Difference between revisions of "Luster (PSO2)"
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{{:Class Listing}} | {{:Class Listing}} | ||
− | Luster is a Successor | + | '''Luster''' is a Successor [[Class (PSO2)]] that fights at high speed with a [[Gunslash]], capable of switching between three styles depending on the equipped Gunslash's elemental attribute. |
+ | |||
+ | Like the other Successors, it is unlocked by reaching Lv.75 in any two [[Classes (PSO2)]] and talking to Administrator Koffie after receiving the Class [[Titles (PSO2)]] from the Title Counter. | ||
==Properties of Luster== | ==Properties of Luster== | ||
+ | Luster is able to activate the following techniques passively which must be learnt: | ||
+ | |||
+ | *Shifta - On reaching 100 Voltage | ||
+ | *Deband - On reaching 100 Voltage | ||
+ | *Zanverse - Held action | ||
+ | *Megiverse - Held action | ||
+ | *Anti アンティ - On reaching 500 Voltage | ||
==Class Weapon Overview== | ==Class Weapon Overview== | ||
− | Lusters use the {{icons|Gunslash}} [[Simple_Gunslashes_List|Gunslash]] weapon class | + | Lusters use the {{icons|Gunslash}} [[Simple_Gunslashes_List|Gunslash]] weapon class. |
===Gunslash=== | ===Gunslash=== | ||
Line 12: | Line 21: | ||
====Styles==== | ====Styles==== | ||
− | * '''''Fomel Style:''''' An offense-oriented style that appears with the powers of Fire or Dark Gunslashes. Fomel Style features an aggressive approach to combat by | + | * '''''Fomel Style:''''' An offense-oriented style that appears with the powers of Fire or Dark Gunslashes. Fomel Style features an aggressive approach to combat by boosting the damage and Voltage gain of both Move Arts and Stay Arts Enhance Combos, giving its users an enormous berth of options. Consuming ''Luster Gunslash Gear'' summons units to its user's side that fly toward enemies during PAs and inflict Jellen on impact. Its ''Evade Shoot'' special ability consumes Gear to assault foes with a flurry of stabs before rushing forward, dealing massive damage to enemies in their path. Its special ability of rotating fiery blades which grants resistance to knockback and contribute to Voltage gain when they hit enemies is activated by doing "perfect" JAs, that is, doing multiple Just Attacks in a row at the earliest possible timing with no input delay between Just Attacks. |
+ | |||
+ | * '''''Zandi Style:''''' A speed-oriented style that appears with the powers of Wind or Lightning Gunslashes. Zandi Style prioritizes speed and flexibility by enhancing the action speed of Move Arts, allowing its users to stay in motion no matter the situation and give their foes the run-around without compromising power. By using ''Luster Gunslash Gear'' by holding down Normal Attack, the user can also summon a vacuum that pulls enemies to its center and stuns them. Its ''Evade Shoot'' special ability consumes Gear to strike foes around the user with a bolt of lightning to inflict heavy damage. Its special ability of a summoning a chasing arrow that deals damage with photon art hits is activated by countering an attack. | ||
+ | |||
+ | * '''''Baran Style:''''' A defense-oriented style that appears with the powers of Ice or Light Gunslashes. Baran Style maximizes longevity in combat by boosting the range and increasing the number of Guard Points (animation frames where Just Guard will activate on its own) of Stay Arts without compromising offensive pressure. Using ''Luster Gunslash Gear'' by holding down Normal Attack, summon a drone field that deals damage to enemies in its path and inflicts Bind. Its ''Evade Shoot'' special ability consumes Gear to charge up and fire an immensely powerful gunshot. Its special ability of a rotating shield that grants damage resistance is activated by avoiding an attack with a Just Guard, activated such as by using a Luster Photon Art that has Guard Points against an attack. | ||
