Luster is a Successor class.
Properties of Luster
Class Weapon Overview
Lusters use the Gunslash weapon class. For Photon Art descriptions, see Luster Photon Arts.
Gunslash
A hybrid handgun/blade weapon that is usable by all Classes. Unlike other Classes, the Luster is capable of pushing the Gunslash to the absolute limits of its power, transforming it into a weapon that combines speed, finesse, and raw strength into one. Luster's Gunslash is capable of balancing two types of Photon Arts, the Move Arts and Stay Arts, to control the battlefield, and based on the Element of their weapon, is capable of accessing Styles that augment their playstyle and attributes to fit any situation. Beginner Lusters can also access the unique Smart PA feature to streamline combat, promoting ease of access and versatility.
Styles
- Fomel Style: An offense-oriented style that appears with the powers of Fire or Dark Gunslashes. Fomel Style features an aggressive approach to combat by augmenting both Move Arts and Stay Arts simultaneously, giving its users an enormous berth of options unlike other styles. Consuming Luster Gunslash Gear summons units to its user's side that fly toward enemies during PAs and inflict Jellen on impact. Its Evade Shoot special ability consumes Gear to assault foes with a flurry of stabs before rushing forward, dealing massive damage to enemies in their path.
- Zandi Style: A mobility-oriented style that appears with the powers of Wind or Lightning Gunslashes. Zandi Style prioritizes speed and flexibility by greatly augmenting the effects of Move Arts, allowing its users to stay in motion no matter the situation and give their foes the run-around without compromising power. By using Luster Gunslash Gear, the user can also summon a vacuum that pulls enemies to its center and stuns them. Its Evade Shoot special ability consumes Gear to strike foes around the user with a bolt of lightning to inflict heavy damage.
- Baran Style: A defense-oriented style that appears with the powers of Ice or Light Gunslashes. Baran Style maximizes longevity in combat by greatly augmenting the effects of Stay Arts without compromising offensive pressure via enhanced attack range and debilitating properties. Using Luster Gunslash Gear summons an energy field that deals damage to enemies in its path and inflicts Bind. Its Evade Shoot special ability consumes Gear to charge up and fire an immensely powerful gunshot.
- Style Purge: A special style that appears when the user has a Gunslash with no attribute or uses the Style Purge skill.
Skill Tree Overview
Luster GS Gear
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Step Jump
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First Blood
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Air Reversal
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J. Reversal JA Combo
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Next Jump
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Luster Will
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High Level Bonus Lu
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Step JA Combo
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Luster Time
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Sub Luster GS Boost
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Weapon Resist Rule Out
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GS Affix Plus
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Luster Mag
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Step
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Luster Voltage
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Tech Arts JA Multi Bonus
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Killing Restorate
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Deband Disorder
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Step Roll Advance
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Zandi Shoot Enhance
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Zandi Attack Enhance
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Fomel Shoot Enhance
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Fomel Attack Enhance
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Baran Shoot Enhance
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Baran Attack Advance
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Move Arts V Boost
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Zandi Dodge Advance
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Enhance Arts V Boost
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Fomel JA Advance
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Stay Arts V Boost
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Baran JG Advance
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Stay Arts
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Slash Rise
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Luster Step Slide
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Luster Counter
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Extra Attack
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Quick Slash
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Enhance Combo
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Slash Fall
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Step Slide Advance
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Luster Step Guard
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Style Purge
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Quick Shoot
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Skills
Note: Skill descriptions are based on prior released information and are subject to changes when the content is actually released.
Exclusive Class Skills
Name
|
SP Cost
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Description
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Luster GS Gear |
1 |
Gear gauge fills by hitting targets, and also fills automatically over time. Holding Normal Attack or Weapon Action consumes Gear stock and performs a powerful Enhance Attack. Main class only.
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Luster Time |
1 |
Damages the surrounding area with an attack upon activation, and increases PP recovery rate to 200% and reduces damage taken by 30% for 30 seconds. Activating the skill again will release a devastating finishing move. Normally has a 240 second cooldown, but if activated with 500 Voltage accumulated, cooldown is reduced to 120 seconds. Main class only.
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Luster Voltage |
1 |
Gain Voltage when attacks hit up to a cap of well above 500? Voltage, which increases attack power (up to 10%) and damage reduction (up to 20%) up to a benefit cap of 500 Voltage. Shifta and Deband will be applied upon accumulating 100 Voltage. Voltage will be reset after 5 seconds if no targets are hit. HP & PP will be restored depending on the amount of Voltage lost. For reference, 176 Voltage lost equates to 287 HP and 32 PP recovered. This skill is available even when Luster is used as a subclass.
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Tech Arts JA Multi-Bonus |
1 |
When Just Attacking a different PA or Technique in a combo, gain a bonus to critical rate and Voltage build rate.
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Killing Restorate |
10 |
Recover HP and PP when an enemy dies within a certain range.
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Deband Disorder |
10 |
When under the effect of Deband, gain a bonus to status effect infliction rate.
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Luster Will |
1 |
When receiving damage that would incapacitate you, gain invulnerability and HP remains at 1 for one time only. Achieving High Voltage restores the use. Main Class only.
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High Level Bonus Lu |
5 |
Gain a 5%? bonus to damage dealt by the player.
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Sub Luster GS Boost |
1 |
When a Gunslash is equipped, increases Gunslash power depending on the main class when Luster is used as a subclass. Subclass only.
