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Wielding three types of weapons, the '''Hero''' is a powerful Advanced Class whose true power is being a master of all. With balanced growth in S-ATK, R-ATK, and T-ATK, the Hero controls the battlefield with masterful skill and power.
+
{{:Class Listing}}
 +
 
 +
Wielding three types of weapons, the '''Hero''' (ヒーロー, Hr) is a powerful Successor Class whose true power is being a master of all. With balanced growth in S-ATK, R-ATK, and T-ATK, as well as the ability to quickly switch between weapons even during the heat of battle, the Hero controls the battlefield with masterful strength and skill.
 +
 
 +
'''Unlike other classes, Hero does not provide base stat bonuses when reaching Lv75.'''
 +
 
 +
==Properties of Hero==
 +
As a Successor Class, the Hero Class has several properties not shared by normal Classes.
 +
 
 +
===Unlocking Hero===
 +
To unlock the Hero class, the player must complete a Client Order from Koffie. To complete this Client Order, the player must earn a Title which requires reaching Level 75 in any two non-Successor Classes.
 +
 
 +
===Other Properties===
 +
* Hero Photon Arts do not require a Photon Art Disc to learn, and do not need to be leveled.
 +
* The Hero cannot use Innate Photon Arts or Techniques that are pre-installed into certain Swords, Twin Machineguns, or Talises. However, Innate Photon Arts and Techniques installed onto other types of weapons may still be used.
 +
* The Hero has alternate Client Orders for releasing the Level Cap that are separate from the normal Level Cap Client Orders. In addition, these Client Orders unlock Titles that are used to unlock the Level Cap, meaning the player only has to complete the Client Orders once per account to open the Hero Level Caps on all characters.
 +
* The Hero cannot select a Subclass. Likewise, the Hero class cannot be chosen as a Subclass.
 +
* Certain Potentials, such as {{pots|Sealing Dragon's Roar}}, Skill Rings, such as '''R / Attack Advance''', and buffs such as [[Bouncer#elepprf|Elemental PP Restorate Field]] have no effect on Hero.
  
 
==Class Weapon Overview==
 
==Class Weapon Overview==
The Hero uses the Sword, Twin Machinegun, and Talis weapons.
+
The Hero uses the {{icons|Sword}} [[Simple Swords List|Sword]], {{icons|Twin Machine Guns}} [[Simple Twin Machine Guns List|Twin Machine Guns]], and {{icons|Talis}} [[Simple Talises List|Talis]] weapons.
  
 
===Sword===
 
===Sword===
A heavy, powerful greatsword. Unlike the [[Hunter]]'s Sword, the Hero wields its Sword in one hand, and is capable of fast, yet rapid attacks that quickly rack up damage. Hero's Sword is highly mobile, and has great single-target damage.
+
A heavy, powerful greatsword. Unlike the [[Hunter]]'s Sword, the Hero wields its Sword in one hand, and is capable of strong, yet rapid attacks that quickly rack up damage. Hero's Sword is highly mobile, and has great single-target damage.
  
 
When used to activate '''Hero Time Finish''', the user unleashes a flurry of advancing sword strikes, followed by an immensely powerful downwards slash.
 
When used to activate '''Hero Time Finish''', the user unleashes a flurry of advancing sword strikes, followed by an immensely powerful downwards slash.
  
The Sword's Weapon Action enables the user to fire bullets of energy at a target. These bullets deal damage and restore PP when they strike targets. Provided the proper Skills are acquired, this Weapon Action can be held to charge even stronger bullets that deal more damage and have a wider area of effect.
+
The Sword's Weapon Action is ''Energy Blast''. When the Weapon Action button is pressed, the user fires bullets of energy at a target. These bullets deal S-ATK damage and restore PP when they strike targets. Provided the proper Skills are acquired, this Weapon Action can be held to charge even stronger bullets that deal more damage and have a wider area of effect.
  
 
===Twin Machineguns===
 
===Twin Machineguns===
 
A twin pair of semi-automatic pistols. A balanced weapon, the Twin Machineguns are capable of both single-target attacks as well as crowd control. Unique to the Hero, the Twin Machineguns boast a strong normal attack that consumes PP to activate and can be held down indefinitely as long as the user still has PP remaining.
 
A twin pair of semi-automatic pistols. A balanced weapon, the Twin Machineguns are capable of both single-target attacks as well as crowd control. Unique to the Hero, the Twin Machineguns boast a strong normal attack that consumes PP to activate and can be held down indefinitely as long as the user still has PP remaining.
  
When used to activate '''Hero Time Finish''', the user charges briefly, then unleashes an annihilating burst of energy that vaporizes anything near the user.
+
When used to activate '''Hero Time Finish''', the user twirls their Twin Machineguns, then releases an annihilating burst of energy that vaporizes anything near the user.
  
