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Difference between revisions of "Gunner (PSO2)"

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m (fixed the big long table using)
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== Skills ==
 
== Skills ==
  
===Basic Skills===
+
=== Basic Skills ===
  
 
<div id="hpup">
 
<div id="hpup">
==== HP Up ====
+
==== HP Up ====
 
</div>
 
</div>
 
Increases maximum HP.
 
Increases maximum HP.
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<div id="ratkup">
 
<div id="ratkup">
  
==== R-ATK Boost 1, 2, 3 ====
+
''' R-ATK Boost '''
 
</div>
 
</div>
 
Increases R-ATK.
 
Increases R-ATK.
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<div id="dexup">
 
<div id="dexup">
  
==== DEX Boost 1, 2 ====
+
''' DEX Boost '''
 
</div>
 
</div>
 
Increases DEX.
 
Increases DEX.
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<div id="rdefup">
 
<div id="rdefup">
  
==== R-DEF Boost 1, 2 ====
+
''' R-DEF Boost '''
 
</div>
 
</div>
 
Increases R-DEF.
 
Increases R-DEF.
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|}
 
|}
  
===Weapon Related Skills===
+
=== Weapon Related Skills ===
  
 
<div id="tmggear">
 
<div id="tmggear">
  
==== Twin M.gun Gear ====
+
''' Twin M.gun Gear '''
 
</div>
 
</div>
 
Landing hits fill the gear gauge, which increases damage dealt.
 
Landing hits fill the gear gauge, which increases damage dealt.
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<div id="tmgmaster">
 
<div id="tmgmaster">
  
==== T. Machinegun Mastery ====
+
'''T. Machinegun Mastery '''
 
</div>
 
</div>
 
MAIN CLASS ONLY<br>
 
MAIN CLASS ONLY<br>
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<div id="tmgarts">
 
<div id="tmgarts">
  
==== TMG Arts S-Charge ====
+
''' TMG Arts S-Charge '''
 
</div>
 
</div>
 
MAIN CLASS ONLY<br>
 
MAIN CLASS ONLY<br>
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<div id="showtime">
 
<div id="showtime">
  
==== Showtime ====
+
''' Showtime '''
 
</div>
 
</div>
 
ACTIVE SKILL<br>
 
ACTIVE SKILL<br>
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<div id="hightime">
 
<div id="hightime">
  
==== High Time ====
+
''' High Time '''
 
</div>
 
</div>
 
MAIN CLASS ONLY<br>
 
MAIN CLASS ONLY<br>
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<div id="showtimestar">
 
<div id="showtimestar">
  
==== Showtime Star ====
+
''' Showtime Star '''
 
</div>
 
</div>
 
During [[#showtime|Showtime]], increases max PP while equipped with twin machineguns.
 
During [[#showtime|Showtime]], increases max PP while equipped with twin machineguns.
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<div id="toughtime">
 
<div id="toughtime">
  
==== Toughness Time ====
+
''' Toughness Time '''
 
</div>
 
</div>
 
During [[#showtime|Showtime]], reduces the amount of gear lost on hit. Only takes effect if [[#tmggear|Twin Machinegun Gear]] is learned.
 
During [[#showtime|Showtime]], reduces the amount of gear lost on hit. Only takes effect if [[#tmggear|Twin Machinegun Gear]] is learned.
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<div id="onemoretime">
 
<div id="onemoretime">
  
==== One More Time ====
+
''' One More Time '''
 
</div>
 
</div>
 
If damage was not taken during [[#showtime|Showtime]], [[#showtime|Showtime]] will be reactivated once.
 
