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{{:Class Listing}}
 
{{:Class Listing}}
  
Luster is a Successor class.
+
'''Luster''' is a Successor [[Class (PSO2)]] that fights at high speed with a [[Gunslash]], capable of switching between three styles depending on the equipped Gunslash's elemental attribute.
 +
 
 +
Like the other Successors, it is unlocked by reaching Lv.75 in any two [[Classes (PSO2)]] and talking to Administrator Koffie after receiving the Class [[Titles (PSO2)]] from the Title Counter.
  
 
==Properties of Luster==
 
==Properties of Luster==
 +
Luster is able to activate the following techniques passively which must be learnt:
 +
 +
*Shifta - On reaching 100 Voltage
 +
*Deband - On reaching 100 Voltage
 +
*Zanverse - Held action
 +
*Megiverse - Held action
 +
*Anti アンティ - On reaching 500 Voltage
  
 
==Class Weapon Overview==
 
==Class Weapon Overview==
Lusters use the {{icons|Gunslash}} [[Simple_Gunslashes_List|Gunslash]] weapon class. For Photon Art descriptions, see [[Photon_Arts_List#Luster|Luster Photon Arts]].
+
Lusters use the {{icons|Gunslash}} [[Simple_Gunslashes_List|Gunslash]] weapon class.
  
 
===Gunslash===
 
===Gunslash===
Line 12: Line 21:
  
 
====Styles====
 
====Styles====
* '''''Fomel Style:''''' An offense-oriented style that appears with the powers of Fire or Dark Gunslashes. Fomel Style features an aggressive approach to combat by augmenting both Move Arts and Stay Arts simultaneously, giving its users an enormous berth of options unlike other styles. Consuming ''Luster Gunslash Gear'' summons units to its user's side that fly toward enemies during PAs and inflict Jellen on impact. Its ''Evade Shoot'' special ability consumes Gear to assault foes with a flurry of stabs before rushing forward, dealing massive damage to enemies in their path.
+
* '''''Fomel Style:''''' An offense-oriented style that appears with the powers of Fire or Dark Gunslashes. Fomel Style features an aggressive approach to combat by boosting the damage and Voltage gain of both Move Arts and Stay Arts Enhance Combos, giving its users an enormous berth of options. Consuming ''Luster Gunslash Gear'' summons units to its user's side that fly toward enemies during PAs and inflict Jellen on impact. Its ''Evade Shoot'' special ability consumes Gear to assault foes with a flurry of stabs before rushing forward, dealing massive damage to enemies in their path. Its special ability of rotating fiery blades which grants resistance to knockback and contribute to Voltage gain when they hit enemies is activated by doing "perfect" JAs, that is, doing multiple Just Attacks in a row at the earliest possible timing with no input delay between Just Attacks.
 +
 
 +
* '''''Zandi Style:''''' A speed-oriented style that appears with the powers of Wind or Lightning Gunslashes. Zandi Style prioritizes speed and flexibility by enhancing the action speed of Move Arts, allowing its users to stay in motion no matter the situation and give their foes the run-around without compromising power. By using ''Luster Gunslash Gear'' by holding down Normal Attack, the user can also summon a vacuum that pulls enemies to its center and stuns them. Its ''Evade Shoot'' special ability consumes Gear to strike foes around the user with a bolt of lightning to inflict heavy damage. Its special ability of a summoning a chasing arrow that deals damage with photon art hits is activated by countering an attack.
 +
 
 +
* '''''Baran Style:''''' A defense-oriented style that appears with the powers of Ice or Light Gunslashes. Baran Style maximizes longevity in combat by boosting the range and increasing the number of Guard Points (animation frames where Just Guard will activate on its own) of Stay Arts without compromising offensive pressure. Using ''Luster Gunslash Gear'' by holding down Normal Attack, summon a drone field that deals damage to enemies in its path and inflicts Bind. Its ''Evade Shoot'' special ability consumes Gear to charge up and fire an immensely powerful gunshot. Its special ability of a rotating shield that grants damage resistance is activated by avoiding an attack with a Just Guard, activated such as by using a Luster Photon Art that has Guard Points against an attack.
  
