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===Katana===
 
===Katana===
  
{{icons|Katanas}} [[Simple_Katanas_List|Katanas]] are short-ranged melee weapons that strike a delicate balance between versatility and elegance. Katana has a PA for every situation and uses them with spectacular coolness that captivates the hearts of both allies and enemies. While the Katana's power is overall average, it can string toguether easy combos that grant it a damage-per-second ratio rivaling the Hunter's Swords. Katana rewards players for precision and timing with its unique mechanic of Just Charge, which is present in several Katana PA's and increases their power if they are charged and released at the right moment. Despite being versatile, Katanas have practically no long-range capabilities without exposing oneself to danger.<br>
+
{{icons|Katanas}} [[Simple_Katanas_List|Katanas]] are short-ranged melee weapons that strike a delicate balance between versatility and elegance. Katana has a PA for every situation and uses them with spectacular coolness that captivates the hearts of both allies and enemies. While the Katana's power is overall average, it can string together easy combos that grant it a damage-per-second ratio rivaling the Hunter's Swords. Katana rewards players for precision and timing with its unique mechanic of Just Charge, which is present in several Katana PA's and increases their power if they are charged and released at the right moment. Despite being versatile, Katanas have practically no long-range capabilities without exposing oneself to danger. Katanas can be powered up with the Skill '''Katana Gear''', which, following a successful Just Guard, will envelop the wielder in an aura that boosts their S-ATK and Critical Hit Rate.
  
Katana's Weapon Action is ''Guard''. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Katanas have an innate Just Guard function included; pressing the Weapon Action Button right before an attack connects will completely negate the incoming attack's damage, and the player will counterattack with a powerful strike that activates Katana Gear.
+
Katana's Weapon Action is ''Guard''. By holding the Weapon Action Button, any frontal attack dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Katanas have an innate Just Guard function included; pressing the Weapon Action Button right before an attack connects will completely negate the incoming attack's damage, and the player will counterattack with a powerful strike that activates Katana Gear.
  
 
===Bullet Bow===
 
===Bullet Bow===
Line 24: Line 24:
 
== Skill Tree Overview ==
 
== Skill Tree Overview ==
  
{| style="width:804px" class="wikitable"
+
{| style="width:804px" class="wikitable table-bordered"
 
|-style="text-align:center"
 
|-style="text-align:center"
 
| width="136px" | DEX Boost 1
 
| width="136px" | DEX Boost 1
Line 99: Line 99:
 
==Skills==
 
==Skills==
  
=== Basic Skills ===
+
===Default Skills===
 
+
<div id="step>
<div id="step">
 
 
'''Step'''
 
'''Step'''
 
</div>
 
</div>
  
Starting skill. Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
+
'''Default Skill.''' Press the Evade button to quickly dash forward while avoiding attacks.
  
{| class="wikitable"
+
<div id="stepattack>
! width="40px" rowspan="2" |Icon
+
'''Step Attack'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| Step
 
| -
 
| -
 
| -
 
|}
 
<div id="stepadvance">
 
'''Step Advance'''
 
 
</div>
 
</div>
  
Increases the invincibility time on [[#step|Step]].
+
'''Default Skill.''' Allows you to attack immediately after Step.
  
{| class="wikitable"
+
<div id="justreversal>
|-style="text-align:center"
+
'''Just Reversal'''
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" | Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3 
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Step Advance
 
| [[#step|Step]] Lv1
 
| Invincibility Duration Increase
 
| 0.05s
 
| 0.09s
 
| 0.11s
 
| 0.13s
 
| 0.14s
 
| 0.15s
 
| 0.16s
 
| 0.17s
 
| 0.18s
 
| 0.20s
 
|}
 
<div id="snatchstep">
 
'''Snatch Step'''
 
 
</div>
 
</div>
  
Whenever Step is performed, you will damage any enemy you come into contact with during Step.
+
'''Default Skill.''' Press the Jump button right when you hit the ground after taking knockback to get up right away.
  
{| class="wikitable"
+
<div id="bravermag>
! width="40px" rowspan="2" |Icon
+
'''Braver MAG'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Snatch Step
 
| -
 
| -
 
| -
 
|}
 
<div id="snatchjacombo">
 
'''Snatch JA Combo'''
 
 
</div>
 
</div>
  
Performing Step will produce a Just Attack timing chance.
+
'''Default Skill.''' A percentage of your MAG's total DEX stat is converted into ATK.
  
{| class="wikitable"
+
<div id="raremasterybraver>
! width="40px" rowspan="2" |Icon
+
'''Rare Mastery Braver'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Snatch JA Combo
 
| -
 
| -
 
| -
 
|}
 
<div id="justreversal">
 
'''Just Reversal'''
 
 
</div>
 
</div>
  
When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
+
'''Default Skill. Main Class Only.''' Gain a damage bonus when equipped with any {{rarity|10}} or higher rarity weapon.
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Just Reversal
 
| -
 
| -
 
| -
 
|}
 
<div id="jreversalcover>
 
'''J Reversal Cover'''
 
</div>
 
  
Whenever you successfully perform a Just Reversal, you will recover a percentage of your HP.
+
===Stat Up===
  
{| class="wikitable"
+
<div id="dexup1>
! width="40px" rowspan="2" |Icon
+
'''DEX Up 1'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:ChargeParryIcon.png|link=|38px]]
 
| Charge Parry
 
| -
 
| Percentage recovered
 
| 0.30s
 
| 0.40s
 
| 0.50s
 
| 0.60s
 
| 0.70s
 
|}
 
<div id="stepattack">
 
'''Step Attack'''
 
 
</div>
 
</div>
  
Allows you to attack immediately after [[#step|Step]].
+
Increase base DEX.
  
