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==Skills==
 
==Skills==
  
=== Basic Skills ===
 
 
<div id="step">
 
'''Step'''
 
</div>
 
 
Starting skill. Press the ''Dodge'' key to do a fast step that has invincibility. Can be used in any direction.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepIcon.png|link=|38px]]
 
| Step
 
| -
 
| -
 
| -
 
|}
 
<div id="stepadvance">
 
'''Step Advance'''
 
</div>
 
 
Increases the invincibility time on [[#step|Step]].
 
 
{| class="wikitable"
 
|-style="text-align:center"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" | Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3 
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Step Advance
 
| [[#step|Step]] Lv1
 
| Invincibility Duration Increase
 
| 0.05s
 
| 0.09s
 
| 0.11s
 
| 0.13s
 
| 0.14s
 
| 0.15s
 
| 0.16s
 
| 0.17s
 
| 0.18s
 
| 0.20s
 
|}
 
<div id="snatchstep">
 
'''Snatch Step'''
 
</div>
 
 
Whenever Step is performed, you will damage any enemy you come into contact with during Step.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Snatch Step
 
| -
 
| -
 
| -
 
|}
 
<div id="snatchjacombo">
 
'''Snatch JA Combo'''
 
</div>
 
 
Performing Step will produce a Just Attack timing chance.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Snatch JA Combo
 
| -
 
| -
 
| -
 
|}
 
<div id="justreversal">
 
'''Just Reversal'''
 
</div>
 
 
When knocked down, press the ''Jump'' key at the moment you hit the ground to get up instantly.
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Just Reversal
 
| -
 
| -
 
| -
 
|}
 
<div id="jreversalcover>
 
'''J Reversal Cover'''
 
</div>
 
 
Whenever you successfully perform a Just Reversal, you will recover a percentage of your HP.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:ChargeParryIcon.png|link=|38px]]
 
| Charge Parry
 
| -
 
| Percentage recovered
 
| 0.30s
 
| 0.40s
 
| 0.50s
 
| 0.60s
 
| 0.70s
 
|}
 
<div id="stepattack">
 
'''Step Attack'''
 
</div>
 
 
Allows you to attack immediately after [[#step|Step]].
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="2" |Skill Level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:StepAdvanceIcon.png|link=|38px]]
 
| Step Attack
 
| -
 
| -
 
| -
 
|}
 
<div id="satkboost>
 
'''S-ATK Boost'''
 
</div>
 
 
Increases your base {{icons|S-ATK}} S-ATK stat.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3" | [[File:Strikingupskillicon.png|link=|38px]]
 
| S-ATK Boost 1
 
| -
 
| rowspan="3"|Base S-ATK Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|-style="text-align:center"
 
| S-ATK Boost 2
 
| [[#satkboost|S-ATK Boost 1]] Lv3
 
| +4
 
| +9
 
| +14
 
| +19
 
| +25
 
| +31
 
| +39
 
| +50
 
| +62
 
| +75
 
|-style="text-align:center"
 
| S-ATK Boost 3
 
| [[#satkboost|S-ATK Boost 2]] Lv3
 
| +5
 
| +11
 
| +18
 
| +26
 
| +35
 
| +45
 
| +56
 
| +68
 
| +81
 
| +100
 
|}
 
<div id="dexup">
 
'''Dex Up'''
 
</div>
 
Increases your base {{icons|DEX}} DEX stat.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:Dexupskillicon.png|link=|38px]]
 
| DEX Up
 
| -
 
| Base Dex Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|}
 
<div id="hpboost">
 
'''HP Boost'''
 
</div>
 
 
Increases your base max HP.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3" | [[File:hpupskillicon.png|link=|38px]]
 
| HP Boost 1
 
| -
 
| rowspan="3"|Max HP Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|-style="text-align:center"
 
| HP Boost 2
 
| [[#hpboost|Hp Boost 1]] Lv 3
 
| +4
 
| +9
 
| +14
 
| +19
 
| +25
 
| +31
 
| +39
 
| +50
 
| +62
 
| +75
 
|-style="text-align:center"
 
| HP Boost 3
 
| [[#hpboost| Hp Boost 2]] Lv 3
 
| +5
 
| +11
 
| +18
 
| +26
 
| +35
 
| +45
 
| +56
 
| +68
 
| +81
 
| +100
 
|}
 
<div id="sdefup>
 
'''S-DEF Up'''
 
