through the combined might of the player and Harriet, Apprentice is defeated. Just as she is, the Darker energy within her reaches critical mass, threatening to go out of control right there. Harriet thinks quickly and employs Luther's technique to siphon some of the energy off, giving the player an opening to close in and enter Margareta's conscience. There, the player finds Margareta further quarreling with Apprentice, now with her true aspect before she was made a Dark Falz host. After interrupting the two to remind them of the urgency of the situation, Margareta and Apprentice have a heartfelt moment before the former returns to the real world. After this, Apprentice herself exchanges a few more words with the player before they depart too, now bearing the power of Dark Falz [Apprentice]. At a later time, during an argument with Luther within the player's conscience, it is revealed that Apprentice's real name is in fact "Margareta".
Double
Arriving at the Es-Arsian Capital, the player, Xiera and Clarissa find a veritable ghost town, all the citizens having been killed and devoured by Double. As they enter the Capital's inner sanctum, they find Flo innocently playing in the center of the room. He welcomes the player and congratulates Clarissa in bringing him new playmates that won't break as easily, revealing that the "Clarissa" that accompanied them was just a copy made manifest by Double's power, the original already long dead and consumed. Flo exhibits his new powers by creating more copies of not only Clarissa but also of the townspeople he ate. Joyous at how he can now have all the playmates he wants, he assumes his Omega Dourumble form to fight the player. Battling through seemingly endless waves of Darkers, the player manages to get the upper hand against Double. But no matter how much he's attacked, Double shows no signs of stopping, appearing to have a seemingly endless supply of power. Delighted at the fun he's having, Double eggs on the player to fight more. The player asks Double to stop, as there is really no reason to fight. But from Double's perspective, there is no need of a reason to fight and have fun. He finally has what he craved most: freedom, company, friends. Always resenting the loneliness he was made to suffer through, he now wanted to make the most of all the happiness he was always denied. Somehow, Clarissa appears once more, donning her Photoner garb, apologizing to Flo for the heartless experiments she had put him through for the Photoner's curiosity of his powers and asks the player to save Flo. Cradled in Clarissa's motherly embrace, Flo allows himself to be slain by the player. Within Flo's conscience, Flo is saddened at how he was made to recall memories he'd rather stay forgotten. He reveals how his mind was split into two personalities: the boy Flo and the girl Frau. Neither really knows who's the original, considering it a pointless effort. As they reminisce the long time they've existed and all that they've been through, they entrust the player with the power of Dark Falz [Double].
But something was different this time. As the player acquires the power of a 4th Falz, a vision of Persona flashes before their eyes, making the player faint. They are then awakened by a worried Xiera, dazed and confused as to what that vision could portent.
Unlocking Dark Blast
Each Dark Blast form can be unlocked in one of two ways:
-Elder
- Defeat any Omega Hunar (Lv. 70+)
- Clear EPISODE 5 Chapter 2 Part 3 "The Rebellion to Elder"
-Loser
- Clear the Emergency Quest "Incarnation of Knowledge" on Super Hard difficulty or higher
- Clear "EPISODE 5" Chapter 3 "Researching Another World"
-Apprentice
- Defeat any Omega Appregina (Lv. 70+) or Omega Falz Apprentice (Lv.70+)
- Clear "EPISODE 5" Chapter 4 "Ruler of the Kingdom of Epic"
-Double
- Defeat any Omega Dourumble (Lv. 70+)
- Clear "EPISODE 5" Chapter 5 "Flo's Request"
Once Dark Blast is unlocked, it becomes available to all characters on the given account. Dark Blast Exp is shared between characters of the same account, but acquired skills will be specific to the character.
Usage
Once unlocked, Dark Blast can be installed to the subpalette.
Dark Blast has a default duration of 60 seconds and can only be used once per Quest. If your HP drops to 0 while in Dark Blast, you will be forced out of the transformation prematurely.
Dark Blast Gauge
To activate Dark Blast, the player must charge the Dark Blast Gauge by inflicting damage and defeating enemies, in similar vein to a Photon Blast or Compound Technique. This Gauge has properties different that of either.
- Dark Blast Gauge can only charge a maximum of 5% every 2.5s.
- Damage required to hit 5% varies by difficulty. For example, Normal difficulty requires 3000 damage to charge 5% of the gauge, while Super Hard difficulty requires roughly 95,000 damage.
- Damage inflicted against bosses fills the Dark Blast Gauge slower (1/6th speed for mini-bosses, 1/12th speed for large bosses).
- Dark Blast Gauge fill rate is dependent on the elapsed time in a Quest.
- Quest Start ~ 2:30 = 1/8x Gauge Fill
- 8:00+ = 3x Gauge Fill
- 10:00+ = 9x Gauge Fill
- 12:00+ = 27x Gauge Fill
Dark Blast is charged once the icon lights up, and can be activated by selecting the icon from the subpalette, hovering the cursor over the icon of the desired Form, then pressing Confirm when the Dark Blast image appears. This will cause the player to invoke a transformation sequence preceded by a set Lobby Action, which will transform the player into the Dark Blast form. The default selected Dark Blast form will be memorized from the last time Dark Blast was activated.