{| class="wikitable"
+
<div id="dexup2>
! width="40px" rowspan="2" |Icon
+
'''DEX Up 2'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Step Attack
 
| -
 
| -
 
| -
 
|}
 
<div id="satkboost>
 
'''S-ATK Boost'''
 
 
</div>
 
</div>
  
Increases your base {{icons|S-ATK}} S-ATK stat.
+
Increase base DEX.
  
{| class="wikitable"
+
<div id="satkup1>
! width="40px" rowspan="2" |Icon
+
'''S-ATK Up 1'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
 
| S-ATK Boost 1
 
| -
 
| rowspan="3"|Base S-ATK Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|-style="text-align:center"
 
| S-ATK Boost 2
 
| [[#satkboost|S-ATK Boost 1]] Lv3
 
| +4
 
| +9
 
| +14
 
| +19
 
| +25
 
| +31
 
| +39
 
| +50
 
| +62
 
| +75
 
|-style="text-align:center"
 
| S-ATK Boost 3
 
| [[#satkboost|S-ATK Boost 2]] Lv3
 
| +5
 
| +11
 
| +18
 
| +26
 
| +35
 
| +45
 
| +56
 
| +68
 
| +81
 
| +100
 
|}
 
<div id="dexup">
 
'''Dex Up'''
 
 
</div>
 
</div>
Increases your base {{icons|DEX}} DEX stat.
 
  
{| class="wikitable"
+
Increase base S-ATK.
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:Dexupskillicon.png|link=|38px]]
 
| DEX Up
 
| -
 
| Base Dex Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|}
 
<div id="hpboost">
 
'''HP Boost'''
 
</div>
 
  
Increases your base max HP.
+
<div id="ratkup1>
 
+
'''R-ATK Up 1'''
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3" | [[File:hpupskillicon.png|link=|38px]]
 
| HP Boost 1
 
| -
 
| rowspan="3"|Max HP Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|-style="text-align:center"
 
| HP Boost 2
 
| [[#hpboost|Hp Boost 1]] Lv 3
 
| +4
 
| +9
 
| +14
 
| +19
 
| +25
 
| +31
 
| +39
 
| +50
 
| +62
 
| +75
 
|-style="text-align:center"
 
| HP Boost 3
 
| [[#hpboost| Hp Boost 2]] Lv 3
 
| +5
 
| +11
 
| +18
 
| +26
 
| +35
 
| +45
 
| +56
 
| +68
 
| +81
 
| +100
 
|}
 
<div id="sdefup>
 
'''S-DEF Up'''
 
 
</div>
 
</div>
Increases your base {{icons|S-DEF}} S-DEF stat.
 
  
{| class="wikitable"
+
Increase base R-ATK.
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:sdefupskillicon.png|link=|38px]]
 
| S-DEF Up
 
| -
 
| Base S-DEF Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|}
 
<div id="jabonus">
 
'''JA Bonus'''
 
</div>
 
Gives a damage bonus to striking or ranged Just Attacks preformed.
 
  
{| class="wikitable"
+
===Generic Skills===
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Multiplier
 
! colspan="10" |Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
! rowspan="4"| [[File:JABonusIcon.png|link=|38px]]
 
| rowspan="2"| JA Bonus 1
 
| rowspan="2"| [[#hpboost| HP Up 1]] Lv 5
 
! Striking
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|-style="text-align:center"
 
! Ranged
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|-style="text-align:center"
 
| rowspan="2"|JA Bonus 2
 
| rowspan="2"|[[#jabonus| Ja Bonus 1]] Lv 3
 
! Striking
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|-style="text-align:center"
 
! Ranged
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|}
 
<div id="guard>
 
'''Guard'''
 
</div>
 
  
Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.
+
<div id="attackadvance>
 
+
'''Attack Advance'''
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:GuardIcon.png|link=|38px]]
 
| Guard
 
| -
 
| -
 
|}
 
<div id="justguard>
 
'''Just Guard'''
 
 
</div>
 
</div>
  
Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack.
+
Increase the damage of normal attacks.
  
{| class="wikitable"
+
<div id="quickmate>
! width="40px" rowspan="2" |Icon
+
'''Quick Mate'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:JustGuardIcon.png|link=|38px]]
 
| Just Guard
 
| [[#guard|Guard]] Lv1
 
| -
 
|}
 
<div id="justcounter>
 
'''Just Counter'''
 
 
</div>
 
</div>
  
Turns attacks after a [[#justguard|Just Guard]] into a Just Attack.
+
Increase the consumption speed of -mate type items.
  