* '''''Zandi Style:''''' A mobility-oriented style that appears with the powers of Wind or Lightning Gunslashes. Zandi Style prioritizes speed and flexibility by greatly augmenting the effects of Move Arts, allowing its users to stay in motion no matter the situation and give their foes the run-around without compromising power. By using ''Luster Gunslash Gear'', the user can also summon a vacuum that pulls enemies to its center and stuns them. Its ''Evade Shoot'' special ability consumes Gear to strike foes around the user with a bolt of lightning to inflict heavy damage.
+
* '''''Purged Style:''''' A special style that appears when the user has a Gunslash with no attribute or uses the ''Style Purge'' skill. While the Purged Style boasts no special passive properties, holding down Weapon Action allows its user to assail a foe with a barrage of gunfire, rapidly consuming Gear followed by PP in the process.
  
* '''''Baran Style:''''' A defense-oriented style that appears with the powers of Ice or Light Gunslashes. Baran Style maximizes longevity in combat by greatly augmenting the effects of Stay Arts without compromising offensive pressure via enhanced attack range and debilitating properties. Using ''Luster Gunslash Gear'' summons an energy field that deals damage to enemies in its path and inflicts Bind. Its ''Evade Shoot'' special ability consumes Gear to charge up and fire an immensely powerful gunshot.
+
====Terminology====
 +
*To be added (e.g. Enhance Arts).
  
* '''''Style Purge:''''' A special style that appears when the user has a Gunslash with no attribute or uses the ''Style Purge'' skill.
+
====On Recommended Skill Tree====
 +
If set, the bottom rows are not added automatically and must be manually added. One should be cautious on setting recommended skill tree as the user has no control on what skills are set and free skill tree reset passes are not readily given.
  
==Skill Tree Overview==
+
====Photon Arts====
 +
For Photon Art descriptions, see [[Photon_Arts_List#Luster|Luster Photon Arts]].
 +
 
 +
==Skill Tree==
 
<div class="table-responsive">
 
<div class="table-responsive">
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
Line 28: Line 46:
 
|First Blood
 
|First Blood
 
|Air Reversal
 
|Air Reversal
|J. Reversal JA Combo
+
|J Reversal JA Combo
 
|Next Jump
 
|Next Jump
 
|-
 
|-
Line 39: Line 57:
 
|-
 
|-
 
|Luster Time
 
|Luster Time
|Subclass GS Boost
+
|[[#Sub Luster GS Boost|Sub Luster GS Boost]]
|Weapon Resist Rule Out
+
|Rule Out Weapon Resist
|GS Special Ability Plus
+
|Gunslash Ability Plus
 
|Luster Mag
 
|Luster Mag
 
|Step
 
|Step
Line 52: Line 70:
 
|Step Roll Advance
 
|Step Roll Advance
 
|-
 
|-
|?
+
|Voltage Bonus
|?
+
|Voltage Reset Heal
|?
+
|Tech Arts PP High Save
|?
+
|Amplified Assist
|?
+
|Shifta Gauge Boost
|?
+
|Step Attack
 
|-
 
|-
|?
+
|High Voltage
|?
+
|Voltage Heat Up
|?
+
|All Attack Bonus Lu
|?
+
|Lu Weapon Bonus 1
|?
+
|Lu Weapon Bonus 2
|?
+
|Just Reversal
 
|-
 
|-
|?
+
|Non-element
|?
+
|
|?
+
|
|?
+
|
|?
+
|
|?
+
|Complete Rest
 
|-
 
|-
|?
+
|Zandi Style
|?
+
|
|?
+
|Fomel Style
|?
+
|
|?
+
|Baran Style
|?
+
|
 
|-
 
|-
 
|Zandi Shoot Enhance
 
|Zandi Shoot Enhance
Line 87: Line 105:
 
