Difference between revisions of "Elder Form"
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* Defeat any Omega Hunar (Lv. 70+) | * Defeat any Omega Hunar (Lv. 70+) | ||
* Clear ''EPISODE 5'' Chapter 2 Part 3 "The Rebellion to Elder" | * Clear ''EPISODE 5'' Chapter 2 Part 3 "The Rebellion to Elder" | ||
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=Dark Blast: Elder Form= | =Dark Blast: Elder Form= |
Latest revision as of 08:35, 19 April 2021
Dark Blast
Dark Blast is a Skill that allows the player to unleash dark power and assume a Darker-like form, granting them exceeding combat prowess and insurmountable power.
Story
In a moment of grave crisis, Schlegger has possessed Melphonsina with the power of Ephemera and struck down both Gettemhart and the player. When Schlegger moves in for the killing blow against the player, Gettemhart suddenly steps in and takes the hit, absorbing a critical wound from Melphonsina's Twin Daggers. Despite his grave injury, Gettemhart refuses to go down easily, and decides to use what is left of his power and transfer it to the player. Upon doing so, the player absorbs the record of Gettemhart from the Oracle universe, who recounts his past with the player before bestowing to them the power of Dark Falz [Elder]. Using their newfound strength, the player unleashes a power that transforms them into a Darker-like humanoid being, and proceeds to engage Schlegger in combat with the support of Gettemhart and Melphonsina. Schlegger, despite his overwhelming strength in his Omega Hunar form, is quickly defeated by the player's Dark Blast, and dissipates from Melphonsina's body.
Unlocking Dark Blast
Each Dark Blast form can be unlocked in one of two ways:
-Elder
- Defeat any Omega Hunar (Lv. 70+)
- Clear EPISODE 5 Chapter 2 Part 3 "The Rebellion to Elder"
Dark Blast: Elder Form
Become the apex predator of the battlefield with the power of Dark Falz [Elder]! Demolish the opposition with your bare fists and shrug off their pathetic attempts at slowing you down! Reason and labels are meaningless, only your instincts matter to destroy the enemies in front of you!
Photon Arts
Basic Attack
A series of combination punches and kicks forward. Can combo up to 3 times or 5 times with certain skills acquired. Will have Just Attack rings after each move and will benefit from Just Attack bonuses.
Tyrant Strike
Jump up and dive-kick towards the target. Can reach far away enemies if they are locked on.
Infinity Rush
Unleashes a barrage of punches forward. The button can be held to prolong the attack but it will constantly drain your PP. Releasing the button will perform a finishing punch forward. If held long enough, Elder's wings will start glowing and the finishing punch will be stronger.
Punishment Knuckle
Perform a strong, straight punch forward with some reach. If held down, will charge up the punch. Once Elder's wings glow, a fully charged punch can be released with more power and longer reach.
Note: A fully charged Punishment Knuckle can be used to instantly destroy Demon Walls that appear in Buster Quests.
Skills
Add Basic Attack Combo 1
Adds a 4th move to your Basic Attack Combo. An uppercut that launches you upward.
Pre-requisite:
- Defeat a total of 30 enemies during Elder Dark Blast
Note: Skills that require a specific number of enemies defeated during Dark Blast will always keep track of progress throughout any number of quests where Dark Blast is activated. This means you are not forced to attain the total number of kills in a single Dark Blast activation. This also applies to skills that require multiple usage of other skills to unlock.
Icon | Skill Name | EXP | Skill Level |
---|---|---|---|
1 | |||
Add Basic Attack Combo 1 |
EXP/Level | 0 | |
Total EXP | 0 |
Add Basic Attack Combo 2
Adds a 5th move to your Basic Attack Combo. A vicious dunk downward that destroys whatever's on the point of impact.
Pre-requisite:
- Perform the 4th move of a Basic Attack Combo a total of 10 times.
- Defeat a total 130 enemies during Elder Dark Blast.
Physical Dash
Activated skill that makes you run as thought you used a Dash Panel. You can turn and jump without interrupting the Dash. Attacking during the Dash will launch a strong lunging punch forward, prematurely ending the Dash.
Pre-requisite:
- Activate Elder Dark Blast transformation during a Buster Quest.
Punishment Short Charge
Reduces the charge time of the Dark Blast PA "Punishment Knuckle".
Pre-requisite:
- Defeat a total of 10 enemies by using a fully charged Dark Blast PA "Punishment Knuckle".
Ultimate Impact
An activated skill that briefly channels dark power and then releases it in a devastating blast that obliterates anything in a large cone in front of you. This skill can only be activated once per Dark Blast transformation.
Pre-requisite:
- Use the activated skill "Darkness Wall" once
- Use the activated skill "Physical Dash" a total of 10 times
- Defeat a total of 500 enemies during Elder Dark Blast
Note: After activating this skill, you have a small window of time to, if necessary, adjust the direction of the blast by turning to the sides.
Darkness Wall
An activated skill that erects a temporary ethereal barrier that blocks enemy attacks and attracts enemies to itself. The barrier cannot be damaged and is only duration-based.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: The barrier attracts enemies not by "pulling them in" like the Tech Zondeel but instead by drawing their aggro similar to the Hunter skill "Warcry".
Bloody Heal
An activated skill that restores your HP and the HP of all allies within range. This skill has no animation and can be activated at any moment, even during combos.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
HP Up
Raises the maximum HP of your Dark Blast transformation
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Up
Raises the maximum PP of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All ATK Up
Raises the S-ATK, R-ATK and T-ATK of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
All DEF Up
Raises the S-DEF, R-DEF and T-DEF of your Dark Blast transformation.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
D Attack Advance
Increases the base damage of your Basic Attacks during Dark Blast.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Tyrant Strike Up
Increases the base damage of the Dark Blast PA "Tyrant Strike".
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Infinity Rush Up
Increases the base damage of the Dark Blast PA "Infinity Rush".
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Punishment Knuckle Up
Increases the base damage of the Dark Blast PA "Punishment Knuckle"
Requirements:
-(No other requirements besides spending Dark Blast EXP)
PP Save
Reduces the PP consumption of all actions during Dark Blast that consume PP.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Escalation Power
After activating Dark Blast transformation, gradually increases your damage dealt by all sources over time up to a cap. Also reduces your damage taken by all sources in the same way.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Violence Step
Deals contact damage to enemies while using Step during Dark Blast and adds a Just Attack Window to your step.
Requirements:
-(No other requirements besides spending Dark Blast EXP)
Note: Using Step during Dark Blast consumes PP.