{| class="wikitable"
+
<div id="justreversalcover>
! width="40px" rowspan="2" |Icon
+
'''Just Reversal Cover'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:JustGuardIcon.png|link=|38px]]
 
| Just Counter
 
| [[#justguard|Just Guard]] Lv 1
 
| -
 
|}
 
<div id="healingguard>
 
'''Healing Guard'''
 
 
</div>
 
</div>
  
When performing a [[#justguard|Just Guard]] heal you and all players around you.
+
Restore HP when performing a Just Reversal.
  
{| class="wikitable"
+
<div id="snatchstep>
! width="40px" rowspan="2" |Icon
+
'''Snatch Step'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1" |Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:HealingGuardIcon.png|link=|38px]]
 
| Healing Guard
 
| [[#justcounter|Just Counter]] Lv 1
 
| Healing
 
| 5%
 
|}
 
<div id="cparrying>
 
'''Charge Parry'''
 
 
</div>
 
</div>
  
Adds in a Just Guard timing to the start of all charged Hunter PAs.  
+
Inflict Striking damage when your Step hits a target.
  
{| class="wikitable"
+
<div id="snatchjacombo>
! width="40px" rowspan="2" |Icon
+
'''Snatch JA Combo'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:ChargeParryIcon.png|link=|38px]]
 
| Charge Parry
 
| -
 
| Guard Timing Length
 
| 0.30s
 
| 0.40s
 
| 0.50s
 
| 0.60s
 
| 0.70s
 
|}
 
<div id="automatehalfline>
 
'''Automate Halfline'''
 
 
</div>
 
</div>
  
Automatically use a mate item when damaged to below 50% HP. Has no animation.
+
Creates a Just Attack circle during Snatch Step.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:AutomateIcon.png|link=|38px]]
 
| Automate Halfline
 
| [[#guardstance|Guard Stance]] Lv 3
 
| Chance of Activation
 
| 20%
 
| 24%
 
| 28%
 
| 32%
 
| 36%
 
| 42%
 
| 47%
 
| 62%
 
| 80%
 
| 100%
 
|}
 
<div id="iw>
 
'''Iron Will'''
 
</div>
 
  
Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.
+
===Stance Skills===
  
{| class="wikitable"
+
<div id="averagestance>
! width="40px" rowspan="2" |Icon
+
'''Average Stance'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:JustGuardIcon.png|link=|38px]]
 
| rowspan="2"|Iron Will
 
| rowspan="2"|[[#hpboost|Hp Boost 1]] Lv 3
 
! Chance of Activation
 
| 30%
 
| 34%
 
| 38%
 
| 42%
 
| 47%
 
| 52%
 
| 57%
 
| 63%
 
| 69%
 
| 75%
 
|-style="text-align:center"
 
!Invincibility Duration
 
| colspan="2"|1s
 
| colspan="2"|2s
 
| colspan="2"|3s
 
| colspan="2"|4s
 
| colspan="2"|5s
 
|}
 
<div id="ngu>
 
'''Never Give Up'''
 
 
</div>
 
</div>
  
Enhance [[#iw|Iron Will]] by extending the invincibility duration and increasing your {{icons|S-ATK}} S-ATK by 200 for 60 seconds.
+
Increase damage dealt.
Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility.
 
  
{| class="wikitable"
+
<div id="averagestanceup>
! width="40px" rowspan="2" |Icon
+
'''Average Stance Up'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2"|[[File:NeverGiveUpIcon.png|link=|38px]]
 
| rowspan="2"|Never Give Up
 
| rowspan="2"|[[#iw|Iron Will]] Lv 2
 
! S-ATK Increase
 
| +200
 
| +220
 
| +240
 
| +260
 
| +300
 
|-style="text-align:center"
 
! Invincibility Duration
 
| 5s
 
| 7s
 
| 9s
 
| 12s
 
| 15s
 
|}
 
<div id="fguard>
 
'''Flash Guard'''
 
 
</div>
 
</div>
  
Reduces all striking and ranged damage you take by a percentage.
+
Increase damage dealt while Average Stance is active.
  
{| class="wikitable"
+
<div id="averagescharge>
! width="40px" rowspan="2" |Icon
+
'''Average S Charge'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:NeverGiveUpIcon.png|link=|38px]]
 
| rowspan="1"|Flash Guard 1
 
| rowspan="1"|[[#guardstance|Guard Stance]] Lv 3
 
| Damage Reduction
 
| 2%
 
| 4%
 
| 6%
 
| 8%
 
| 10%
 
| 12%
 
| 14%
 
| 16%
 
| 18%
 
| 20%
 
|-style="text-align:center"
 
| rowspan="1"| Flash Guard 2
 
| rowspan="1"|[[#fguard|Flash Guard 1]] Lv 5
 
| Damage Reduction
 
| 2%
 
| 4%
 
| 6%
 
| 8%
 
| 10%
 
| 12%
 
| 14%
 
| 16%
 
| 18%
 
| 20%
 
|}
 
<div id="ftechguard>
 
'''Flash Tech Guard'''
 
 
</div>
 
</div>
  
Reduces all tech damage you take by a percentage.
+
Increase the damage of Charge-type attacks while Average Stance is active.
  