|Baran Attack Advance
 
|Baran Attack Advance
 
|-
 
|-
|Move Arts V Boost
+
|Move Arts V. Boost
 
|Zandi Dodge Advance
 
|Zandi Dodge Advance
|Enhance Arts V Boost
+
|Enhance Arts V. Boost
 
|Fomel JA Advance
 
|Fomel JA Advance
|Stay Arts V Boost
+
|Stay Arts V. Boost
 
|Baran JG Advance
 
|Baran JG Advance
 
|-
 
|-
Line 108: Line 126:
 
|Quick Shoot
 
|Quick Shoot
 
|-
 
|-
|?
+
|HP Up
|?
+
|PP Up
|?
+
|All ATK Up
|?
+
|All DEF Up
|?
+
|
|?
+
|
 
|}
 
|}
 
</div>
 
</div>
  
 
==Skills==
 
==Skills==
'''Note: Skill descriptions are based on prior released information and are subject to changes when the content is actually released.'''
+
===Luster Will===
===Exclusive Class Skills===
+
''Survive fatal damage once and become invincible. Resets on reaching High Voltage. Main Class only.''
 +
 
 +
This passive skill enables Lusters to survive a hit that would normally incapacitate and provides a brief invincibility time of 5 seconds. It is refreshed for activation every time High Voltage is reached (i.e. on reaching multiples of 500 Voltage). Thus, if one uses up the skill, they can regenerate it by reaching a multiplier of 500 voltage again.
 +
 
 +
===Luster Time===
 +
''Gain various bonus effects for a limited time upon activation & launch a powerful attack when pressed again. Main Class only.''
 +
 
 +
When used, this active skill causes a shockwave around the character that regenerates 3 gear gauge and 40 PP provided the shockwave hits an enemy. For 30 seconds, a bonus of 30% Damage Reduction and 200% Attack PP Recovery is given. When used again within the 30 seconds duration, this skill activates a powerful Luster Time Finish attack that is unique in that it has absolute invincibility frames (iframes) throughout, which means it can be used safety against [[Goddess of Demise: Shiva|The Goddess of Demise]]'s counter attack.
 +
 
 +
Luster Time activates the unique Style Effect of the style (e.g. Baran Style shields) once on activation and once at the start of Luster Time Finish and once at the end of Luster Time Finish when it is completed. The Style Effect activated depends on the Gunslash equipped at the time of each of the reactivations. These activations will also cleanse the Style Purged state, returning the Gunslashes back to Elemental Styles.
 +
 
 +
Luster Time's cooldown is normally 240 seconds. However, when used during a High Voltage state, the cooldown is reduced by half to 120 seconds. It is thus recommended to activate Luster Time only after achieving 500 and above Voltage to avoid a long cooldown.
 +
 
 +
===Sub Luster GS Boost===
 +
''While a Gunslash is equipped, boosts damage based on the Main Class. Subclass only.''
 +
 
 +
When Main Classes equip Luster as a Subclass, their melee and ranged damage with Gunslashes is increased by a multiplier related to the Main Class used.
 +
 
 +
This passive skill's goal is to ensure that the final Gunslash Photon Art output of all Main Classes when equipped with Luster as a Subclass is equivalent by taking note of innate Class multipliers and boosting accordingly.
 
<div class="table-responsive">
 
<div class="table-responsive">
{| class="wikitable sortable table-bordered"
+
{| class="wikitable sortable table-bordered" style="text-align: center;"
!Name
 
