Difference between revisions of "Hunter (PSO2)"
MoonRunestar (talk | contribs) m (Sonickyle27 moved page Hunter to Hunter (PSO2) without leaving a redirect: Prep for NGS pages) |
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{{:Class Listing}} | {{:Class Listing}} | ||
− | {{icons|Hunter}} '''Hunter''', is a class | + | The {{icons|Hunter}} '''Hunter''' (ハンター, "Hu") class is a standard melee class. Boasting a varied arsenal of strong Striking-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play. |
Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, {{icons|R-ATK}} +15, and {{icons|S-DEF}} +40 | Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, {{icons|R-ATK}} +15, and {{icons|S-DEF}} +40 | ||
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=== Swords === | === Swords === | ||
− | A large broadsword used for heavy melee strikes. | + | A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. However, it lacks range compared to its other Hunter weapon counterparts. Swords can be powered up by the Skill '''Sword Gear''', which grants them faster charge speeds and a variety of bonuses for staying on the offensive. |
Sword's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. | Sword's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. | ||
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=== Wired Lances === | === Wired Lances === | ||
− | A pair of blades hooked to handles by an extendable cable. | + | A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. Wired Lances can be powered up by the Skill '''Wired Lance Gear''', which allows them to expend Gear built up by attacking to boost the strength of their grapple-type attacks. |
Wired Lance's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. | Wired Lance's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. | ||
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=== Partizans === | === Partizans === | ||
− | A long, bladed spear. | + | A long, bladed spear. Despite not having the sheer strength of a Sword, the Partizan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. The Partizan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. Partizans can be powered up by the Skill '''Partizan Gear''', which allows them to expend Gear built up by twirling their Partizan to boost the strength of their Photon Arts. |
Partizan's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. | Partizan's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. | ||
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== Skill Tree Overview == | == Skill Tree Overview == | ||
− | [[File:HunterSkillTree.png| | + | [[File:HunterSkillTree.png|680px|link=]] |
− | {|style="width: | + | {|style="width:680px" class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
| width="136px"|[[#hpboost|HP Boost 1]] | | width="136px"|[[#hpboost|HP Boost 1]] | ||
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Starting skill. Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction. | Starting skill. Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Increases the invincibility time on [[#step|Step]]. | Increases the invincibility time on [[#step|Step]]. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
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When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly. | When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Allows you to attack immediately after [[#step|Step]]. | Allows you to attack immediately after [[#step|Step]]. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Increases your base {{icons|S-ATK}} S-ATK stat. | Increases your base {{icons|S-ATK}} S-ATK stat. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Increases your base {{icons|DEX}} DEX stat. | Increases your base {{icons|DEX}} DEX stat. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Increases your base max HP. | Increases your base max HP. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Increases your base {{icons|S-DEF}} S-DEF stat. | Increases your base {{icons|S-DEF}} S-DEF stat. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Gives a damage bonus to striking or ranged Just Attacks preformed. | Gives a damage bonus to striking or ranged Just Attacks preformed. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Allows a guard to be performed. Guarding an enemy attack reduces the damage taken. | Allows a guard to be performed. Guarding an enemy attack reduces the damage taken. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack. | Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Turns attacks after a [[#justguard|Just Guard]] into a Just Attack. | Turns attacks after a [[#justguard|Just Guard]] into a Just Attack. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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When performing a [[#justguard|Just Guard]] heal you and all players around you. | When performing a [[#justguard|Just Guard]] heal you and all players around you. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Adds in a Just Guard timing to the start of all charged Hunter PAs. | Adds in a Just Guard timing to the start of all charged Hunter PAs. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Automatically use a mate item when damaged to below 50% HP. Has no animation. | Automatically use a mate item when damaged to below 50% HP. Has no animation. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation. | Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility. | Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Reduces all striking and ranged damage you take by a percentage. | Reduces all striking and ranged damage you take by a percentage. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Reduces all tech damage you take by a percentage. | Reduces all tech damage you take by a percentage. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Taunts nearby enemies and increases the rate in which you gain aggro. | Taunts nearby enemies and increases the rate in which you gain aggro. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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When active, reduce all damage taken by a percentage and completely prevent flinching or getting knocked down. | When active, reduce all damage taken by a percentage and completely prevent flinching or getting knocked down. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Reduces the duration of status effects on you. | Reduces the duration of status effects on you. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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| 30% | | 30% | ||
|} | |} | ||
+ | <div id="High Level Bonus Hu> | ||
+ | '''High Level Bonus Hu''' | ||
+ | </div> | ||
+ | |||
+ | '''Requires Class Level 80.''' | ||
+ | Increase damage dealt. | ||
=== Weapon Related Skills === | === Weapon Related Skills === | ||
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Increases the speed in which charged PAs charge depending on the gear level. Overend also gains extra damage depending on the gear level as well. | Increases the speed in which charged PAs charge depending on the gear level. Overend also gains extra damage depending on the gear level as well. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Holding Current | Holding Current | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Note: Vol Graptor and Sacred Skewer are exempt from this damage bonus. | Note: Vol Graptor and Sacred Skewer are exempt from this damage bonus. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Increases the striking and ranged damage you deal, at the cost of taking more striking damage. | Increases the striking and ranged damage you deal, at the cost of taking more striking damage. | ||
− | |||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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! Striking Damaged Received Multiplier | ! Striking Damaged Received Multiplier | ||
| 115% | | 115% | ||
− | |||
− | |||
− | |||
− | |||
| 110% | | 110% | ||
− | |||
− | |||
− | |||
| 105% | | 105% | ||
+ | | 105% | ||
+ | | 104% | ||
+ | | 104% | ||
+ | | 103% | ||
+ | | 102% | ||
+ | | 101% | ||
+ | | 100% | ||
|} | |} | ||
<div id="furystanceup> | <div id="furystanceup> | ||
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Further increases the effectiveness of Fury Stance. | Further increases the effectiveness of Fury Stance. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Increases your critical hit chance while under the effects of [[#furystance|Fury Stance]]. | Increases your critical hit chance while under the effects of [[#furystance|Fury Stance]]. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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! width="36px" | 4 | ! width="36px" | 4 | ||
! width="36px" | 5 | ! width="36px" | 5 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|-style="text-align:center" | |-style="text-align:center" | ||
| rowspan="1" | [[File:FuryStanceUpIcon.png|link=|38px]] | | rowspan="1" | [[File:FuryStanceUpIcon.png|link=|38px]] | ||
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| [[#furystance|Fury Stance]] Lv 5 | | [[#furystance|Fury Stance]] Lv 5 | ||
| Critical Strike Increase | | Critical Strike Increase | ||
− | |||
− | |||
− | |||
− | |||
| +10% | | +10% | ||
− | |||
| +16% | | +16% | ||
− | | + | + | | +20% |
− | | + | + | | +23% |
| +25% | | +25% | ||
|} | |} | ||
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Note: The percentages given essentially means how much damage bonus you gain per JA. Meaning, 5% means you hit the max in two JAs and 10% will get you to the cap in a single JA. | Note: The percentages given essentially means how much damage bonus you gain per JA. Meaning, 5% means you hit the max in two JAs and 10% will get you to the cap in a single JA. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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</div> | </div> | ||
− | Decreases the striking damage you receive at the cost of reducing your striking and ranged damage. Also provides you with {{icons|S-DEF}} S-DEF. | + | Active Skill. Decreases the striking damage you receive at the cost of reducing your striking and ranged damage. Also provides you with {{icons|S-DEF}} S-DEF. Overwrites the effects of Fury Stance while active. |
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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Further increases the striking damage reduction and {{icons|S-DEF}}S-DEF bonus from [[#guardstance|Guard Stance]]. | Further increases the striking damage reduction and {{icons|S-DEF}}S-DEF bonus from [[#guardstance|Guard Stance]]. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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When activating [[#guardstance|Guard Stance]] cure Poison on yourself. | When activating [[#guardstance|Guard Stance]] cure Poison on yourself. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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When activating [[#guardstance|Guard Stance]] cure Burn on yourself. | When activating [[#guardstance|Guard Stance]] cure Burn on yourself. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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While [[#guardstance|Guard Stance]] is active, when an enemy around you dies, recover your HP. | While [[#guardstance|Guard Stance]] is active, when an enemy around you dies, recover your HP. | ||