{| class="wikitable"
+
<div id="weakstance>
! width="40px" rowspan="2" |Icon
+
'''Weak Stance'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:TechFlashGuardIcon.png|link=|38px]]
 
| Flash Tech Guard
 
| [[#fguard|Flash Guard]] Lv 5
 
| Damage Reduction
 
| 3%
 
| 6%
 
| 9%
 
| 12%
 
| 15%
 
| 18%
 
| 21%
 
| 24%
 
| 27%
 
| 30%
 
|}
 
<div id="warcry>
 
'''War Cry'''
 
 
</div>
 
</div>
  
Taunts nearby enemies and increases the rate in which you gain aggro.
+
Active Skill. Increases damage dealt to weak points and when casting Techniques of the weak attribute. Using this Skill overrides the effect of Average Stance while active.
  
{| class="wikitable"
+
<div id="weakstanceup>
! width="40px" rowspan="2" |Icon
+
'''Weak Stance Up'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:WarCryIcon.png|link=|38px]]
 
| rowspan="2"|War Cry
 
| rowspan="2"|[[#hpboost| HP Boost 1]]
 
! Aggro Increase
 
| 200%
 
| 220%
 
| 240%
 
| 260%
 
| 280%
 
| 300%
 
| 320%
 
| 340%
 
| 360%
 
| 400%
 
|-style="text-align:center"
 
! Duration
 
| 10s
 
| 12s
 
| 14s
 
| 16s
 
| 18s
 
| 20s
 
| 22s
 
| 24s
 
| 26s
 
| 30s
 
|}
 
<div id="mh>
 
'''Massive Hunter'''
 
 
</div>
 
</div>
  
When active, reduce all damage taken by a percentage and completely prevent flinching or getting knocked down.
+
Increase damage dealt to weak points and when casting Techniques of the weak element while Weak Stance is active.
  
{| class="wikitable"
+
<div id="weakscharge>
! width="40px" rowspan="2" |Icon
+
'''Weak S Charge'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="3"|[[File:MassiveHunterIcon.png|link=|38px]]
 
| rowspan="3"| Massive Hunter
 
| rowspan="3"| [[#fguard| Flash Guard 1]] Lv 3
 
! Duration
 
| 30s
 
| 32s
 
| 35s
 
| 39s
 
| 45s
 
|-style="text-align:center"
 
! Cooldown
 
| 100s
 
| 99s
 
| 97s
 
| 94s
 
| 90s
 
|-style="text-align:center"
 
! Damage Taken
 
| 90%
 
| 88%
 
| 85%
 
| 81%
 
| 75%
 
|}
 
<div id="PrettyGood>
 
'''Pretty Good'''
 
 
</div>
 
</div>
  
Reduces the duration of status effects on you.
+
Increase the damage of Charge-type attacks while Weak Stance is active.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:PrettyGoodIcon.png|file=|38px]]
 
| Pretty Good
 
| [[#guardburn|Guard Stance Burn]]
 
| Status Length
 
| 70%
 
| 60%
 
| 50%
 
| 40%
 
| 30%
 
|}
 
  
=== Weapon Related Skills ===
+
===Weapon Skills===
  
<div id="swordgear>
+
<div id="katanagear>
'''Sword Gear'''
+
'''Katana Gear'''
 
</div>
 
</div>
  
Increases the speed in which charged PAs charge depending on the gear level. Overend also gains extra damage depending on the gear level as well.
+
Enables Katana Gear. Attacking with a Katana fills the Katana Gear Gauge. Successfully perform a Just Guard to activate Katana Gear. While active, Katana Gear boosts your S-ATK and Critical Hit Rate.
  
{| class="wikitable"
+
<div id="katanagearboost>
! width="40px" rowspan="2" |Icon
+
'''Katana Gear Boost'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:SwordGearIcon.png|link=|38px]]
 
| Sword Gear
 
| -
 
| -
 
|}
 
<div id="wlgear>
 
'''Wired Lance Gear'''
 
 
</div>
 
</div>
  
Consumes a gear bar to increase the power of grappling PAs. Power increase is 130%. Gain gear by attacking enemies with basic attacks or non grapple PAs. Using Just Attacks builds gear quicker.
+
'''Main Class Only.''' Increase Gear gain and PP recovery rate while Katana Gear is active.
 
 
List of PAs boosted:
 
Bind Through
 
Grapple Charge
 
Heavenly Fall
 
Other Cyclone
 
Another Spin
 
Holding Current
 
  
{| class="wikitable"
+
<div id="counteredge>
! width="40px" rowspan="2" |Icon
+
'''Counter Edge'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:WiredLanceGearIcon.png|link=|38px]]
 
| Wired Lance Gear
 
| -
 
| -
 
|}
 
<div id="partizangear>
 
'''Partizan Gear'''
 
 
</div>
 
</div>
  
Consumes a gear bar to increase the power and range of PAs. The power increase is 110%. Gain gear by maintaining [[#guard|Guard]] or by letting the animation you do after every attack play out.
+
Release a shockwave when a Counter is successfully performed.
Note: Vol Graptor and Sacred Skewer are exempt from this damage bonus.
 