!SP Cost
 
!Description
 
 
|-
 
|-
|Luster GS Gear||1||Gear gauge fills by hitting targets, and also fills automatically over time. Holding Normal Attack or Weapon Action consumes Gear stock and performs a powerful attack.
+
! Main Class
 +
! Striking Multi
 +
! Ranged Multi
 +
! Total Striking*
 +
! Total Ranged*
 
|-
 
|-
|Luster Time||1||Damages the surrounding area with an attack upon activation, and increases PP recovery rate to 200% and reduces damage taken by 30% for 30 seconds. Activating the skill again will release a devastating finishing move. Normally has a 240 second cooldown, but if activated with 500 Voltage accumulated, cooldown is reduced to 120 seconds. Main class only.
+
| {{icons|Hunter}} || 140% || 145% || 251% || 226%
 
|-
 
|-
|Luster Voltage||1||Gain Voltage when attacks hit, which increases attack power (up to 10%) and damage reduction (up to 20%) and caps at 500 Voltage. Shifta and Deband will be applied upon accumulating 100 Voltage. Voltage will be reset after 5 seconds if no targets are hit. HP & PP will be restored depending on the amount of Voltage lost. For reference, 176 Voltage lost equates to 287 HP and 32 PP recovered. This skill is available even when Luster is used as a subclass.
+
| {{icons|Fighter}} || 110% || 115% || 197% || 179%
 
|-
 
|-
|Tech Arts JA Multi Bonus||1||Grants a bonus when you use different PAs continuously in a combo.
+
| {{icons|Ranger}} || 250% || 110% || 448% || 172%
 
|-
 
|-
|Killing Restorate||10||Restores HP and PP when enemies are killed within a certain radius.
+
| {{icons|Gunner}} || 160% || 130% || 286% || 203%
 
|-
 
|-
|Deband Disorder||10||Grants an effect when attacking while Deband is active.
+
| {{icons|Force}} || 250% || 240% || 448% || 374%
 
|-
 
|-
|Luster Will||1||Grants a one-time survival of a fatal blow. Applies very short invincibility?
+
| {{icons|Techer}} || 190% || 185% || 340% || 288%
 
|-
 
|-
|High Level Bonus Lu||5||Grants bonus damage (5%?) to all attacks you deal.
+
| {{icons|Braver}} || 190% || 185% || 340% || 288%
 
|-
 
|-
|Subclass GS Boost||1||Increases Gunslash power (Striking, Ranged and Technique) when Luster is used as a subclass. The power increase multiplier differs based on the main class. Subclass only.
+
| {{icons|Bouncer}} || 180% || 170% || 322% || 265%
 
|-
 
|-
|Weapon Resist Rule Out||1||Ignore enemy weapon resistances for certain enemies that have weapon resistances. Main class only.
+
| {{icons|Summoner}} || 155% || 150% || 277% || 234%
 
|-
 
|-
|GS Special Abilty Plus||1||While using a Gunslash, chooses between the highest value between S-ATK and R-ATK affixes, uses it only, and converts it to an R-ATK affix. 
 
|-
 
|Luster Mag||0||Converts your Mag's total attack stat excluding Dex into Striking, Ranged and Technique.
 
 
|}
 
|}
</div>
 
  
===Utility Skills===
+
* "Total" values include All Attack Bonus, High Voltage, and High Level Bonus.
<div class="table-responsive">
+
 
{| class="wikitable sortable table-bordered"
+
===Rule Out Weapon Resist===
!Name
+
 
!SP Cost
+
===Voltage Bonus===
!Description
+
 
|-
+
===High Voltage===
|Step Jump||0||Jumping during a dodge action brings you to dash speed.
+
 
|-
+
===Non-element===
|First Blood||0||The first attack in a combo or after a weapon action will be treated as a Just Attack. Does not work with Techniques. Main class only.
+
 
|-
+
===Stay Arts===
|Air Reversal||1||Allows you to perform an air reversal in midair.
+
 
|-
+
===Enhance Combo===
|J. Reversal JA Combo||1||Adds a Just Attack circle after a Just Reversal.
+
 
|-
+
===Slash Rise===
|Next Jump||0||Allows double jumping.
+
 
|-
+
===Slash Fall===
|Step JA Combo||0||Adds a Just Attack circle after a step.
+
 
|-
+
===Luster Step Slide===
|Step||0||Enables steps which allows you to quickly move a short distance.
+
 
|-
+
===Step Slide Advance===
|Step Roll Advance||0||Extends the invincibility during a Step and Dive Roll.
+
 
|}
+
===Extra Attack===
</div>
+
 
 +
===Style Purge===
 +
 
 +
===Quick Slash===
 +
 
 +
===Quick Shoot===
 +
''Gunslash: Weapon Action changes when used at specific times. Timing is based on the style chosen. Main Class only.''
 +
 