Properties
- Immunity to all forms of knockback and status effects. However, Guar Zigmorde's instant death attack will still trigger normally and kill you if you are affected by it prior to transformation.
- Immunity to field gimmicks, such as tornadoes.
- While Dark Blasting, the player's voice is replaced with a voice unique to Dark Blast. This voice can be disabled in Options.
- Unable to interact with certain field objects, such as turrets. You are, however, capable of utilizing Catapult Panels.
- Dark Blast will be deactivated if the player changes Areas.
Dark Blast EXP
Once Dark Blast is learned, a portion of all EXP accumulated will be added to Dark Blast as "Dark Blast EXP". You can earn Dark Blast EXP even if you do not transform in a Quest. Dark Blast EXP is tallied at the end of a Quest; leaving prematurely will not add Dark Blast EXP to your total. Once earned, Dark Blast EXP can be spent to level up Dark Blast Skills.
Depending on the field, Dark Blast EXP is typically set to convert at a rate of 10% of the normal EXP earned (all decimal points are rounded down). However, certain enemies in certain fields can dispense a greater ratio of EXP, up to 30% of their EXP payout, as Dark Blast EXP. This refers to Darker enemies whose strain matches the Dark Blast form. For example, Marine Darkers such as Dagacha and Zeshrayda will grant more Dark Blast EXP to Elder Form while Avian Darkers like Luda Sorcerer and Blu Ringahda will grant more Dark Blast EXP to Loser Form.
Dark Blast EXP is earned on an account-wide basis, allowing all characters on the same account to receive Dark Blast EXP simultaneously. However, Dark Blast EXP can be distributed on a per-character basis, allowing you to freely determine Dark Blast growth for each individual character on the same account.
Elder Form
Loser Form
Dark Blast: Double Form
It's time to play with the power of Dark Falz [Double]! Toy with the enemy until they break for your entertainment! The fun's just beginning, and the party only ends when you say so!
Photon Arts
Basic Attack
Clobber enemies with wide swings of Double's Maw Arms. Can combo up to 3 times. Will have Just Attack Rings after each move and will benefit from Just Attack bonuses.
Surprise Hammer
Turn Flo into a malicious Pico-Pico Hammer to crush enemies within a large area in front of you twice.
Thrilling Go-Kart
Turn Flo into a speedy go-kart to run over enemies while peppering them with firecracker shots. You can turn and jump during the ride. Holding down the button will prolong the ride while consuming PP. Letting go of the button will brake and start charging up a dash that unleashes when the button is held again, dealing heavy damage to all enemies in the way. Using Step will end the ride.
Happy Bazooka
Turn Frau into a standing machine-gun and continuously fire star bullets towards enemies. Holding the button will prolong the attack and drain PP. You can aim in any direction to find targets.
Note: Using this ability in midair will keep you in place without falling until you release the ability.
Skills
Add Basic Attack Combo
Adds two more moves to your basic attack combo. A double spinning smash that launches enemies sky high.
Pre-requisite:
- Defeat a total of 50 enemies during Double Dark Blast
Racing Star
Increases the damage dealt with Thrilling Go-Kart's charged dash
Pre-requisite:
- Hit enemies a total of 30 times with the Dark Blast PA "Thrilling Go-Kart's" charged dash
Delicious Lunch
Whenever an enemy is defeated near you, you'll recover a fix amount of HP and PP.
Pre-requisite:
- Hit enemies a total of 30 times with the Dark Blast PA "Surprise Hammer"
High Tension
After activating Dark Blast transformation, gradually gain a bonus to damage dealt according to the number of hits on enemies
Pre-requisite:
- Hit enemies a total of 200 times with the Dark Blast PA "Happy Bazooka"
Flower Carnival
Grants a bar above your HUD similar to Weapon Gear. Dealing damage to enemies will fill this bar. Once full, the skill "Flower Carnival" can be activated to turn Double's Maw Arms into cannons that fire homing rockets when the attack button is pressed. This locks you out from all other activated abilities until it runs out. You can move and jump during this ability. This ability will slowly consume the Flower Carnival Gauge and when it runs out, Double will shoot a massive finishing explosion all around, dealing heavy damage to enemies. This ability can be used multiple times during the same Dark Blast, provided you re-fill the bar fast enough.
Pre-requisite:
- Defeat a total of 150 enemies during Double Dark Blast
HP Up
Raises the maximum HP of your Dark Blast transformation
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Up
Raises the maximum PP of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All ATK Up
Raises the S-ATK, R-ATK and T-ATK of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All DEF Up
Raises the S-DEF, R-DEF and T-DEF of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
D Attack Advance
Increases the base damage of your Basic Attacks during Dark Blast.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Surprise Hammer Up
Increases the base damage of the Dark Blast PA "Surprise Hammer"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Happy Bazooka Up
Increases the base damage of the Dark Blast PA "Happy Bazooka"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Thrilling Go-Kart
Increases the base damage of the Dark Blast PA "Thrilling Go-Kart"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Save
Reduces the PP consumption of all actions during Dark Blast that consume PP.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Trick & Treat
Basic attacks during Double Dark Blast will restore your HP by a percentage of damage dealt, up to a cap.