  
{| class="wikitable"
+
<div id="counterbonus>
! width="40px" rowspan="2" |Icon
+
'''Counter Bonus'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:PartizanGearIcon.png|link=|38px]]
 
| Partizan Gear
 
| -
 
| -
 
|}
 
 
 
=== Stance Skills ===
 
 
 
<div id="furystance>
 
'''Fury Stance'''
 
 
</div>
 
</div>
  
Increases the striking and ranged damage you deal, at the cost of taking more striking damage.
+
'''Main Class Only.''' Increase the power of Counter and Counter Edge and regenerate PP when connecting with a Counter or Counter Edge.
Cannot be used at the same time as [[#guardstance|Guard Stance]]
 
  
{| class="wikitable"
+
<div id="katanacombat>
! width="40px" rowspan="2" |Icon
+
'''Katana Combat'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3"|[[File:FuryStanceIcon.png|link=|38px]]
 
| rowspan="3"|Fury Stance
 
| rowspan="3"|[[#jabonus|JA Bonus 1]] Lv 3
 
! Striking Multiplier
 
| 110%
 
| 111%
 
| 112%
 
| 113%
 
| 114%
 
| 115%
 
| 116%
 
| 117%
 
| 118%
 
| 120%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|-style="text-align:center"
 
! Striking Damaged Received Multiplier
 
| 115%
 
| 114%
 
| 113%
 
| 112%
 
| 111%
 
| 110%
 
| 109%
 
| 108%
 
| 107%
 
| 105%
 
|}
 
<div id="furystanceup>
 
'''Fury Stance Up'''
 
 
</div>
 
</div>
  
Further increases the effectiveness of Fury Stance.
+
Unleash inner strength, gaining the ability to chase targets with normal attacks. Use the Skill again while Katana Combat is active to unleash a finishing strike. Only usable with a Katana.
  
{| class="wikitable"
+
<div id="combatfinish>
! width="40px" rowspan="2" |Icon
+
'''Combat Finish'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="4"|[[File:FuryStanceUpIcon.png|link=|38px]]
 
| rowspan="2"|Fury Stance Up 1
 
| rowspan="4"|[[#furystance|Fury Stance]] Lv 5
 
! Striking Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
| rowspan="2"|Fury Stance Up 2
 
! Striking Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|}
 
<div id="furycrit>
 
'''Fury Critical'''
 
 
</div>
 
</div>
  
Increases your critical hit chance while under the effects of [[#furystance|Fury Stance]].
+
Increase the power of Combat Finish.
  
{| class="wikitable"
+
<div id="combatjabonus>
! width="40px" rowspan="2" |Icon
+
'''Combat JA Bonus'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="1" | [[File:FuryStanceUpIcon.png|link=|38px]]
 
| Fury Critical
 
| [[#furystance|Fury Stance]] Lv 5
 
| Critical Strike Increase
 
| +1%
 
| +2%
 
| +4%
 
| +7%
 
| +10%
 
| +13%
 
| +16%
 
| +19%
 
| +22%
 
| +25%
 
|}
 
<div id="furycombo>
 
'''Fury Combo Boost'''
 
 
</div>
 
</div>
  
While under the effects of [[#furystance|Fury Stance]], every successive Just Attack grants you a stacking damage bonus, up to a cap of 110%.
+
Increase the power of Just Attacks while Katana Combat is active.
Note: The percentages given essentially means how much damage bonus you gain per JA. Meaning, 5% means you hit the max in two JAs and 10% will get you to the cap in a single JA.
 
  
{| class="wikitable"
+
<div id="combatescape>
! width="40px" rowspan="2" |Icon
+
'''Combat Escape'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:FuryStanceUpIcon.png|link=|38px]]
 
| Fury Combo Boost
 
| [[#furystance| Fury Stance]] Lv 5
 
| Damage Bonus Per JA
 
| 1%
 
| 2%
 
| 3%
 
| 4%
 
| 5%
 
| 6%
 
| 7%
 
| 8%
 
| 9%
 
| 10%
 
|}
 
<div id=guardstance>
 
'''Guard Stance'''
 
 
</div>
 
</div>
  
Decreases the striking damage you receive at the cost of reducing your striking and ranged damage. Also provides you with {{icons|S-DEF}} S-DEF.  
+
'''Main Class Only.''' Become invulnerable for a brief period of time while Katana Combat is active.
  