− | * ''''' | + | * '''''Purged Style:''''' A special style that appears when the user has a Gunslash with no attribute or uses the ''Style Purge'' skill. While the Purged Style boasts no special passive properties, holding down Weapon Action allows its user to assail a foe with a barrage of gunfire, rapidly consuming Gear followed by PP in the process. |
− | * | + | ====Terminology==== |
+ | *To be added (e.g. Enhance Arts). | ||
− | + | ====On Recommended Skill Tree==== | |
+ | If set, the bottom rows are not added automatically and must be manually added. One should be cautious on setting recommended skill tree as the user has no control on what skills are set and free skill tree reset passes are not readily given. | ||
− | ==Skill Tree | + | ====Photon Arts==== |
+ | For Photon Art descriptions, see [[Photon_Arts_List#Luster|Luster Photon Arts]]. | ||
+ | |||
+ | ==Skill Tree== | ||
<div class="table-responsive"> | <div class="table-responsive"> | ||
{| class="wikitable table-bordered" | {| class="wikitable table-bordered" | ||
Line 28: | Line 46: | ||
|First Blood | |First Blood | ||
|Air Reversal | |Air Reversal | ||
− | |J | + | |J Reversal JA Combo |
|Next Jump | |Next Jump | ||
|- | |- | ||
Line 39: | Line 57: | ||
|- | |- | ||
|Luster Time | |Luster Time | ||
− | | | + | |[[#Sub Luster GS Boost|Sub Luster GS Boost]] |
− | |Weapon Resist | + | |Rule Out Weapon Resist |
− | | | + | |Gunslash Ability Plus |
|Luster Mag | |Luster Mag | ||
|Step | |Step | ||
Line 52: | Line 70: | ||
|Step Roll Advance | |Step Roll Advance | ||
|- | |- | ||
− | | | + | |Voltage Bonus |
− | | | + | |Voltage Reset Heal |
− | | | + | |Tech Arts PP High Save |
− | | | + | |Amplified Assist |
− | | | + | |Shifta Gauge Boost |
− | | | + | |Step Attack |
|- | |- | ||
− | | | + | |High Voltage |
− | | | + | |Voltage Heat Up |
− | | | + | |All Attack Bonus Lu |
− | | | + | |Lu Weapon Bonus 1 |
− | | | + | |Lu Weapon Bonus 2 |
− | | | + | |Just Reversal |
|- | |- | ||
− | | | + | |Non-element |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | | |
− | | | + | |Complete Rest |
|- | |- | ||
− | | | + | |Zandi Style |
− | | | + | | |
− | | | + | |Fomel Style |
− | | | + | | |
− | | | + | |Baran Style |
− | | | + | | |
|- | |- | ||
|Zandi Shoot Enhance | |Zandi Shoot Enhance | ||
Line 87: | Line 105: | ||
|Baran Attack Advance | |Baran Attack Advance | ||
|- | |- | ||
− | |Move Arts V Boost | + | |Move Arts V. Boost |
|Zandi Dodge Advance | |Zandi Dodge Advance | ||
− | |Enhance Arts V Boost | + | |Enhance Arts V. Boost |
|Fomel JA Advance | |Fomel JA Advance | ||
− | |Stay Arts V Boost | + | |Stay Arts V. Boost |
|Baran JG Advance | |Baran JG Advance | ||
|- | |- | ||
Line 108: | Line 126: | ||
|Quick Shoot | |Quick Shoot | ||
|- | |- | ||
− | | | + | |HP Up |
− | | | + | |PP Up |
− | | | + | |All ATK Up |
− | | | + | |All DEF Up |
− | | | + | | |
− | | | + | | |
|} | |} | ||
</div> | </div> | ||
==Skills== | ==Skills== | ||
− | ''' | + | ===Luster Will=== |
− | === | + | ''Survive fatal damage once and become invincible. Resets on reaching High Voltage. Main Class only.'' |
+ | |||
