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  • ...ll as other features that set them apart. By gaining stronger and stronger weapons, you are able to combat stronger foes and reach new heights. ===Using Weapons===
    22 KB (2,770 words) - 21:15, 7 June 2021
  • In some Quests in NGS, you occasionally have access to '''Special Weapons'''. These are time-limited armaments that give you access to special attack Special Weapons can be equipped via a Delivery Device. Depending on the Quest, there may be
    16 KB (2,502 words) - 17:51, 11 April 2023
  • Special Ability Factors (SAF) are properties exclusive only to New Type (NT) Weapons. They are unlocked by grinding the New Type Weapon until +35, meaning obtai ...Factors (SAFs) are unlocked by grinding a New Type Weapon to +35; certain weapons or weapon series have different Special Ability Factors.
    81 KB (9,539 words) - 01:15, 16 July 2022
  • ...Shop]] || [[Memory Exchange Shop]] || [[Weapons Badge Exchange Shop]] || [[Weapons Badge Exchange Shop 2]] || [[Hunting Stone Exchange Shop]] =Weapons Badge 2021 Exchange Shop=
    205 KB (25,089 words) - 15:14, 20 January 2024
  • ...pment that can accommodate the S-Class tier you are affixing; for example, weapons that do not display the icon for {{icons|SSA 4}} in their status menu canno ...ing allows you to exchange S-Class Special Abilities between two different weapons/units without going through the normal Affixing process, thereby avoiding h
    78 KB (10,761 words) - 20:46, 7 June 2021
  • ...Shop]] || [[Memory Exchange Shop]] || [[Weapons Badge Exchange Shop]] || [[Weapons Badge Exchange Shop 2]] || [[Hunting Stone Exchange Shop]] =Weapons Badge SP Exchange Shop 6=
    133 KB (15,616 words) - 02:11, 27 March 2024
  • ...s Exchanges/Change Weapon Category]] || [[Zieg's Exchanges/Obtain New Type Weapons]] || [[Zieg's Exchanges/Get Other Items]] ...Description-->|An unknown substance found in Omega. It can restore damaged weapons to their former glory.
    42 KB (5,128 words) - 00:04, 30 September 2023

Page text matches

  • ...lity}} [[S-Class Special Ability (Weapons)_(PSO2)|S-Class Special Ability (Weapons)]]||{{icons|S-Class Special Ability}} [[S-Class Special Ability (Units)_(PS
    720 bytes (80 words) - 23:25, 26 June 2021
  • #REDIRECT [[S-Class Special Ability (Weapons)]]
    47 bytes (5 words) - 09:11, 9 May 2020
  • #REDIRECT [[Ability Factors (Weapons)_(PSO2)]]
    46 bytes (5 words) - 20:53, 7 June 2021
  • as the Atlas series of weapons or the infamous Lightstream series, provided they meet the material exchang == [[Zieg's Exchanges/Obtain New Type Weapons|Obtain New Type Weapons]] ==
    1 KB (230 words) - 03:19, 28 July 2019
  • [[Category:Weapons]]
    97 bytes (10 words) - 07:18, 19 November 2016
  • |WeaponDropInfo=* [[Weapons Badge Exchange Shop|Weapons Badge SP Exchange Shop 5]]
    659 bytes (72 words) - 11:02, 31 May 2023
  • Class Excubes and 15* weapons will drop when you are Lv.71 or higher.
    138 bytes (22 words) - 09:12, 22 April 2021
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    856 bytes (95 words) - 22:09, 15 July 2022
  • |アイテム強化の達人・Ⅰ<br>Item Enhancement Master Ⅰ||5||Strengthen weapons and units in the Item Lab once.||強化 / VS<br>Fortify / VS||5SG |アイテム強化の達人・Ⅱ<br>Item Enhancement Master Ⅱ||5||Strengthen weapons and units in the Item Lab 15 times.||鍛冶屋<br>Blacksmith||5SG
    4 KB (485 words) - 14:02, 25 June 2022
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    873 bytes (97 words) - 03:56, 16 July 2022
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    868 bytes (100 words) - 02:11, 16 July 2022
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    968 bytes (113 words) - 03:10, 7 December 2019
  • |WeaponAdditionalInfo=*Unlike most other rare weapons, Red weapons do not possess a fixed 10% damage variance, relying on DEX to reduce their
    974 bytes (112 words) - 23:14, 2 February 2023
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}. * Unlike most other rare weapons, Invade weapons do not possess a fixed 10% damage variance, relying on DEX to reduce its va
    1 KB (172 words) - 23:17, 2 February 2023
  • A wiki for all things about Phantasy Star Online 2, os pso2. We have weapons (in progress), units (in progress), photon arts (in progress), techniques(i
    279 bytes (43 words) - 22:17, 19 February 2016
  • ...rd: Craftman's Seal x2.<br>This order can be completed weekly.<br>New-Type Weapons (-NT) cannot be extended. ...rd: Craftman's Seal x2.<br>This order can be completed weekly.<br>New-Type Weapons (-NT) cannot be extended.
