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Difference between revisions of "Hunter (PSO2)"

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[[File:HunterSkillTree.png|680px|link=]]
 
[[File:HunterSkillTree.png|680px|link=]]
  
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| width="136px"|[[#hpboost|HP Boost 1]]
 
| width="136px"|[[#hpboost|HP Boost 1]]
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Starting skill. Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
 
Starting skill. Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
  
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Increases the invincibility time on [[#step|Step]].
 
Increases the invincibility time on [[#step|Step]].
  
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When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
 
When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
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Allows you to attack immediately after [[#step|Step]].
 
Allows you to attack immediately after [[#step|Step]].
  
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Increases your base {{icons|S-ATK}} S-ATK stat.
 
Increases your base {{icons|S-ATK}} S-ATK stat.
  
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Increases your base {{icons|DEX}} DEX stat.
 
Increases your base {{icons|DEX}} DEX stat.
  
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Increases your base max HP.
 
Increases your base max HP.
  
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Increases your base {{icons|S-DEF}} S-DEF stat.
 
Increases your base {{icons|S-DEF}} S-DEF stat.
  
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Gives a damage bonus to striking or ranged Just Attacks preformed.
 
Gives a damage bonus to striking or ranged Just Attacks preformed.
  
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Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.
 
Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.
  
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Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack.
 
Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack.
  
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Turns attacks after a [[#justguard|Just Guard]] into a Just Attack.
 
Turns attacks after a [[#justguard|Just Guard]] into a Just Attack.
  
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When performing a [[#justguard|Just Guard]] heal you and all players around you.
 
When performing a [[#justguard|Just Guard]] heal you and all players around you.
  
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Adds in a Just Guard timing to the start of all charged Hunter PAs.  
 
Adds in a Just Guard timing to the start of all charged Hunter PAs.  
  
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Automatically use a mate item when damaged to below 50% HP. Has no animation.
 
Automatically use a mate item when damaged to below 50% HP. Has no animation.
  
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Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.
 
Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.
  
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Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility.
 
Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility.
  
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Reduces all striking and ranged damage you take by a percentage.
 
Reduces all striking and ranged damage you take by a percentage.
  
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Reduces all tech damage you take by a percentage.
 
Reduces all tech damage you take by a percentage.
  
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Taunts nearby enemies and increases the rate in which you gain aggro.
 
Taunts nearby enemies and increases the rate in which you gain aggro.
  
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When active, reduce all damage taken by a percentage and completely prevent flinching or getting knocked down.
 
When active, reduce all damage taken by a percentage and completely prevent flinching or getting knocked down.
  
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Reduces the duration of status effects on you.
 
Reduces the duration of status effects on you.
  
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Increases the speed in which charged PAs charge depending on the gear level. Overend also gains extra damage depending on the gear level as well.
 
Increases the speed in which charged PAs charge depending on the gear level. Overend also gains extra damage depending on the gear level as well.
  
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Holding Current
 
Holding Current
  
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Note: Vol Graptor and Sacred Skewer are exempt from this damage bonus.
 
Note: Vol Graptor and Sacred Skewer are exempt from this damage bonus.
  
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Increases the striking and ranged damage you deal, at the cost of taking more striking damage.
 
Increases the striking and ranged damage you deal, at the cost of taking more striking damage.
  
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Further increases the effectiveness of Fury Stance.
 
Further increases the effectiveness of Fury Stance.
  
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Increases your critical hit chance while under the effects of [[#furystance|Fury Stance]].
 
Increases your critical hit chance while under the effects of [[#furystance|Fury Stance]].
  
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Note: The percentages given essentially means how much damage bonus you gain per JA. Meaning, 5% means you hit the max in two JAs and 10% will get you to the cap in a single JA.
 
Note: The percentages given essentially means how much damage bonus you gain per JA. Meaning, 5% means you hit the max in two JAs and 10% will get you to the cap in a single JA.
  
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Active Skill. Decreases the striking damage you receive at the cost of reducing your striking and ranged damage. Also provides you with {{icons|S-DEF}} S-DEF. Overwrites the effects of Fury Stance while active.
 
Active Skill. Decreases the striking damage you receive at the cost of reducing your striking and ranged damage. Also provides you with {{icons|S-DEF}} S-DEF. Overwrites the effects of Fury Stance while active.
  