+ | This passive skill enables Lusters to survive a hit that would normally incapacitate and provides a brief invincibility time of 5 seconds. It is refreshed for activation every time High Voltage is reached (i.e. on reaching multiples of 500 Voltage). Thus, if one uses up the skill, they can regenerate it by reaching a multiplier of 500 voltage again. | ||
+ | |||
+ | ===Luster Time=== | ||
+ | ''Gain various bonus effects for a limited time upon activation & launch a powerful attack when pressed again. Main Class only.'' | ||
+ | |||
+ | When used, this active skill causes a shockwave around the character that regenerates 3 gear gauge and 40 PP provided the shockwave hits an enemy. For 30 seconds, a bonus of 30% Damage Reduction and 200% Attack PP Recovery is given. When used again within the 30 seconds duration, this skill activates a powerful Luster Time Finish attack that is unique in that it has absolute invincibility frames (iframes) throughout, which means it can be used safety against [[Goddess of Demise: Shiva|The Goddess of Demise]]'s counter attack. | ||
+ | |||
+ | Luster Time activates the unique Style Effect of the style (e.g. Baran Style shields) once on activation and once at the start of Luster Time Finish and once at the end of Luster Time Finish when it is completed. The Style Effect activated depends on the Gunslash equipped at the time of each of the reactivations. These activations will also cleanse the Style Purged state, returning the Gunslashes back to Elemental Styles. | ||
+ | |||
+ | Luster Time's cooldown is normally 240 seconds. However, when used during a High Voltage state, the cooldown is reduced by half to 120 seconds. It is thus recommended to activate Luster Time only after achieving 500 and above Voltage to avoid a long cooldown. | ||
+ | |||
+ | ===Sub Luster GS Boost=== | ||
+ | ''While a Gunslash is equipped, boosts damage based on the Main Class. Subclass only.'' | ||
+ | |||
+ | When Main Classes equip Luster as a Subclass, their melee and ranged damage with Gunslashes is increased by a multiplier related to the Main Class used. | ||
+ | |||
+ | This passive skill's goal is to ensure that the final Gunslash Photon Art output of all Main Classes when equipped with Luster as a Subclass is equivalent by taking note of innate Class multipliers and boosting accordingly. | ||
<div class="table-responsive"> | <div class="table-responsive"> | ||
− | {| class="wikitable sortable table-bordered" | + | {| class="wikitable sortable table-bordered" style="text-align: center;" |
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! Main Class | |
+ | ! Striking Multi | ||
+ | ! Ranged Multi | ||
+ | ! Total Striking* | ||
+ | ! Total Ranged* | ||
|- | |- | ||
− | | | + | | {{icons|Hunter}} || 140% || 145% || 251% || 226% |
|- | |- | ||
− | | | + | | {{icons|Fighter}} || 110% || 115% || 197% || 179% |
|- | |- | ||
− | | | + | | {{icons|Ranger}} || 250% || 110% || 448% || 172% |
|- | |- | ||
− | | | + | | {{icons|Gunner}} || 160% || 130% || 286% || 203% |
|- | |- | ||
− | | | + | | {{icons|Force}} || 250% || 240% || 448% || 374% |
|- | |- | ||
− | | | + | | {{icons|Techer}} || 190% || 185% || 340% || 288% |
|- | |- | ||
− | | | + | | {{icons|Braver}} || 190% || 185% || 340% || 288% |
|- | |- | ||
− | | | + | | {{icons|Bouncer}} || 180% || 170% || 322% || 265% |
|- | |- | ||
− | | | + | | {{icons|Summoner}} || 155% || 150% || 277% || 234% |
|- | |- | ||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
− | === | + | * "Total" values include All Attack Bonus, High Voltage, and High Level Bonus. |
− | + | ||
− | + | ===Rule Out Weapon Resist=== | |
− | + | ||
− | + | ===Voltage Bonus=== | |