 +
==Use as a Subclass==
 +
Comparison to other Subclasses such as multipliers goes here.
 +
 
 +
==Change History==
 +
<div style="overflow:auto; max-height:320px; border:1px solid; margin-top:2em;  padding-left:0.5em; box-sizing:border-box; -moz-box-sizing:border-box; -moz-border-radius-topleft:0.5em; background:transparent; border-radius:4px;">
 +
;October 14, 2020
 +
*All Attack Bonus Lu
 +
**Striking: 155% -> 170%
 +
**Ranged: 135% -> 150%
 +
**Tech: 140% -> 155%
 +
**Pet: 130% -> 145%
 +
 
 +
*Lu Weapon Bonus 2
 +
**Power: 170% -> 155%
  
===Unknown Four Rows Skills===
+
*Luster Gunslash
*To be confirmed.
+
**The effect of First Blood now applies to Luster Step Guard
 +
**Increased the amount of Gear Accumulated from Quick Shoot
  
===Style Skills===
+
*Zandi Style
<div class="table-responsive">
+
**Increased the power of Zandi Style's 1st Charge of Enhance Shoot
{| class="wikitable sortable table-bordered"
+
**Reduced the charge time for Zandi Style's Enhance Shoot
!Name
+
**Increased the Duration and amount of Gear Accumulated from the follow-up attack of Zandi Dodge Advance
!SP Cost
 
!Description
 
|-
 
|Zandi Shoot Enhance||1||During Zandi style, the weapon action Enhance Attack changes. Expend gear to attack a group within the area of effect.
 
|-
 
|Zandi Attack Enhance||1||During Zandi style, an additional effect occurs when gear gauge is expended to perform an Enhance Attack. Fire a tornado in front of you that gathers enemies.
 
|-
 
|Move Arts V Boost||1||During Zandi style, gain a bonus to Voltage generation with Move Arts.
 
|-
 
|Zandi Dodge Enhance||1||During Zandi style, successfully dodging with step or weapon action adds follow-up chase attacks to PAs for a period of time.
 
|-
 
|Fomel Shoot Enhance||1||During Fomel style, the weapon action Enhance Attack changes. Expend gear to shoot a piercing attacks at the target.
 
|-
 
|Fomel Attack Enhance||1||During Fomel style, an additional effect occurs when gear gauge is expended to perform an Enhance Attack. Fire stocked photon spears by using PAs.
 
|-
 
|Enhance Arts V Boost||1||During Fomel style, gain a bonus to Voltage generation with Enhance Arts.
 
|-
 
|Fomel JA Advance||1||During Fomel style, performing a perfect just attack while chaining PAs spawns a clump of photons around you that grants Super Armor.
 
|-
 
|Baran Shoot Enhance||1||During Baran style, the weapon action Enhance Attack changes. Expend gear to shoot a charged photon bullet.
 
|-
 
|Baran Attack Enhance||1||During Baran style, an additional effect occurs when gear gauge is expended to perform an Enhance Attack. Generate a damage over time (DoT) attack for a period of time.
 
|-
 
|Stay Arts V boost||1||During Baran style, gain a bonus to Voltage generation with Stay Arts.
 
|-
 
|Baran JG Advance||1||During Baran style, successfully Just Guarding creates a barrier around you that decreases damage taken by around 20% for a period of time.
 
|}
 
</div>
 
  
===Final Rows Skills===
+
;Episode 6
<div class="table-responsive">
+
*Luster was released.
{| class="wikitable sortable table-bordered"
 
!Name
 
!SP Cost
 
!Description
 
|-
 
|Stay Arts||1||When a Gunslash is equipped, using a PA with neutral direction input performs Stay Arts. Main class only.
 
