Difference between revisions of "Summoner (PSO2)"
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{{:Class Listing}} | {{:Class Listing}} | ||
− | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | + | {| class="wikitable table-bordered" style="margin-left: auto; margin-right: auto; border: none;" |
|- style="background-color: #D8BFD8" | |- style="background-color: #D8BFD8" | ||
− | | {{icons|Summoner}} [[Summoner]] || {{icons|Pets}} [[Pets]] || {{icons|Candy}} [[Pet Candy]] | + | | {{icons|Summoner}} [[Summoner (PSO2)]] || {{icons|Pets}} [[Pets (PSO2)]] || {{icons|Candy}} [[Pet Candy (PSO2)]] |
|- | |- | ||
|} | |} | ||
− | + | The '''Summoner''' (サモナー, "Su") class is a class that fights by summoning [[Pets (PSO2)]]. While their fighting style is vastly different from that of other, more conventional classes, they have access to a wide range of options through their Pets; combined with a Skill Tree that promotes ease of use and Pet support, a Summoner is capable of handling nearly any battlefield situation with ease. | |
+ | |||
+ | Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +10 HP, +40 {{icons|S-DEF}}S-DEF, +40 {{icons|R-DEF}}R-DEF, +40 {{icons|T-DEF}}T-DEF. | ||
==Class Weapon Overview== | ==Class Weapon Overview== | ||
− | === | + | {{icons|Summoner}} Summoners use the {{icons|Takts}} [[Simple_Takts List|Takt]] and {{icons|Gunslashes}} [[Simple_Gunslashes_List|Gunslash]] weapon types. |
− | A small baton used to control Pets. Unlike most other weapons, | + | |
+ | ===Takts=== | ||
+ | A small baton used to control Pets. Unlike most other weapons, Takts bear several unique properties. Takts are largely useless as actual weapons, only capable of inflicting a pitifully weak Striking attack in point-blank range that restores no PP. Instead, Pets are bound to Takts and are summoned while your Takt is out. Pets take the place of weaponry for Summoner, armed with their own Photon Arts and attacks as well. | ||
===Gunslash=== | ===Gunslash=== | ||
− | These are universal weapons for all classes, which can switch between striking attacks that scale off of {{icons|S-ATK}} S- | + | These are universal weapons for all classes, which can switch between striking attacks that scale off of {{icons|S-ATK}} S-ATK and shooting attacks that scale off of {{icons|R-ATK}} R-ATK. |
==Pet Overview== | ==Pet Overview== | ||
− | Summoner is capable of binding Pets, creatures that the Summoner commands to battle, to their | + | Summoner is capable of binding Pets, creatures that the Summoner commands to battle, to their Takts as their primary method of combat. for damage calculation the ATK stat use is both summoner and active Pet combine. the ATK used is T-ATK by default, but can switch to R-ATK or S-ATK using skill, however, the damage result is always count as Tech. |
===Wanda/Jinga=== | ===Wanda/Jinga=== | ||
− | A wolf/dog-like Pet that specializes in area-of-effect damage. Has high stats overall and capable of taking down large crowds of enemies in short time. Their main appeal is their utility with knockdown, stun, damage-over-time, and wide area Photon Arts. A Wanda can evolve to Jinga if the proper Egg is acquired. Jinga Assault will become more powerful, with wider range, allowing it to be used as a low-cost | + | {{main|Wanda}} |
+ | {{main|Jinga}} | ||
+ | A wolf/dog-like Pet that specializes in area-of-effect damage. Has high stats overall and capable of taking down large crowds of enemies in short time. Their main appeal is their utility with knockdown, stun, damage-over-time, and wide area Photon Arts. A Wanda can evolve to Jinga if the proper Egg is acquired. Jinga Assault will become more powerful, with wider range, allowing it to be used as a low-cost Torim Stab. | ||
− | === | + | ===Torim/Aero=== |
− | A falcon-like Pet that specializes in single target combat. Has significantly lower HP than other Pets, making it rather fragile. Their main appeal is their high-powered Photon Arts and overall ease of use. A | + | {{main|Torim}} |
+ | {{main|Aero}} | ||
