Difference between revisions of "Techter (PSO2)"
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Revision as of 03:40, 28 December 2016
Techer is a both a mid ranged class that is able to deal consistent amounts of damage with various area of effect abilities, known as techniques. They specialize in supportive techniques for their teammates with supportive techniques. Unlike Forces however, Techers are able to participate in melee combat through use of their Wands, and have high .
Reaching Level 75 on this class will give the following bonuses to the base stats of all classes and all characters of the same account: +2 PP, +15 S-ATK, +50 T-ATK, +10 R-DEF.
Class Weapon Overview
Techers use the Wand, Talis, and Gunslash weapon types.
Wand
Wand are general purpose Technique casting weapons with a sizable amount of base T-ATK. They also have good S-ATK, as they are able to be used in melee combat, thanks to the Techer's skills in their tree.
Talis
Talis are Technique casting weapons that can be thrown to manipulate the focal point of technique casting. Effectively, this can allow the player to cast techs from different positions without actually moving.
Gunslash
Gunslashes are a universal weapon for all classes, which can switch between striking attacks that scale off of S-Atk and shooting attacks that scale off of R-Atk.
Skill Tree Overview
Skill | Description | Max Lv. |
---|---|---|
Wand Gear | Accumulates gear when hitting enemies with charged Techniques, and causes normal attacks to generate a Tech explosion. | 1 |
Wand Lovers | Grants a Wand Gear and S-ATK bonus, and allows quick Step attacks possible. Available only after learning Wand Gear. | 10 |
Wand Reactor | Adds a fixed amount of S-ATK based on your equipped wand's T-ATK. | 5 |
Wand Gear Element | MAIN CLASS Tech explosions can cause status effects. |
5 |
Mirage Escape | Skill learnt Distorts light to become invisible while moving a fixed distance. |
1 |
Just Reversal | Skill learnt Jump when knocked down or blown away to quickly recover. |
1 |
PP Convert | Increases passive PP recovery for a fixed time, in return for decreasing max HP. | 10 |
Extend Assist | Increases the duration of Shifta and Deband. (120 seconds) | 1 |
Long Time Assist | MAIN CLASS Increases the duration of Shifta and Deband. (30 seconds) |
1 |
Elemental Weak Hit | Increases the damage done to elemental weakpoints. | 10 |
Support Skills
- Crafted Resta (Brilliant) will increase the power at cost of more PP so points can be allocated somewhere.
Skill | Description | Max Lv. |
---|---|---|
Shifta Advance | Increases the effect of Shifta. | 10 |
Shifta Critical | Boost critical hit rate while under the effect of Shifta. | 10 |
Shifta Strike | Main Class Grants a damage bonus to Shifta. |
5 |
Resta Advance | Increases the recovery of Resta. | 10 |
Deband Advance | Increases the effect of Deband. | 10 |
Deband Cut | Reduces a fixed amount of damage while under the effect of Deband. | 10 |
Deband Toughness | MAIN CLASS Grants a maximum HP bonus to Deband. |
5 |
Rebirth Bonus | Applies Shifta and Deband upon reviving an ally. | 1 |
Territory Burst | Increases range for support techniques. | 1 |
Wide Support | MAIN CLASS Increases range for Resta, Anti, Shifta and Deband. | 1 |
Territory PP Save | Reduces PP consumption for support techniques. Territory Burst required. | 5 |
Super Treatment | Restores you and your group's HP and temporary boosts passive PP restoration after curing a status effect. Duration: 30 seconds HP Recovery: 25% PP recovery: +3 |
1 |
Reverser Field | Creates a field to revive nearly incapitated allies. | 10 |
Stats Enhancement
Skill | Description | Max Lv. |
---|---|---|
T-ATK Boost 1 | Increases Technique Attack. | 10 |
T-ATK Boost 2 | Increases Technique Attack. Greater effect than T-ATK Boost 1. | 10 |
S-ATK Boost | Increases Strike Attack. | 10 |
DEX UP | Boost DEX. | 10 |
PP Boost 1 | Increases maximum PP. | 10 |
PP Boost 2 | Increases maximum PP. | 10 |
T-DEF Boost | Increases Technique Defense. | 10 |
Rare Mastery Techer | MAIN CLASS When equipped with a 10* or higher weapon, S-ATK and T-ATK are increased. |
10 |
PP Restorate | Increases the amount of PP automatically restored. | 10 |
Masteries
- Wind mastery will increase the power of Zanverse.
Skill | Description | Max Lv. |
---|---|---|
Wind Mastery 1 | Increases the power of Wind Techniques. | 10 |
Wind Mastery 2 | Increases the power of Wind Techniques. | 10 |
Mirage Boost | Increases the probability of Mirage status. | 10 |
Light Mastery 1 | Increases the power of Light Techniques. | 10 |
Light Mastery 2 | Increases the power of Light Techniques. | 10 |
Panic Boost | Increases the probability of Panic status. | 10 |
Dark Mastery 1 | Increases the power of Dark Techniques. | 10 |
Dark Mastery 2 | Increases the power of Dark Techniques. | 10 |
Poison Boost | Increases the probability of Poison status. | 10 |
Poison Ignition | Explodes poisoned enemies, inflicting massive damage. Poisons enemies caught in the explosion. | 10 |
Sub-class Recommendation
These are following classes will complement main Techer class due to skill or boost to maintain damage.
Hunter
With Hunter class, this will boost Techer wand melee damage with Fury Stance and survive longer Automate or not flinch against mobs gather with Zondeel thanks to Massive Hunter. Techer technique damage will be weaker as there is no boost to Technique in Fury Stance.
Skill Build:
Braver
With Braver class, thanks to Weak Stance can boost Technique damage against mob elemental weakness.