|-
 
|Enhance Combo||1||When a Gunslash is equipped, buffering a PA input during Enhance Arts will consume gear and perform an additional Enhance Arts. Main class only.
 
|-
 
|Slash Rise||1||When a Gunslash is equipped, pressing jump in the middle of a combo will activate a rising attack. Hold jump to enhance the special attack further to consume Gear stock and casting Zanverse. If HP is 75% and under, cast Megiverse instead. Main class only.
 
|-
 
|Slash Fall||1||When a Gunslash is equipped, pressing jump without holding a directional during a combo in mid-air lands quickly to deal area damage that can stun enemies. Similar to Slash Rise, pressing and holding jump will consume Gear stock and cast the aforementioned same techniques under the same conditions. Main class only.
 
|-
 
|Luster Step Slide ||1|| When a Gunslash is equipped, pressing step during a step will expend PP to move a certain distance while shooting. Main class only.
 
|-
 
|Step Slide Advance||1|| When a Gunslash is equipped, while locked on, performing a step slide while inputting forward or backward will result in a special moving attack. Main class only.
 
|-
 
|Luster Counter||1||When a Gunslash is equipped, step attacks after a successful dodge with step or weapon action will become powerful. Main class only.
 
|-
 
|Luster Step Guard||1||When a Gunslash is equipped, stepping forward or backwards through a locked-on enemy's attack will result in a special counterattack. Main class only.
 
|-
 
|Extra Attack||1||When a Gunslash is equipped, after performing 3 normal attacks in succession (except for step attacks), the next normal attack changes into a powerful attack. Main class only.
 
|-
 
|Style Purge||1||When a Gunslash is equipped, quickly performing weapon action twice purges the current style and performs a powerful attack. In this non-elemental style, a special Enhance Shoot can be performed. Main class only.
 
|-
 
|Quick Slash||1||When a Gunslash is equipped, normal attacks done with certain timing such as after a PA will result in high-speed movement. Main class only.
 
|-
 
|Quick Shoot||1||When a Gunslash is equipped, the effect of Weapon Action changes under certain timings. The timing is different depending on style. Main class only.
 
|}
 
 
</div>
 
</div>
  
===Last Row Skills===
+
==References==
*To be confirmed.
+
*[https://www.youtube.com/watch?v=8SUCnakiLE4 Luster: Beginners Manual JP] [https://www.youtube.com/watch?v=hTSHRUd1-Nc EN]
  
===To Be Added===
+
{{Class Navbox}}
<div class="table-responsive">
+
{{PSO2 Navbox}}
{| class="wikitable sortable table-bordered"
 
!Name
 
!SP Cost
 
!Description
 
|-
 
|Non-Element||?||When a Gunslash is equipped, converts your weapon's attribute and bonus damage entirely into R-ATK based stat added bonus to the Gunslash instead. Main class only.
 
|}
 
</div>
 

Latest revision as of 17:08, 7 June 2021

Luster is a Successor Class (PSO2) that fights at high speed with a Gunslash, capable of switching between three styles depending on the equipped Gunslash's elemental attribute.

Like the other Successors, it is unlocked by reaching Lv.75 in any two Classes (PSO2) and talking to Administrator Koffie after receiving the Class Titles (PSO2) from the Title Counter.

Properties of Luster

Luster is able to activate the following techniques passively which must be learnt:

  • Shifta - On reaching 100 Voltage
  • Deband - On reaching 100 Voltage
  • Zanverse - Held action
  • Megiverse - Held action
  • Anti アンティ - On reaching 500 Voltage

Class Weapon Overview

Lusters use the Gunslash Gunslash weapon class.

Gunslash

A hybrid handgun/blade weapon that is usable by all Classes. Unlike other Classes, the Luster is capable of pushing the Gunslash to the absolute limits of its power, transforming it into a weapon that combines speed, finesse, and raw strength into one. Luster's Gunslash is capable of balancing two types of Photon Arts, the Move Arts and Stay Arts, to control the battlefield, and based on the Element of their weapon, is capable of accessing Styles that augment their playstyle and attributes to fit any situation. Beginner Lusters can also access the unique Smart PA feature to streamline combat, promoting ease of access and versatility.