{| class="wikitable"
+
<div id="chargeshoot>
! width="40px" rowspan="2" |Icon
+
'''Charge Shoot'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="4"|[[File:GuardStanceIcon.png|link=|38px]]
 
| rowspan="4"| Guard Stance
 
| rowspan="4"|[[#hpboost|HP Boost 1]] Lv 3
 
! Striking Damage Received
 
| 85%
 
| 84%
 
| 83%
 
| 82%
 
| 81%
 
| 80%
 
| 79%
 
| 78%
 
| 77%
 
| 75%
 
|-style="text-align:center"
 
! Striking Damage Done
 
| 85%
 
| 86%
 
| 87%
 
| 88%
 
| 89%
 
| 90%
 
| 92%
 
| 94%
 
| 96%
 
| 100%
 
|-style="text-align:center"
 
! Ranged Damage Done
 
| 85%
 
| 86%
 
| 87%
 
| 88%
 
| 89%
 
| 90%
 
| 92%
 
| 94%
 
| 96%
 
| 100%
 
|-style="text-align:center"
 
! S-DEF Bonus
 
| +50
 
| +60
 
| +70
 
| +80
 
| +90
 
| +100
 
| +120
 
| +140
 
| +160
 
| +200
 
|}
 
<div id="guardstanceboost>
 
'''Guard Stance Boost'''
 
 
</div>
 
</div>
  
Further increases the striking damage reduction and {{icons|S-DEF}}S-DEF bonus from [[#guardstance|Guard Stance]].
+
Increase the power of charged Bullet Bow normal attack and increase charged attack travel velocity.
  
{| class="wikitable"
+
<div id="bulletbowchargebonus>
! width="40px" rowspan="2" |Icon
+
'''Bullet Bow Charge Bonus'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:GuardStanceBoostIcon.png|link=|38px]]
 
| rowspan="2"| Guard Stance Boost
 
| rowspan="2"| [[#guardstance|Guard Stance]] Lv 3
 
! Striking Damage Received
 
| 99%
 
| 98%
 
| 97%
 
| 96%
 
| 95%
 
| 94%
 
| 93%
 
| 92%
 
| 91%
 
| 90%
 
|-style="text-align:center"
 
! S-DEF Bonus
 
| +5
 
| +10
 
| +15
 
| +20
 
| +25
 
| +30
 
| +35
 
| +40
 
| +45
 
| +50
 
|}
 
<div id="guardpoison>
 
'''Guard Stance Poison'''
 
 
</div>
 
</div>
  
When activating [[#guardstance|Guard Stance]] cure Poison on yourself.
+
'''Main Class Only.''' Decrease the charge time and PP consumption of Charge-type Photon Arts when equipped with a Bullet Bow.
  
{| class="wikitable"
+
<div id="rapidshoot>
! width="40px" rowspan="2" |Icon
+
'''Rapid Shoot'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
|
 
| Guard Stance Poison
 
| [[#guardstance|Guard Stance]] Lv 1
 
| -
 
|}
 
<div id="guardburn>
 
'''Guard Stance Burn'''
 
 
</div>
 
</div>
  
When activating [[#guardstance|Guard Stance]] cure Burn on yourself.
+
Active Skill. Change Bullet Bow normal attacks to fire three arrows for a limited time while reducing the power of your normal attacks.
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
|
 
| Guard Stance Burn
 
| [[#guardpoison|Guard Stance Poison]] Lv 1
 
| -
 
|}
 
<div id="absorb>
 
'''Absorption'''
 
</div>
 
  
While [[#guardstance|Guard Stance]] is active, when an enemy around you dies, recover your HP.
+
<div id="rapidshootup1>
{| class="wikitable"
+
'''Rapid Shoot Up 1'''
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:AbsorptionIcon.png|link=|38px]]
 
| Absorption
 
| [[#guardstance|Guard Stance]] Lv 3
 
| % HP Recovered
 
| 1%
 
| 2%
 
| 3%
 
| 4%
 
| 5%
 
| 6%
 
| 7%
 
| 8%
 
| 9%
 
| 10%
 
|}
 
=== Class Skills ===
 
 
 
<div id="rarehunter>
 
'''Rare Mastery Hunter'''
 
 
</div>
 
</div>
  
Increases {{Icons|S-ATK}} S-Atk if equipped with a 10★ or higher rarity weapon. Only takes effect if Hunter is your main class.
+
Increase R-ATK when equipped with a Bullet Bow while Rapid Shoot is active.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:RareMasteryStrikingIcon.png|link=|38px]]
 
| Rare Mastery Hunter
 
| -
 
| S-ATK Increase
 
| +30
 
| +32
 
| +34
 
| +36
 
| +38
 
| +40
 
| +42
 
| +44
 
| +46
 
| +50
 
|}
 
<div id="huntergearboost>
 
'''Hunter Gear Boost'''
 
</div>
 
  
While under the effects of either [[#furystance|Fury Stance]] or [[#guardstance|Guard Stance]] increase the rate of gear gain for hunter weapons.
+
<div id="rapidshootup2>
{| class="wikitable"
+
'''Rapid Shoot Up 2'''
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"| Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:HunterGearBoostIcon.png|link=|38px]]
 
| Hunter Gear Boost
 
| -
 
| Gear Growth Boost
 
| 200%
 
| 220%
 
| 240%
 
| 260%
 
| 300%
 
|}
 
<div id="justguardpp>
 
'''Just Guard PP Gain'''
 
 
</div>
 
</div>
  
After performing a Just Guard, recover PP. Only takes effect if Hunter is your main class.
+
Increase R-ATK when equipped with a Bullet Bow while Rapid Shoot is active.
  