If damage was not taken during [[#showtime|Showtime]], [[#showtime|Showtime]] will be reactivated once.
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|}
 
|}
  
===Class Specific Skills===
+
=== Class Specific Skills ===
  
 
<div id="chaintrigger">
 
<div id="chaintrigger">
  
==== Chain Trigger ====
+
''' Chain Trigger '''
 
</div>
 
</div>
 
ACTIVE SKILL<br>
 
ACTIVE SKILL<br>
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<div id="twicechain">
 
<div id="twicechain">
  
==== Twice Chain ====
+
''' Twice Chain '''
 
</div>
 
</div>
 
When equipped with twin machineguns, chain count will accumulate twice as quickly.
 
When equipped with twin machineguns, chain count will accumulate twice as quickly.
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<div id="chainfinish">
 
<div id="chainfinish">
  
==== Chain Finish ====
+
''' Chain Finish '''
 
</div>
 
</div>
 
Increases the damage of a Chain Finish.
 
Increases the damage of a Chain Finish.
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<div id="chainfinishbonus">
 
<div id="chainfinishbonus">
  
==== Chain Finish Bonus ====
+
''' Chain Finish Bonus '''
 
</div>
 
</div>
 
When a chain finish is activated, the cooldown for [[#chaintrigger|Chain Trigger]] will be reduced according to the accumulated chain.
 
When a chain finish is activated, the cooldown for [[#chaintrigger|Chain Trigger]] will be reduced according to the accumulated chain.
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<div id="zra">
 
<div id="zra">
  
==== Zero Range Advance 1, 2 ====
+
''' Zero Range Advance '''
 
</div>
 
</div>
 
Increases the damage of close ranged shooting attacks.
 
Increases the damage of close ranged shooting attacks.
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<div id="zrcrit">
 
<div id="zrcrit">
  
==== Zero Range Critical ====
+
''' Zero Range Critical '''
 
</div>
 
</div>
 
Increases the critical rate of close ranged shooting attacks.
 
Increases the critical rate of close ranged shooting attacks.
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<div id="pk">
 
<div id="pk">
  
==== Perfect Keeper ====
+
''' Perfect Keeper '''
 
</div>
 
</div>
 
Increases damage dealt when HP is over 75%.
 
Increases damage dealt when HP is over 75%.
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<div id="aerialadv">
 
<div id="aerialadv">
  
==== Aerial Advance ====
+
''' Aerial Advance '''
 
</div>
 
</div>
 
Increases damage dealt against airborne enemies.
 
Increases damage dealt against airborne enemies.
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<div id="autodead">
 
<div id="autodead">
  
==== Automate Deadline ====
+
''' Automate Deadline '''
 
</div>
 
</div>
 
When HP drops below 25%, a mate will be automatically used.
 
When HP drops below 25%, a mate will be automatically used.
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<div id="attackpp">
 
<div id="attackpp">
  
==== Attack PP Restore ====
+
''' Attack PP Restore '''
 
</div>
 
</div>
 
Increases the PP restore rate of normal attacks.
 
Increases the PP restore rate of normal attacks.
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<div id="srollup">
 
<div id="srollup">
  
==== S Roll Up ====
+
''' S Roll Up '''
 
</div>
 
</div>
 
Increases damage dealt during a Stylish Roll.
 
Increases damage dealt during a Stylish Roll.
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<div id="srollarts">
 
<div id="srollarts">
  
==== S Roll Arts ====
+
''' S Roll Arts '''
 
</div>
 
</div>
 
During a Stylish Roll, pressing the PA button will unleash a more powerful attack.
 
During a Stylish Roll, pressing the PA button will unleash a more powerful attack.
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<div id="srolljab">
 
<div id="srolljab">
  
==== S Roll JA Bonus ====
+
''' S Roll JA Bonus '''
 
</div>
 
</div>
 
Increases the damage of a Just Attack after a Stylish Roll.
 