The Twin Machineguns' Weapon Action is ''Reload''. By pressing the Weapon Action button, the user will twirl their Twin Machineguns to rapidly restore PP, The button can be held down to continue twirling and continuously restore PP. If this Weapon Action is activated during any Just Attack circle, this initiates a Just Reload and charges PP even faster than normal.
+
The Twin Machineguns' Weapon Action is ''Reload''. By pressing the Weapon Action button, the user will twirl their Twin Machineguns to rapidly restore PP. The button can be held down to continue twirling and continuously restore PP. If this Weapon Action is activated during any Just Attack circle, this initiates a Just Reload and charges PP even faster than normal.
  
 
===Talis===
 
===Talis===
 
A handheld device that creates cards capable of casting Techniques. Unlike the [[Force]] and [[Techer]], the Hero is capable of using Photon Arts with the Talis, although they lose the ability to cast Techniques using the Talis' cards as an anchor point. Hero's Talis is a more support-oriented weapon, capable of debilitating enemies with attacks while staying out of the line of fire.
 
A handheld device that creates cards capable of casting Techniques. Unlike the [[Force]] and [[Techer]], the Hero is capable of using Photon Arts with the Talis, although they lose the ability to cast Techniques using the Talis' cards as an anchor point. Hero's Talis is a more support-oriented weapon, capable of debilitating enemies with attacks while staying out of the line of fire.
  
When used to activate '''Hero Time Finish''', the user creates an area of effect that repeatedly damages enemies within the field.
+
When used to activate '''Hero Time Finish''', the user generates a field of energy that pulls enemies towards it before decimating everything within its area of effect with a storm of light.
 +
 
 +
The Talis' Weapon Action is ''Agile Shift''. When the Weapon Action button is pressed, the user throws a Talis card known as a Marking Shot, signified by a pulsing orange target marker. When the Weapon Action button is pressed again, the user instantly teleports to the card's location. The card can be free-aimed with the Third-Person Camera, is capable of targeting enemies, and will persist even if the user changes weapons.
  
The Talis' Weapon Action is ''Agile Shift''. When the Weapon Action button is pressed, the user throws a Talis card that turns into a warp point. When the Weapon Action button is pressed again, the user instantly teleports to the card's location. The card can be free-aimed with the Third-Person Camera, is capable of targeting enemies, and will persist even if the user changes weapons.
+
===Gunslash===
 +
These are universal weapons for all classes, which can switch between striking attacks that scale off of {{icons|S-ATK}} S-ATK and shooting attacks that scale off of {{icons|R-ATK}} R-ATK.
  