+ | A falcon-like Pet that specializes in single target combat. Has significantly lower HP than other Pets, making it rather fragile. Their main appeal is their high-powered Photon Arts and overall ease of use. A Torim can evolve to an Aero if the proper Egg is acquired. Aero Spiral will become more powerful with increased power and range. | ||
===Cery/Popple=== | ===Cery/Popple=== | ||
+ | {{main|Cery}} | ||
+ | {{main|Popple}} | ||
A Pet that specializes in ranged attack and support. Stays next to the player and have respectable defense. Their main appeal is their long-range Photon Arts that has a variety of functions, that is knockdown homing attack, area damage-over-time, weakening an enemy's attack, and a small area suction. A Cery can evolve to a Popple if the proper Egg is acquired. Popple Splode will become more powerful as it is chargeable and hits a wider area. | A Pet that specializes in ranged attack and support. Stays next to the player and have respectable defense. Their main appeal is their long-range Photon Arts that has a variety of functions, that is knockdown homing attack, area damage-over-time, weakening an enemy's attack, and a small area suction. A Cery can evolve to a Popple if the proper Egg is acquired. Popple Splode will become more powerful as it is chargeable and hits a wider area. | ||
===Maron=== | ===Maron=== | ||
+ | {{main|Maron}} | ||
A Pet centered around self-destruction. Compared to Melon, Maron has a significantly higher HP but lower defenses. Their main appeal is their ludicrously powerful self-destruct attack, which can be powered up by letting them take hit until they become big, blinking, with flames spewing from them. Maron also has utility Photon Arts, that is a high accuracy homing attack, a powerful damage-over-time, and shielding. Their area-of-attacks are rudimentary, however. | A Pet centered around self-destruction. Compared to Melon, Maron has a significantly higher HP but lower defenses. Their main appeal is their ludicrously powerful self-destruct attack, which can be powered up by letting them take hit until they become big, blinking, with flames spewing from them. Maron also has utility Photon Arts, that is a high accuracy homing attack, a powerful damage-over-time, and shielding. Their area-of-attacks are rudimentary, however. | ||
===Melon=== | ===Melon=== | ||
+ | {{main|Melon}} | ||
A Pet centered around self-destruction. Compared to Maron, Melon has higher defenses but significantly lower HP. Its self-destruct attack is similar to Maron, but can be thrown repeatedly, much like throwing a yo-yo. Only when the throwing stops, will they die. | A Pet centered around self-destruction. Compared to Maron, Melon has higher defenses but significantly lower HP. Its self-destruct attack is similar to Maron, but can be thrown repeatedly, much like throwing a yo-yo. Only when the throwing stops, will they die. | ||
===Viola=== | ===Viola=== | ||
+ | {{main|Viola}} | ||
A purple poodle-like Pet specialized in taking heat. Their stat is comparable to a Wanda, with lower defense. Their Photon Arts is very similar to a Wanda, but Viola has a shorter area attack. Their main appeal is their increased PP gain from normal attacks, form change, which increases their ability to draw enemy attention and significantly increase the damage of their other Photon Arts. However, PP regeneration will be a lot slower, as will their Photon Arts animation. | A purple poodle-like Pet specialized in taking heat. Their stat is comparable to a Wanda, with lower defense. Their Photon Arts is very similar to a Wanda, but Viola has a shorter area attack. Their main appeal is their increased PP gain from normal attacks, form change, which increases their ability to draw enemy attention and significantly increase the damage of their other Photon Arts. However, PP regeneration will be a lot slower, as will their Photon Arts animation. | ||
===Synchro=== | ===Synchro=== | ||
+ | {{main|Synchro}} | ||