Styles

  • Fomel Style: An offense-oriented style that appears with the powers of Fire or Dark Gunslashes. Fomel Style features an aggressive approach to combat by boosting the damage and Voltage gain of both Move Arts and Stay Arts Enhance Combos, giving its users an enormous berth of options. Consuming Luster Gunslash Gear summons units to its user's side that fly toward enemies during PAs and inflict Jellen on impact. Its Evade Shoot special ability consumes Gear to assault foes with a flurry of stabs before rushing forward, dealing massive damage to enemies in their path. Its special ability of rotating fiery blades which grants resistance to knockback and contribute to Voltage gain when they hit enemies is activated by doing "perfect" JAs, that is, doing multiple Just Attacks in a row at the earliest possible timing with no input delay between Just Attacks.
  • Zandi Style: A speed-oriented style that appears with the powers of Wind or Lightning Gunslashes. Zandi Style prioritizes speed and flexibility by enhancing the action speed of Move Arts, allowing its users to stay in motion no matter the situation and give their foes the run-around without compromising power. By using Luster Gunslash Gear by holding down Normal Attack, the user can also summon a vacuum that pulls enemies to its center and stuns them. Its Evade Shoot special ability consumes Gear to strike foes around the user with a bolt of lightning to inflict heavy damage. Its special ability of a summoning a chasing arrow that deals damage with photon art hits is activated by countering an attack.
  • Baran Style: A defense-oriented style that appears with the powers of Ice or Light Gunslashes. Baran Style maximizes longevity in combat by boosting the range and increasing the number of Guard Points (animation frames where Just Guard will activate on its own) of Stay Arts without compromising offensive pressure. Using Luster Gunslash Gear by holding down Normal Attack, summon a drone field that deals damage to enemies in its path and inflicts Bind. Its Evade Shoot special ability consumes Gear to charge up and fire an immensely powerful gunshot. Its special ability of a rotating shield that grants damage resistance is activated by avoiding an attack with a Just Guard, activated such as by using a Luster Photon Art that has Guard Points against an attack.
  • Purged Style: A special style that appears when the user has a Gunslash with no attribute or uses the Style Purge skill. While the Purged Style boasts no special passive properties, holding down Weapon Action allows its user to assail a foe with a barrage of gunfire, rapidly consuming Gear followed by PP in the process.

Terminology

  • To be added (e.g. Enhance Arts).

On Recommended Skill Tree

If set, the bottom rows are not added automatically and must be manually added. One should be cautious on setting recommended skill tree as the user has no control on what skills are set and free skill tree reset passes are not readily given.

Photon Arts

For Photon Art descriptions, see Luster Photon Arts.

Skill Tree

Luster GS Gear Step Jump First Blood Air Reversal J Reversal JA Combo Next Jump
Luster Will High Level Bonus Lu Step JA Combo
Luster Time Sub Luster GS Boost Rule Out Weapon Resist Gunslash Ability Plus Luster Mag Step
Luster Voltage Tech Arts JA Multi Bonus Killing Restorate Deband Disorder Step Roll Advance
Voltage Bonus Voltage Reset Heal Tech Arts PP High Save Amplified Assist Shifta Gauge Boost Step Attack
High Voltage Voltage Heat Up All Attack Bonus Lu Lu Weapon Bonus 1 Lu Weapon Bonus 2 Just Reversal
Non-element Complete Rest
Zandi Style Fomel Style Baran Style
Zandi Shoot Enhance Zandi Attack Enhance Fomel Shoot Enhance Fomel Attack Enhance Baran Shoot Enhance Baran Attack Advance
Move Arts V. Boost Zandi Dodge Advance Enhance Arts V. Boost Fomel JA Advance Stay Arts V. Boost Baran JG Advance
Stay Arts Slash Rise Luster Step Slide Luster Counter Extra Attack Quick Slash
Enhance Combo Slash Fall Step Slide Advance Luster Step Guard Style Purge Quick Shoot
HP Up PP Up All ATK Up All DEF Up

Skills

Luster Will

Survive fatal damage once and become invincible. Resets on reaching High Voltage. Main Class only.