    4 KB (499 words) - 23:04, 23 August 2020
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    433 bytes (42 words) - 00:45, 16 July 2022
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    438 bytes (42 words) - 00:46, 16 July 2022
  • *Switching weapons will reset the boost effect from Refining Operation(with one exception belo **Switching to weapons with <b style="color:red;">same potential and same potential Lv</b> will no
    1 KB (164 words) - 15:47, 23 April 2021
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    437 bytes (43 words) - 00:45, 16 July 2022
  • ...Helicopter]] (Lv. 71+)<br>[[Type-15 Tank]] (Lv. 71+)<br>[[Shiny Stone Shop#Weapons|Scarstone Exchange]]
    448 bytes (51 words) - 03:59, 16 July 2022
  • other shooting weapons. Many find
    497 bytes (51 words) - 02:31, 16 July 2022
  • but it matches up to modern weapons.
    482 bytes (48 words) - 11:53, 1 August 2022
  • easily outperforms modern weapons.
    573 bytes (54 words) - 11:51, 1 August 2022
  • * 1-3* weapons and discs drop, generally speaking, everywhere. What you get is based on yo ...ss, but is somewhat skewed toward your main class's stuff when it comes to weapons. Read more about that in the Red/Boss Crystal section.
    1 KB (213 words) - 05:41, 14 December 2016
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    570 bytes (56 words) - 03:24, 10 April 2018
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    569 bytes (56 words) - 03:13, 10 April 2018
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    576 bytes (57 words) - 03:17, 10 April 2018
  • sets them apart from other weapons.
    583 bytes (64 words) - 04:00, 16 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    572 bytes (57 words) - 03:10, 10 April 2018
  • sets them apart from other weapons.
    612 bytes (65 words) - 03:57, 16 July 2022
  • as works of art more than weapons.
    592 bytes (70 words) - 04:31, 16 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    518 bytes (58 words) - 18:07, 24 January 2018
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    519 bytes (58 words) - 18:07, 24 January 2018
  • * {{NGSMenuIcons|Recycle Shop Outline}} Xie (20th Anniv.)'s Weapons Badge 2021 Camo Exchange Shop (3/3/2021~3/31/2021) * {{NGSMenuIcons|Recycle Shop Outline}} [[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)<br><br>
    2 KB (176 words) - 00:59, 31 August 2023
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    511 bytes (56 words) - 05:11, 4 May 2018
  • * {{NGSMenuIcons|Recycle Shop Outline}} Xie (20th Anniv.)'s Weapons Badge 2021 Camo Exchange Shop (3/3/2021~3/31/2021)<br> * {{NGSMenuIcons|Recycle Shop Outline}} [[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)<br><br>
    2 KB (211 words) - 02:56, 29 February 2024
  • |WeaponDropInfo=* [[Weapons Badge Exchange Shop 2|Old-Type Technique Weapon Exchange]]
    589 bytes (68 words) - 12:27, 3 February 2023
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    517 bytes (58 words) - 18:05, 24 January 2018
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    491 bytes (58 words) - 03:08, 7 December 2019
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    650 bytes (69 words) - 08:09, 10 April 2018
  • *100 Weapons Badge *100 Weapons Badge
    3 KB (286 words) - 16:42, 7 June 2021
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    650 bytes (68 words) - 03:01, 16 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    653 bytes (70 words) - 23:42, 2 February 2023
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    640 bytes (68 words) - 07:43, 10 April 2018
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    653 bytes (69 words) - 03:11, 7 December 2019
  • * [[Weapons Badge Exchange Shop 2|Old-Type Ranged Weapon Exchange]]
    596 bytes (62 words) - 10:50, 31 May 2023
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    543 bytes (61 words) - 03:11, 7 December 2019
  • |WeaponAdditionalInfo=* Related weapons: [[Anti Android Rifle]].
