Phantom (PSO2)
Wielding three types of weapons, the Phantom (ファントム, Ph) is a unique Successor Class that helps supports allies by inflicting foes with Jellen. Using Shift PA's the Phantom class is able to decide which is best suited for the situation.
Unlike other classes, Phantom does not provide base stat bonuses upon reaching Lv75.
Unlocking Phantom
To unlock the a Successor Class, the player must complete a Client Order from Koffie. To complete this Client Order, the player must earn Two Titles which each require reaching Levelc75 in a specific Class Type. The player must reach Lv. 75 and receive the respective Titles in order to complete the Client Order.
Other Properties
- Phantom Photon Arts do not require a Photon Art Disc to learn, and do not need to be leveled.
- As with other Successor Classes, the Phantom cannot select a Subclass. However, Phantom is able to be selected as a Subclass.
Class Weapon Overview
The Phantom uses the Katana, Assault Rifle, and Talis weapons.
Sword
A heavy, powerful greatsword. Unlike the Hunter's Sword, the Hero wields its Sword in one hand, and is capable of strong, yet rapid attacks that quickly rack up damage. Hero's Sword is highly mobile, and has great single-target damage.
When used to activate Hero Time Finish, the user unleashes a flurry of advancing sword strikes, followed by an immensely powerful downwards slash.
The Sword's Weapon Action is Energy Blast. When the Weapon Action button is pressed, the user fires bullets of energy at a target. These bullets deal S-ATK damage and restore PP when they strike targets. Provided the proper Skills are acquired, this Weapon Action can be held to charge even stronger bullets that deal more damage and have a wider area of effect.
Twin Machineguns
A twin pair of semi-automatic pistols. A balanced weapon, the Twin Machineguns are capable of both single-target attacks as well as crowd control. Unique to the Hero, the Twin Machineguns boast a strong normal attack that consumes PP to activate and can be held down indefinitely as long as the user still has PP remaining.
When used to activate Hero Time Finish, the user twirls their Twin Machineguns, then releases an annihilating burst of energy that vaporizes anything near the user.
The Twin Machineguns' Weapon Action is Reload. By pressing the Weapon Action button, the user will twirl their Twin Machineguns to rapidly restore PP. The button can be held down to continue twirling and continuously restore PP. If this Weapon Action is activated during any Just Attack circle, this initiates a Just Reload and charges PP even faster than normal.
Talis
A handheld device that creates cards capable of casting Techniques. Unlike the Force and Techer, the Hero is capable of using Photon Arts with the Talis, although they lose the ability to cast Techniques using the Talis' cards as an anchor point. Hero's Talis is a more support-oriented weapon, capable of debilitating enemies with attacks while staying out of the line of fire.
When used to activate Hero Time Finish, the user generates a field of energy that pulls enemies towards it before decimating everything within its area of effect with a storm of light.
The Talis' Weapon Action is Agile Shift. When the Weapon Action button is pressed, the user throws a Talis card known as a Marking Shot, signified by a pulsing orange target marker. When the Weapon Action button is pressed again, the user instantly teleports to the card's location. The card can be free-aimed with the Third-Person Camera, is capable of targeting enemies, and will persist even if the user changes weapons.
Gunslash
These are universal weapons for all classes, which can switch between striking attacks that scale off of S-ATK and shooting attacks that scale off of R-ATK.