</div>
 
Increases your base {{icons|S-DEF}} S-DEF stat.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:sdefupskillicon.png|link=|38px]]
 
| S-DEF Up
 
| -
 
| Base S-DEF Boost
 
| +3
 
| +6
 
| +10
 
| +14
 
| +18
 
| +23
 
| +28
 
| +34
 
| +40
 
| +50
 
|}
 
<div id="jabonus">
 
'''JA Bonus'''
 
</div>
 
Gives a damage bonus to striking or ranged Just Attacks preformed.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Multiplier
 
! colspan="10" |Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
! rowspan="4"| [[File:JABonusIcon.png|link=|38px]]
 
| rowspan="2"| JA Bonus 1
 
| rowspan="2"| [[#hpboost| HP Up 1]] Lv 5
 
! Striking
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|-style="text-align:center"
 
! Ranged
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|-style="text-align:center"
 
| rowspan="2"|JA Bonus 2
 
| rowspan="2"|[[#jabonus| Ja Bonus 1]] Lv 3
 
! Striking
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|-style="text-align:center"
 
! Ranged
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|}
 
<div id="guard>
 
'''Guard'''
 
</div>
 
 
Allows a guard to be performed. Guarding an enemy attack reduces the damage taken.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:GuardIcon.png|link=|38px]]
 
| Guard
 
| -
 
| -
 
|}
 
<div id="justguard>
 
'''Just Guard'''
 
</div>
 
 
Allows for a [[#guard|Guard]] to completely negate any damage if used right before an enemy's attack.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:JustGuardIcon.png|link=|38px]]
 
| Just Guard
 
| [[#guard|Guard]] Lv1
 
| -
 
|}
 
<div id="justcounter>
 
'''Just Counter'''
 
</div>
 
 
Turns attacks after a [[#justguard|Just Guard]] into a Just Attack.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:JustGuardIcon.png|link=|38px]]
 
| Just Counter
 
| [[#justguard|Just Guard]] Lv 1
 
| -
 
|}
 
<div id="healingguard>
 
'''Healing Guard'''
 
</div>
 
 
When performing a [[#justguard|Just Guard]] heal you and all players around you.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1" |Skill Level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:HealingGuardIcon.png|link=|38px]]
 
| Healing Guard
 
| [[#justcounter|Just Counter]] Lv 1
 
| Healing
 
| 5%
 
|}
 
<div id="cparrying>
 
'''Charge Parry'''
 
</div>
 
 
Adds in a Just Guard timing to the start of all charged Hunter PAs.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:ChargeParryIcon.png|link=|38px]]
 
| Charge Parry
 
| -
 
| Guard Timing Length
 
| 0.30s
 
| 0.40s
 
| 0.50s
 
| 0.60s
 
| 0.70s
 
|}
 
<div id="automatehalfline>
 
'''Automate Halfline'''
 
</div>
 
 
Automatically use a mate item when damaged to below 50% HP. Has no animation.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:AutomateIcon.png|link=|38px]]
 
| Automate Halfline
 
| [[#guardstance|Guard Stance]] Lv 3
 
| Chance of Activation
 
| 20%
 
| 24%
 
| 28%
 
| 32%
 
| 36%
 
| 42%
 
| 47%
 
| 62%
 
| 80%
 
| 100%
 
|}
 
<div id="iw>
 
'''Iron Will'''
 
</div>
 
 
Gives you a chance to survive a lethal attack with 1 HP as long as you are above 1 HP. Also gives you a brief period of invincibility after activation.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10" |Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:JustGuardIcon.png|link=|38px]]
 
| rowspan="2"|Iron Will
 
| rowspan="2"|[[#hpboost|Hp Boost 1]] Lv 3
 
! Chance of Activation
 
| 30%
 
| 34%
 
| 38%
 
| 42%
 
| 47%
 
| 52%
 
| 57%
 
| 63%
 
| 69%
 
| 75%
 
|-style="text-align:center"
 