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Further increases the striking damage reduction and {{icons|S-DEF}}S-DEF bonus from [[#guardstance|Guard Stance]].
 
Further increases the striking damage reduction and {{icons|S-DEF}}S-DEF bonus from [[#guardstance|Guard Stance]].
  
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When activating [[#guardstance|Guard Stance]] cure Poison on yourself.
 
When activating [[#guardstance|Guard Stance]] cure Poison on yourself.
  
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When activating [[#guardstance|Guard Stance]] cure Burn on yourself.
 
When activating [[#guardstance|Guard Stance]] cure Burn on yourself.
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While [[#guardstance|Guard Stance]] is active, when an enemy around you dies, recover your HP.
 
While [[#guardstance|Guard Stance]] is active, when an enemy around you dies, recover your HP.
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'''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon.
 
'''Default Skill.''' '''Main Class Only.''' Increases damage if equipped with a 10★ or higher rarity weapon.
  
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While under the effects of either [[#furystance|Fury Stance]] or [[#guardstance|Guard Stance]], increase the rate of gear gain for hunter weapons.
 
While under the effects of either [[#furystance|Fury Stance]] or [[#guardstance|Guard Stance]], increase the rate of gear gain for hunter weapons.
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'''Main Class Only.''' After performing a Just Guard, recover PP.
 
'''Main Class Only.''' After performing a Just Guard, recover PP.
  
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'''Main Class Only.''' Allows for hunter weapons to guard in all directions at once.
 
'''Main Class Only.''' Allows for hunter weapons to guard in all directions at once.
  
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'''Main Class Only.''' After using [[#warcry|War Cry]] gain a damage bonus and PP recovery bonus based on the amount of enemies affected by [[#warcry|War Cry]], up to a limit.
 
'''Main Class Only.''' After using [[#warcry|War Cry]] gain a damage bonus and PP recovery bonus based on the amount of enemies affected by [[#warcry|War Cry]], up to a limit.
  
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'''Main Class Only.''' While under the effects of [[#guardstance|Guard Stance]] performing a Just Guard grants a temporary damage bonus.
 
'''Main Class Only.''' While under the effects of [[#guardstance|Guard Stance]] performing a Just Guard grants a temporary damage bonus.
  
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Revision as of 07:31, 16 March 2018

The Hunter Hunter (ハンター, "Hu") class is a standard melee class. Boasting a varied arsenal of strong Striking-type weaponry and a Skill Tree that promotes both offensive and defensive play, the Hunter class is well-suited for solo play.

Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: HP +50, R-ATK +15, and S-DEF +40

Class Weapon Overview

Hunters use three unique weapons: Sword Swords, Wired Lance Wired Lances, and Partizan Partizans

Swords

A large broadsword used for heavy melee strikes. What it lacks in speed, it makes up for in raw damage. The Sword is a jack-of-all-trades weapon, possessing utility in almost any situation and being capable in a variety of areas. However, it lacks range compared to its other Hunter weapon counterparts. Swords can be powered up by the Skill Sword Gear, which grants them faster charge speeds and a variety of bonuses for staying on the offensive.

Sword's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.

Wired Lances

A pair of blades hooked to handles by an extendable cable. The specialized blades are capable of striking targets far and wide, at the cost of some raw damage. Wired Lances also excel in grappling targets, manipulating their positions and using them to strike other foes around them. Wired Lances can be powered up by the Skill Wired Lance Gear, which allows them to expend Gear built up by attacking to boost the strength of their grapple-type attacks.

Wired Lance's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.

Partizans

A long, bladed spear. Despite not having the sheer strength of a Sword, the Partizan makes up for it in its other attributes, with a solid attack speed and great range and mobility with its Photon Arts. The Partizan user can twirl their weapon following the usage of an attack or Photon Art to quickly restore PP, granting them excellent battlefield control as well. Partizans can be powered up by the Skill Partizan Gear, which allows them to expend Gear built up by twirling their Partizan to boost the strength of their Photon Arts.

Partizan's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP.