 
==Skill Tree Overview==
 
==Skill Tree Overview==
  
 
==Skills==
 
==Skills==
 +
 +
===Default Skills===
 +
 +
<div id="step>
 +
'''Step'''
 +
</div>
 +
 +
'''Default skill.''' Press the Evade button to quickly dash forward while avoiding attacks.
 +
 +
Note: Hero's Step has much longer invulnerability than other classes. By default, this action has about 0.33 seconds of invulnerability. In comparison, other classes with Step Advance Lv10 have only about 0.25 seconds!
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrStep.png|link=]]
 +
| Step
 +
|}
 +
 +
<div id="stepattack>
 +
'''Step Attack'''
 +
</div>
 +
 +
Starting skill. Allows you to attack immediately after [[#step|Step]].
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrStepAttack.png|link=]]
 +
| Step Attack
 +
|}
 +
 +
<div id="justreversal>
 +
'''Just Reversal'''
 +
</div>
 +
 +
'''Default skill.''' Press the Jump button right when you hit the ground after taking knockback to get up right away.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrJustReversal.png|link=]]
 +
| Just Reversal
 +
|}
 +
 +
<div id="heromag>
 +
'''Hero MAG'''
 +
</div>
 +
 +
'''Default skill.''' A percentage of your MAG's total ATK stats are converted into ATK.
 +
 +
What this skill actually does is sum up all of the Mag's ATK values and apply that value to all of them. For example, if a Mag has 150 S-ATK and 50 R-ATK, this skill will make it have 200 S-ATK, R-ATK and T-ATK.
 +
 +
Do note that ''this skill only works on ATK values''. If your Mag has DEX or any DEF stats leveled, they will not count for this conversion.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
! colspan="2" | Effect
 +
|-style="text-align:center"
 +
|-style="text-align:center"
 +
| rowspan="4" | [[File:UISkillHrHeroMag.png|link=]]
 +
| rowspan="4" | Hero Mag
 +
|-style="text-align:center"
 +
! S-ATK Conversion
 +
| 100%
 +
|-style="text-align:center"
 +
! R-ATK Conversion
 +
| 100%
 +
|-style="text-align:center"
 +
! T-ATK Conversion
 +
| 100%
 +
|}
 +
 +
===Stat Up===
 +
 +
<div id="hpup>
 +
'''HP Up'''
 +
</div>
 +
 +
Raises base HP.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
! 8
 +
! 9
 +
! 0
 +
|-style="text-align:center"
 +
| [[File:UISkillHrHPUp.png|link=]]
 +
| HP Up
 +
! Max HP Boost
 +
| +5
 +
| +10
 +
| +15
 +
| +20
 +
| +25
 +
| +30
 +
| +35
 +
| +40
 +
| +45
 +
| +50
 +
|}
 +
 +
<div id="ppup>
 +
'''PP Up'''
 +
</div>
 +
 +
Raises base PP.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
! 8
 +
! 9
 +
! 10
 +
|-style="text-align:center"
 +
| [[File:UISkillHrPPUp.png|link=]]
 +
| PP Up
 +
! Max PP Boost
 +
| +1
 +
| +2
 +
| +3
 +
| +4
 +
| +5
 +
| +6
 +
| +7
 +
| +8
 +
| +9
 +
| +10
 +
|}
 +
 +
<div id="allatkup>
 +
'''All ATK Up'''
 +
</div>
 +
 +
Raises base ATK.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
! 8
 +
! 9
 +
! 10
 +
|-
 +
| rowspan="4" | [[File:UISkillHrAllATKUp.png|link=]]
 +
| rowspan="4" | All ATK Up
 +
! S-ATK Boost
 +
| +5
 +
| +10
 +
| +15
 +
| +20
 +
| +25
 +
| +30
 +
| +35
 +
| +40
 +
| +45
 +
| +50
 +
|-
 +
! R-ATK Boost
 +
| +5
 +
| +10
 +
| +15
 +
| +20
 +
| +25
 +
| +30
 +
| +35
 +
| +40
 +
| +45
 +
| +50
 +
|-
 +
! T-ATK Boost
 +
| +5
 +
| +10
 +
| +15
 +
| +20
 +
| +25
 +
| +30
 +
| +35
 +
| +40
 +
| +45
 +
| +50
 +
|}
 +
 +
<div id="alldefup>
 +
'''All DEF Up'''
 +
</div>
 +
 +
Raises base DEF.
 +
 +
{| class="wikitable table-bordered"
 +
! rowspan="2" |Icon
 +
! rowspan="2" |Skill Name
 +
! rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
! 8
 +
! 9
 +
! 10
 +
|-
 +
| rowspan="4" | [[File:UISkillHrAllDEFUp.png|link=]]
 +
| rowspan="4" | All DEF Up
 +
! S-DEF Boost
 +
| +5
 +
| +10
 +
| +15
 +
| +20
 +
| +25
 +
| +30
 +
| +35
 +
| +40
 +
| +45
 +
| +50
 +
|-
 +
! R-DEF Boost
 +
| +5
 +
| +10
 +
| +15
 +
| +20
 +
| +25
 +
| +30
 +
| +35
 +
| +40
 +
| +45
 +
| +50
 +
|-
 +
! T-DEF Boost
 +
| +5
 +
| +10
 +
| +15
 +
| +20
 +
| +25
 +
| +30
 +
| +35
 +
| +40
 +
| +45
 +
| +50
 +
|}
 +
 +
===Weapon Specific===
 +
 +
<div id="heroweaponbonus1>
 +
'''Hero Weapon Bonus 1'''
 +
</div>
 +
 +
Gain a damage bonus when wielding Sword, Twin Machine Guns, or Talis.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
! 8
 +
! 9
 +
! 10
 +
|-style="text-align:center"
 +
| [[File:UISkillHrHeroWeaponBonus.png|link=]]
 +
| Hero Weapon Bonus 1
 +
! Damage
 +
| 105%
 +
| 110%