!Invincibility Duration
 
| colspan="2"|1s
 
| colspan="2"|2s
 
| colspan="2"|3s
 
| colspan="2"|4s
 
| colspan="2"|5s
 
|}
 
<div id="ngu>
 
'''Never Give Up'''
 
</div>
 
 
Enhance [[#iw|Iron Will]] by extending the invincibility duration and increasing your {{icons|S-ATK}} S-ATK by 200 for 60 seconds.
 
Note: Does not add to [[#iw|Iron Will's]] invincibility, the cap is 15s of invincibility.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2"|[[File:NeverGiveUpIcon.png|link=|38px]]
 
| rowspan="2"|Never Give Up
 
| rowspan="2"|[[#iw|Iron Will]] Lv 2
 
! S-ATK Increase
 
| +200
 
| +220
 
| +240
 
| +260
 
| +300
 
|-style="text-align:center"
 
! Invincibility Duration
 
| 5s
 
| 7s
 
| 9s
 
| 12s
 
| 15s
 
|}
 
<div id="fguard>
 
'''Flash Guard'''
 
</div>
 
 
Reduces all striking and ranged damage you take by a percentage.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:NeverGiveUpIcon.png|link=|38px]]
 
| rowspan="1"|Flash Guard 1
 
| rowspan="1"|[[#guardstance|Guard Stance]] Lv 3
 
| Damage Reduction
 
| 2%
 
| 4%
 
| 6%
 
| 8%
 
| 10%
 
| 12%
 
| 14%
 
| 16%
 
| 18%
 
| 20%
 
|-style="text-align:center"
 
| rowspan="1"| Flash Guard 2
 
| rowspan="1"|[[#fguard|Flash Guard 1]] Lv 5
 
| Damage Reduction
 
| 2%
 
| 4%
 
| 6%
 
| 8%
 
| 10%
 
| 12%
 
| 14%
 
| 16%
 
| 18%
 
| 20%
 
|}
 
<div id="ftechguard>
 
'''Flash Tech Guard'''
 
</div>
 
 
Reduces all tech damage you take by a percentage.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:TechFlashGuardIcon.png|link=|38px]]
 
| Flash Tech Guard
 
| [[#fguard|Flash Guard]] Lv 5
 
| Damage Reduction
 
| 3%
 
| 6%
 
| 9%
 
| 12%
 
| 15%
 
| 18%
 
| 21%
 
| 24%
 
| 27%
 
| 30%
 
|}
 
<div id="warcry>
 
'''War Cry'''
 
</div>
 
 
Taunts nearby enemies and increases the rate in which you gain aggro.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:WarCryIcon.png|link=|38px]]
 
| rowspan="2"|War Cry
 
| rowspan="2"|[[#hpboost| HP Boost 1]]
 
! Aggro Increase
 
| 200%
 
| 220%
 
| 240%
 
| 260%
 
| 280%
 
| 300%
 
| 320%
 
| 340%
 
| 360%
 
| 400%
 
|-style="text-align:center"
 
! Duration
 
| 10s
 
| 12s
 
| 14s
 
| 16s
 
| 18s
 
| 20s
 
| 22s
 
| 24s
 
| 26s
 
| 30s
 
|}
 
<div id="mh>
 
'''Massive Hunter'''
 
</div>
 
 
When active, reduce all damage taken by a percentage and completely prevent flinching or getting knocked down.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="3"|[[File:MassiveHunterIcon.png|link=|38px]]
 
| rowspan="3"| Massive Hunter
 
| rowspan="3"| [[#fguard| Flash Guard 1]] Lv 3
 
! Duration
 
| 30s
 
| 32s
 
| 35s
 
| 39s
 
| 45s
 
|-style="text-align:center"
 