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Weapon Resist Rule Out |
1 |
When a Gunslash is equipped, ignore weapon resistances of certain enemies. Main class only.
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GS Affix Plus |
1 |
When attacking with a Gunslash, the higher of S-ATK and R-ATK affixes on the weapon is referenced. Main class only.
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Luster Mag |
0 |
The sum of the equipped mag's ATK is converted into S/R/T-ATK.
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Utility Skills
Name
|
SP Cost
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Description
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Step Jump |
0 |
Jumping during a dodge action brings you to dash speed.
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First Blood |
0 |
The first attack in a combo or after a weapon action will be treated as a Just Attack. Does not work with Techniques. Main class only.
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Air Reversal |
1 |
Allows you to perform an air reversal in midair.
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J. Reversal JA Combo |
1 |
Adds a Just Attack circle after a Just Reversal.
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Next Jump |
0 |
Allows double jumping.
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Step JA Combo |
0 |
Adds a Just Attack circle after a step.
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Step |
0 |
Enables steps which allows you to quickly move a short distance.
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Step Roll Advance |
0 |
Extends the invincibility during a Step and Dive Roll.
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Unknown Four Rows Skills
Style Skills
Name
|
SP Cost
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Description
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Zandi Shoot Enhance |
1 |
During Zandi style, the weapon action Enhance Attack changes. Expend gear to attack a group within the area of effect.
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Zandi Attack Enhance |
1 |
During Zandi style, an additional effect occurs when gear gauge is expended to perform an Enhance Attack. Fire a tornado in front of you that gathers enemies.
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Move Arts V Boost |
1 |
During Zandi style, gain a bonus to Voltage generation with Move Arts.
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Zandi Dodge Enhance |
1 |
During Zandi style, successfully dodging with step or weapon action adds follow-up chase attacks to PAs for a period of time.
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Fomel Shoot Enhance |
1 |
During Fomel style, the weapon action Enhance Attack changes. Expend gear to shoot a piercing attacks at the target.
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Fomel Attack Enhance |
1 |
During Fomel style, an additional effect occurs when gear gauge is expended to perform an Enhance Attack. Fire stocked photon spears by using PAs.
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Enhance Arts V Boost |
1 |
During Fomel style, gain a bonus to Voltage generation with Enhance Arts.
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Fomel JA Advance |
1 |
During Fomel style, performing a perfect just attack while chaining PAs spawns a clump of photons around you that grants Super Armor.
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Baran Shoot Enhance |
1 |
During Baran style, the weapon action Enhance Attack changes. Expend gear to shoot a charged photon bullet.
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Baran Attack Enhance |
1 |
During Baran style, an additional effect occurs when gear gauge is expended to perform an Enhance Attack. Generate a damage over time (DoT) attack for a period of time.
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Stay Arts V boost |
1 |
During Baran style, gain a bonus to Voltage generation with Stay Arts.
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Baran JG Advance |
1 |
During Baran style, successfully Just Guarding creates a barrier around you that decreases damage taken by around 20% for a period of time.
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Final Rows Skills
Name
|
SP Cost
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Description
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Stay Arts |
1 |
When a Gunslash is equipped, using a PA with neutral direction input performs Stay Arts. Main class only.
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Enhance Combo |
1 |
When a Gunslash is equipped, buffering a PA input during Enhance Arts will consume gear and perform an additional Enhance Arts. Main class only.
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Slash Rise |
1 |
When a Gunslash is equipped, pressing jump in the middle of a combo will activate a rising attack. Hold jump to enhance the special attack further to consume Gear stock and casting Zanverse. If HP is 75% and under, cast Megiverse instead. Main class only.
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Slash Fall |
1 |
When a Gunslash is equipped, pressing jump without holding a directional during a combo in mid-air lands quickly to deal area damage that can stun enemies. Similar to Slash Rise, pressing and holding jump will consume Gear stock and cast the aforementioned same techniques under the same conditions. Main class only.
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Luster Step Slide |
1 |
When a Gunslash is equipped, pressing step during a step will expend PP to move a certain distance while shooting. Main class only.
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Step Slide Advance |
1 |
When a Gunslash is equipped, while locked on, performing a step slide while inputting forward or backward will result in a special moving attack. Main class only.
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Luster Counter |
1 |
When a Gunslash is equipped, step attacks after a successful dodge with step or weapon action will become powerful. Main class only.
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Luster Step Guard |
1 |
When a Gunslash is equipped, stepping forward or backwards through a locked-on enemy's attack will result in a special counterattack. Main class only.
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Extra Attack |
1 |
When a Gunslash is equipped, after performing 3 normal attacks in succession (except for step attacks), the next normal attack changes into a powerful attack. Main class only.
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Style Purge |
1 |
When a Gunslash is equipped, quickly performing weapon action twice purges the current style and performs a powerful attack. In this non-elemental style, a special Enhance Shoot can be performed. Main class only.
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Quick Slash |
1 |
When a Gunslash is equipped, normal attacks done with certain timing such as after a PA will result in high-speed movement. Main class only.
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Quick Shoot |
1 |
When a Gunslash is equipped, the effect of Weapon Action changes under certain timings. The timing is different depending on style. Main class only.
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Last Row Skills
To Be Added
Name
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SP Cost
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Description
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Non-Element |
? |
When a Gunslash is equipped, converts your weapon's attribute and bonus damage entirely into R-ATK based stat added bonus to the Gunslash instead. Main class only.
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