 +
| 115%
 +
| 120%
 +
| 125%
 +
| 130%
 +
| 135%
 +
| 140%
 +
| 145%
 +
| 150%
 +
|}
 +
 +
<div id="heroweaponbonus2>
 +
'''Hero Weapon Bonus 2'''
 +
</div>
 +
 +
Gain a damage bonus when wielding Sword, Twin Machine Guns, or Talis.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
! 8
 +
! 9
 +
! 10
 +
|-style="text-align:center"
 +
| [[File:UISkillHrHeroWeaponBonus.png|link=]]
 +
| Hero Weapon Bonus 2
 +
! Damage
 +
| 105%
 +
| 110%
 +
| 115%
 +
| 120%
 +
| 125%
 +
| 130%
 +
| 135%
 +
| 140%
 +
| 145%
 +
| 150%
 +
|}
 +
 +
<div id="heroattackbonus>
 +
'''Hero Attack Bonus'''
 +
</div>
 +
 +
Gain a damage bonus to normal attacks while wielding a Sword, Twin Machinegun, or Talis.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| [[File:UISkillHrHAttackBonus.png|link=]]
 +
| Hero Weapon Bonus 2
 +
! Damage
 +
| 108%
 +
| 112%
 +
| 116%
 +
| 118%
 +
| 120%
 +
|}
 +
 +
<div id="aurahighcharge>
 +
'''Aura High Charge'''
 +
</div>
 +
 +
Enables Spirit Bullet to be charged up to two stages and increases the damage of Spirit Bullet at full charge.
 +
 +
The increase in power of levels 2 and higher is only applied to the stage 2 charged version of Spirit Bullet.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| [[File:UISkillHrAuraHighCharge.png|link=]]
 +
| Aura High Charge
 +
! Damage
 +
| 100%
 +
| 105%
 +
| 107%
 +
| 109%
 +
| 110%
 +
|}
 +
 +
<div id="comboaurashortcharge>
 +
'''Combo Aura Short Charge'''
 +
</div>
 +
 +
Chaining any Sword attack or Photon Art into Spirit Bullet will instantly charge Spirit Bullet to stage 1.
 +
 +
When using Spirit Bullet like this, it has 360° Just Guard frames when shot.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrComboAuraShortCharge.png|link=]]
 +
| Combo Aura Short Charge
 +
|}
 +
 +
<div id="tmgattackppsave>
 +
'''TMG Attack PP Save'''
 +
</div>
 +
 +
Reduce the PP consumption of TMG Normal Attacks.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| [[File:UISkillHrTMGAttackPPSave.png|link=]]
 +
| TMG Attack PP Save
 +
! PP Cost
 +
| 90%
 +
| 87%
 +
| 84%
 +
| 82%
 +
| 80%
 +
|}
 +
 +
<div id="herotalischargekeep>
 +
'''Hero Talis Charge Keep'''
 +
</div>
 +
 +
Step while charging any Technique or Agile Shift to store the charged state.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrHeroTalisChargeKeep.png|link=]]
 +
| Hero Talis Charge Keep
 +
|}
 +
 +
<div id="comeagain>
 +
'''Come Again'''
 +
</div>
 +
 +
A Marking Shot can be used up to two times before despawning.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrComeAgain.png|link=]]
 +
| Come Again
 +
|}
 +
 +
===Hero Gear/Hero Time===
 +
 +
<div id="herogearherotime>
 +
'''Hero Gear/Hero Time'''
 +
</div>
 +
 +
Enables Hero Gear and the Active Skill Hero Time. Attack enemies with a Sword, Twin Machinegun, or Talis to accumulate Hero Gear. Once the Hero Gear Gauge is completely filled, the Hero Time Skill can be activated. While Hero Time is active, every attack that successfully connects with a target grants an ATK bonus, up to a limit, and the rate at which Hero Boost builds is accelerated (30x).
 +
 +
[[File:UISkillHrHeroGearHeroTime.png|link=]]
 +
 +
<div id="herotimefinish>
 +
'''Hero Time Finish'''
 +
</div>
 +
 +
While Hero Time is activated, use the Hero Time Skill again to end Hero Time and execute a powerful finishing attack.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrHeroTimeFinish.png|link=]]
 +
| Hero Time Finish
 +
|}
 +
 +
<div id="htcounterbonus>
 +
'''HT Counter Bonus'''
 +
</div>
 +
 +
While Hero Time is active, restore Gear (+3s) if an attack is successfully evaded with Step.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrHTCounterBonus.png|link=]]
 +
| HT Counter Bonus
 +
|}
 +
 +
<div id="htcounterppgain>
 +
'''HT Counter PP Gain'''
 +
</div>
 +
 +
While Hero Time is active, restore PP if an attack is successfully evaded with Step.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrHTCounterPPGain.png|link=]]
 +
| HT Counter PP Gain
 +
|}
 +
 +
<div id="zerorangegearup>
 +
'''Zero Range Gear Up'''
 +
</div>
 +
 +
Increase Gear accumulation when attacking enemies in close range.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| [[File:UISkillHrZeroRangeGearUp.png|link=]]
 +
| Zero Range Gear Up
 +
! Gear Rate
 +
| 104%
 +
| 108%
 +
| 112%
 +
| 116%
 +
| 120%
 +
|}
 +
 +