    619 bytes (65 words) - 23:36, 19 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    643 bytes (70 words) - 08:03, 10 April 2018
  • ...nDropInfo=Perennial Apocalypse (XH)<p>[[Zieg%27s_Exchanges/Get_Other_Items#Weapons|Zieg (Austere Series Exchange)]]:
    662 bytes (66 words) - 23:07, 15 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    610 bytes (69 words) - 03:33, 16 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    584 bytes (70 words) - 03:35, 16 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    670 bytes (71 words) - 10:52, 1 August 2022
  • * [[Zieg%27s_Exchanges/Get_Other_Items#Weapons|Zieg (Austere Series Exchange)]]
    695 bytes (71 words) - 23:11, 15 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    566 bytes (62 words) - 03:11, 7 December 2019
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    540 bytes (60 words) - 03:09, 7 December 2019
  • ==Field Gimmicks/Special Weapons Available== The following [[Field Gimmicks (NGS)|Field Gimmicks]]/[[Special Weapons]] will exist this quest:
    6 KB (882 words) - 15:56, 7 April 2023
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    602 bytes (69 words) - 03:34, 16 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    592 bytes (72 words) - 03:35, 16 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    568 bytes (62 words) - 03:07, 7 December 2019
  • ! rowspan="2" | Weapons ...arity|8}} {{icons|Tool}} Weapons Badge 2020<br>{{rarity|8}} {{icons|Tool}} Weapons Badge SP<br>{{rarity|8}} {{icons|Order}} Divide Medal<br>{{rarity|7}} {{ico
    4 KB (481 words) - 04:04, 8 November 2020
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    591 bytes (69 words) - 03:34, 16 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    669 bytes (71 words) - 03:48, 16 July 2022
  • * {{NGSMenuIcons|Recycle Shop Outline}} Xie (20th Anniv.)'s Weapons Badge 2021 Camo Exchange Shop (3/3/2021~3/31/2021) * {{NGSMenuIcons|Recycle Shop Outline}} [[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)
    2 KB (207 words) - 19:08, 14 September 2023
  • * [[Weapons Badge Exchange Shop 2|Old-Type Striking Weapon Exchange]]
    639 bytes (73 words) - 10:43, 31 May 2023
  • * [[Weapons Badge Exchange Shop 2|Old-Type Ranged Weapon Exchange]]
    669 bytes (77 words) - 23:11, 2 February 2023
  • "S-Class Special Abilities" can only be used with weapons and units that support them.
    701 bytes (99 words) - 19:22, 7 June 2021
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    628 bytes (73 words) - 03:34, 16 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} New-Type weapons, which can include this weapon.
    617 bytes (71 words) - 22:04, 15 July 2022
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    646 bytes (78 words) - 19:53, 17 August 2021
  • rivals even that of current weapons.
    735 bytes (84 words) - 17:29, 10 August 2023
  • * {{NGSMenuIcons|Recycle Shop Outline}} Xie (20th Anniv.)'s Weapons Badge 2021 Camo Exchange Shop (3/3/2021~3/31/2021) * {{NGSMenuIcons|Recycle Shop Outline}} [[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)<br><br>
    2 KB (216 words) - 20:42, 11 April 2024
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    612 bytes (74 words) - 02:57, 16 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} New-Type weapons, which can include this weapon.
    611 bytes (71 words) - 22:05, 15 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} New-Type weapons, which can include this weapon.
    623 bytes (72 words) - 22:04, 15 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    685 bytes (80 words) - 03:33, 16 July 2022
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    711 bytes (84 words) - 23:14, 15 February 2018
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    728 bytes (86 words) - 23:13, 15 February 2018
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    711 bytes (85 words) - 22:35, 15 July 2022
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    640 bytes (78 words) - 01:45, 16 July 2022
  • * [[Weapons Badge Exchange Shop 2|Old-Type Technique Weapon Exchange]]
    729 bytes (83 words) - 12:27, 3 February 2023
  • * [[Weapons Badge Exchange Shop 2|Old-Type Ranged Weapon Exchange]]
    743 bytes (83 words) - 22:56, 2 February 2023
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    715 bytes (86 words) - 03:51, 16 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    802 bytes (89 words) - 01:58, 16 July 2022
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    725 bytes (83 words) - 23:47, 15 July 2022
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    720 bytes (84 words) - 04:01, 16 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    770 bytes (88 words) - 02:27, 16 July 2022
  • |WeaponDropInfo=* Weapons Badge SP Exchange Shop 6
    664 bytes (68 words) - 00:45, 16 July 2022
  • still outperform modern weapons.