− | + | ||
− | + | ===High Voltage=== | |
− | + | ||
− | + | ===Non-element=== | |
− | + | ||
− | + | ===Stay Arts=== | |
− | + | ||
− | + | ===Enhance Combo=== | |
− | + | ||
− | + | ===Slash Rise=== | |
− | + | ||
− | + | ===Slash Fall=== | |
− | + | ||
− | + | ===Luster Step Slide=== | |
− | + | ||
− | + | ===Step Slide Advance=== | |
− | + | ||
− | + | ===Extra Attack=== | |
− | + | ||
+ | ===Style Purge=== | ||
+ | |||
+ | ===Quick Slash=== | ||
+ | |||
+ | ===Quick Shoot=== | ||
+ | ''Gunslash: Weapon Action changes when used at specific times. Timing is based on the style chosen. Main Class only.'' | ||
+ | |||
+ | ==Use as a Subclass== | ||
+ | Comparison to other Subclasses such as multipliers goes here. | ||
+ | |||
+ | ==Change History== | ||
+ | <div style="overflow:auto; max-height:320px; border:1px solid; margin-top:2em; padding-left:0.5em; box-sizing:border-box; -moz-box-sizing:border-box; -moz-border-radius-topleft:0.5em; background:transparent; border-radius:4px;"> | ||
+ | ;October 14, 2020 | ||
+ | *All Attack Bonus Lu | ||
+ | **Striking: 155% -> 170% | ||
+ | **Ranged: 135% -> 150% | ||
+ | **Tech: 140% -> 155% | ||
+ | **Pet: 130% -> 145% | ||
+ | |||
+ | *Lu Weapon Bonus 2 | ||
+ | **Power: 170% -> 155% | ||
− | + | *Luster Gunslash | |
− | * | + | **The effect of First Blood now applies to Luster Step Guard |
+ | **Increased the amount of Gear Accumulated from Quick Shoot | ||
− | + | *Zandi Style | |
− | + | **Increased the power of Zandi Style's 1st Charge of Enhance Shoot | |
− | + | **Reduced the charge time for Zandi Style's Enhance Shoot | |
− | + | **Increased the Duration and amount of Gear Accumulated from the follow-up attack of Zandi Dodge Advance | |
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− | + | ;Episode 6 | |
− | + | *Luster was released. | |
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</div> | </div> | ||
− | == | + | ==References== |
− | * | + | *[https://www.youtube.com/watch?v=8SUCnakiLE4 Luster: Beginners Manual JP] [https://www.youtube.com/watch?v=hTSHRUd1-Nc EN] |
− | + | {{Class Navbox}} | |
− | + | {{PSO2 Navbox}} | |
− | { | ||
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Latest revision as of 17:08, 7 June 2021
Luster is a Successor Class (PSO2) that fights at high speed with a Gunslash, capable of switching between three styles depending on the equipped Gunslash's elemental attribute.
Like the other Successors, it is unlocked by reaching Lv.75 in any two Classes (PSO2) and talking to Administrator Koffie after receiving the Class Titles (PSO2) from the Title Counter.
Properties of Luster
Luster is able to activate the following techniques passively which must be learnt:
- Shifta - On reaching 100 Voltage
- Deband - On reaching 100 Voltage
- Zanverse - Held action
- Megiverse - Held action
- Anti アンティ - On reaching 500 Voltage
Class Weapon Overview
Lusters use the Gunslash weapon class.
Gunslash
A hybrid handgun/blade weapon that is usable by all Classes. Unlike other Classes, the Luster is capable of pushing the Gunslash to the absolute limits of its power, transforming it into a weapon that combines speed, finesse, and raw strength into one. Luster's Gunslash is capable of balancing two types of Photon Arts, the Move Arts and Stay Arts, to control the battlefield, and based on the Element of their weapon, is capable of accessing Styles that augment their playstyle and attributes to fit any situation. Beginner Lusters can also access the unique Smart PA feature to streamline combat, promoting ease of access and versatility.