Note: This does not include the homing rockets during Flower Carnival or damage dealt via Clutch Step.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Clutch Step
Deals contact damage to enemies while using Step during Dark Blast and adds a Just Attack Window to your step.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Dark Blast: Apprentice Form
Lead the charge to victory with the power of Dark Falz [Apprentice]! Amass your loyal Darker army to overwhelm those who dare question your rule! Your royalty, much like your beauty, will go on for all eternity!
Photon Arts
Basic Attack
A long chain of combination slashes with Apprentice's arm-blades that can combo up to 5 times. Will have Just Attack rings after each move and will benefit from Just Attack bonuses.
Fortissimo Kick
Perform a vicious axe-kick ahead, crushing the skulls of any unfortunate enemy under your heel. Using this PA in mid-air will instantly bring you down to the ground for the strike.
Graceful Dance
Launch a spinning slash wave in a linear path, slicing to ribbons all enemies in the way.
Skills
Normal Atttack Combo Up
Increases your maximum basic attack combo from 5 to 9. The final attack will be a massive slash similar to the Twin Dagger's PA "Face Follia" on a much larger scale.
Pre-requisite:
- Defeat a total of 100 enemies during Apprentice Dark Blast
Passionate Spin
Adds the "Passionate Spin" attack as a followup to the Dark Blast PA "Graceful Dance". Hold the button while using "Graceful Dance" to spin into a typhoon of bladed death. You can move around to catch more enemies in your attack. Will constantly consume PP while the button is held.
Pre-requisite:
- Hit a total of 10 enemies with the Dark Blast PA "Graceful Dance"
Luxurious Dream
Activated skill that grants a buff to you and all nearby allies that increases damage dealt and critical chance.
Pre-requisite:
- Use the activated skill "Sensational Speed" a total of 5 times
Luxurious Dream Up
Also applies the buff of "Luxurious Dream" to any ally near one of your summoned Drones
Pre-requisite:
- Use the activated skill "Luxurious Dream" a total of 10 times
Black Queen Arrival
An activated skill that calls upon your loyal Drones to form up and rush forward in a charge that overwhelms any army of would-be dissenters to your eternal rule. You can turn and jump while rushing. This skill can only be activated once per Dark Blast transformation.
Pre-requisite:
- Hit enemies 400 times with your summoned Royal Scorpion Drone
- Hit enemies 100 times with your summoned Servant Hornet Drone
- Defeat a total of 300 enemies during Apprentice Dark Blast
Sensational Speed
Activated skill that makes you dash forward as thought you used a Dash Panel. You can turn and jump without interrupting the Dash. Attacking during the Dash will launch a strong piercing attack, prematurely ending the Dash.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Royal Scorpion
Activated skill that summons a Royal Scorpion Drone to assist you in battle. Royal Scorpion attacks independently any nearby enemies by punch-rushing them. You may only have 1 Royal Scorpion Drone deployed at a time. Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: The Summoning skills for both Royal Scorpion and Servant Hornet have no animation and can be activated during most situations. They can also be activated during their own effects to refresh the timers.
Servant Hornet
Activated skill that summons a swarm of Servant Hornet Drones to assist you in battle. Servant Hornets gather up in the targeted location and begin pulling all nearby enemies towards the center of the swarm, dealing damage over time. You may only have 1 Servant Hornet swarm deployed at a time.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
HP Up
Raises the maximum HP of your Dark Blast transformation
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Up
Raises the maximum PP of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All ATK Up
Raises the S-ATK, R-ATK and T-ATK of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All DEF Up
Raises the S-DEF, R-DEF and T-DEF of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
D Attack Advance
Increases the base damage of your Basic Attacks during Dark Blast.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Fortissimo Kick Up
Increases the base damage of the Dark Blast PA "Fortissimo Kick"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Graceful Dance Up
Increases the base damage of the Dark Blast PA "Graceful Dance"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Save
Reduces the PP consumption of all actions during Dark Blast that consume PP.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Allure Symphony
Grants a bar above your HUD similar to Weapon Gear. Dealing damage to enemies will fill this bar. Once the bar is full, it will automatically activate, increasing your damage dealt, PP recovery speed and adding extra effects to your Dark Blast PA's:
-Fortissimo Kick: A Royal Scorpion will perform a follow-up attack after your kick, crushing any enemy in front of you.
-Graceful Dance: Royal Scorpion will be launched, wreathed in the slashing wave attack, increasing its range and damage.
-Passionate Spin: Servant Hornets will be added to the spin attack, increasing its range and damage.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: The attack follow-ups do not require the corresponding Drones to be active at the moment of the attack.
Mellow Absorption
Damage dealt by your Drones will restore your HP, up to a cap per hit.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: This also includes the follow-up attacks involving your Drones via your PA's during Allure Symphony and damage dealt during the use of Black Queen Arrival.
Ravishing Step
Deals contact damage to enemies while using Step during Dark Blast and adds a Just Attack Window to your step.
Requirements:
-(No other requirements besides spending Dark Blast EXP)