    788 bytes (87 words) - 17:38, 10 August 2023
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    715 bytes (82 words) - 03:34, 16 July 2022
  • ...ppeared as a Grenade Launcher in Phantasy Star Universe. It, and the other weapons that shared its appearance (aside from the knockoff Blanc Grenadoc) were ma
    797 bytes (91 words) - 22:22, 15 July 2022
  • * {{NGSMenuIcons|Recycle Shop Outline}} Xie (20th Anniv.)'s Weapons Badge 2021 Camo Exchange Shop (3/3/2021~3/31/2021) * {{NGSMenuIcons|Recycle Shop Outline}} [[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)
    2 KB (252 words) - 15:34, 15 February 2024
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    703 bytes (85 words) - 20:30, 17 August 2018
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    683 bytes (78 words) - 20:27, 20 February 2018
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    728 bytes (88 words) - 23:17, 2 February 2023
  • ...p in the Shop Area has a selection of {{Rarity|1}} - {{Rarity|3}} old-type weapons, which can include this weapon.
    620 bytes (78 words) - 03:34, 16 July 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    798 bytes (92 words) - 01:06, 16 July 2022
  • rivals even that of current weapons.
    779 bytes (86 words) - 17:38, 10 August 2023
  • ...nDropInfo=Perennial Apocalypse (XH)<p>[[Zieg%27s_Exchanges/Get_Other_Items#Weapons|Zieg (Austere Series Exchange)]]:
    789 bytes (86 words) - 23:12, 15 July 2022
  • ...ropInfo=A Perennial Apocalypse (XH)<p>[[Zieg%27s_Exchanges/Get_Other_Items#Weapons|Zieg (Austere Series Exchange)]]:
    857 bytes (93 words) - 23:07, 15 July 2022
  • demon. Other weapons are included
    798 bytes (95 words) - 01:40, 16 July 2022
  • ...like PSO2, Phantasy Star Nova has you scavange for materials to unlock new weapons, armor, costumes and accessories.
    1 KB (161 words) - 10:46, 23 August 2018
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    978 bytes (97 words) - 10:53, 1 August 2022
  • ...oes not have a damage variance limiter. It shares damage variance with all weapons between {{rarity|1}} to {{rarity|6}}.
    874 bytes (97 words) - 00:27, 16 July 2022
  • Other weapons are included in the
    785 bytes (95 words) - 01:40, 16 July 2022
  • ...nDropInfo=Perennial Apocalypse (XH)<p>[[Zieg%27s_Exchanges/Get_Other_Items#Weapons|Zieg (Austere Series Exchange)]]:
    866 bytes (96 words) - 23:09, 15 July 2022
  • ** Weapons Badge SP x5
    867 bytes (98 words) - 17:31, 10 August 2023
  • Weapons and units that equip the selected item can be equipped with the selected it
    690 bytes (114 words) - 21:59, 18 November 2021
  • a demon. Other weapons are included
    808 bytes (99 words) - 01:41, 16 July 2022
  • The Crafting system allows you to customize weapons, armor, Photon Arts, and Techniques. Crafting offers a level of direct cust
    612 bytes (81 words) - 16:47, 7 June 2021
  • ...nDropInfo=Perennial Apocalypse (XH)<p>[[Zieg%27s_Exchanges/Get_Other_Items#Weapons|Zieg (Austere Series Exchange)]]:
    879 bytes (95 words) - 23:09, 15 July 2022
  • ...ppeared as a Grenade Launcher in Phantasy Star Universe. It, and the other weapons that shared its appearance (aside from the knockoff Blanc Grenadoc) were ma
    891 bytes (111 words) - 22:18, 15 July 2022
  • ...nDropInfo=Perennial Apocalypse (XH)<p>[[Zieg%27s_Exchanges/Get_Other_Items#Weapons|Zieg (Austere Series Exchange)]]:
    860 bytes (94 words) - 23:08, 15 July 2022
  • ...will inflict fixed damage to Flames that are engulfing citizens. All other weapons will only deal 1 damage. The damage dealt to Flames is based on the Potenti
    916 bytes (112 words) - 22:09, 15 July 2022
  • ...Zawoodans on solo, it might be better to retry the quest. Otherwise, drop weapons you don't need for other members in the MPA. *Equipment (3 Weapons each, some highly costly exchanges for 5-12 Weapons each)
    5 KB (751 words) - 17:12, 15 August 2021
  • ...nDropInfo=Perennial Apocalypse (XH)<p>[[Zieg%27s_Exchanges/Get_Other_Items#Weapons|Zieg (Austere Series Exchange)]]:
    879 bytes (99 words) - 23:07, 15 July 2022
  • ...' / Nacht"; the reason for this slight spelling difference between the two weapons is unknown.