! Cooldown
 
| 100s
 
| 99s
 
| 97s
 
| 94s
 
| 90s
 
|-style="text-align:center"
 
! Damage Taken
 
| 90%
 
| 88%
 
| 85%
 
| 81%
 
| 75%
 
|}
 
<div id="PrettyGood>
 
'''Pretty Good'''
 
</div>
 
 
Reduces the duration of status effects on you.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:PrettyGoodIcon.png|file=|38px]]
 
| Pretty Good
 
| [[#guardburn|Guard Stance Burn]]
 
| Status Length
 
| 70%
 
| 60%
 
| 50%
 
| 40%
 
| 30%
 
|}
 
 
=== Weapon Related Skills ===
 
 
<div id="swordgear>
 
'''Sword Gear'''
 
</div>
 
 
Increases the speed in which charged PAs charge depending on the gear level. Overend also gains extra damage depending on the gear level as well.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:SwordGearIcon.png|link=|38px]]
 
| Sword Gear
 
| -
 
| -
 
|}
 
<div id="wlgear>
 
'''Wired Lance Gear'''
 
</div>
 
 
Consumes a gear bar to increase the power of grappling PAs. Power increase is 130%. Gain gear by attacking enemies with basic attacks or non grapple PAs. Using Just Attacks builds gear quicker.
 
 
List of PAs boosted:
 
Bind Through
 
Grapple Charge
 
Heavenly Fall
 
Other Cyclone
 
Another Spin
 
Holding Current
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:WiredLanceGearIcon.png|link=|38px]]
 
| Wired Lance Gear
 
| -
 
| -
 
|}
 
<div id="partizangear>
 
'''Partizan Gear'''
 
</div>
 
 
Consumes a gear bar to increase the power and range of PAs. The power increase is 110%. Gain gear by maintaining [[#guard|Guard]] or by letting the animation you do after every attack play out.
 
Note: Vol Graptor and Sacred Skewer are exempt from this damage bonus.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:PartizanGearIcon.png|link=|38px]]
 
| Partizan Gear
 
| -
 
| -
 
|}
 
 
=== Stance Skills ===
 
 
<div id="furystance>
 
'''Fury Stance'''
 
</div>
 
 
Increases the striking and ranged damage you deal, at the cost of taking more striking damage.
 
Cannot be used at the same time as [[#guardstance|Guard Stance]]
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="3"|[[File:FuryStanceIcon.png|link=|38px]]
 
| rowspan="3"|Fury Stance
 
| rowspan="3"|[[#jabonus|JA Bonus 1]] Lv 3
 
! Striking Multiplier
 
| 110%
 
| 111%
 
| 112%
 
| 113%
 
| 114%
 
| 115%
 
| 116%
 
| 117%
 
| 118%
 
| 120%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
| 106%
 
| 107%
 
| 108%
 
| 109%
 
| 110%
 
|-style="text-align:center"
 
! Striking Damaged Received Multiplier
 
| 115%
 
| 114%
 
| 113%
 
| 112%
 
| 111%
 
| 110%
 
| 109%
 
| 108%
 
| 107%
 
| 105%
 
|}
 
<div id="furystanceup>
 
'''Fury Stance Up'''
 
</div>
 
 
Further increases the effectiveness of Fury Stance.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="4"|[[File:FuryStanceUpIcon.png|link=|38px]]
 
| rowspan="2"|Fury Stance Up 1
 
| rowspan="4"|[[#furystance|Fury Stance]] Lv 5
 
! Striking Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
| rowspan="2"|Fury Stance Up 2
 
! Striking Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|-style="text-align:center"
 
! Ranged Multiplier
 
| 101%
 
| 102%
 
| 103%
 
| 104%
 
| 105%
 
|}
 
<div id="furycrit>
 
'''Fury Critical'''
 
</div>
 
 
Increases your critical hit chance while under the effects of [[#furystance|Fury Stance]].
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="1" | [[File:FuryStanceUpIcon.png|link=|38px]]
 
| Fury Critical
 
| [[#furystance|Fury Stance]] Lv 5
 
| Critical Strike Increase
 
| +1%
 
| +2%
 
| +4%
 
| +7%
 
| +10%
 
| +13%
 
| +16%
 
| +19%
 
| +22%
 
| +25%
 
|}
 
<div id="furycombo>
 
'''Fury Combo Boost'''
 
</div>
 
 
While under the effects of [[#furystance|Fury Stance]], every successive Just Attack grants you a stacking damage bonus, up to a cap of 110%.
 