A humanoid fox-like Pet specialized in efficiency. Their Photon Arts are PP efficient close-range attacks, with only one Photon Attack acts as an approach. Despite this, Synchro is one of the least defensive. Their main appeal is their of method of chaining Photon Arts that will cause them to build up power for Geki. A common tactic is using two alternating attacks until the player glows, indicating a maximum power for Geki. However, player cannot move while doing a combo or else the combo might break. | A humanoid fox-like Pet specialized in efficiency. Their Photon Arts are PP efficient close-range attacks, with only one Photon Attack acts as an approach. Despite this, Synchro is one of the least defensive. Their main appeal is their of method of chaining Photon Arts that will cause them to build up power for Geki. A common tactic is using two alternating attacks until the player glows, indicating a maximum power for Geki. However, player cannot move while doing a combo or else the combo might break. | ||
===Redran=== | ===Redran=== | ||
+ | {{main|Redran}} | ||
A small dragon-like Pet specialized in ranged damage and multi-target enemies. They have a very low defense stat, but among the highest attack. Their Photon Arts are mostly ranged attack with different usage, that is homing focused attack, homing multi-target attack, area damage-over-time, a small area suction, and an extremely efficient close-ranged knockdown attack. Although counterintuitive, the knockdown attack Slash is the recall skill. | A small dragon-like Pet specialized in ranged damage and multi-target enemies. They have a very low defense stat, but among the highest attack. Their Photon Arts are mostly ranged attack with different usage, that is homing focused attack, homing multi-target attack, area damage-over-time, a small area suction, and an extremely efficient close-ranged knockdown attack. Although counterintuitive, the knockdown attack Slash is the recall skill. | ||
===Rappy=== | ===Rappy=== | ||
+ | {{main|Rappy}} | ||
A Rappy Pet. A well-rounded Pet that covers multiple bases with its plethora of attack and support-based Photon Arts. | A Rappy Pet. A well-rounded Pet that covers multiple bases with its plethora of attack and support-based Photon Arts. | ||
==Skill Tree Overview== | ==Skill Tree Overview== | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |- | ||
+ | | HP Up || || || Assist Share || Subclass Grow Up || Mirage Escape | ||
+ | |- | ||
+ | | || Pet Swift Strike || Pet Swift Shoot || || || Just Reversal | ||
+ | |- | ||
+ | | HP Restore || || || || || | ||
+ | |- | ||
+ | | All Attack Bonus 1 || Quick Recovery || Massive Mate || || || | ||
+ | |- | ||
+ | | Pet Sympathy || Dear Master || || || || | ||
+ | |- | ||
+ | | All Attack Bonus 2 || Harmonize Up || Sympathy Time || Easy Sympathy || Long Distance Love || | ||
+ | |- | ||
+ | | Point Assist || Pet Photon Barrier || || || || | ||
+ | |- | ||
+ | | || Support Fire || || || || | ||
+ | |- | ||
+ | | Pet Recovery || Reserve Recovery || || || || | ||
+ | |- | ||
+ | | || Pet Element Weak Hit || Element PP Restorate || || || | ||
+ | |- | ||
+ | | || || PP Boost 1 || All-ATK Up || All-DEF + DEX Up || | ||
+ | |- | ||
+ | | || HP High Up || PP Boost 2 || All-ATK High Up || All-DEF + DEX High Up || | ||
+ | |- | ||
+ | | PB Advance || Alter Ego || || || || | ||
+ | |} | ||
== Skills == | == Skills == | ||
− | {| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;" | + | ===Default Skills=== |
+ | |||
+ | <div id="mirageescape> | ||
+ | '''Mirage Escape''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuMirageEscape.png|link=]] | ||
+ | |||
+ | '''Default Skill.''' Disturb visual information and move a fixed distance while invulnerable. | ||
+ | |||
+ | <div id="justreversal> | ||
+ | '''Just Reversal''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuJustReversal.png|link=]] | ||
+ | |||
+ | '''Default Skill.''' Press the Jump key the moment you land after taking knockback to get up immediately. | ||
+ | |||
+ | <div id="subclassgrowup> | ||
+ | '''Subclass Grow Up''' | ||
+ | </div> | ||
+ | [[File:UISkillSuSubClassGrowUp.png|link=]] | ||
+ | |||
+ | '''Main Class Only.''' '''Default Skill.''' Increase the amount of EXP gained by your Subclass. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! | 1 | ||
+ | |-style="text-align:center" | ||
+ | | Subclass Grow Up | ||
+ | | - | ||
+ | | EXP Increase | ||
+ | | 100% | ||
+ | |} | ||
+ | |||
+ | ===Stat Up=== | ||
+ | |||
+ | <div id="hpup> | ||
+ | '''HP Up''' | ||
+ | </div> | ||