<div id="longrangegearup>
 +
'''Long Range Gear Up'''
 +
</div>
 +
 +
Increase Gear accumulation when attacking enemies from far away.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| [[File:UISkillHrLongRangeGearUp.png|link=]]
 +
| Long Range Gear Up
 +
! Gear Rate
 +
| 120%
 +
| 130%
 +
| 140%
 +
| 145%
 +
| 150%
 +
|}
 +
 +
<div id="combogearup>
 +
'''Combo Gear Up'''
 +
</div>
 +
 +
Increase Gear accumulation when connecting a PA from a different Technique or PA.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| [[File:UISkillHrComboGearUp.png|link=]]
 +
| Combo Gear Up
 +
! Gear Rate
 +
| 120%
 +
| 130%
 +
| 140%
 +
| 145%
 +
| 150%
 +
|}
 +
 +
<div id="herotimegeargain>
 +
'''Hero Time Gear Gain'''
 +
</div>
 +
 +
Hero Gear slowly accumulates over time while in a Quest (8min to max).
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrHeroGearTimeGain.png|link=]]
 +
| Hero Gear Time Gain
 +
|}
 +
 +
===Generic Skills===
 +
 +
<div id="firstblood>
 +
'''First Blood'''
 +
</div>
 +
 +
Your first attack in a combo will become a Just Attack. Has no effect on Techniques.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrFirstBlood.png|link=]]
 +
| First Blood
 +
|}
 +
 +
<div id="herocounter>
 +
'''Hero Counter'''
 +
</div>
 +
 +
If you Step through an attack that would have struck you, press the Attack button to execute a Step Attack with increased power.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| [[File:UISkillHrHeroCounter.png|link=]]
 +
| Hero Counter
 +
! Counter Damage
 +
| 100%
 +
| 105%
 +
| 107%
 +
| 109%
 +
| 110%
 +
|}
 +
 +
<div id="nextjump>
 +
'''Next Jump'''
 +
</div>
 +
 +
While wielding a Sword, Twin Machinegun, or Talis, press the Jump button while airborne to execute a second jump.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrNextJump.png|link=]]
 +
| Next Jump
 +
|}
 +
 +
 +
<div id="heroonemorejump>
 +
'''Hero One More Jump'''
 +
</div>
 +
 +
If an enemy is struck by Next Jump, regain a jump.
 +
 +
{| class="wikitable table-bordered"
 +
! Icon
 +
! Skill Name
 +
|-style="text-align:center"
 +
|-
 +
| [[File:UISkillHrHeroOneMoreJump.png|link=]]
 +
| Hero One More Jump
 +
|}
 +
 +
<div id="heroboost>
 +
'''Hero Boost'''
 +
</div>
 +
 +
Gradually gain a damage bonus over time. Resets if the player takes a certain amount of their maximum HP in damage over a short period of time.
 +
*Gain 1% power every second, up to 60%. Resets if the player takes 20% of their maximum HP within 5 seconds.
 +
 +
[[File:UISkillHrHeroBoost.png|link=]]
 +
 +
<div id="hflashguard>
 +
'''H Flash Guard'''
 +
</div>
 +
 +
Reduces damage taken.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="10"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
! 6
 +
! 7
 +
! 8
 +
! 9
 +
! 10
 +
|-style="text-align:center"
 +
| [[File:UISkillHrHFlashGuard.png|link=]]
 +
| H Flash Guard
 +
! Damage
 +
| 99%
 +
| 98%
 +
| 97%
 +
| 96%
 +
| 95%
 +
| 94%
 +
| 93%
 +
| 92%
 +
| 91%
 +
| 90%
 +
|}
 +
 +
<div id="herowill>
 +
'''Hero Will'''
 +
</div>
 +
 +
Has a chance to leave you at 1 HP if you take a hit that would incapacitate you. Does not activate if the user is at 1 HP. Only activates once per Quest.
 +
 +
[[File:UISkillHrHeroWill.png|link=]]
 +
 +
<div id="alltechppsave>
 +
'''All Tech PP Save'''
 +
</div>
 +
 +
Reduces the PP cost of Techniques.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| [[File:UISkillHrAllTechPPSave.png|link=]]
 +
| All Tech PP Save
 +
! PP Cost Reduction
 +
| 8%
 +
| 12%
 +
| 16%
 +
| 18%
 +
| 20%
 +
|}
 +
 +
<div id="victorycry>
 +
'''Victory Cry'''
 +
</div>
 +
 +
Active Skill. Raises Hate Accumulation for 30 seconds and restores PP based on the number of enemies near you when the Skill is activated.
 +
 +
[[File:UISkillHrVictoryShout.png|link=]]
 +
 +
<div id="weakattackcritical>
 +
'''Weak Attack Critical'''
 +
</div>
 +
 +
Raises Critical Hit Rate when attacking a weak spot.
 +
 +
{| class="wikitable table-bordered"
 +
! width="40px" rowspan="2" |Icon
 +
! width="100px" rowspan="2" |Skill Name
 +
! width="100px" rowspan="2" |Effect
 +
! colspan="5"|Skill level
 +
|-style="text-align:center"
 +
! 1
 +
! 2
 +
! 3
 +
! 4
 +
! 5
 +
|-style="text-align:center"
 +
| [[File:UISkillHrWeakAttackCritical.png|link=]]
 +
| Weak Attack Critical
 +
! Critical Hit Rate
 +
| 20%
 +
| 30%
 +
| 40%
 +
| 50%
 +
| 60%
 +
|}