    858 bytes (104 words) - 22:08, 15 July 2022
  • |WeaponAdditionalInfo=*Astra weapons have a unique animation when being drawn/sheathed.
    965 bytes (119 words) - 03:02, 16 July 2022
  • |Additional Info=Weapons of the Revolucio series have a unique visual effect when being drawn/sheath
    977 bytes (107 words) - 23:18, 2 February 2023
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (416 words) - 23:04, 15 July 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (417 words) - 23:09, 15 July 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (417 words) - 23:11, 15 July 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (416 words) - 23:12, 15 July 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (417 words) - 23:12, 15 July 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (417 words) - 23:12, 15 July 2022
  • ...s Exchanges/Change Weapon Category]] || [[Zieg's Exchanges/Obtain New Type Weapons]] || [[Zieg's Exchanges/Get Other Items]] ==Weapons==
    67 KB (7,600 words) - 01:19, 30 September 2023
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (429 words) - 22:56, 15 July 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (432 words) - 23:43, 2 February 2023
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (431 words) - 10:59, 1 August 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (431 words) - 23:05, 15 July 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (431 words) - 23:05, 15 July 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
    3 KB (433 words) - 23:09, 15 July 2022
  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
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  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
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  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
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  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
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  • ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as ...ve, the barrier is deployed. The barrier will remain active upon switching weapons '''if the weapon being switched to has a Potential that is the same type as
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  • * In Global it can be exchanged for in the Rising Weapons Badge 5 Exchange.
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  • ..., you can also get "Eternal Jewels", weaponoid chips, and "PSO2es" limited weapons as battle rewards. "Eternal Jewel" can be exchanged for various items at "E
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ==Weapons== The Force can naturally wield four weapons: the {{icons|Rod}} [[Portal:Nova/Rods|Rod]], the {{icons|Talis}} [[Portal:N
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  • ..._Exchange_Shop|ARKS Badge Exchange Shop]] || [[Memory Exchange Shop]] || [[Weapons Badge Exchange Shop]] || [[Hunting Stone Exchange Shop]] ...s yellow.<br>Can be traded for items, or Zig can use it to upgrade certain weapons.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • ** Switching weapons cancels this weapon's effect.
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  • | colspan="2" | Related Weapons
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  • ! Weapons | <!--Weapons-->
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  • ...onus and reducing all incoming damage by half. Consider using one of these weapons if you have difficulty surviving Dragon Atrum's attacks.
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  • One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding). ...use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons/units to the weapon/unit you want to Enhance, the Grind EXP on the equipmen
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  • ** Switching weapons cancels this weapon's effect.
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  • ...will inflict fixed damage to Flames that are engulfing citizens. All other weapons will only deal 1 damage. The damage dealt to Flames is based on the Potenti
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  • !{{Icons|NGS Sword}} Weapons *{{rarityNGS|7}} [[:Category:Rugged Weapons|Rugged Series]](Rank 3 Only)
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  • | Weapons
    1 KB (163 words) - 03:07, 30 June 2020
  • ...Some Special Searches also feature S-Class Special Abilities on Val series weapons depending on the source Quest. ...vion Dusk<br>{{rarity|13}} Schvelle Units<br>{{rarity|10}} ~ {{rarity|12}} Weapons
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  • ==Weapons== The Ranger can naturally wield three weapons: the {{icons|Assault Rifle}} [[Portal:Nova/Assault_Rifles|Assault Rifle]],
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  • | colspan="2" | Related Weapons
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  • ===Weapons===
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  • ...NGSTutorial_DeliveryDevice.png|200px|right]]{{Main|Special_Weapons|Special Weapons}} When available to be used by collecting enough Merit Points, Special Weapons can be called down by a player temporarily via Delivery Devices for increas
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  • ...ter|''Weapon camo designed by OVAL.<br>Made by modifying old-generation<br>weapons, the blades glow like neon.''<br>''OVALがデザインした武器迷彩。
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  • | style="color:#DF0105; background-color:#FFE5E6 | ★7~9 Striking Weapons | style="color:#DF0105; background-color:#FFE5E6 | ★10 Striking Weapons
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  • ...ed ore that scientists<br>on Earth cannot analyze.<br>Can be exchanged for weapons<br>at the stone shop. ==Weapons==
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  • |Weapons Badge 2021 x40 |Weapons Badge 2021 x20
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  • ...which if you collect enough Merit Points, you can access following Support Weapons: |Use a [[Special Weapons#Mobile Cannon M2|Mobile Cannon M2]]
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  • ...this Potential ends once you take damage. It will also reset if you switch weapons. The effect is not cancelled if you change Areas, or if you take damage fro
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  • * The Orbit series is a mix of Old-Type & New Types weapons. * 7 of the 17 Orbit Weapons appear as Weaponoids in ''PSO2es''.
