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Difference between revisions of "Luster (PSO2)"
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|Luster GS Gear||1||Gear gauge fills by hitting targets, and also fills automatically over time. Holding Normal Attack or Weapon Action performs a powerful attack that consumes Gear stock. | |Luster GS Gear||1||Gear gauge fills by hitting targets, and also fills automatically over time. Holding Normal Attack or Weapon Action performs a powerful attack that consumes Gear stock. | ||
|- | |- | ||
− | |Luster Time||1|| | + | |Luster Time||1||Damages the surrounding area with an attack upon activation, and increases PP recovery and reduces damage taken for 30 seconds. Activating the skill again will release a devastating finishing move. |
|- | |- | ||
− | |Luster Voltage||1||Hit targets to accumulate Voltage. | + | |Luster Voltage||1||Hit targets to accumulate Voltage. Shifta and Debrand will be applied upon accumulating 100 Voltage. Voltage will be reset if no targets are hit within a certain amount of time. HP & PP will be restored depending on the amount of Voltage lost. |
|- | |- | ||
|Tech Arts JA Multi Bonus||1|| | |Tech Arts JA Multi Bonus||1|| | ||
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|Move Arts V Boost||1|| | |Move Arts V Boost||1|| | ||
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− | |Zandi Dodge Enhance||1|| | + | |Zandi Dodge Enhance||1||After a successful evasion, PA hits on enemies will trigger additional chase attacks. |
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|Fomel Shoot Enhance||1|| | |Fomel Shoot Enhance||1|| | ||
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|Fomel Attack Enhance||1|| | |Fomel Attack Enhance||1|| | ||
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− | |Enhance V Boost||1|| | + | |Enhance Arts V Boost||1|| |
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− | |Fomel JA Advance||1|| | + | |Fomel JA Advance||1||Gain "massive" (super armor) status by quickly performing JA on a PA. |
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− | |Baran | + | |Baran Shoot Enhance||1|| |
|- | |- | ||
|Baran Attack Enhance||1|| | |Baran Attack Enhance||1|| | ||
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|Stay Arts V boost||1|| | |Stay Arts V boost||1|| | ||
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− | |Baran JG Advance||1|| | + | |Baran JG Advance||1||Upon a successful guard, reduce damage taken for a certain amount of time. Improves safety while in combat. |
|} | |} | ||
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|Enhance Combo||1|| | |Enhance Combo||1|| | ||
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− | |Slash Rise||1||Pressing jump in the middle of a combo will activate a special attack. Hold jump to enhance the special attack further by casting Zanverse which consumes Gear stock. If HP is 75% and under, it casts Megiverse instead. | + | |Slash Rise||1||Pressing jump in the middle of a combo will activate a special upper swing attack. Hold jump to enhance the special attack further by casting Zanverse which consumes Gear stock. If HP is 75% and under, it casts Megiverse instead. |
|- | |- | ||
|Slash Fall||1||Activated when pressing jump without holding a directional during a combo in mid-air. Lands quickly to deal area damage that can stun enemies. Similar to Slash Rise, pressing and holding jump will consume Gear and cast the aforementioned same techniques under the same conditions. | |Slash Fall||1||Activated when pressing jump without holding a directional during a combo in mid-air. Lands quickly to deal area damage that can stun enemies. Similar to Slash Rise, pressing and holding jump will consume Gear and cast the aforementioned same techniques under the same conditions. | ||
|- | |- | ||
− | |Step Slide||1|| | + | |Luster Step Slide ||1|| Performing two steps consecutively will trigger a special attack. Directional input will affect the behavior of the special attack. |
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|Step Slide Advance||1|| | |Step Slide Advance||1|| | ||
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− | |Step Counter||1||Activated by performing a Normal Attack upon successfully evading an enemy attack | + | |Step Counter||1||Activated by performing a Normal Attack upon successfully evading an enemy attack. |
|- | |- | ||
|Luster Flash Guard?||1|| | |Luster Flash Guard?||1|| | ||
|- | |- | ||
− | |Extra Attack||1|| | + | |Extra Attack||1||Changes the fourth Normal Attack into a powerful attack. |
|- | |- | ||
− | |Style Purge||1|| | + | |Style Purge||1||Activated by pressing Weapon Action quickly twice. Shoots a powerful explosion, but temporarily lose Style characteristics. In this non-elemental style, a special Enhance Shoot can be performed. |
|- | |- | ||
− | |Quick Slash||1|| | + | |Quick Slash||1||Allows performing a long-ranged rush attack that is activated by performing a Normal Attack at a certain time, such as after a PA. |
|- | |- | ||
− | |Quick Shoot||1|| | + | |Quick Shoot||1||Allows performing an immediate Weapon Action Attack after an Extra Attack, or during a certain timing for each style. |
|} | |} | ||
===Last Row Skills=== | ===Last Row Skills=== | ||
*To be confirmed. | *To be confirmed. |
Revision as of 21:24, 13 September 2020
Luster is a Successor class.