{| class="wikitable"
+
<div id="rapidshootmastery>
! width="40px" rowspan="2" |Icon
+
'''Rapid Shoot Mastery'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:JustGuardPPGainIcon.png|link=|38px]]
 
| Just Guard PP Gain
 
| -
 
| PP Recovered
 
| 10
 
|}
 
<div id="allguard>
 
'''All Guard'''
 
 
</div>
 
</div>
  
Allows for hunter weapons to guard in all directions at once. Only takes effect if Hunter is your main class.
+
Increase Bullet Bow damage dealt when Rapid Shoot is active.
  
{| class="wikitable"
+
<div id="rapidshootadvance>
! width="40px" rowspan="2" |Icon
+
'''Rapid Shoot Advance'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:AllGuardIcon.png|link=|38px]]
 
| All Guard
 
| -
 
| -
 
|}
 
<div id="warbrave>
 
'''War Brave'''
 
 
</div>
 
</div>
  
After using [[#warcry|War Cry]] gain a damage bonus and PP recovery bonus based on the amount of enemies affected by [[#warcry|War Cry]]. (Up to a cap) Only takes effect if Hunter is your main class.
+
Reduce the Recast Time of Rapid Shoot and increase the PP restored by Bullet Bow normal attacks while Rapid Shoot is active.
  
{| class="wikitable"
+
<div id="bravercombination>
! width="40px" rowspan="2" |Icon
+
'''Braver Combination'''
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" | Effect
 
! colspan="5" | Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="4" | [[File:WarBraveIcon.png|link=|38px]]
 
| rowspan="4" | War brave
 
| rowspan="4" | [[#warcry|War Cry]] Lv 3
 
! Damage Multiplier
 
| 101%
 
| colspan="2"| 102%
 
| colspan="2"| 103%
 
|-style="text-align:center"
 
! Maximum Damage Multiplier
 
| 105%
 
| 108%
 
| 110%
 
| 112%
 
| 115%
 
|-style="text-align:center"
 
! PP Recovery Amount
 
| +3
 
| +4
 
| +5
 
| +6
 
| +7
 
|-style="text-align:center"
 
! Maximum PP Recovered
 
| 15
 
| 20
 
| 25
 
| 30
 
| 35
 
|}
 
<div id="guardstanceadvance>
 
'''Guard Stance Advance
 
 
</div>
 
</div>
  
While under the effects of [[#guardstance|Guard Stance]] performing a Just Guard grants a temporary damage bonus. Only takes effect if Hunter is your main class.
+
'''Requires Class Level 85.'''<br>
 +
'''Main Class Only.''' Switching to a Bullet Bow while Katana Gear is active retains Katana Gear and applies the effect of Katana Gear to Bullet Bow.
  
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" | Effect
 
! colspan="5" | Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2" | [[File:GuardStanceAdvanceIcon.png|link=|38px]]
 
| rowspan="2" | Guard Stance Advance
 
| rowspan="2" | [[#guardstance|Guard Stance]] Lv 3
 
! Damage Multiplier
 
| 104%
 
| 108%
 
| 112%
 
| 116%
 
| 120%
 
|-style="text-align:center"
 
! Duration
 
| 5s
 
| 6s
 
| 7s
 
| 8s
 
| 10s
 
|}
 
 
[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]

Revision as of 21:54, 21 December 2018

Braver Braver, is a class balanced between short and long ranged combat. Become stronger by advancing skills, timing, and precision.

Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: PP +2, S-ATK +20, R-ATK +20 and DEX +30

Class Weapon Overview

Braver Braver utilizes Katana Katanas, Bullet Bow Bullet Bows, and Gunslash Gunslash weapon types.

Katana

Katana Katanas are short-ranged melee weapons that strike a delicate balance between versatility and elegance. Katana has a PA for every situation and uses them with spectacular coolness that captivates the hearts of both allies and enemies. While the Katana's power is overall average, it can string together easy combos that grant it a damage-per-second ratio rivaling the Hunter's Swords. Katana rewards players for precision and timing with its unique mechanic of Just Charge, which is present in several Katana PA's and increases their power if they are charged and released at the right moment. Despite being versatile, Katanas have practically no long-range capabilities without exposing oneself to danger. Katanas can be powered up with the Skill Katana Gear, which, following a successful Just Guard, will envelop the wielder in an aura that boosts their S-ATK and Critical Hit Rate.

Katana's Weapon Action is Guard. By holding the Weapon Action Button, any frontal attack dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Katanas have an innate Just Guard function included; pressing the Weapon Action Button right before an attack connects will completely negate the incoming attack's damage, and the player will counterattack with a powerful strike that activates Katana Gear.