Skill Tree Overview

HunterSkillTree.png

HP Boost 1 DEX Up S-ATK Boost 1 Rare Mastery Hunter Guard Step
HP Boost 2 S-ATK Boost 2 Hunter Gear Boost Just Guard Step Advance
HP Boost 3 S-ATK Boost 3 Charge Parry Just Counter Step Attack
S-DEF Up Just Guard PP Gain Healing Guard Just Reversal
Sword Gear Wired Lance Gear Partizan Gear All Guard
JA Bonus 1 Guard Stance War Cry Iron Will
Guard Stance Boost War Brave Never Give Up
Fury Stance JA Bonus 2 Absorption Automate Halfline Guard Stance Poison
Fury Critical Flash Guard 1 Guard Stance Advance Guard Stance Burn
Fury Combo Boost Flash Guard 2 Flash Tech Guard Massive Hunter Pretty Good
Fury Stance Up 1 Fury Stance Up 2

Skills

Basic Skills

Step

Starting skill. Press the Dodge key to do a fast step that has invincibility. Can be used in any direction.

Icon Skill Name Prerequisite Effect Skill Level
1
StepIcon.png Step - - -

Step Advance

Increases the invincibility time on Step.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
StepAdvanceIcon.png Step Advance Step Lv1 Invincibility Duration Increase 0.05s 0.09s 0.11s 0.13s 0.14s 0.15s 0.16s 0.17s 0.18s 0.20s

Just Reversal

When knocked down, press the Jump key at the moment you hit the ground to get up instantly.

Icon Skill Name Prerequisite Effect Skill Level
1
StepAdvanceIcon.png Just Reversal - - -

Step Attack

Allows you to attack immediately after Step.

Icon Skill Name Prerequisite Effect Skill Level
1
StepAdvanceIcon.png Step Attack - - -

S-ATK Boost

Increases your base S-ATK S-ATK stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
Strikingupskillicon.png S-ATK Boost 1 - Base S-ATK Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
S-ATK Boost 2 S-ATK Boost 1 Lv3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
S-ATK Boost 3 S-ATK Boost 2 Lv3 +5 +11 +18 +26 +35 +45 +56 +68 +81 +100

Dex Up

Increases your base DEX DEX stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
Dexupskillicon.png DEX Up - Base Dex Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

HP Boost

Increases your base max HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
Hpupskillicon.png HP Boost 1 - Max HP Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
HP Boost 2 Hp Boost 1 Lv 3 +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
HP Boost 3 Hp Boost 2 Lv 3 +5 +11 +18 +26 +35 +45 +56 +68 +81 +100

S-DEF Up

Increases your base S-DEF S-DEF stat.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
Sdefupskillicon.png S-DEF Up - Base S-DEF Boost +3 +6 +10 +14 +18 +23 +28 +34 +40 +50

JA Bonus

Gives a damage bonus to striking or ranged Just Attacks preformed.

Icon Skill Name Prerequisite Multiplier Skill level
1 2 3 4 5 6 7 8 9 10
JABonusIcon.png JA Bonus 1 HP Up 1 Lv 5 Striking 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Ranged 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
JA Bonus 2 Ja Bonus 1 Lv 3 Striking 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Ranged 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%

Guard

Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.

Icon Skill Name Prerequisite Skill level
1
GuardIcon.png Guard - -

Just Guard

Allows for a Guard to completely negate any damage if used right before an enemy's attack.

Icon Skill Name Prerequisite Skill level
1
JustGuardIcon.png Just Guard Guard Lv1 -

Just Counter

Turns attacks after a Just Guard into a Just Attack.

Icon Skill Name Prerequisite Skill level
1
JustGuardIcon.png Just Counter Just Guard Lv 1 -

Healing Guard

When performing a Just Guard heal you and all players around you.