Properties of Luster
Class Weapon Overview
Lusters use the Gunslash weapon class.
Gunslash
A hybrid handgun/blade weapon that is usable by all Classes. Unlike other Classes, the Luster is capable of pushing the Gunslash to the absolute limits of its power, transforming it into a weapon that combines speed, finesse, and raw strength into one. Luster's Gunslash is capable of balancing two types of Photon Arts, the Move Arts and Stay Arts, to control the battlefield, and based on the Element of their weapon, is capable of accessing Styles that augment their playstyle and attributes to fit any situation. Beginner Lusters can also access the unique Smart PA feature to streamline combat, promoting ease of access and versatility.
Styles
- Fomel Style: An offense-oriented style that appears with the powers of Fire or Dark Gunslashes. Fomel Style features an aggressive approach to combat by augmenting both Move Arts and Stay Arts simultaneously, giving its users an enormous berth of options unlike other styles. Consuming Luster Gunslash Gear summons units to its user's side that fly toward enemies during PAs and inflict Jellen on impact. Its Evade Shoot special ability consumes Gear to assault foes with a flurry of stabs before rushing forward, dealing massive damage to enemies in their path.
- Zandi Style: A mobility-oriented style that appears with the powers of Wind or Lightning Gunslashes. Zandi Style prioritizes speed and flexibility by greatly augmenting the effects of Move Arts, allowing its users to stay in motion no matter the situation and give their foes the run-around without compromising power. By using Luster Gunslash Gear, the user can also summon a vacuum that pulls enemies to its center and stuns them. Its Evade Shoot special ability consumes Gear to strike foes around the user with a bolt of lightning to inflict heavy damage.
- Baran Style: A defense-oriented style that appears with the powers of Ice or Light Gunslashes. Baran Style maximizes longevity in combat by greatly augmenting the effects of Stay Arts without compromising offensive pressure via enhanced attack range and debilitating properties. Using Luster Gunslash Gear summons an energy field that deals damage to enemies in its path and inflicts Bind. Its Evade Shoot special ability consumes Gear to charge up and fire an immensely powerful gunshot.
- Style Purge: A special style that appears when the user has a Gunslash with no attribute or uses the Style Purge skill.