Latest revision as of 17:03, 7 June 2021

Wielding three types of weapons, the Hero (ヒーロー, Hr) is a powerful Successor Class whose true power is being a master of all. With balanced growth in S-ATK, R-ATK, and T-ATK, as well as the ability to quickly switch between weapons even during the heat of battle, the Hero controls the battlefield with masterful strength and skill.

Unlike other classes, Hero does not provide base stat bonuses when reaching Lv75.

Properties of Hero

As a Successor Class, the Hero Class has several properties not shared by normal Classes.

Unlocking Hero

To unlock the Hero class, the player must complete a Client Order from Koffie. To complete this Client Order, the player must earn a Title which requires reaching Level 75 in any two non-Successor Classes.

Other Properties

  • Hero Photon Arts do not require a Photon Art Disc to learn, and do not need to be leveled.
  • The Hero cannot use Innate Photon Arts or Techniques that are pre-installed into certain Swords, Twin Machineguns, or Talises. However, Innate Photon Arts and Techniques installed onto other types of weapons may still be used.
  • The Hero has alternate Client Orders for releasing the Level Cap that are separate from the normal Level Cap Client Orders. In addition, these Client Orders unlock Titles that are used to unlock the Level Cap, meaning the player only has to complete the Client Orders once per account to open the Hero Level Caps on all characters.
  • The Hero cannot select a Subclass. Likewise, the Hero class cannot be chosen as a Subclass.
  • Certain Potentials, such as Potential.png Sealing Dragon's Roar, Skill Rings, such as R / Attack Advance, and buffs such as Elemental PP Restorate Field have no effect on Hero.

Class Weapon Overview

The Hero uses the Sword Sword, Twin Machineguns Twin Machine Guns, and Talis Talis weapons.

Sword

A heavy, powerful greatsword. Unlike the Hunter's Sword, the Hero wields its Sword in one hand, and is capable of strong, yet rapid attacks that quickly rack up damage. Hero's Sword is highly mobile, and has great single-target damage.

When used to activate Hero Time Finish, the user unleashes a flurry of advancing sword strikes, followed by an immensely powerful downwards slash.

The Sword's Weapon Action is Energy Blast. When the Weapon Action button is pressed, the user fires bullets of energy at a target. These bullets deal S-ATK damage and restore PP when they strike targets. Provided the proper Skills are acquired, this Weapon Action can be held to charge even stronger bullets that deal more damage and have a wider area of effect.

Twin Machineguns

A twin pair of semi-automatic pistols. A balanced weapon, the Twin Machineguns are capable of both single-target attacks as well as crowd control. Unique to the Hero, the Twin Machineguns boast a strong normal attack that consumes PP to activate and can be held down indefinitely as long as the user still has PP remaining.

When used to activate Hero Time Finish, the user twirls their Twin Machineguns, then releases an annihilating burst of energy that vaporizes anything near the user.

The Twin Machineguns' Weapon Action is Reload. By pressing the Weapon Action button, the user will twirl their Twin Machineguns to rapidly restore PP. The button can be held down to continue twirling and continuously restore PP. If this Weapon Action is activated during any Just Attack circle, this initiates a Just Reload and charges PP even faster than normal.

Talis

A handheld device that creates cards capable of casting Techniques. Unlike the Force and Techer, the Hero is capable of using Photon Arts with the Talis, although they lose the ability to cast Techniques using the Talis' cards as an anchor point. Hero's Talis is a more support-oriented weapon, capable of debilitating enemies with attacks while staying out of the line of fire.

When used to activate Hero Time Finish, the user generates a field of energy that pulls enemies towards it before decimating everything within its area of effect with a storm of light.

The Talis' Weapon Action is Agile Shift. When the Weapon Action button is pressed, the user throws a Talis card known as a Marking Shot, signified by a pulsing orange target marker. When the Weapon Action button is pressed again, the user instantly teleports to the card's location. The card can be free-aimed with the Third-Person Camera, is capable of targeting enemies, and will persist even if the user changes weapons.