Note: The percentages given essentially means how much damage bonus you gain per JA. Meaning, 5% means you hit the max in two JAs and 10% will get you to the cap in a single JA.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:FuryStanceUpIcon.png|link=|38px]]
 
| Fury Combo Boost
 
| [[#furystance| Fury Stance]] Lv 5
 
| Damage Bonus Per JA
 
| 1%
 
| 2%
 
| 3%
 
| 4%
 
| 5%
 
| 6%
 
| 7%
 
| 8%
 
| 9%
 
| 10%
 
|}
 
<div id=guardstance>
 
'''Guard Stance'''
 
</div>
 
 
Decreases the striking damage you receive at the cost of reducing your striking and ranged damage. Also provides you with {{icons|S-DEF}} S-DEF.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="4"|[[File:GuardStanceIcon.png|link=|38px]]
 
| rowspan="4"| Guard Stance
 
| rowspan="4"|[[#hpboost|HP Boost 1]] Lv 3
 
! Striking Damage Received
 
| 85%
 
| 84%
 
| 83%
 
| 82%
 
| 81%
 
| 80%
 
| 79%
 
| 78%
 
| 77%
 
| 75%
 
|-style="text-align:center"
 
! Striking Damage Done
 
| 85%
 
| 86%
 
| 87%
 
| 88%
 
| 89%
 
| 90%
 
| 92%
 
| 94%
 
| 96%
 
| 100%
 
|-style="text-align:center"
 
! Ranged Damage Done
 
| 85%
 
| 86%
 
| 87%
 
| 88%
 
| 89%
 
| 90%
 
| 92%
 
| 94%
 
| 96%
 
| 100%
 
|-style="text-align:center"
 
! S-DEF Bonus
 
| +50
 
| +60
 
| +70
 
| +80
 
| +90
 
| +100
 
| +120
 
| +140
 
| +160
 
| +200
 
|}
 
<div id="guardstanceboost>
 
'''Guard Stance Boost'''
 
</div>
 
 
Further increases the striking damage reduction and {{icons|S-DEF}}S-DEF bonus from [[#guardstance|Guard Stance]].
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| rowspan="2"|[[File:GuardStanceBoostIcon.png|link=|38px]]
 
| rowspan="2"| Guard Stance Boost
 
| rowspan="2"| [[#guardstance|Guard Stance]] Lv 3
 
! Striking Damage Received
 
| 99%
 
| 98%
 
| 97%
 
| 96%
 
| 95%
 
| 94%
 
| 93%
 
| 92%
 
| 91%
 
| 90%
 
|-style="text-align:center"
 
! S-DEF Bonus
 
| +5
 
| +10
 
| +15
 
| +20
 
| +25
 
| +30
 
| +35
 
| +40
 
| +45
 
| +50
 
|}
 
<div id="guardpoison>
 
'''Guard Stance Poison'''
 
</div>
 
 
When activating [[#guardstance|Guard Stance]] cure Poison on yourself.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
|
 
| Guard Stance Poison
 
| [[#guardstance|Guard Stance]] Lv 1
 
| -
 
|}
 
<div id="guardburn>
 
'''Guard Stance Burn'''
 
</div>
 
 
When activating [[#guardstance|Guard Stance]] cure Burn on yourself.
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
|
 
| Guard Stance Burn
 
| [[#guardpoison|Guard Stance Poison]] Lv 1
 
| -
 
|}
 
<div id="absorb>
 
'''Absorption'''
 