This passive skill enables Lusters to survive a hit that would normally incapacitate and provides a brief invincibility time of 5 seconds. It is refreshed for activation every time High Voltage is reached (i.e. on reaching multiples of 500 Voltage). Thus, if one uses up the skill, they can regenerate it by reaching a multiplier of 500 voltage again.

Luster Time

Gain various bonus effects for a limited time upon activation & launch a powerful attack when pressed again. Main Class only.

When used, this active skill causes a shockwave around the character that regenerates 3 gear gauge and 40 PP provided the shockwave hits an enemy. For 30 seconds, a bonus of 30% Damage Reduction and 200% Attack PP Recovery is given. When used again within the 30 seconds duration, this skill activates a powerful Luster Time Finish attack that is unique in that it has absolute invincibility frames (iframes) throughout, which means it can be used safety against The Goddess of Demise's counter attack.

Luster Time activates the unique Style Effect of the style (e.g. Baran Style shields) once on activation and once at the start of Luster Time Finish and once at the end of Luster Time Finish when it is completed. The Style Effect activated depends on the Gunslash equipped at the time of each of the reactivations. These activations will also cleanse the Style Purged state, returning the Gunslashes back to Elemental Styles.

Luster Time's cooldown is normally 240 seconds. However, when used during a High Voltage state, the cooldown is reduced by half to 120 seconds. It is thus recommended to activate Luster Time only after achieving 500 and above Voltage to avoid a long cooldown.

Sub Luster GS Boost

While a Gunslash is equipped, boosts damage based on the Main Class. Subclass only.

When Main Classes equip Luster as a Subclass, their melee and ranged damage with Gunslashes is increased by a multiplier related to the Main Class used.

This passive skill's goal is to ensure that the final Gunslash Photon Art output of all Main Classes when equipped with Luster as a Subclass is equivalent by taking note of innate Class multipliers and boosting accordingly.

Main Class Striking Multi Ranged Multi Total Striking* Total Ranged*
Hunter 140% 145% 251% 226%
Fighter 110% 115% 197% 179%
Ranger 250% 110% 448% 172%
Gunner 160% 130% 286% 203%
Force 250% 240% 448% 374%
Techer 190% 185% 340% 288%
Braver 190% 185% 340% 288%
Bouncer 180% 170% 322% 265%
Summoner 155% 150% 277% 234%
  • "Total" values include All Attack Bonus, High Voltage, and High Level Bonus.

Rule Out Weapon Resist

Voltage Bonus

High Voltage

Non-element

Stay Arts

Enhance Combo

Slash Rise

Slash Fall

Luster Step Slide

Step Slide Advance

Extra Attack

Style Purge

Quick Slash

Quick Shoot

Gunslash: Weapon Action changes when used at specific times. Timing is based on the style chosen. Main Class only.

Use as a Subclass

Comparison to other Subclasses such as multipliers goes here.

Change History

October 14, 2020
  • All Attack Bonus Lu
    • Striking: 155% -> 170%
    • Ranged: 135% -> 150%
    • Tech: 140% -> 155%
    • Pet: 130% -> 145%
  • Lu Weapon Bonus 2
    • Power: 170% -> 155%
  • Luster Gunslash
    • The effect of First Blood now applies to Luster Step Guard
    • Increased the amount of Gear Accumulated from Quick Shoot
  • Zandi Style
    • Increased the power of Zandi Style's 1st Charge of Enhance Shoot
    • Reduced the charge time for Zandi Style's Enhance Shoot
    • Increased the Duration and amount of Gear Accumulated from the follow-up attack of Zandi Dodge Advance
Episode 6
  • Luster was released.

References