Gunslash

These are universal weapons for all classes, which can switch between striking attacks that scale off of S-ATK S-ATK and shooting attacks that scale off of R-ATK R-ATK.

Skill Tree Overview

Skills

Default Skills

Step

Default skill. Press the Evade button to quickly dash forward while avoiding attacks.

Note: Hero's Step has much longer invulnerability than other classes. By default, this action has about 0.33 seconds of invulnerability. In comparison, other classes with Step Advance Lv10 have only about 0.25 seconds!

Icon Skill Name
UISkillHrStep.png Step

Step Attack

Starting skill. Allows you to attack immediately after Step.

Icon Skill Name
UISkillHrStepAttack.png Step Attack

Just Reversal

Default skill. Press the Jump button right when you hit the ground after taking knockback to get up right away.

Icon Skill Name
UISkillHrJustReversal.png Just Reversal

Hero MAG

Default skill. A percentage of your MAG's total ATK stats are converted into ATK.

What this skill actually does is sum up all of the Mag's ATK values and apply that value to all of them. For example, if a Mag has 150 S-ATK and 50 R-ATK, this skill will make it have 200 S-ATK, R-ATK and T-ATK.

Do note that this skill only works on ATK values. If your Mag has DEX or any DEF stats leveled, they will not count for this conversion.

Icon Skill Name Effect
UISkillHrHeroMag.png Hero Mag
S-ATK Conversion 100%
R-ATK Conversion 100%
T-ATK Conversion 100%

Stat Up

HP Up

Raises base HP.

Icon Skill Name Effect Skill level
1 2 3 4 5 6 7 8 9 0
UISkillHrHPUp.png HP Up Max HP Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50

PP Up

Raises base PP.

Icon Skill Name Effect Skill level
1 2 3 4 5 6 7 8 9 10
UISkillHrPPUp.png PP Up Max PP Boost +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

All ATK Up

Raises base ATK.

Icon Skill Name Effect Skill level
1 2 3 4 5 6 7 8 9 10
UISkillHrAllATKUp.png All ATK Up S-ATK Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50
R-ATK Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50
T-ATK Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50

All DEF Up

Raises base DEF.

Icon Skill Name Effect Skill level
1 2 3 4 5 6 7 8 9 10
UISkillHrAllDEFUp.png All DEF Up S-DEF Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50
R-DEF Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50
T-DEF Boost +5 +10 +15 +20 +25 +30 +35 +40 +45 +50

Weapon Specific

Hero Weapon Bonus 1

Gain a damage bonus when wielding Sword, Twin Machine Guns, or Talis.

Icon Skill Name Effect Skill level
1 2 3 4 5 6 7 8 9 10
UISkillHrHeroWeaponBonus.png Hero Weapon Bonus 1 Damage 105% 110% 115% 120% 125% 130% 135% 140% 145% 150%

Hero Weapon Bonus 2

Gain a damage bonus when wielding Sword, Twin Machine Guns, or Talis.

Icon Skill Name Effect Skill level
1 2 3 4 5 6 7 8 9 10
UISkillHrHeroWeaponBonus.png Hero Weapon Bonus 2 Damage 105% 110% 115% 120% 125% 130% 135% 140% 145% 150%

Hero Attack Bonus

Gain a damage bonus to normal attacks while wielding a Sword, Twin Machinegun, or Talis.

Icon Skill Name Effect Skill level
1 2 3 4 5
UISkillHrHAttackBonus.png Hero Weapon Bonus 2 Damage 108% 112% 116% 118% 120%

Aura High Charge

Enables Spirit Bullet to be charged up to two stages and increases the damage of Spirit Bullet at full charge.

The increase in power of levels 2 and higher is only applied to the stage 2 charged version of Spirit Bullet.

Icon Skill Name Effect Skill level
1 2 3 4 5
UISkillHrAuraHighCharge.png Aura High Charge Damage 100% 105% 107% 109% 110%

Combo Aura Short Charge

Chaining any Sword attack or Photon Art into Spirit Bullet will instantly charge Spirit Bullet to stage 1.

When using Spirit Bullet like this, it has 360° Just Guard frames when shot.

Icon Skill Name
UISkillHrComboAuraShortCharge.png Combo Aura Short Charge

TMG Attack PP Save

Reduce the PP consumption of TMG Normal Attacks.

Icon Skill Name Effect Skill level
1 2 3 4 5
UISkillHrTMGAttackPPSave.png TMG Attack PP Save PP Cost 90% 87% 84% 82% 80%

Hero Talis Charge Keep

Step while charging any Technique or Agile Shift to store the charged state.