</div>
 
 
While [[#guardstance|Guard Stance]] is active, when an enemy around you dies, recover your HP.
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:AbsorptionIcon.png|link=|38px]]
 
| Absorption
 
| [[#guardstance|Guard Stance]] Lv 3
 
| % HP Recovered
 
| 1%
 
| 2%
 
| 3%
 
| 4%
 
| 5%
 
| 6%
 
| 7%
 
| 8%
 
| 9%
 
| 10%
 
|}
 
=== Class Skills ===
 
 
<div id="rarehunter>
 
'''Rare Mastery Hunter'''
 
</div>
 
 
Increases {{Icons|S-ATK}} S-Atk if equipped with a 10★ or higher rarity weapon. Only takes effect if Hunter is your main class.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="10"|Skill level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
! width="36px" | 6
 
! width="36px" | 7
 
! width="36px" | 8
 
! width="36px" | 9
 
! width="36px" | 10
 
|-style="text-align:center"
 
| [[File:RareMasteryStrikingIcon.png|link=|38px]]
 
| Rare Mastery Hunter
 
| -
 
| S-ATK Increase
 
| +30
 
| +32
 
| +34
 
| +36
 
| +38
 
| +40
 
| +42
 
| +44
 
| +46
 
| +50
 
|}
 
<div id="huntergearboost>
 
'''Hunter Gear Boost'''
 
</div>
 
 
While under the effects of either [[#furystance|Fury Stance]] or [[#guardstance|Guard Stance]] increase the rate of gear gain for hunter weapons.
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="5"| Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| [[File:HunterGearBoostIcon.png|link=|38px]]
 
| Hunter Gear Boost
 
| -
 
| Gear Growth Boost
 
| 200%
 
| 220%
 
| 240%
 
| 260%
 
| 300%
 
|}
 
<div id="justguardpp>
 
'''Just Guard PP Gain'''
 
</div>
 
 
After performing a Just Guard, recover PP. Only takes effect if Hunter is your main class.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" |Effect
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
!1
 
|-style="text-align:center"
 
| [[File:JustGuardPPGainIcon.png|link=|38px]]
 
| Just Guard PP Gain
 
| -
 
| PP Recovered
 
| 10
 
|}
 
<div id="allguard>
 
'''All Guard'''
 
</div>
 
 
Allows for hunter weapons to guard in all directions at once. Only takes effect if Hunter is your main class.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! colspan="1"|Skill level
 
|-style="text-align:center"
 
! 1
 
|-style="text-align:center"
 
| [[File:AllGuardIcon.png|link=|38px]]
 
| All Guard
 
| -
 
| -
 
|}
 
<div id="warbrave>
 
'''War Brave'''
 
</div>
 
 
After using [[#warcry|War Cry]] gain a damage bonus and PP recovery bonus based on the amount of enemies affected by [[#warcry|War Cry]]. (Up to a cap) Only takes effect if Hunter is your main class.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" | Effect
 
! colspan="5" | Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="4" | [[File:WarBraveIcon.png|link=|38px]]
 
| rowspan="4" | War brave
 
| rowspan="4" | [[#warcry|War Cry]] Lv 3
 
! Damage Multiplier
 
| 101%
 
| colspan="2"| 102%
 
| colspan="2"| 103%
 
|-style="text-align:center"
 
! Maximum Damage Multiplier
 
| 105%
 
| 108%
 
| 110%
 
| 112%
 
| 115%
 
|-style="text-align:center"
 
! PP Recovery Amount
 
| +3
 
| +4
 
| +5
 
| +6
 
| +7
 
|-style="text-align:center"
 
! Maximum PP Recovered
 
| 15
 
| 20
 
| 25
 
| 30
 
| 35
 
|}
 
<div id="guardstanceadvance>
 
'''Guard Stance Advance
 
</div>
 
 
While under the effects of [[#guardstance|Guard Stance]] performing a Just Guard grants a temporary damage bonus. Only takes effect if Hunter is your main class.
 