+ | [[File:UISkillSuHPUp.png|link=]] | ||
+ | |||
+ | Raise base HP. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="5" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | HP Up | ||
+ | | - | ||
+ | | Increase Maximum HP | ||
+ | | +20 | ||
+ | | +25 | ||
+ | | +30 | ||
+ | | +35 | ||
+ | | +50 | ||
+ | |} | ||
+ | |||
+ | <div id="hphighup> | ||
+ | '''HP High Up''' | ||
+ | </div> | ||
+ | [[File:UISkillSuHPHighUp.png|link=]] | ||
+ | |||
+ | Raise base HP. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | HP High Up | ||
+ | | Pet Recovery Lv. 3 | ||
+ | | Greatly Increase Maximum HP | ||
+ | | +20 | ||
+ | | +25 | ||
+ | | +30 | ||
+ | | +35 | ||
+ | | +50 | ||
+ | | +60 | ||
+ | | +70 | ||
+ | | +80 | ||
+ | | +90 | ||
+ | | +100 | ||
+ | |} | ||
+ | |||
+ | <div id="ppup1> | ||
+ | '''PP Up 1''' | ||
+ | </div> | ||
+ | [[File:UISkillSuPPUp.png|link=]] | ||
+ | |||
+ | Raise base PP. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="5" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | PP Up 1 | ||
+ | | Pet Recovery Lv. 3 | ||
+ | | Increase Maximum PP | ||
+ | | +1 | ||
+ | | +2 | ||
+ | | +3 | ||
+ | | +4 | ||
+ | | +5 | ||
+ | |} | ||
+ | |||
+ | <div id="ppup2> | ||
+ | '''PP Up 2''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuPPUp.png|link=]] | ||
+ | |||
+ | Raise base PP. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="5" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | PP Up 2 | ||
+ | | PP Up 1 Lv. 3 | ||
+ | | Increase Maximum PP | ||
+ | | +1 | ||
+ | | +2 | ||
+ | | +3 | ||
+ | | +4 | ||
+ | | +5 | ||
+ | | +6 | ||
+ | | +7 | ||
+ | | +8 | ||
+ | | +9 | ||
+ | | +10 | ||
+ | |} | ||
+ | |||
+ | <div id="allatkup> | ||
+ | '''All ATK Up''' | ||
+ | </div> | ||
+ | [[File:UISkillSuAllATKUp.png|link=]] | ||
+ | |||
+ | Raise base ATK. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | All-ATK Up | ||
+ | | Pet Recovery Lv. 3 | ||
+ | | Increase S-ATK, R-ATK and T-ATK | ||
+ | | +20 | ||
+ | | +25 | ||
+ | | +30 | ||
+ | | +35 | ||
+ | | +50 | ||
+ | |} | ||
+ | |||
+ | <div id="allatkhighup> | ||
+ | '''All ATK High Up''' | ||
+ | </div> | ||
+ | [[File:UISkillSuAllATKHighUp.png|link=]] | ||
+ | |||
+ | Raise base ATK. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | ! width="36px" | 6 | ||
+ | ! width="36px" | 7 | ||
+ | ! width="36px" | 8 | ||
+ | ! width="36px" | 9 | ||
+ | ! width="36px" | 10 | ||
+ | |-style="text-align:center" | ||
+ | | All-ATK High Up | ||
+ | | All-ATK Up Lv. 3 | ||
+ | | Increase S-ATK, R-ATK and T-ATK greatly | ||
+ | | +20 | ||
+ | | +25 | ||
+ | | +30 | ||
+ | | +35 | ||
+ | | +50 | ||
+ | | +65 | ||
+ | | +80 | ||
+ | | +100 | ||
+ | | +120 | ||
+ | | +150 | ||
+ | |} | ||
+ | |||
+ | <div id="alldefdexup> | ||
+ | '''All DEF + DEX Up''' | ||
+ | </div> | ||
+ | [[File:UISkillSuAllDEFDEXUp.png|link=]] | ||
+ | |||
+ | Raise base DEF and DEX. | ||
+ | |||
+ | <div id="alldefdexhighup> | ||
+ | '''All DEF + DEX High Up> | ||
+ | </div> | ||
+ | [[File:UISkillSuAllDEFDEXHighUp.png|link=]] | ||
+ | |||
+ | Raise base DEF and DEX. | ||
+ | |||
+ | ===Pet Specific=== | ||
+ | |||
+ | <div id="assistshare> | ||
+ | '''Assist Share''' | ||
+ | </div> | ||
+ | [[File:UISkillSuAssistShare.png|link=]] | ||
+ | |||
+ | '''Main Class Only.''' When switching the active Pet, support effects are carried over to the current active Pet, including Shifta, Deband and Pet Sympathy. | ||
+ | |||
+ | <div id="petswitchstrike> | ||
+ | '''Pet Switch Strike''' | ||
+ | </div> | ||
+ | [[File:UISkillSuPetSwitchStrike.png|link=]] | ||
+ | |||
+ | '''Main Class Only.''' '''Active Skill.''' While toggled on, S-ATK is used as your Pet's determinant stat. Cannot be toggled on at the same time as Pet Switch Shoot. | ||
+ | |||
+ | <div id="petswitchshoot> | ||
+ | '''Pet Switch Shoot''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuPetSwitchShoot.png|link=]] | ||
+ | |||
+ | '''Main Class Only.''' '''Active Skill.''' While toggled on, R-ATK is used as your Pet's determinant stat. Cannot be toggled on at the same time as Pet Switch Strike. | ||
+ | |||
+ | <div id="dearmaster> | ||