Styles
- Fomel Style: An offense-oriented style that appears with the powers of Fire or Dark Gunslashes. Fomel Style features an aggressive approach to combat by boosting the damage and Voltage gain of both Move Arts and Stay Arts Enhance Combos, giving its users an enormous berth of options. Consuming Luster Gunslash Gear summons units to its user's side that fly toward enemies during PAs and inflict Jellen on impact. Its Evade Shoot special ability consumes Gear to assault foes with a flurry of stabs before rushing forward, dealing massive damage to enemies in their path. Its special ability of rotating fiery blades which grants resistance to knockback and contribute to Voltage gain when they hit enemies is activated by doing "perfect" JAs, that is, doing multiple Just Attacks in a row at the earliest possible timing with no input delay between Just Attacks.
- Zandi Style: A speed-oriented style that appears with the powers of Wind or Lightning Gunslashes. Zandi Style prioritizes speed and flexibility by enhancing the action speed of Move Arts, allowing its users to stay in motion no matter the situation and give their foes the run-around without compromising power. By using Luster Gunslash Gear by holding down Normal Attack, the user can also summon a vacuum that pulls enemies to its center and stuns them. Its Evade Shoot special ability consumes Gear to strike foes around the user with a bolt of lightning to inflict heavy damage. Its special ability of a summoning a chasing arrow that deals damage with photon art hits is activated by countering an attack.
- Baran Style: A defense-oriented style that appears with the powers of Ice or Light Gunslashes. Baran Style maximizes longevity in combat by boosting the range and increasing the number of Guard Points (animation frames where Just Guard will activate on its own) of Stay Arts without compromising offensive pressure. Using Luster Gunslash Gear by holding down Normal Attack, summon a drone field that deals damage to enemies in its path and inflicts Bind. Its Evade Shoot special ability consumes Gear to charge up and fire an immensely powerful gunshot. Its special ability of a rotating shield that grants damage resistance is activated by avoiding an attack with a Just Guard, activated such as by using a Luster Photon Art that has Guard Points against an attack.
- Purged Style: A special style that appears when the user has a Gunslash with no attribute or uses the Style Purge skill. While the Purged Style boasts no special passive properties, holding down Weapon Action allows its user to assail a foe with a barrage of gunfire, rapidly consuming Gear followed by PP in the process.
Terminology
- To be added (e.g. Enhance Arts).
On Recommended Skill Tree
If set, the bottom rows are not added automatically and must be manually added. One should be cautious on setting recommended skill tree as the user has no control on what skills are set and free skill tree reset passes are not readily given.
Photon Arts
For Photon Art descriptions, see Luster Photon Arts.
Skill Tree
Luster GS Gear | Step Jump | First Blood | Air Reversal | J Reversal JA Combo | Next Jump |
Luster Will | High Level Bonus Lu | Step JA Combo | |||
Luster Time | Sub Luster GS Boost | Rule Out Weapon Resist | Gunslash Ability Plus | Luster Mag | Step |
Luster Voltage | Tech Arts JA Multi Bonus | Killing Restorate | Deband Disorder | Step Roll Advance | |
Voltage Bonus | Voltage Reset Heal | Tech Arts PP High Save | Amplified Assist | Shifta Gauge Boost | Step Attack |
High Voltage | Voltage Heat Up | All Attack Bonus Lu | Lu Weapon Bonus 1 | Lu Weapon Bonus 2 | Just Reversal |
Non-element | Complete Rest | ||||
Zandi Style | Fomel Style | Baran Style | |||
Zandi Shoot Enhance | Zandi Attack Enhance | Fomel Shoot Enhance | Fomel Attack Enhance | Baran Shoot Enhance | Baran Attack Advance |
Move Arts V. Boost | Zandi Dodge Advance | Enhance Arts V. Boost | Fomel JA Advance | Stay Arts V. Boost | Baran JG Advance |
Stay Arts | Slash Rise | Luster Step Slide | Luster Counter | Extra Attack | Quick Slash |
Enhance Combo | Slash Fall | Step Slide Advance | Luster Step Guard | Style Purge | Quick Shoot |
HP Up | PP Up | All ATK Up | All DEF Up |
Skills
Luster Will
Survive fatal damage once and become invincible. Resets on reaching High Voltage. Main Class only.