Increases the damage of a Just Attack after a Stylish Roll.
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<div id="raregunner">
 
<div id="raregunner">
  
==== Rare Mastery Gunner ====
+
''' Rare Mastery Gunner '''
 
</div>
 
</div>
 
MAIN CLASS ONLY<br>
 
MAIN CLASS ONLY<br>
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<div id="droll">
 
<div id="droll">
  
==== Dive Roll ====
+
''' Dive Roll '''
 
</div>
 
</div>
 
INNATE SKILL<br>
 
INNATE SKILL<br>
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<div id="drolladv">
 
<div id="drolladv">
  
==== Dive Roll Advance ====
+
''' Dive Roll Advance '''
 
</div>
 
</div>
 
Extends the invulnerability duration of [[#droll|Dive Roll]].
 
Extends the invulnerability duration of [[#droll|Dive Roll]].
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<div id="drollshoot">
 
<div id="drollshoot">
  
==== Dive Roll Shoot ====
+
'''Dive Roll Shoot'''
 
</div>
 
</div>
 
Allows for an attack to be made during a [[#droll|Dive Roll]].
 
Allows for an attack to be made during a [[#droll|Dive Roll]].
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<div id="jreversal">
 
<div id="jreversal">
  
==== Just Reversal ====
+
''' Just Reversal '''
 
</div>
 
</div>
 
INNATE SKILL<br>
 
INNATE SKILL<br>

Revision as of 06:36, 8 November 2016

Combines high rate of fire and high maneuverability using ranged weapons for close range combat.

Class Weapon Overview

Skill Tree Overview

Gu Skill Tree.png

R-ATK Boost 1 DEX Boost 1 R-DEF Boost 1 Rare Mastery Gunner Dive Roll
R-ATK Boost 2 DEX Boost 2 R-DEF Boost 2 T Machinegun Mastery Dive Roll Advance
R-ATK Boost 3 HP Up TMG Arts S-Charge Dive Roll
Shoot
Twin M.gun Gear Just Reversal
Aerial Advance Automate Deadline Showtime Chain Trigger
Zero Range
Advance 1
Showtime Star Chain Finish Chain Finish Bonus
One More Time Toughness Time Twice Chain S Roll Up
High Time S Roll Arts
Zero Range Advance 2 Zero Range Critical Attack PP Restore Perfect Keeper S Roll JA Bonus

Skills

Basic Skills

==== HP Up ====

Increases maximum HP.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Hpupskillicon.png HP Up - Max HP +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
 R-ATK Boost 

Increases R-ATK.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
RAtkUp.png R-ATK Boost 1 - R-ATK +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
R-ATK Boost 2 R-ATK Boost 1 Lv 3 R-ATK +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
R-ATK Boost 3 R-ATK Boost 1 Lv 3 R-ATK +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
 DEX Boost 

Increases DEX.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
Dexupskillicon.png DEX Boost 1 - DEX +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
DEX Boost 2 DEX Boost 1 Lv 3 DEX +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
 R-DEF Boost 

Increases R-DEF.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
RDefUp.png R-DEF Boost 1 - R-DEF +3 +6 +10 +14 +18 +23 +28 +34 +40 +50
R-DEF Boost 2 - R-DEF +4 +9 +14 +19 +25 +31 +39 +50 +62 +75
=== Weapon Related Skills ===
 Twin M.gun Gear 

Landing hits fill the gear gauge, which increases damage dealt.

Icon Skill Name Prerequisite Effect Skill Level Damage
1 1/3 Gear 2/3 Gear Full Gear
TwinMachineGunGearIcon.png Twin M.gun Gear R-ATK Boost 1 Lv 1 - - 105% 110% 130%
T. Machinegun Mastery 

MAIN CLASS ONLY
When equipped with twin machineguns, PP regeneration on hit and critical damage is increased.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
TwinMachineGunMasteryIcon.png T. Machinegun Mastery - Critical Damage 101% 102% 103% 104% 105%
PP Gain +0.20 +0.40 +0.60 +0.80 +1.00
 TMG Arts S-Charge 

MAIN CLASS ONLY
When equipped with twin machineguns, linking a PA or a technic to a different chargeable PA will reduce the charge time to zero.