+ | '''Dear Master''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuDearMaster.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' When struck by an attack that would incapacitate you, grants a chance that the attack will be negated and your Pet will take the damage instead. | ||
+ | |||
+ | <div id="petsympathy> | ||
+ | '''Pet Sympathy''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuPetSympathy.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' Gives your Pet a chance to request a cast of either Shifta or Resta. If the request is fulfilled, your Pet gains increased damage and HP recovery for a limited time. | ||
+ | |||
+ | <div id="harmonizeup> | ||
+ | '''Harmonize Up''' | ||
+ | </div> | ||
+ | [[File:UISkillSuHarmonizeUp.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' Increases the chance at which your Pet will request Shifta or Resta. | ||
+ | |||
+ | <div id="sympathytime> | ||
+ | '''Sympathy Time''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuSympathyTime.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' Increases the duration of Pet Sympathy's effect. | ||
+ | |||
+ | <div id="easysympathy> | ||
+ | '''Easy Sympathy''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuEasySympathy.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' The request window for Pet Sympathy is extended. | ||
+ | |||
+ | <div id="longdistancelove> | ||
+ | '''Long Distance Love''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuLongDistanceLove.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' Your Pet will gain the effects of Shifta or Resta even if it is not near you when cast. only work when you cast during '''sympathy''' | ||
+ | |||
+ | <div id="petphotonbarrier> | ||
+ | '''Pet Photon Barrier''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuPetPhotonBarrier.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' Gives your Pet a chance to negate an attack it takes. | ||
+ | |||
+ | <div id="reserverecovery> | ||
+ | '''Reserve Recovery''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuReserveRecovery.png|link=]] | ||
+ | |||
+ | A Pet equipped to your Weapon Palette that is not currently summoned will gain increased HP recovery. | ||
+ | |||
+ | <div id="petrecovery> | ||
+ | '''Pet Recovery''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuPetRecovery.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' Your active Pet will gradually restore HP. | ||
+ | |||
+ | <div id="petelementweakhit> | ||
+ | '''Pet Element Weak Hit''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuPetElementWeakHit.png|link=]] | ||
+ | |||
+ | Increases damage against elemental weaknesses. Damage bonus is greater for your Pet. | ||
+ | |||
+ | <div id="petelementpprestorate> | ||
+ | '''Pet Element PP Restorate''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuPetElementPPRestorate.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' Increases PP restored by normal attacks when your Pet strikes elemental weakness. | ||
+ | |||
+ | <div id="alterego> | ||
+ | '''Alter Ego''' | ||
+ | </div> | ||
+ | [[File:UISkillSuAlterEgo.png|link=]] | ||
+ | |||
+ | '''Main Class only.''' '''Active Skill.''' For a limited time, increase your Pet's damage, but a portion of the damage your Pet receives is inflicted to you as damage. | ||
+ | |||
+ | <div id="alteregoharmony> | ||
+ | '''Alter Ego Harmony''' | ||
+ | </div> | ||
+ | |||
+ | '''Requires Class Level 85.'''<br> | ||
+ | '''Main Class Only.''' Become invulnerable to all damage except damage taken by the effect of Alter Ego while Alter Ego is active. | ||
+ | |||
+ | ===Generic Skills=== | ||
+ | |||
+ | <div id="hprestorate> | ||
+ | '''HP Restorate''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuHPRestorate.png|link=]] | ||
+ | |||
+ | Gradually restore HP when your HP falls below a certain percentage of its maximum value. | ||
+ | |||
+ | <div id="quickrecovery> | ||
+ | '''Quick Recovery''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuQuickRecovery.png|link=]] | ||
+ | |||
+ | Status effects and Weak Bullet dispel sooner. | ||
+ | |||
+ | <div id="massivemate> | ||
+ | '''Massive Mate''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuMassiveMate.png|link=]] | ||
+ | |||
+ | Gain super armor when using any -mate item. | ||