This passive skill enables Lusters to survive a hit that would normally incapacitate and provides a brief invincibility time of 5 seconds. It is refreshed for activation every time High Voltage is reached (i.e. on reaching multiples of 500 Voltage). Thus, if one uses up the skill, they can regenerate it by reaching a multiplier of 500 voltage again.
Luster Time
Gain various bonus effects for a limited time upon activation & launch a powerful attack when pressed again. Main Class only.
When used, this active skill causes a shockwave around the character that regenerates 3 gear gauge and 40 PP provided the shockwave hits an enemy. For 30 seconds, a bonus of 30% Damage Reduction and 200% Attack PP Recovery is given. When used again within the 30 seconds duration, this skill activates a powerful Luster Time Finish attack that is unique in that it has absolute invincibility frames (iframes) throughout, which means it can be used safety against The Goddess of Demise's counter attack.
Luster Time activates the unique Style Effect of the style (e.g. Baran Style shields) once on activation and once at the start of Luster Time Finish and once at the end of Luster Time Finish when it is completed. The Style Effect activated depends on the Gunslash equipped at the time of each of the reactivations. These activations will also cleanse the Style Purged state, returning the Gunslashes back to Elemental Styles.
Luster Time's cooldown is normally 240 seconds. However, when used during a High Voltage state, the cooldown is reduced by half to 120 seconds. It is thus recommended to activate Luster Time only after achieving 500 and above Voltage to avoid a long cooldown.
Sub Luster GS Boost
While a Gunslash is equipped, boosts damage based on the Main Class. Subclass only.
When Main Classes equip Luster as a Subclass, their melee and ranged damage with Gunslashes is increased by a multiplier related to the Main Class used.
This passive skill's goal is to ensure that the final Gunslash Photon Art output of all Main Classes when equipped with Luster as a Subclass is equivalent by taking note of innate Class multipliers and boosting accordingly.
Main Class | Striking Multi | Ranged Multi | Total Striking* | Total Ranged* |
---|---|---|---|---|
140% | 145% | 251% | 226% | |
110% | 115% | 197% | 179% | |
250% | 110% | 448% | 172% | |
160% | 130% | 286% | 203% | |
250% | 240% | 448% | 374% | |
190% | 185% | 340% | 288% | |
190% | 185% | 340% | 288% | |
180% | 170% | 322% | 265% | |
155% | 150% | 277% | 234% |
- "Total" values include All Attack Bonus, High Voltage, and High Level Bonus.
Rule Out Weapon Resist
Voltage Bonus
High Voltage
Non-element
Stay Arts
Enhance Combo
Slash Rise
Slash Fall
Luster Step Slide
Step Slide Advance
Extra Attack
Style Purge
Quick Slash
Quick Shoot
Gunslash: Weapon Action changes when used at specific times. Timing is based on the style chosen. Main Class only.
Use as a Subclass
Comparison to other Subclasses such as multipliers goes here.
Change History
- October 14, 2020
- All Attack Bonus Lu
- Striking: 155% -> 170%
- Ranged: 135% -> 150%
- Tech: 140% -> 155%
- Pet: 130% -> 145%
- Lu Weapon Bonus 2
- Power: 170% -> 155%
- Luster Gunslash
- The effect of First Blood now applies to Luster Step Guard
- Increased the amount of Gear Accumulated from Quick Shoot
- Zandi Style
- Increased the power of Zandi Style's 1st Charge of Enhance Shoot
- Reduced the charge time for Zandi Style's Enhance Shoot
- Increased the Duration and amount of Gear Accumulated from the follow-up attack of Zandi Dodge Advance
- Episode 6
- Luster was released.
References
|