Icon Skill Name
UISkillHrHeroTalisChargeKeep.png Hero Talis Charge Keep

Come Again

A Marking Shot can be used up to two times before despawning.

Icon Skill Name
UISkillHrComeAgain.png Come Again

Hero Gear/Hero Time

Hero Gear/Hero Time

Enables Hero Gear and the Active Skill Hero Time. Attack enemies with a Sword, Twin Machinegun, or Talis to accumulate Hero Gear. Once the Hero Gear Gauge is completely filled, the Hero Time Skill can be activated. While Hero Time is active, every attack that successfully connects with a target grants an ATK bonus, up to a limit, and the rate at which Hero Boost builds is accelerated (30x).

UISkillHrHeroGearHeroTime.png

Hero Time Finish

While Hero Time is activated, use the Hero Time Skill again to end Hero Time and execute a powerful finishing attack.

Icon Skill Name
UISkillHrHeroTimeFinish.png Hero Time Finish

HT Counter Bonus

While Hero Time is active, restore Gear (+3s) if an attack is successfully evaded with Step.

Icon Skill Name
UISkillHrHTCounterBonus.png HT Counter Bonus

HT Counter PP Gain

While Hero Time is active, restore PP if an attack is successfully evaded with Step.

Icon Skill Name
UISkillHrHTCounterPPGain.png HT Counter PP Gain

Zero Range Gear Up

Increase Gear accumulation when attacking enemies in close range.

Icon Skill Name Effect Skill level
1 2 3 4 5
UISkillHrZeroRangeGearUp.png Zero Range Gear Up Gear Rate 104% 108% 112% 116% 120%

Long Range Gear Up

Increase Gear accumulation when attacking enemies from far away.

Icon Skill Name Effect Skill level
1 2 3 4 5
UISkillHrLongRangeGearUp.png Long Range Gear Up Gear Rate 120% 130% 140% 145% 150%

Combo Gear Up

Increase Gear accumulation when connecting a PA from a different Technique or PA.

Icon Skill Name Effect Skill level
1 2 3 4 5
UISkillHrComboGearUp.png Combo Gear Up Gear Rate 120% 130% 140% 145% 150%

Hero Time Gear Gain

Hero Gear slowly accumulates over time while in a Quest (8min to max).

Icon Skill Name
UISkillHrHeroGearTimeGain.png Hero Gear Time Gain

Generic Skills

First Blood

Your first attack in a combo will become a Just Attack. Has no effect on Techniques.

Icon Skill Name
UISkillHrFirstBlood.png First Blood

Hero Counter

If you Step through an attack that would have struck you, press the Attack button to execute a Step Attack with increased power.

Icon Skill Name Effect Skill level
1 2 3 4 5
UISkillHrHeroCounter.png Hero Counter Counter Damage 100% 105% 107% 109% 110%

Next Jump

While wielding a Sword, Twin Machinegun, or Talis, press the Jump button while airborne to execute a second jump.

Icon Skill Name
UISkillHrNextJump.png Next Jump


Hero One More Jump

If an enemy is struck by Next Jump, regain a jump.

Icon Skill Name
UISkillHrHeroOneMoreJump.png Hero One More Jump

Hero Boost

Gradually gain a damage bonus over time. Resets if the player takes a certain amount of their maximum HP in damage over a short period of time.

  • Gain 1% power every second, up to 60%. Resets if the player takes 20% of their maximum HP within 5 seconds.

UISkillHrHeroBoost.png

H Flash Guard

Reduces damage taken.

Icon Skill Name Effect Skill level
1 2 3 4 5 6 7 8 9 10
UISkillHrHFlashGuard.png H Flash Guard Damage 99% 98% 97% 96% 95% 94% 93% 92% 91% 90%

Hero Will

Has a chance to leave you at 1 HP if you take a hit that would incapacitate you. Does not activate if the user is at 1 HP. Only activates once per Quest.

UISkillHrHeroWill.png

All Tech PP Save

Reduces the PP cost of Techniques.

Icon Skill Name Effect Skill level
1 2 3 4 5
UISkillHrAllTechPPSave.png All Tech PP Save PP Cost Reduction 8% 12% 16% 18% 20%

Victory Cry

Active Skill. Raises Hate Accumulation for 30 seconds and restores PP based on the number of enemies near you when the Skill is activated.

UISkillHrVictoryShout.png

Weak Attack Critical

Raises Critical Hit Rate when attacking a weak spot.

Icon Skill Name Effect Skill level
1 2 3 4 5
UISkillHrWeakAttackCritical.png Weak Attack Critical Critical Hit Rate 20% 30% 40% 50% 60%