+ | |||
+ | <div id="allattackbonus1> | ||
+ | '''All Attack Bonus 1''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuAllAttackBonus.png|link=]] | ||
+ | |||
+ | Increase damage inflicted by both the player and Pet. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | All Attack Bonus 1 | ||
+ | | HP Restore Lv. 1 | ||
+ | | Increase Damage | ||
+ | | 101% | ||
+ | | 103% | ||
+ | | 105% | ||
+ | | 107% | ||
+ | | 110% | ||
+ | |} | ||
+ | |||
+ | <div id="allattackbonus2> | ||
+ | '''All Attack Bonus 2''' | ||
+ | </div> | ||
+ | [[File:UISkillSuAllAttackBonus.png|link=]] | ||
+ | |||
+ | Increase damage inflicted by both the player and Pet. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | All Attack Bonus 2 | ||
+ | | Pet Sympathy Lv. 3 | ||
+ | | Increase Damage | ||
+ | | 101% | ||
+ | | 103% | ||
+ | | 105% | ||
+ | | 107% | ||
+ | | 110% | ||
+ | |} | ||
+ | |||
+ | <div id="pointassist> | ||
+ | '''Point Assist''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuPointAssist.png|link=]] | ||
+ | |||
+ | '''Active Skill.''' Mark a point on a target. Damage inflicted to that point is increased. | ||
+ | |||
+ | <div id="supportfire> | ||
+ | '''Support Fire''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuSupportFire.png|link=]] | ||
+ | |||
+ | Damage inflicted to enemies affected by Point Assist is increased. | ||
+ | |||
+ | <div id="pbadvance> | ||
+ | '''PB Advance''' | ||
+ | </div> | ||
+ | |||
+ | [[File:UISkillSuPBAdvance.png|link=]] | ||
+ | |||
+ | Increases the damage of Photon Blasts. | ||
+ | |||
+ | {| class="wikitable table-bordered" | ||
+ | |-style="text-align:center" | ||
+ | ! width="100px" rowspan="2" |Skill Name | ||
+ | ! width="130px" rowspan="2" |Prerequisite | ||
+ | ! width="100px" rowspan="2" |Effect | ||
+ | ! colspan="10" | Skill level | ||
+ | |-style="text-align:center" | ||
+ | ! width="36px" | 1 | ||
+ | ! width="36px" | 2 | ||
+ | ! width="36px" | 3 | ||
+ | ! width="36px" | 4 | ||
+ | ! width="36px" | 5 | ||
+ | |-style="text-align:center" | ||
+ | | PB Advance | ||
+ | | Pet Recovery Lv. 3 | ||
+ | | Increase PB Damage | ||
+ | | 110% | ||
+ | | 115% | ||
+ | | 120% | ||
+ | | 125% | ||
+ | | 130% | ||
+ | |} | ||
+ | |||
+ | {| class="wikitable table-bordered" style="margin-left: auto; margin-right: auto; border: none;" | ||
|- style="background-color: #D8BFD8" | |- style="background-color: #D8BFD8" | ||
| {{icons|Summoner}} [[Summoner]] || {{icons|Pets}} [[Pets]] || {{icons|Candy}} [[Pet Candy]] | | {{icons|Summoner}} [[Summoner]] || {{icons|Pets}} [[Pets]] || {{icons|Candy}} [[Pet Candy]] |
Latest revision as of 17:03, 7 June 2021
Summoner (PSO2) | Pets (PSO2) | Pet Candy (PSO2) |
The Summoner (サモナー, "Su") class is a class that fights by summoning Pets (PSO2). While their fighting style is vastly different from that of other, more conventional classes, they have access to a wide range of options through their Pets; combined with a Skill Tree that promotes ease of use and Pet support, a Summoner is capable of handling nearly any battlefield situation with ease.
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +10 HP, +40 S-DEF, +40 R-DEF, +40 T-DEF.
Class Weapon Overview
Summoners use the Takt and Gunslash weapon types.
Takts
A small baton used to control Pets. Unlike most other weapons, Takts bear several unique properties. Takts are largely useless as actual weapons, only capable of inflicting a pitifully weak Striking attack in point-blank range that restores no PP. Instead, Pets are bound to Takts and are summoned while your Takt is out. Pets take the place of weaponry for Summoner, armed with their own Photon Arts and attacks as well.
Gunslash
These are universal weapons for all classes, which can switch between striking attacks that scale off of S-ATK and shooting attacks that scale off of R-ATK.
Pet Overview
Summoner is capable of binding Pets, creatures that the Summoner commands to battle, to their Takts as their primary method of combat. for damage calculation the ATK stat use is both summoner and active Pet combine. the ATK used is T-ATK by default, but can switch to R-ATK or S-ATK using skill, however, the damage result is always count as Tech.