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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| 10% | | 10% | ||
|} | |} | ||
+ | |||
=== Class Skills === | === Class Skills === | ||
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</div> | </div> | ||
− | Increases | + | '''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon. |
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
! width="130px" rowspan="2" |Prerequisite | ! width="130px" rowspan="2" |Prerequisite | ||
! width="100px" rowspan="2" |Effect | ! width="100px" rowspan="2" |Effect | ||
− | ! colspan="10"|Skill | + | ! colspan="10"|Skill Level |
|-style="text-align:center" | |-style="text-align:center" | ||
! width="36px" | 1 | ! width="36px" | 1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|-style="text-align:center" | |-style="text-align:center" | ||
| [[File:RareMasteryStrikingIcon.png|link=|38px]] | | [[File:RareMasteryStrikingIcon.png|link=|38px]] | ||
| Rare Mastery Hunter | | Rare Mastery Hunter | ||
| - | | - | ||
− | | | + | | Damage |
− | | | + | | 110% |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<div id="huntergearboost> | <div id="huntergearboost> | ||
Line 1,457: | Line 1,435: | ||
</div> | </div> | ||
− | While under the effects of either [[#furystance|Fury Stance]] or [[#guardstance|Guard Stance]] increase the rate of gear gain for hunter weapons. | + | While under the effects of either [[#furystance|Fury Stance]] or [[#guardstance|Guard Stance]], increase the rate of gear gain for hunter weapons. |
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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</div> | </div> | ||
− | After performing a Just Guard, recover PP | + | '''Main Class Only.''' After performing a Just Guard, recover PP. |
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
! width="130px" rowspan="2" |Prerequisite | ! width="130px" rowspan="2" |Prerequisite | ||
! width="100px" rowspan="2" |Effect | ! width="100px" rowspan="2" |Effect | ||
− | ! colspan="1"|Skill | + | ! colspan="1"|Skill Level |
|-style="text-align:center" | |-style="text-align:center" | ||
!1 | !1 | ||
Line 1,506: | Line 1,484: | ||
</div> | </div> | ||
− | Allows for hunter weapons to guard in all directions at once | + | '''Main Class Only.''' Allows for hunter weapons to guard in all directions at once. |
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
! width="130px" rowspan="2" |Prerequisite | ! width="130px" rowspan="2" |Prerequisite | ||
− | ! colspan="1"|Skill | + | ! colspan="1"|Skill Level |
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! 1 | ! 1 | ||
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− | After using [[#warcry|War Cry]] gain a damage bonus and PP recovery bonus based on the amount of enemies affected by [[#warcry|War Cry]] | + | '''Main Class Only.''' After using [[#warcry|War Cry]] gain a damage bonus and PP recovery bonus based on the amount of enemies affected by [[#warcry|War Cry]], up to a limit. |
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
! width="100px" rowspan="2" |Skill Name | ! width="100px" rowspan="2" |Skill Name | ||
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| rowspan="4" | [[File:WarBraveIcon.png|link=|38px]] | | rowspan="4" | [[File:WarBraveIcon.png|link=|38px]] | ||
− | | rowspan="4" | War | + | | rowspan="4" | War Brave |
| rowspan="4" | [[#warcry|War Cry]] Lv 3 | | rowspan="4" | [[#warcry|War Cry]] Lv 3 | ||
! Damage Multiplier | ! Damage Multiplier | ||
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<div id="guardstanceadvance> | <div id="guardstanceadvance> | ||
− | '''Guard Stance Advance | + | '''Guard Stance Advance''' |
</div> | </div> | ||
− | While under the effects of [[#guardstance|Guard Stance]] performing a Just Guard grants a temporary damage bonus | + | '''Main Class Only.''' While under the effects of [[#guardstance|Guard Stance]] performing a Just Guard grants a temporary damage bonus. |
− | {| class="wikitable" | + | {| class="wikitable table-bordered" |
! width="40px" rowspan="2" |Icon | ! width="40px" rowspan="2" |Icon | ||
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| 40s | | 40s | ||
|} | |} | ||
+ | <div id="warattract> | ||
+ | '''War Attract''' | ||
+ | </div> | ||
+ | |||
+ | '''Requires Class Level 85.'''<br> | ||
+ | '''Main Class Only.''' Boost the effect of War Cry and inflict Jellen on nearby enemies upon activation. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | ! width="40px" rowspan="2" |Icon | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="2" |Skill Level | ||
+ | |-style="text-align:center" | ||
+ | !1 | ||
+ | |-style="text-align:center" | ||
+ | | | ||
+ | | War Attract | ||
+ | | Class Level 85 | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
+ | {{Class Navbox}} | ||
+ | {{PSO2 Navbox}} | ||
[[Category:Classes]] | [[Category:Classes]] | ||
− |
Latest revision as of 16:57, 7 June 2021
The Hunter (ハンター, "Hu") class is a standard melee class. Boasting a varied arsenal of strong Striking-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play.
Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, +15, and +40
Class Weapon Overview
Hunters use three unique weapons: Swords, Wired Lances, and Partizans
Swords
A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. However, it lacks range compared to its other Hunter weapon counterparts. Swords can be powered up by the Skill Sword Gear, which grants them faster charge speeds and a variety of bonuses for staying on the offensive.
Sword's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
Wired Lances
A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. Wired Lances can be powered up by the Skill Wired Lance Gear, which allows them to expend Gear built up by attacking to boost the strength of their grapple-type attacks.
Wired Lance's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
Partizans
A long, bladed spear. Despite not having the sheer strength of a Sword, the Partizan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. The Partizan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. Partizans can be powered up by the Skill Partizan Gear, which allows them to expend Gear built up by twirling their Partizan to boost the strength of their Photon Arts.
Partizan's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.
Skill Tree Overview
Skills
Basic Skills
Step
Starting skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Step | - | - | - |
Step Advance
Increases the invincibility time on Step.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Step Advance | Step Lv1 | Invincibility Duration Increase | 0.05s | 0.09s | 0.11s | 0.13s | 0.14s | 0.15s | 0.16s | 0.17s | 0.18s | 0.20s |
Just Reversal
When knocked down, press the Jump key at the moment you hit the ground to get up instantly.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Just Reversal | - | - | - |
Step Attack
Allows you to attack immediately after Step.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
Step Attack | - | - | - |
S-ATK Boost
Increases your base S-ATK stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
S-ATK Boost 1 | - | Base S-ATK Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
S-ATK Boost 2 | S-ATK Boost 1 Lv3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | ||
S-ATK Boost 3 | S-ATK Boost 2 Lv3 | +5 | +11 | +18 | +26 | +35 | +45 | +56 | +68 | +81 | +100 |
Dex Up
Increases your base DEX stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
DEX Up | - | Base Dex Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
HP Boost
Increases your base max HP.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
HP Boost 1 | - | Max HP Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 | |
HP Boost 2 | Hp Boost 1 Lv 3 | +4 | +9 | +14 | +19 | +25 | +31 | +39 | +50 | +62 | +75 | ||
HP Boost 3 | Hp Boost 2 Lv 3 | +5 | +11 | +18 | +26 | +35 | +45 | +56 | +68 | +81 | +100 |
S-DEF Up
Increases your base S-DEF stat.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
S-DEF Up | - | Base S-DEF Boost | +3 | +6 | +10 | +14 | +18 | +23 | +28 | +34 | +40 | +50 |
JA Bonus
Gives a damage bonus to striking or ranged Just Attacks preformed.