Icon Skill Name Prerequisite Effect Skill Level
1
TwinMachineGunArtsSChargeIcon.png TMG Arts S-Charge - - -

Notes:

  • Only affects Aerial Shooting, Heel Stab, and Infinity Fire.
  • Unlike Fighter's Tech Arts Just Attack Bonus,
 Showtime 

ACTIVE SKILL
Twin machinegun only skill
Increases the accumulation rate of enemy hate and weapon gear.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
ShowtimeIcon.png Showtime R-ATK Boost 1 Lv 3 Hate 200% 220% 240% 260% 280% 300% 320% 340% 360% 400%
Gear 110% 120% 130% 140% 150% 160% 170% 180% 190% 200%
Duration 45s
Cooldown 60s
 High Time 

MAIN CLASS ONLY
During Showtime, a damage bonus will be accumulated. Taking damage will reset the bonus.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
ShowtimeIcon.png High Time - Increase
per Second
1.0% 1.5% 2.0% 3.0%
Damage Increase Limit +10% +15% +20%
Time to
Reach Limit
10s 7s 5s 8s 7s
 Showtime Star 

During Showtime, increases max PP while equipped with twin machineguns.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
ShowtimeStarIcon.png Showtime Star Showtime Lv 2 Max PP +25 +30 +35 +40 +50
 Toughness Time 

During Showtime, reduces the amount of gear lost on hit. Only takes effect if Twin Machinegun Gear is learned.

Icon Skill Name Prerequisite Effect Skill Level
1
ShowtimeIcon.png Toughness Time Showtime Star Lv 3 Gear Loss 0%
 One More Time 

If damage was not taken during Showtime, Showtime will be reactivated once.

Icon Skill Name Prerequisite Effect Skill Level
1
OneMoreTimeIcon.png One More Time Showtime Star Lv 3 - -
=== Class Specific Skills ===
 Chain Trigger 

ACTIVE SKILL
After activating the skill, the next normal attack will initiate a chain. Once the chain starts, regular attacks and uncharged technics will raise the chain hits, and the next PA or charged technic you use will cause a Chain Finish, having its damaged increased based on the chain count.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
ChainTriggerIcon.png Chain Trigger R-ATK Boost 1 Lv 3 Duration 30s
Cooldown 150s 140s 130s 120s 110s 100s 90s 80s 70s 60s
Chain count
1-8 9-18 19-28 29-38 39-48 49-58 59-68 69-78 79-88 89-98 99+
Damage multiplier
150% 200% 300% 320% 340% 360% 380% 400% 425% 450% 500%
Time until Chain stops
6s 5s 4s 4s 3.5s 3.25s 3s 2.75s 2.5s 2.25s 2s

Notes:

  • If the enemy part in which the chain trigger was used is broken, the chain is cancelled.
  • Although you can only activate this skill while having a TMG equipped, you can increase the number of hits with any weapon, and activate the Chain Finish with any PA of any weapon.
  • Allies in the party can contribute to the chain with attacks, techs and PAs.
  • Once you use a PA, you have a grace period of ~3 seconds in which all PAs will benefit from the Chain Finish bonus.
  • PAPartizan Vol Graptor and PABullet Bow Banish Arrow do not benefit from Chain Finish.
 Twice Chain 

When equipped with twin machineguns, chain count will accumulate twice as quickly.

Icon Skill Name Prerequisite Effect Skill Level
1
TwiceChainIcon.png Twice Chain Chain Finish Lv 5 - -
 Chain Finish 

Increases the damage of a Chain Finish.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
ChainFinishIcon.png Chain Finish Chain Trigger Lv 3 Damage 101% 102% 104% 106% 109% 112% 115% 120% 130% 135%
 Chain Finish Bonus 

When a chain finish is activated, the cooldown for Chain Trigger will be reduced according to the accumulated chain.