Bullet Bow

Bullet Bow If the Katana is the heated coolness of the Braver, the Bullet Bow is its cold majesty. Complementing perfectly the Katana's close-range potential, the Bullet Bow offers great long-range coverage. Contrary to the Katana, the Bullet Bow's attacks are generally not as extravagant, shooting cold, unfeeling arrows with a solidified intent to kill. The Bullet Bow's accuracy is also dependant on stability: standing still will allow its arrows to hit more consistently their target while running-&-gunning will result in more than a few missed shots. Some of the Bullet Bow's PA's also require and enable followups and setups by combining different PA's into an excedingly high single-target damage burst. Despite some of its PA's actually being Strike Attacks instead of Ranged, the Bullet Bow does quite poorly in close quarters combat or against multiple targets.

Gunslash

Gunslash Gunslashes are a universal weapon for all classes, which can switch between striking attacks that scale off of S-ATK S-Atk and shooting attacks that scale off of R-ATK R-Atk.

Skill Tree Overview

DEX Boost 1 Rare Mastery Braver Braver Mag Step
DEX Boost 2 Step Attack Step Advance
S-ATK Up R-ATK Up Just Reversal Snatch Step
Katana Gear Attack Advance Quick Mate J-Reversal Cover Snatch JA Combo
Katana Edge Katana Gear Boost
Counter Bonus
Average Stance Katana Combat Weak Stance Rapid Shoot Charge Shoot
Average S Up Combat JA Bonus Combat Finish Weak Stance Up Bullet Bow Charge Bonus
Combat Escape Weak Stance Critical Weak Stance Charge Rapid Shoot Up 1 Rapid Shoot Mastery
Average S Charge Average S Critical Rapid Shoot Up 2 Rapid Shoot Advance

Skills

Default Skills

Step

Default Skill. Press the Evade button to quickly dash forward while avoiding attacks.

Step Attack

Default Skill. Allows you to attack immediately after Step.

Just Reversal

Default Skill. Press the Jump button right when you hit the ground after taking knockback to get up right away.

Braver MAG

Default Skill. A percentage of your MAG's total DEX stat is converted into ATK.

Rare Mastery Braver

Default Skill. Main Class Only. Gain a damage bonus when equipped with any 10 or higher rarity weapon.

Stat Up

DEX Up 1

Increase base DEX.

DEX Up 2

Increase base DEX.

S-ATK Up 1

Increase base S-ATK.

R-ATK Up 1

Increase base R-ATK.

Generic Skills

Attack Advance

Increase the damage of normal attacks.

Quick Mate

Increase the consumption speed of -mate type items.

Just Reversal Cover

Restore HP when performing a Just Reversal.

Snatch Step

Inflict Striking damage when your Step hits a target.

Snatch JA Combo

Creates a Just Attack circle during Snatch Step.

Stance Skills

Average Stance

Increase damage dealt.

Average Stance Up

Increase damage dealt while Average Stance is active.

Average S Charge

Increase the damage of Charge-type attacks while Average Stance is active.

Weak Stance

Active Skill. Increases damage dealt to weak points and when casting Techniques of the weak attribute. Using this Skill overrides the effect of Average Stance while active.

Weak Stance Up

Increase damage dealt to weak points and when casting Techniques of the weak element while Weak Stance is active.

Weak S Charge

Increase the damage of Charge-type attacks while Weak Stance is active.

Weapon Skills

Katana Gear

Enables Katana Gear. Attacking with a Katana fills the Katana Gear Gauge. Successfully perform a Just Guard to activate Katana Gear. While active, Katana Gear boosts your S-ATK and Critical Hit Rate.

Katana Gear Boost

Main Class Only. Increase Gear gain and PP recovery rate while Katana Gear is active.

Counter Edge

Release a shockwave when a Counter is successfully performed.

Counter Bonus

Main Class Only. Increase the power of Counter and Counter Edge and regenerate PP when connecting with a Counter or Counter Edge.

Katana Combat

Unleash inner strength, gaining the ability to chase targets with normal attacks. Use the Skill again while Katana Combat is active to unleash a finishing strike. Only usable with a Katana.

Combat Finish

Increase the power of Combat Finish.

Combat JA Bonus

Increase the power of Just Attacks while Katana Combat is active.

Combat Escape

Main Class Only. Become invulnerable for a brief period of time while Katana Combat is active.

Charge Shoot

Increase the power of charged Bullet Bow normal attack and increase charged attack travel velocity.

Bullet Bow Charge Bonus

Main Class Only. Decrease the charge time and PP consumption of Charge-type Photon Arts when equipped with a Bullet Bow.

Rapid Shoot

Active Skill. Change Bullet Bow normal attacks to fire three arrows for a limited time while reducing the power of your normal attacks.

Rapid Shoot Up 1

Increase R-ATK when equipped with a Bullet Bow while Rapid Shoot is active.

Rapid Shoot Up 2

Increase R-ATK when equipped with a Bullet Bow while Rapid Shoot is active.

Rapid Shoot Mastery

Increase Bullet Bow damage dealt when Rapid Shoot is active.

Rapid Shoot Advance

Reduce the Recast Time of Rapid Shoot and increase the PP restored by Bullet Bow normal attacks while Rapid Shoot is active.

Braver Combination

Requires Class Level 85.
Main Class Only. Switching to a Bullet Bow while Katana Gear is active retains Katana Gear and applies the effect of Katana Gear to Bullet Bow.