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Phantom (PSO2)

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Wielding three types of weapons, the Phantom (ファントム, Ph) is a unique Successor Class that helps supports allies by inflicting foes with Jellen. Using Shift PA's the Phantom class is able to decide which is best suited for the situation.

Unlike other classes, Phantom does not provide base stat bonuses upon reaching Lv75.

Unlocking Phantom

To unlock the a Successor Class, the player must complete a Client Order from Koffie. To complete this Client Order, the player must earn Two Titles which each require reaching Level 75 in a specific Class Type.

Once you have reached Level 75 on any two classes, talk to Lachesis at the Title counter to retrieve the title: まだ見ぬ境地へ

Afterwards, go to Koffie and accept:

  • ファントムクラス解放許可試験 (Phantom Class Unlocking Trial)

Level Cap Increase

-Phantom starts with an initial Level Cap of 30. In order to increase the Level Cap, the player must complete a series of Client Orders.

Shift Photon Arts

Similar to the Bouncer, the Phantom class utilizes the Shift Photon Art Mechanic. After tapping the Weapon Action Button, a white Just Attack Ring unique to the Phantom appears. Activating a Photon Art at this moment will instead activate a Shift PA. Shift Photon Arts behave differently from their normal non-shift counterparts and can be used differently depending on the situation.

Phantom Markers

-Attacking an enemy will generate a Phantom Marker. Phantom Markers Accumulate on the enemy for every attack you perform. The Phantom Marker has 2 stages with different visual indications. The first stage is represented by a Blue Marker. Detonating it recovers you 30 PP, inflicting average damage. The second stage is indicated by a bright purple Marker. Detonating at this stage will recover you 50 PP and inflicting huge damage on your target. Detonation damage can be increased via Lord of Thorn skill, but at the cost of decreased marker accumulation rate.

Stealth Tech Charge

-Unique to the Phantom, charging Techniques will cause the player to become a ball of energy with brief invincibility and increased movement speed. Movement speed can be increased with Sprint Tech Charge skill. Charge time and required PP for techniques can be decreased using the Tech Short Charge skill, but at the cost of decreased effectiveness.

Other Properties

  • Phantom Photon Arts do not require a Photon Art Disc to learn, and do not need to be leveled.
  • As with other Successor Classes, the Phantom cannot select a Subclass. However, Phantom is able to be selected as a Subclass.

Class Weapon Overview

-The Phantom uses the Katana Katana, Assault Rifle Assault Rifle, and Rod Rod weapons.

Katana Katana

-With Phantom, Katana reaches levels of extravagance and style that far outrank even Braver. Using the Katana, the Phantom will almost always be up close and personal with the enemy, dancing through and around them with a macabre waltz of bladed death.The Phantom Katana's PA's deal high damage and have brief periods of invincibility, allowing the Phantom to always keep the pressure on enemies via skills like Quick Cut. The Katana's relentless attacks and quick movements are ideal for accumulating Phantom Markers on a single target.

-When used to activate Phantom Time Finish, the user will calmly brandish their Katana in a serene strike that viciously demolishes everything in front of them.

-The Katana's Weapon Action is Quick Cut. After attacking an enemy, a thin blue line will appear on your character. Performing the Weapon Action at this time will cause the player to slice instantly towards the target. Activating the Katana's Weapon Action will cause the player to perform a diagonal cut in the direction they are currently facing, creating a white ring around the player (Activating a photon art at this time allow the player to follow up with a Shift PA). Charging will deal more damage and detonate Phantom Markers upon contact.

  • Provides brief invincibility during animation.
  • Maintains altitude for brief period after animation

Assault Rifle Assault Rifle

-Phantom takes the Assault Rifle and combines it with its own powers to vastly increase its damage and versatility beyond what a Ranger could accomplish. Utilizing the Assault Rifle in combination with Phantom's own Photon Bits, they can control the battlefield with automatic turrets and land mines while keeping at a comfortable distance to snipe enemies from afar. Many of PA's for Phantom Rifle allow for quick fluid movement, allowing them to bypass incoming damage while keeping on the offensive.

-When used to activate Phantom Time Finish, the user will deploy an array of Photon Bits that ricochet their shots all around the area in front of them before finishing the enemy off with a massive, powered blast forward.

-The Rifle's Weapon Action is _. Activating it allows the player to evade in any direction along with sending out 3 Photon Bits in the direction the player was facing. Charging will cause the player to fire a shot that pierces enemies (Similar to End Attract) while also detonating Phantom Markers upon contact.

  • Provides brief invincibility during the animation.

Rod Rod

-Any Phantom will argue that they use "Scythes" and not Rods. Nevertheless, a Rod in Phantom's hands will acquire unique PA's that grant a mobility and control that Force could only dream of. Even without a Rod readily available, Phantom can bolster their Techniques with skills like Stealth Tech Charge to stay active and mobile even while casting all manner of devastating Techs.

-When used to activate Phantom Time Finish, the user will float menacingly as pillars of energy piece all enemies in front of them, finishing off with an eerie flourish of the Rod and a massive energy blast from above.

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Skill Tree