Icon Skill Name Prerequisite Effect Skill Level Cooldown Reduction
1
ChainFinishBonusIcon.png Chain Finsih Bonus Chain Trigger Lv 5 - - 0.25 * chain count
 Zero Range Advance 

Increases the damage of close ranged shooting attacks.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
RAtkUp.png Zero Range Advance 1 R-ATK Boost 1 Lv 3 Shooting Damage 101% 102% 103% 104% 105% 107% 109% 111% 113% 115%
Zero Range Advance 2 Zero Range Advance 1 Lv 5 Shooting Damage 101% 102% 103% 104% 105% 107% 109% 111% 113% 115%
 Zero Range Critical 

Increases the critical rate of close ranged shooting attacks.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
RAtkUp.png Zero Range Critical Zero Range Advance 1 Lv 3 Critical Rate +20% +25% +32% +40% +50%
 Perfect Keeper 

Increases damage dealt when HP is over 75%.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
RAtkUp.png Perfect Keeper Zero Range Advance 1 Lv 3 Damage 102% 104% 106% 108% 110% 112% 114% 116% 118% 120%
HP Threshold 75%
 Aerial Advance 

Increases damage dealt against airborne enemies.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
AerialAdvanceIcon.png Aerial Advance R-ATK Boost 1 Lv 3 Damage 102% 104% 106% 108% 110% 112% 114% 116% 118% 120%
 Automate Deadline 

When HP drops below 25%, a mate will be automatically used.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
AutomateIcon.png Automate Dealine R-ATK Boost 1 Lv 3 Activation Rate 20% 24% 28% 32% 36% 42% 47% 62% 80% 100%
 Attack PP Restore 

Increases the PP restore rate of normal attacks.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
PpUpIcon.png Attack PP Restore Zero Range Advance 1 Lv 5 Restore Rate 110% 120% 130% 140% 150% 160% 170% 180% 190% 200%
 S Roll Up 

Increases damage dealt during a Stylish Roll.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
StylishRollIcon.png S Roll Up - Damage 150% 160% 170% 180% 200%
 S Roll Arts 

During a Stylish Roll, pressing the PA button will unleash a more powerful attack.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
StylishRollIcon.png S Roll Arts S Roll Up Lv 2 Damage 200% 225% 250% 275% 300%
Consumed PP 10
 S Roll JA Bonus 

Increases the damage of a Just Attack after a Stylish Roll.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5
StylishRollIcon.png S Roll JA Bonus S Roll Arts Lv 2 Damage 102% 104% 106% 108% 110%
 Rare Mastery Gunner 

MAIN CLASS ONLY
Increases R-ATK when equipped with a weapon with a rarity of ★10 or greater.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
RangedAttackRareMasteryIcon.png Rare Mastery Gunner - R-ATK +30 +32 +34 +36 +38 +40 +42 +44 +46 +50
 Dive Roll 

INNATE SKILL
It's a dive roll, what else is there to say?

Icon Skill Name Prerequisite Effect Skill Level
1
DiveRollIcon.png Dive Roll - - -
 Dive Roll Advance 

Extends the invulnerability duration of Dive Roll.

Icon Skill Name Prerequisite Effect Skill Level
1 2 3 4 5 6 7 8 9 10
DiveRollShootIcon.png Dive Roll Advance Dive Roll Duration 0.05s 0.09s 0.11s 0.13s 0.014s 0.15s 0.16s 0.17s 0.18s 0.20s

Dive Roll Shoot

Allows for an attack to be made during a Dive Roll.

Icon Skill Name Prerequisite Effect Skill Level
1
DiveRollShootIcon.png Dive Roll Shoot - - -
 Just Reversal 

INNATE SKILL
After being blown away and downed, pressing the Jump key allows for a recovery action.

Icon Skill Name Prerequisite Effect Skill Level
1
DiveRollShootIcon.png Just Reversal - - -