 
{| class="wikitable"
 
! width="40px" rowspan="2" |Icon
 
! width="100px" rowspan="2" |Skill Name
 
! width="130px" rowspan="2" |Prerequisite
 
! width="100px" rowspan="2" | Effect
 
! colspan="5" | Skill Level
 
|-style="text-align:center"
 
! width="36px" | 1
 
! width="36px" | 2
 
! width="36px" | 3
 
! width="36px" | 4
 
! width="36px" | 5
 
|-style="text-align:center"
 
| rowspan="2" | [[File:GuardStanceAdvanceIcon.png|link=|38px]]
 
| rowspan="2" | Guard Stance Advance
 
| rowspan="2" | [[#guardstance|Guard Stance]] Lv 3
 
! Damage Multiplier
 
| 104%
 
| 108%
 
| 112%
 
| 116%
 
| 120%
 
|-style="text-align:center"
 
! Duration
 
| 5s
 
| 6s
 
| 7s
 
| 8s
 
| 10s
 
|}
 
 
[[Category:Classes]]
 
[[Category:Classes]]
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]

Revision as of 05:45, 16 June 2017

Braver Braver, is a class balanced between short and long ranged combat. Become stronger by advancing skills, timing, and precision.

Reaching Level 75 with this class grants the following base stat boosts to all class and characters on the same account: PP +2, S-ATK +20, R-ATK +20 and DEX +30

Class Weapon Overview

Braver Braver utilizes Katana Katanas, Bullet Bow Bullet Bows, and Gunslash Gunslash weapon types.

Katana

Katana Katanas are short-ranged melee weapons that strike a delicate balance between versatility and elegance. Katana has a PA for every situation and uses them with spectacular coolness that captivates the hearts of both allies and enemies. While the Katana's power is overall average, it can string toguether easy combos that grant it a damage-per-second ratio rivaling the Hunter's Swords. Katana rewards players for precision and timing with its unique mechanic of Just Charge, which is present in several Katana PA's and increases their power if they are charged and released at the right moment. Despite being versatile, Katanas have practically no long-range capabilities without exposing oneself to danger.

Katana's Weapon Action is Guard. By holding the Weapon Action Button, any attacks dealt to you will inflict sharply reduced damage and minimal knockback at the cost of PP. Katanas have an innate Just Guard function included; pressing the Weapon Action Button right before an attack connects will completely negate the incoming attack's damage, and the player will counterattack with a powerful strike that activates Katana Gear.

Bullet Bow

Bullet Bow If the Katana is the heated coolness of the Braver, the Bullet Bow is its cold majesty. Complementing perfectly the Katana's close-range potential, the Bullet Bow offers great long-range coverage. Contrary to the Katana, the Bullet Bow's attacks are generally not as extravagant, shooting cold, unfeeling arrows with a solidified intent to kill. The Bullet Bow's accuracy is also dependant on stability: standing still will allow its arrows to hit more consistently their target while running-&-gunning will result in more than a few missed shots. Some of the Bullet Bow's PA's also require and enable followups and setups by combining different PA's into an excedingly high single-target damage burst. Despite some of its PA's actually being Strike Attacks instead of Ranged, the Bullet Bow does quite poorly in close quarters combat or against multiple targets.

Gunslash

Gunslash Gunslashes are a universal weapon for all classes, which can switch between striking attacks that scale off of S-ATK S-Atk and shooting attacks that scale off of R-ATK R-Atk.

Skill Tree Overview

DEX Boost 1 Rare Mastery Braver Braver Mag Step
DEX Boost 2 Step Attack Step Advance
S-ATK Up R-ATK Up Just Reversal Snatch Step
Katana Gear Attack Advance Quick Mate J-Reversal Cover Snatch JA Combo
Katana Edge Katana Gear Boost
Counter Bonus
Average Stance Katana Combat Weak Stance Rapid Shoot Charge Shoot
Average S Up Combat JA Bonus Combat Finish Weak Stance Up Bullet Bow Charge Bonus
Combat Escape Weak Stance Critical Weak Stance Charge Rapid Shoot Up 1 Rapid Shoot Mastery
Average S Charge Average S Critical Rapid Shoot Up 2 Rapid Shoot Advance

Skills