Wanda/Jinga
A wolf/dog-like Pet that specializes in area-of-effect damage. Has high stats overall and capable of taking down large crowds of enemies in short time. Their main appeal is their utility with knockdown, stun, damage-over-time, and wide area Photon Arts. A Wanda can evolve to Jinga if the proper Egg is acquired. Jinga Assault will become more powerful, with wider range, allowing it to be used as a low-cost Torim Stab.
Torim/Aero
A falcon-like Pet that specializes in single target combat. Has significantly lower HP than other Pets, making it rather fragile. Their main appeal is their high-powered Photon Arts and overall ease of use. A Torim can evolve to an Aero if the proper Egg is acquired. Aero Spiral will become more powerful with increased power and range.
Cery/Popple
A Pet that specializes in ranged attack and support. Stays next to the player and have respectable defense. Their main appeal is their long-range Photon Arts that has a variety of functions, that is knockdown homing attack, area damage-over-time, weakening an enemy's attack, and a small area suction. A Cery can evolve to a Popple if the proper Egg is acquired. Popple Splode will become more powerful as it is chargeable and hits a wider area.
Maron
A Pet centered around self-destruction. Compared to Melon, Maron has a significantly higher HP but lower defenses. Their main appeal is their ludicrously powerful self-destruct attack, which can be powered up by letting them take hit until they become big, blinking, with flames spewing from them. Maron also has utility Photon Arts, that is a high accuracy homing attack, a powerful damage-over-time, and shielding. Their area-of-attacks are rudimentary, however.
Melon
A Pet centered around self-destruction. Compared to Maron, Melon has higher defenses but significantly lower HP. Its self-destruct attack is similar to Maron, but can be thrown repeatedly, much like throwing a yo-yo. Only when the throwing stops, will they die.
Viola
A purple poodle-like Pet specialized in taking heat. Their stat is comparable to a Wanda, with lower defense. Their Photon Arts is very similar to a Wanda, but Viola has a shorter area attack. Their main appeal is their increased PP gain from normal attacks, form change, which increases their ability to draw enemy attention and significantly increase the damage of their other Photon Arts. However, PP regeneration will be a lot slower, as will their Photon Arts animation.
Synchro
A humanoid fox-like Pet specialized in efficiency. Their Photon Arts are PP efficient close-range attacks, with only one Photon Attack acts as an approach. Despite this, Synchro is one of the least defensive. Their main appeal is their of method of chaining Photon Arts that will cause them to build up power for Geki. A common tactic is using two alternating attacks until the player glows, indicating a maximum power for Geki. However, player cannot move while doing a combo or else the combo might break.
Redran
A small dragon-like Pet specialized in ranged damage and multi-target enemies. They have a very low defense stat, but among the highest attack. Their Photon Arts are mostly ranged attack with different usage, that is homing focused attack, homing multi-target attack, area damage-over-time, a small area suction, and an extremely efficient close-ranged knockdown attack. Although counterintuitive, the knockdown attack Slash is the recall skill.
Rappy
A Rappy Pet. A well-rounded Pet that covers multiple bases with its plethora of attack and support-based Photon Arts.
Skill Tree Overview
HP Up | Assist Share | Subclass Grow Up | Mirage Escape | ||
Pet Swift Strike | Pet Swift Shoot | Just Reversal | |||
HP Restore | |||||
All Attack Bonus 1 | Quick Recovery | Massive Mate | |||
Pet Sympathy | Dear Master | ||||
All Attack Bonus 2 | Harmonize Up | Sympathy Time | Easy Sympathy | Long Distance Love | |
Point Assist | Pet Photon Barrier | ||||
Support Fire | |||||
Pet Recovery | Reserve Recovery | ||||
Pet Element Weak Hit | Element PP Restorate | ||||
PP Boost 1 | All-ATK Up | All-DEF + DEX Up | |||
HP High Up | PP Boost 2 | All-ATK High Up | All-DEF + DEX High Up | ||
PB Advance | Alter Ego |
Skills
Default Skills
Mirage Escape
Default Skill. Disturb visual information and move a fixed distance while invulnerable.
Just Reversal
Default Skill. Press the Jump key the moment you land after taking knockback to get up immediately.
Subclass Grow Up
Main Class Only. Default Skill. Increase the amount of EXP gained by your Subclass.
Skill Name | Prerequisite | Effect | Skill level |
---|---|---|---|
1 | |||
Subclass Grow Up | - | EXP Increase | 100% |
Stat Up
HP Up
Raise base HP.
Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
HP Up | - | Increase Maximum HP | +20 | +25 | +30 | +35 | +50 |
HP High Up
Raise base HP.
Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
HP High Up | Pet Recovery Lv. 3 | Greatly Increase Maximum HP | +20 | +25 | +30 | +35 | +50 | +60 | +70 | +80 | +90 | +100 |
PP Up 1
Raise base PP.
Skill Name | Prerequisite | Effect | Skill level | ||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | |||
PP Up 1 | Pet Recovery Lv. 3 | Increase Maximum PP | +1 | +2 | +3 | +4 | +5 |
PP Up 2
Raise base PP.
Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
PP Up 2 | PP Up 1 Lv. 3 | Increase Maximum PP | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
All ATK Up
Raise base ATK.
Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
All-ATK Up | Pet Recovery Lv. 3 | Increase S-ATK, R-ATK and T-ATK | +20 | +25 | +30 | +35 | +50 |
All ATK High Up
Raise base ATK.
Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |||
All-ATK High Up | All-ATK Up Lv. 3 | Increase S-ATK, R-ATK and T-ATK greatly | +20 | +25 | +30 | +35 | +50 | +65 | +80 | +100 | +120 | +150 |
All DEF + DEX Up
Raise base DEF and DEX.
All DEF + DEX High Up>
Raise base DEF and DEX.
Pet Specific
Main Class Only. When switching the active Pet, support effects are carried over to the current active Pet, including Shifta, Deband and Pet Sympathy.
Pet Switch Strike
Main Class Only. Active Skill. While toggled on, S-ATK is used as your Pet's determinant stat. Cannot be toggled on at the same time as Pet Switch Shoot.
Pet Switch Shoot
Main Class Only. Active Skill. While toggled on, R-ATK is used as your Pet's determinant stat. Cannot be toggled on at the same time as Pet Switch Strike.
Dear Master
Main Class only. When struck by an attack that would incapacitate you, grants a chance that the attack will be negated and your Pet will take the damage instead.
Pet Sympathy
Main Class only. Gives your Pet a chance to request a cast of either Shifta or Resta. If the request is fulfilled, your Pet gains increased damage and HP recovery for a limited time.
Harmonize Up
Main Class only. Increases the chance at which your Pet will request Shifta or Resta.
Sympathy Time
Main Class only. Increases the duration of Pet Sympathy's effect.
Easy Sympathy
Main Class only. The request window for Pet Sympathy is extended.
Long Distance Love
Main Class only. Your Pet will gain the effects of Shifta or Resta even if it is not near you when cast. only work when you cast during sympathy
Pet Photon Barrier
Main Class only. Gives your Pet a chance to negate an attack it takes.
Reserve Recovery
A Pet equipped to your Weapon Palette that is not currently summoned will gain increased HP recovery.
Pet Recovery
Main Class only. Your active Pet will gradually restore HP.
Pet Element Weak Hit
Increases damage against elemental weaknesses. Damage bonus is greater for your Pet.
Pet Element PP Restorate
Main Class only. Increases PP restored by normal attacks when your Pet strikes elemental weakness.
Alter Ego
Main Class only. Active Skill. For a limited time, increase your Pet's damage, but a portion of the damage your Pet receives is inflicted to you as damage.
Alter Ego Harmony
Requires Class Level 85.
Main Class Only. Become invulnerable to all damage except damage taken by the effect of Alter Ego while Alter Ego is active.
Generic Skills
HP Restorate
Gradually restore HP when your HP falls below a certain percentage of its maximum value.
Quick Recovery
Status effects and Weak Bullet dispel sooner.
Massive Mate
Gain super armor when using any -mate item.
All Attack Bonus 1
Increase damage inflicted by both the player and Pet.
Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
All Attack Bonus 1 | HP Restore Lv. 1 | Increase Damage | 101% | 103% | 105% | 107% | 110% |
All Attack Bonus 2
Increase damage inflicted by both the player and Pet.
Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
All Attack Bonus 2 | Pet Sympathy Lv. 3 | Increase Damage | 101% | 103% | 105% | 107% | 110% |
Point Assist
Active Skill. Mark a point on a target. Damage inflicted to that point is increased.
Support Fire
Damage inflicted to enemies affected by Point Assist is increased.
PB Advance
Increases the damage of Photon Blasts.
Skill Name | Prerequisite | Effect | Skill level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | ||||||||
PB Advance | Pet Recovery Lv. 3 | Increase PB Damage | 110% | 115% | 120% | 125% | 130% |
Summoner | Pets | Pet Candy |