Icon | Skill Name | Prerequisite | Multiplier | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
JA Bonus 1 | HP Up 1 Lv 5 | Striking | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | |
Ranged | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | |||
JA Bonus 2 | Ja Bonus 1 Lv 3 | Striking | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | |
Ranged | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% |
Guard
Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Guard | - | - |
Just Guard
Allows for a Guard to completely negate any damage if used right before an enemy's attack.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Just Guard | Guard Lv1 | - |
Just Counter
Turns attacks after a Just Guard into a Just Attack.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Just Counter | Just Guard Lv 1 | - |
Healing Guard
When performing a Just Guard heal you and all players around you.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Healing Guard | Just Counter Lv 1 | Healing | 5% |
- Successfully blocking attack whilst casting techniques with Tech C Parry Ring will trigger heal guard. Nabarta Type O will trigger heal guard*
Charge Parry
Adds in a Just Guard timing to the start of all charged Hunter PAs.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Charge Parry | - | Guard Timing Length | 0.30s | 0.40s | 0.50s | 0.60s | 0.70s |
Automate Halfline
Automatically use a mate item when damaged to below 50% HP. Has no animation.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Automate Halfline | Guard Stance Lv 3 | Chance of Activation | 20% | 24% | 28% | 32% | 36% | 42% | 47% | 62% | 80% | 100% |
Iron Will
Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Iron Will | Hp Boost 1 Lv 3 | Chance of Activation | 30% | 34% | 38% | 42% | 47% | 52% | 57% | 63% | 69% | 75% | |
Invincibility Duration | 1s | 2s | 3s | 4s | 5s |
Never Give Up
Enhance Iron Will by extending the invincibility duration and increasing your S-ATK by 200 for 60 seconds. Note: Does not add to Iron Will's invincibility, the cap is 15s of invincibility.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Never Give Up | Iron Will Lv 2 | S-ATK Increase | +200 | +220 | +240 | +260 | +300 | |
Invincibility Duration | 5s | 7s | 9s | 12s | 15s |
Flash Guard
Reduces all striking and ranged damage you take by a percentage.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Flash Guard 1 | Guard Stance Lv 3 | Damage Reduction | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | |
Flash Guard 2 | Flash Guard 1 Lv 5 | Damage Reduction | 2% | 4% | 6% | 8% | 10% | 12% | 14% | 16% | 18% | 20% |
Flash Tech Guard
Reduces all tech damage you take by a percentage.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Flash Tech Guard | Flash Guard Lv 5 | Damage Reduction | 3% | 6% | 9% | 12% | 15% | 18% | 21% | 24% | 27% | 30% |
War Cry
Taunts nearby enemies and increases the rate in which you gain aggro.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
War Cry | HP Boost 1 | Aggro Increase | 200% | 220% | 240% | 260% | 280% | 300% | 320% | 340% | 360% | 400% | |
Duration | 10s | 12s | 14s | 16s | 18s | 20s | 22s | 24s | 26s | 30s |
Massive Hunter
When active, reduce all damage taken by a percentage and completely prevent flinching or getting knocked down.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Massive Hunter | Flash Guard 1 Lv 3 | Duration | 30s | 32s | 35s | 39s | 45s | |
Cooldown | 100s | 99s | 97s | 94s | 90s | |||
Damage Taken | 90% | 88% | 85% | 81% | 75% |
Pretty Good
Reduces the duration of status effects on you.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Pretty Good | Guard Stance Burn | Status Length | 70% | 60% | 50% | 40% | 30% |
High Level Bonus Hu
Requires Class Level 80. Increase damage dealt.
Weapon Related Skills
Sword Gear
Increases the speed in which charged PAs charge depending on the gear level. Overend also gains extra damage depending on the gear level as well.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Sword Gear | - | - |
Wired Lance Gear
Consumes a gear bar to increase the power of grappling PAs. Power increase is 130%. Gain gear by attacking enemies with basic attacks or non grapple PAs. Using Just Attacks builds gear quicker.
List of PAs boosted: Bind Through Grapple Charge Heavenly Fall Other Cyclone Another Spin Holding Current
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Wired Lance Gear | - | - |
Partizan Gear
Consumes a gear bar to increase the power and range of PAs. The power increase is 110%. Gain gear by maintaining Guard or by letting the animation you do after every attack play out. Note: Vol Graptor and Sacred Skewer are exempt from this damage bonus.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Partizan Gear | - | - |
Stance Skills
Fury Stance
Increases the striking and ranged damage you deal, at the cost of taking more striking damage.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Fury Stance | JA Bonus 1 Lv 3 | Striking Multiplier | 110% | 111% | 112% | 113% | 114% | 115% | 116% | 117% | 118% | 120% | |