Skill Tree Overview
Luster GS Gear | Step Jump | First Blood | Air Reversal | J. Reversal JA Combo | Next Jump |
Luster Will | High Level Bonus Lu | Step JA Combo | |||
Luster Time | Subclass GS Boost | Weapon Resist Rule Out | GS Special Ability Plus | Luster Mag | Step |
Luster Voltage | Tech Arts JA Multi Bonus | Killing Restorate | Debrand Disorder | Step Roll Advance | |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
? | ? | ? | ? | ? | ? |
Zandi Shoot Enhance | Zandi Attack Enhance | Fomel Shoot Enhance | Fomel Attack Enhance | Baran Shoot Enhance | Baran Attack Advance |
Move Arts V Boost | Zandi Dodge Advance | Enhance V Boost | Fomel JA Advance | Stay Arts V Boost | Baran JG Advance |
Stay Arts | Slash Rise | Luster Step Slide | Step Counter | Extra Attack | Quick Slash |
Enhance Combo | Slash Fall | Step Slide Advance | Luster Flash Guard? | Style Purge | Quick Shoot |
? | ? | ? | ? | ? | ? |
Skills
Exclusive Class Skills
Name | SP Cost | Description |
---|---|---|
Luster GS Gear | 1 | Gear gauge fills by hitting targets, and also fills automatically over time. Holding Normal Attack or Weapon Action performs a powerful attack that consumes Gear stock. |
Luster Time | 1 | Damages the surrounding area with an attack upon activation, and increases PP recovery and reduces damage taken for 30 seconds. Activating the skill again will release a devastating finishing move. |
Luster Voltage | 1 | Hit targets to accumulate Voltage. Shifta and Debrand will be applied upon accumulating 100 Voltage. Voltage will be reset if no targets are hit within a certain amount of time. HP & PP will be restored depending on the amount of Voltage lost. |
Tech Arts JA Multi Bonus | 1 | |
Killing Restorate | 10 | |
Debrand Disorder | 10 | |
Luster Will | 1 | |
High Level Bonus Lu | 5 | |
Subclass GS Boost | 1 | |
Weapon Resist Rule Out | 1 | |
GS Special Abilty Plus | 1 | |
Luster Mag | 0 |
Utility Skills
Name | SP Cost | Description |
---|---|---|
Step Jump | 0 | |
First Blood | 0 | |
Air Reversal | 1 | |
J. Reversal JA Combo | 1 | |
Next Jump | 0 | |
Step JA Combo | 0 | |
Step | 0 | |
Step Roll Advance | 0 |
Unknown Four Rows Skills
- To be confirmed.
Style Skills
Name | SP Cost | Description |
---|---|---|
Zandi Shoot Enhance | 1 | |
Zandi Attack Enhance | 1 | |
Move Arts V Boost | 1 | |
Zandi Dodge Enhance | 1 | After a successful evasion, PA hits on enemies will trigger additional chase attacks. |
Fomel Shoot Enhance | 1 | |
Fomel Attack Enhance | 1 | |
Enhance Arts V Boost | 1 | |
Fomel JA Advance | 1 | Gain "massive" (super armor) status by quickly performing JA on a PA. |
Baran Shoot Enhance | 1 | |
Baran Attack Enhance | 1 | |
Stay Arts V boost | 1 | |
Baran JG Advance | 1 | Upon a successful guard, reduce damage taken for a certain amount of time. Improves safety while in combat. |
Final Rows Skills
Name | SP Cost | Description |
---|---|---|
Stay Arts | 1 | |
Enhance Combo | 1 | |
Slash Rise | 1 | Pressing jump in the middle of a combo will activate a special upper swing attack. Hold jump to enhance the special attack further by casting Zanverse which consumes Gear stock. If HP is 75% and under, it casts Megiverse instead. |
Slash Fall | 1 | Activated when pressing jump without holding a directional during a combo in mid-air. Lands quickly to deal area damage that can stun enemies. Similar to Slash Rise, pressing and holding jump will consume Gear and cast the aforementioned same techniques under the same conditions. |
Luster Step Slide | 1 | Performing two steps consecutively will trigger a special attack. Directional input will affect the behavior of the special attack. |
Step Slide Advance | 1 | |
Step Counter | 1 | Activated by performing a Normal Attack upon successfully evading an enemy attack. |
Luster Flash Guard? | 1 | |
Extra Attack | 1 | Changes the fourth Normal Attack into a powerful attack. |
Style Purge | 1 | Activated by pressing Weapon Action quickly twice. Shoots a powerful explosion, but temporarily lose Style characteristics. In this non-elemental style, a special Enhance Shoot can be performed. |
Quick Slash | 1 | Allows performing a long-ranged rush attack that is activated by performing a Normal Attack at a certain time, such as after a PA. |
Quick Shoot | 1 | Allows performing an immediate Weapon Action Attack after an Extra Attack, or during a certain timing for each style. |
Last Row Skills
- To be confirmed.