Icon Skill Name Prerequisite Effect Skill Level
1
HealingGuardIcon.png Healing Guard Just Counter Lv 1 Healing 5%
  • Successfully blocking attack whilst casting techniques with Tech C Parry Ring will trigger heal guard. Nabarta Type O will trigger heal guard*

Charge Parry

Adds in a Just Guard timing to the start of all charged Hunter PAs.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
ChargeParryIcon.png Charge Parry - Guard Timing Length 0.30s 0.40s 0.50s 0.60s 0.70s

Automate Halfline

Automatically use a mate item when damaged to below 50% HP. Has no animation.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
AutomateIcon.png Automate Halfline Guard Stance Lv 3 Chance of Activation 20% 24% 28% 32% 36% 42% 47% 62% 80% 100%

Iron Will

Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
JustGuardIcon.png Iron Will Hp Boost 1 Lv 3 Chance of Activation 30% 34% 38% 42% 47% 52% 57% 63% 69% 75%
Invincibility Duration 1s 2s 3s 4s 5s

Never Give Up

Enhance Iron Will by extending the invincibility duration and increasing your S-ATK S-ATK by 200 for 60 seconds. Note: Does not add to Iron Will's invincibility, the cap is 15s of invincibility.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
NeverGiveUpIcon.png Never Give Up Iron Will Lv 2 S-ATK Increase +200 +220 +240 +260 +300
Invincibility Duration 5s 7s 9s 12s 15s

Flash Guard

Reduces all striking and ranged damage you take by a percentage.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
NeverGiveUpIcon.png Flash Guard 1 Guard Stance Lv 3 Damage Reduction 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%
Flash Guard 2 Flash Guard 1 Lv 5 Damage Reduction 2% 4% 6% 8% 10% 12% 14% 16% 18% 20%

Flash Tech Guard

Reduces all tech damage you take by a percentage.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
TechFlashGuardIcon.png Flash Tech Guard Flash Guard Lv 5 Damage Reduction 3% 6% 9% 12% 15% 18% 21% 24% 27% 30%

War Cry

Taunts nearby enemies and increases the rate in which you gain aggro.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
WarCryIcon.png War Cry HP Boost 1 Aggro Increase 200% 220% 240% 260% 280% 300% 320% 340% 360% 400%
Duration 10s 12s 14s 16s 18s 20s 22s 24s 26s 30s

Massive Hunter

When active, reduce all damage taken by a percentage and completely prevent flinching or getting knocked down.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
MassiveHunterIcon.png Massive Hunter Flash Guard 1 Lv 3 Duration 30s 32s 35s 39s 45s
Cooldown 100s 99s 97s 94s 90s
Damage Taken 90% 88% 85% 81% 75%

Pretty Good

Reduces the duration of status effects on you.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
file= Pretty Good Guard Stance Burn Status Length 70% 60% 50% 40% 30%

Weapon Related Skills

Sword Gear

Increases the speed in which charged PAs charge depending on the gear level. Overend also gains extra damage depending on the gear level as well.

Icon Skill Name Prerequisite Skill level
1
SwordGearIcon.png Sword Gear - -

Wired Lance Gear

Consumes a gear bar to increase the power of grappling PAs. Power increase is 130%. Gain gear by attacking enemies with basic attacks or non grapple PAs. Using Just Attacks builds gear quicker.

List of PAs boosted: Bind Through Grapple Charge Heavenly Fall Other Cyclone Another Spin Holding Current

Icon Skill Name Prerequisite Skill level
1
WiredLanceGearIcon.png Wired Lance Gear - -

Partizan Gear

Consumes a gear bar to increase the power and range of PAs. The power increase is 110%. Gain gear by maintaining Guard or by letting the animation you do after every attack play out. Note: Vol Graptor and Sacred Skewer are exempt from this damage bonus.

Icon Skill Name Prerequisite Skill level
1
PartizanGearIcon.png Partizan Gear - -

Stance Skills

Fury Stance

Increases the striking and ranged damage you deal, at the cost of taking more striking damage.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
FuryStanceIcon.png Fury Stance JA Bonus 1 Lv 3 Striking Multiplier 110% 111% 112% 113% 114% 115% 116% 117% 118% 120%
Ranged Multiplier 101% 102% 103% 104% 105% 106% 107% 108% 109% 110%
Striking Damaged Received Multiplier 115% 110% 105% 105% 104% 104% 103% 102% 101% 100%

Fury Stance Up

Further increases the effectiveness of Fury Stance.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
FuryStanceUpIcon.png Fury Stance Up 1 Fury Stance Lv 5 Striking Multiplier 101% 102% 103% 104% 105%
Ranged Multiplier 101% 102% 103% 104% 105%
Fury Stance Up 2 Striking Multiplier 101% 102% 103% 104% 105%
Ranged Multiplier 101% 102% 103% 104% 105%