Ranged Multiplier | 101% | 102% | 103% | 104% | 105% | 106% | 107% | 108% | 109% | 110% | |||
Striking Damaged Received Multiplier | 115% | 110% | 105% | 105% | 104% | 104% | 103% | 102% | 101% | 100% |
Fury Stance Up
Further increases the effectiveness of Fury Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Fury Stance Up 1 | Fury Stance Lv 5 | Striking Multiplier | 101% | 102% | 103% | 104% | 105% | |
Ranged Multiplier | 101% | 102% | 103% | 104% | 105% | |||
Fury Stance Up 2 | Striking Multiplier | 101% | 102% | 103% | 104% | 105% | ||
Ranged Multiplier | 101% | 102% | 103% | 104% | 105% |
Fury Critical
Increases your critical hit chance while under the effects of Fury Stance.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||||||||
Fury Critical | Fury Stance Lv 5 | Critical Strike Increase | +10% | +16% | +20% | +23% | +25% |
Fury Combo Boost
While under the effects of Fury Stance, every successive Just Attack grants you a stacking damage bonus, up to a cap of 110%. Note: The percentages given essentially means how much damage bonus you gain per JA. Meaning, 5% means you hit the max in two JAs and 10% will get you to the cap in a single JA.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Fury Combo Boost | Fury Stance Lv 5 | Damage Bonus Per JA | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Guard Stance
Active Skill. Decreases the striking damage you receive at the cost of reducing your striking and ranged damage. Also provides you with S-DEF. Overwrites the effects of Fury Stance while active.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Guard Stance | HP Boost 1 Lv 3 | Striking Damage Received | 85% | 84% | 83% | 82% | 81% | 80% | 79% | 78% | 77% | 75% | |
Striking Damage Done | 85% | 86% | 87% | 88% | 89% | 90% | 92% | 94% | 96% | 100% | |||
Ranged Damage Done | 85% | 86% | 87% | 88% | 89% | 90% | 92% | 94% | 96% | 100% | |||
S-DEF Bonus | +50 | +60 | +70 | +80 | +90 | +100 | +120 | +140 | +160 | +200 |
Guard Stance Boost
Further increases the striking damage reduction and S-DEF bonus from Guard Stance.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Guard Stance Boost | Guard Stance Lv 3 | Striking Damage Received | 99% | 98% | 97% | 96% | 95% | 94% | 93% | 92% | 91% | 90% | |
S-DEF Bonus | +5 | +10 | +15 | +20 | +25 | +30 | +35 | +40 | +45 | +50 |
Guard Stance Poison
When activating Guard Stance cure Poison on yourself.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Guard Stance Poison | Guard Stance Lv 1 | - |
Guard Stance Burn
When activating Guard Stance cure Burn on yourself.
Icon | Skill Name | Prerequisite | Skill level |
---|---|---|---|
1 | |||
Guard Stance Burn | Guard Stance Poison Lv 1 | - |
Absorption
While Guard Stance is active, when an enemy around you dies, recover your HP.
Icon | Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ||||
Absorption | Guard Stance Lv 3 | % HP Recovered | 1% | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% |
Class Skills
Rare Mastery Hunter
Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | |||||||||||||
Rare Mastery Hunter | - | Damage | 110% |
Hunter Gear Boost
While under the effects of either Fury Stance or Guard Stance, increase the rate of gear gain for hunter weapons.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Hunter Gear Boost | - | Gear Growth Boost | 200% | 220% | 240% | 260% | 300% |
Just Guard PP Gain
Main Class Only. After performing a Just Guard, recover PP.
Icon | Skill Name | Prerequisite | Effect | Skill Level |
---|---|---|---|---|
1 | ||||
Just Guard PP Gain | - | PP Recovered | 10 |
All Guard
Main Class Only. Allows for hunter weapons to guard in all directions at once.
Icon | Skill Name | Prerequisite | Skill Level |
---|---|---|---|
1 | |||
All Guard | - | - |
War Brave
Main Class Only. After using War Cry gain a damage bonus and PP recovery bonus based on the amount of enemies affected by War Cry, up to a limit.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
War Brave | War Cry Lv 3 | Damage Multiplier | 101% | 102% | 103% | |||
Maximum Damage Multiplier | 105% | 108% | 110% | 112% | 115% | |||
PP Recovery Amount | +3 | +4 | +5 | +6 | +7 | |||
Maximum PP Recovered | 15 | 20 | 25 | 30 | 35 |
Guard Stance Advance
Main Class Only. While under the effects of Guard Stance performing a Just Guard grants a temporary damage bonus.
Icon | Skill Name | Prerequisite | Effect | Skill Level | ||||
---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||
Guard Stance Advance | Guard Stance Lv 3 | Damage Multiplier | 150% | 150% | 150% | 150% | 150% | |
Duration | 20s | 25s | 30s | 35s | 40s |
War Attract
Requires Class Level 85.
Main Class Only. Boost the effect of War Cry and inflict Jellen on nearby enemies upon activation.
Icon | Skill Name | Prerequisite | Effect | Skill Level | |
---|---|---|---|---|---|
1 | |||||
War Attract | Class Level 85 | - | - |
|