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  • ==Weapons== The Buster Class can use all weapons, including the {{icons|Pile}} [[Portal:Nova/Piles|Pile]].
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  • ==Weapons== The Hunter can naturally wield five weapons: the {{icons|Sword}} [[Portal:Nova/Swords|Sword]], the {{icons|Partizans}}
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  • * Rings persist even if you switch weapons.
    1 KB (187 words) - 06:45, 31 August 2018
  • ...aver]]''' : Striking/Ranged hybrid Class. Has access to two very different weapons that give it fast, yet powerful offense. ...hine Guns and Talises, the Hero class is able to switch seamlessly between weapons to handle any situation. Boasting superior offensive capabilities, the Hero
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  • ...Item Details menu. Certain Photon Art effects generated from Color Variant weapons will also have unique colors compared to a regular weapon. ...rrently fixed on each weapon and cannot be changed or transferred to other weapons. Using a Color Variant weapon as the base for a multi-weapon will however t
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  • * 1 of the 3 Stelk Weapons appear as a Weaponoid in ''PSO2es''.
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  • ...ll as other features that set them apart. By gaining stronger and stronger weapons, you are able to combat stronger foes and reach new heights. ===Using Weapons===
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  • * 1 of the 8 Aura Weapons appear as a Weaponoid in ''PSO2es''
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  • ...its own cult following.<br>While an antique, its power rivals even current weapons.''<br>''一部マニア層に絶大な人気を誇る長銃型<br>武器迷
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  • |colspan=3 align=center|''Twin Machinegun camo based on the<br>weapons of combat Organoids. Its<br>barrels are made for mid-long range.''<br>''戦
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  • ! Jagd Weapons ! Vol Weapons
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  • * 1 of the 9 Shinonome Weapons appear as a Weaponoid in ''PSO2es''.
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  • | colspan="2" | Related Weapons
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  • ...amo Exchange Shop<br>(3/3/2021~3/31/2021)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)<br>[[Portal:Essen ...amo Exchange Shop<br>(3/3/2021~3/31/2021)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)}}
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  • Weapons and Units and other items can be recycled and exchanged for Excubes and Pho ...cap and 20 CP cap, 11* Unit series that adds 20 element, and 2 featured OT weapons.
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  • Wielding three types of weapons, the '''Phantom''' (ファントム, Ph) is a unique Successor Class that h .... However, Innate Photon Arts and Techniques installed onto other types of weapons may still be used.
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  • * 3 of the 17 Steam Weapons appear as Weaponoids in ''PSO2es''.
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  • ...Fighter.<br>Fighter is a class that focuses on using<br>lightweight melee weapons to hit very<br>hard at very close range.<br>The best way to learn it is in ...ou about Gunner.<br>Gunner is a class that focuses on using<br>lightweight weapons to fight at short-<br>to medium-range.<br>The best way to learn it is in li
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  • | colspan="2" | Related Weapons
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  • ...hoton Crystals in an excited state. Surrounding Photon activity in certain weapons cause a reaction.<br>Used for unlocking Hidden Potentials. <!--Notes-->|Support item used when grinding Old Type weapons and armor units. Reduces the possible loss of grind value on failure by 1.
    44 KB (5,311 words) - 03:06, 28 February 2021
  • ...inguished by its melee-oriented focus, with access to three types of melee weapons with a wide range of capabilities. Its outstanding bulk and survivability m .... However, Innate Photon Arts and Techniques installed onto other types of weapons may still be used.