Fury Critical

Increases your critical hit chance while under the effects of Fury Stance.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5
FuryStanceUpIcon.png Fury Critical Fury Stance Lv 5 Critical Strike Increase +10% +16% +20% +23% +25%

Fury Combo Boost

While under the effects of Fury Stance, every successive Just Attack grants you a stacking damage bonus, up to a cap of 110%. Note: The percentages given essentially means how much damage bonus you gain per JA. Meaning, 5% means you hit the max in two JAs and 10% will get you to the cap in a single JA.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
FuryStanceUpIcon.png Fury Combo Boost Fury Stance Lv 5 Damage Bonus Per JA 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%

Guard Stance

Active Skill. Decreases the striking damage you receive at the cost of reducing your striking and ranged damage. Also provides you with S-DEF S-DEF. Overwrites the effects of Fury Stance while active.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
GuardStanceIcon.png Guard Stance HP Boost 1 Lv 3 Striking Damage Received 85% 84% 83% 82% 81% 80% 79% 78% 77% 75%
Striking Damage Done 85% 86% 87% 88% 89% 90% 92% 94% 96% 100%
Ranged Damage Done 85% 86% 87% 88% 89% 90% 92% 94% 96% 100%
S-DEF Bonus +50 +60 +70 +80 +90 +100 +120 +140 +160 +200

Guard Stance Boost

Further increases the striking damage reduction and S-DEFS-DEF bonus from Guard Stance.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
GuardStanceBoostIcon.png Guard Stance Boost Guard Stance Lv 3 Striking Damage Received 99% 98% 97% 96% 95% 94% 93% 92% 91% 90%
S-DEF Bonus +5 +10 +15 +20 +25 +30 +35 +40 +45 +50

Guard Stance Poison

When activating Guard Stance cure Poison on yourself.

Icon Skill Name Prerequisite Skill level
1
Guard Stance Poison Guard Stance Lv 1 -

Guard Stance Burn

When activating Guard Stance cure Burn on yourself.

Icon Skill Name Prerequisite Skill level
1
Guard Stance Burn Guard Stance Poison Lv 1 -

Absorption

While Guard Stance is active, when an enemy around you dies, recover your HP.

Icon Skill Name Prerequisite Effect Skill level
1 2 3 4 5 6 7 8 9 10
AbsorptionIcon.png Absorption Guard Stance Lv 3 % HP Recovered 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%

Class Skills

Rare Mastery Hunter

Default Skill. Main Class Only. Increases damage if equipped with a 10★ or higher rarity weapon.

Icon Skill Name Prerequisite Effect Skill Level
1
RareMasteryStrikingIcon.png Rare Mastery Hunter - Damage 110%

Hunter Gear Boost

While under the effects of either Fury Stance or Guard Stance, increase the rate of gear gain for hunter weapons.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
HunterGearBoostIcon.png Hunter Gear Boost - Gear Growth Boost 200% 220% 240% 260% 300%

Just Guard PP Gain

Main Class Only. After performing a Just Guard, recover PP.

Icon Skill Name Prerequisite Effect Skill Level
1
JustGuardPPGainIcon.png Just Guard PP Gain - PP Recovered 10

All Guard

Main Class Only. Allows for hunter weapons to guard in all directions at once.

Icon Skill Name Prerequisite Skill Level
1
AllGuardIcon.png All Guard - -

War Brave

Main Class Only. After using War Cry gain a damage bonus and PP recovery bonus based on the amount of enemies affected by War Cry, up to a limit.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
WarBraveIcon.png War Brave War Cry Lv 3 Damage Multiplier 101% 102% 103%
Maximum Damage Multiplier 105% 108% 110% 112% 115%
PP Recovery Amount +3 +4 +5 +6 +7
Maximum PP Recovered 15 20 25 30 35

Guard Stance Advance

Main Class Only. While under the effects of Guard Stance performing a Just Guard grants a temporary damage bonus.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
GuardStanceAdvanceIcon.png Guard Stance Advance Guard Stance Lv 3 Damage Multiplier 150% 150% 150% 150% 150%
Duration 20s 25s 30s 35s 40s