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  • ...Shop]] || [[Memory Exchange Shop]] || [[Weapons Badge Exchange Shop]] || [[Weapons Badge Exchange Shop 2]] || [[Hunting Stone Exchange Shop]] =Weapons Badge SP Exchange Shop 6=
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  • ...their Photon Booster Shop<br>called '''*Smart Obs''', it features the same weapons in a different order.
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  • |An item used in the process of strengthening items such as units, weapons, candies and more.<br>For higher rarity items, more than one may be used.<b ...ding fails, the grinders will still be used.<br>'''Typically used with 13* weapons, skill rings +10 onwards and candies.<br>Cannot be traded or sold.'''
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  • *Transforms the appearance of your weapon into other weapons.
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  • * All 7 of the Pristine Weapons appear as Weaponoids in ''PSO2es''
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  • | colspan="2" | Related Weapons
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  • ...2018 Exchange Shop (2/21/2018~4/24/2019)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge SP Exchange Shop 3]] (4/24/2019~Current Date)<br>'''This item is Ac ...amo Exchange Shop<br>(3/3/2021~3/31/2021)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)}}
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  • ...pons that you wield which belong to any type supported by the Weapon Camo. Weapons of types that aren't supported by your equipped Weapon Camo will simply hav *Transforms the appearance of your weapon into other weapons.
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  • ...Notes-->|Material used for enhancing {{rarity|13}} to {{rarity|15}} rarity weapons,<br>and Skill Rings of grind level +10 or higher. <!--Notes-->|Support item used when grinding Old Type weapons and armor units.<br>Reduces the possible loss of grind value on failure by
    19 KB (2,186 words) - 20:40, 13 April 2021
  • | colspan="2" | Related Weapons
    3 KB (420 words) - 00:08, 12 December 2023
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  • * Rare weapons ({{Rarity|7}} and above) → '''fixed 90%''' ...ave the minimum weapon damage formula similar to that of "Non-rare Crafted Weapons".
    38 KB (4,825 words) - 19:00, 7 June 2021
  • | colspan="2" | Related Weapons
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  • * Slightly more taxing on PP resources than other weapons. ! Weapons with PA
    18 KB (2,026 words) - 20:31, 1 January 2020
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    3 KB (427 words) - 18:59, 21 September 2023
  • * 1 of the 17 Phobos Weapons appear as a Weaponoid in ''PSO2es''
    3 KB (366 words) - 03:29, 1 May 2024
  • | colspan="2" | Related Weapons
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  • ...ard|EP4: 0004 D<BR>EP4: 0003 B}}<BR>{{NText|Green|ARKS Road|ARKS Ship}}<BR>Weapons Badge 2015 Exchange}}
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  • ...amo Exchange Shop<br>(3/3/2021~3/31/2021)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)<br>[[Portal:Essen ...amo Exchange Shop<br>(3/3/2021~3/31/2021)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)}}
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  • ...dicator will appear when 5s is left. Cooldown of 120s. Active Skill/Braver Weapons only.<br>Katana: Do a small slash with minimal reach followed by a blade sh ...he number of hits landed during the Brave Combat period. Main Class/Braver Weapons only.
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  • ...(XH)<br>A World Engulfed in Shadows (XH)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge SP Exchange Shop 4]]}} ...!<br>Xie (6th Anniversary Badge Exchange)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge SP Exchange Shop 2]]}}
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  • * 3 of the 17 Fornis Weapons appear as Weaponoids in ''PSO2es''
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  • * 2 of the 17 Ray Weapons appear as Weaponoids in ''PSO2es''
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  • * 1 of the 18 Dim Weapons appear as a Weaponoid in ''PSO2es''
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  • ...amo Exchange Shop<br>(3/3/2021~3/31/2021)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)<br>'''Available i ...amo Exchange Shop<br>(3/3/2021~3/31/2021)<br>[[Weapons_Badge_Exchange_Shop|Weapons Badge 2021 Camo Exchange Shop]] (3/3/2021~Current Date)}}
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  • * Lacks chasing options, unlike Fighter's other weapons. * Higher skill cap than most weapons.
    23 KB (2,794 words) - 03:01, 27 August 2020
  • ! style="width: 19%;" | Weapons ! S-Class Special Abilities (Weapons)
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